Ulrich: "That's the gist of it, yes." Zinnia picks the folder up, it suddenlt shrinks down into the size of a playing card. She hands it to you.
"I can take the staff from you and have Magic give it a proper disguise. You should head to the Archway offices next, show them that file and they'll know right away how to prepare for your trip. Then, you'll head to the Spearhead office for some extra equipment. As well, I think you're expecting this" She hands a small, patterned card. There are symbols of different colors, each representing a unit of currency (copper, silver, gold, platinum). The platinum symbol has a 50 next to it, and the rest have zeros. "That should work well for anything extra you might want to stock yourself with before you go, you'll get some new spending money for the South when you visit Archway." (The card, commonly owned among wealthy nobles, can be used to carry and transfer large sums of coins, can quickly make purchases anywhere in the north. It takes a second for each coin you put into it, but is instantly transfered to a personal account, or a pocket dimension if your not in the city)
"That just about wraps it up, but I have one last warning. As you know, Caretakers are agents well suited to this sort of work, and are probably already intrested in this. You should be careful about strange occurances, it's very possible they've been keeping a close eye on you. I have no doubt you'll encounter at least one on your journey, even their lowest members are extremely skilled. Take that as you will."
Macgullickson's Farm:
Zacharias: "I can't teach you, only a mortal can do that...but...I can see it in you, that you have the capacity, some kind of knowledge present already. It nearly be brought up, understood, and construed" Tesp walks up to you, leaning in close, before giving you a light flick in the forehead. You recall, when you fell that night with Connor...he was trying to teach you that exact skill, the ability to see a Soul. Suddenly, the dark fog of the Zeitgeist lifts, you can see a path around you, a small white light emanates from every living thing, bats and ouls you couldn't see in the sky, and even the smallest bug and blade of grass lights the way. You can see the a warm glow even in the wood of the Macgullickson's house, and the road, resonating the memories within them. You can also see Tesp has a bright flame within him, made from vines bearing small vegetables. However, you can see hundres of small tendrils of flame coming off from him of many different colors, like tiny puppet strings, that climb into his soul and being and wrap around him. "Use it wisely, others will know when you use it, not always exactly. If they do recognize it, they are probably very dangerous." ((Spectating: Range 30 feet. You can use it as a bonus action, let's you seense the presence of a creatures if they have a soul. Doesn't work if they are magically obscured, or obscured by some kind of physical object. It does let you see through darkness. The creature knows your direction when you use it. You can use your action to probe deeper, which you make a Wisdom check to gain insight on them, and try to break through hidden Souls; hidden souls appear to be foggy and hard to see, which is usually a trained skill, and means they're hiding something. ))
"I do not think you should you give up on your friend that easily, nor Riverport. There are good people who could use your help their, regardless of the presence of the controlling Aspect. As long as you find shelter by nightfall, you should be safe, but devout followers might become a problem. If you aided the people there, you could become a much more powerful aspect. However, I do not remember my friends, nor if I had any, for that is the fate of becoming. If you say you want to help this person, you should not waste your time, else you forget you had ever met."
Zacharias listens intently to all Tesp has to say. When he finally sees the glowing souls, he is amazed. He looks at himself, searching for what his own soul looks like, and to see if he has the same tendrils of flame. "I don't want to forget Connor," the paladin says. He pauses. "I'm not sure why. Perhaps it is because he reached out to me after I ... died." He smiles. "I have had little experience with people like him. I think I want to save him." He appears to steel himself. "So, you say I should proceed to the Riverport, but I must be prepared because of the strong one who is there. Tell me more about these nightmares and how they might help me prepare."
During the day, Orina watches Hainsley with increasing worry, taking the hare into her arms when he seems to get tired – a first, for him.
He seems so much more corporeal than usual… maybe taking him into Cordivae wasn’t the best for him. I hope I can find the Wildren here quickly and move on before he gets hurt.
The thought that he might be hurt makes her think… perhaps his corporeality was a consequence of losing his innocence, in a way, as he was exposed to the corruption of the city. Orina certainly had felt that intensely when she first arrived in Cordivae; she’d retreated to the temple almost immediately, and would have been lost, if not for Jogs and her helping hammer.
Stroking Hainsley’s head, she thinks to herself: I’ll do my best to protect you, my friend. Still, she’s a little dismayed when Hainsley compares sleeping to dying… only to think to herself, Well… but how wrong is he? Everything that’s truly alive dies one day. Should we really be so afraid of that? It’s hard for Orina to tell; barring unfortunate accidents, Firbolgs tended to have lifespans that could rival those of the elves, and she knows just how young she is herself.
Sighing, she closes her eyes and drifts off to sleep. When the dream of the dwarf comes, she’s a little apprehensive, but approaches the figure with an open mind. His enthusiastic greeting does a lot to ease her nervousness, though.
“Hello! Umm… are you Barnabus? If you are, then I think I did. I’m glad you’re happy about it, rather than mad at me,” she says a little sheepishly. “And to be honest, I had the help of a lot of friends, but your mind egg reacted to me differently from the rest of them somehow, so… you know, I thought I’d try to figure out what that was about.” She pauses, then gives the dwarf a broad smile. “It’s really nice to meet you! Your dungeon was really clever, and we really had to use teamwork to solve it together. I can see why the Stoneshields loved making dungeons. It really builds a sense of community, doesn’t it?”
Ulrich's grip on the deathclaw is slow to release but he does give it to the Archbishop. He take the card and nods, familiar with it. He slips it into a pocket then reaches for the file. He stands and gives a short bow to her.
"Thank you for trusting me with this. I will do my best."
He leaves her and heads to the Archway. The first person whose eye he catches, he hands the file over. "I was told you would know what I needed."
"Steve? I don't know, I know a couple of Steves, so it could be either." He takes a pen out from his desk. Truly fascinating, it clicks, and has a ball point for a smooth and easy writing experience. Certainly an advanced technology. "Yeah, it turns into a manual, but it's not just a manual, it's a badge of honor. Also, literally turns into a badge. You'll find that to be a common theme around here." You were wondering why it was so difficult to sign the paper, it seems the pen turned into a sword while you weren't looking. Luckily you stopped yourself before damaging it. "Whoops! Incredibly sorry! We've made quite a bit and sometimes you mix things up, it also tends to not work when you want it to, and start working at the worst of times." He takes the sword from you, and hands you another pen, hopefully. "It could very well be a ham sandwich or a slinky when the oppurtunity presents itself, best stay on your toes, or whatever other metal digits you have."
"Since I'm the only one around, I'll have to be an instructor for your lesson. Let's see...someone said something about you being intrested in contruction..." He pulls out what appear to be a deck of cards from the desk, and looking through them. "...what kind of things do you like to build? Houses, bridges, carts, beds, roads, maybe just repairing things that are already there...it's quite important, actually, choosing something out of your expertise might mean failing the test. We certainly wouldn't want that, but as long as I'm there we should be fine."
Road to Riverport -> Riverport:
Voldred: "Arrg, you have expended my patience, and my time but I shall give you your night's rest. There is a dangerous Aspect that holds claim over than town, they'll sooner kill you too take their hold of that stone if they find it. This won't be the last you see of me either, mark my words." She raises her staff, and green sigil is made in the air. You feel an almost damp sensation for a moment, but it quickly passes. "That will keep you safe, for time enough to find you in the morning." She back away from you, raising her staff, and slowly camoflaging with the surrounding foilage.
"Left in a bit of a hurry, huh? Don't think anybody is following us anymore either" says Twill. You can see a reddish glow coming from the stone, but only when you look closely, it doesn't stir.. You finally reach town. There are almost no building on this side of the river, but a large bridge leads into Riverport. It is made from wood and stone, and lamps are lit along it. You feel a strange presence as you cross the bridge, almost as if something is in the water watching you from in the river, but as soon as you pass through the feeling passes. There is an odd sense of relief that washes over you now that you have arrived.
The town is oddly bustling despite the sundown and cold weather, but it is technically a major port. There's a hodgepodge of culture in this town's entire being, from it's buildings to it's people. A statue of Leopold stands by the bridge, probably the last one you'll see for miles heading north that isn't in a museum. Oddly enough, it is standing across from a statue of a Dwarf as well, with design that suggests northern craftsmenship. This is a town that is neither north nor south, but something in between.
"Ahoy, weary travelers! Please come with me, I know the perfect Inn for you! Right this way, please!" A half-orc woman calls to you, quite a few folks are watching nearby, preying for buisness at their establishments rather than their competitors'.
"The Steve who put this particular manual badge agreement together would be the person I was inquiring about." Iam accepts the new pen and signs the document. Returning to Eli he answer him about his construction intrests. "I am capable in any manner of wooden construction, white metal work, gems and fancy stones, the construction of traps, and the temporary repair of most devises. I am skilled in civil construction and urban planning from sewer work and roads up to buildings. I have some more work to do to master masonry and black smithing. For myself I would enjoy working with anything, the more I can learn from working on that project the happier I would find myself."
Iam drops the heavy pouch into one of the cards and as much of his pack and tools as will fit in the card.
After they've crossed the bridge, Voldred will say to Twill: "Stay clear of that river. There is something in there, and it might just be that Aspect So mentioned. I'm really not in the mood to deal with it now, so don't give it any opportunities to attack you. And for that matter, don't let you guard down for a second. Just because you can't feel them anymore, doesn't mean they're not there."
After that, Voldred will approach the half-orc woman: "Greetings. Can you show me to the armorer first, or at least tell me where I can find him? Or her? Then we'll talk about an inn."
DM Note:
Depending on how you want to play it, it may not be necessary to play out the interaction with the armorer. Assuming standard prices, Voldred would buy Scale Mail and a shield for 60 gp, then immediately go to the inn to rest.
This post has potentially manipulated dice roll results.
Rafon's Run: Road to Glanyrafon:
Tsahil: "You do what you can to appear as welcoming as you can to the appraching stranger. They don't return the favor, keeping a steady pace toward the wagon. Eventually, you see them in the lanterns wagonlight, a Tabaxi with a bulky frame and night black fur; a panther by any other name, so we shall call them that. Only once they have gotten quite close to you, to you, do they speak with a cold, emotionless tone, and speak their demands. "You have a passenger with you, a Triton. He is coming with me." The panther doesn't seem to even acknowledge you or your request at all. You look back towards where the fissure was, and you see that it has vanished. "It's their soul symphonic" you think to yourself, not realizing you have no idea what exactly that is. He just have a deep seated feeling that they some special ability that let them intercept you. Though, that's not really you thinking, but a fragment of who you were."
"The panther climbs into the back of the wagon, and begins to lift the Tritons limp body. WHAM! Athletics Trition: 18 Athletics Panther: 13
The panther is knocked flat on thier back as the Triton suddenly kicks him down. "Shoulda used more poison, pal." the Trition huffs, hurling himself to his feet. Water is conjured from his palms, and with a flash it suddenly harrdens into metal trident, as he rushes down the Caretaker. Roll for initiative!
Triton: 11
Panther Caretaker: 17
Riverside Village:
Xamodas, Noldeme, Nae:
The otter slowly floats over after you shout to it, as it slowly drifts over to shore. "Ooookaaaaay." it goes. It is friendly, seemingly not acknowledging your dangerous draconic companion. You notice that there are several braids within it's fur, of various sizes and design. A few of them are intertwined with scarlet ribbons that perfectly match the hue of Xamodas scales. In addition, the stomach of the otter is almost completely dry, and it waits by the shore for you to board. (it has enough space to hold all of you.)
Regarding the ribbons, you all recognize them in some capacity, so you make make a history check on them if you wish.
Vir seems less than thrilled by the creature. "What if it eats us, or turns over and tries to drown us?" they worry, nervously grabbing at their own leg.
For whatever reason, Noldeme has the strangest sense of recognition. She almost expects to double over in a vision again but...no, this is something she remembers on her own. You think maybe, you were here a long time ago. It's really fuzzy, but a history check at disadvantage might reveal something.
This post has potentially manipulated dice roll results.
Rafon's Run: Road to Glanyrafon:
Initiative: 14
Tsahil is surprised by how fast everything happened. He gets ready to fight quite quickly, yet he's not sure against who he will fight. Stepping back with an arrow drawn on his bow, he aims at the Triton, then at the Caretaker, going back and forth, shaking...
Dordis: "You sure do use a lot of big words Bob, ur like some kind of walking...word book. I'm here to hand out these here ad-ver-tise-ments." The girl rifles through a messenger bag on her shoulder, and pulls out a flier. "Here, take one." She swiftly folds it into a paper airplane, and throws it through your window. "If you're feeling lonely, you should come here, you know you can't spell heart without 'art'! Also cause I get paid if you do!" she says with pianokey grin.
The flier seems to magically pop out of it's airplane form, and lays itself out in front of you. "Broadstroke's Hocuspocus & Handicrafts! Turn your prestidigitation into prestitigi-art-ation! Marvolous pigments, low prices! Enchanted glitter! Powerful pastels! Found here, and only here: Market district, 4th and Main. Seeking aspiring artists!" Next to the powerful pastels claim, there is a small yellow pastel attached to the paper.
You look up, and see the girl take out a small package of pastels of her own, removing a brown one. She draws a poorly rendered rectangle, which she sets up on a nearby rooftop to close the gap and walk across. " Byeuh, Bob!" she goes, but doesn't wander not but to the nearest rooftop before getting distracted by a cat sitting on a windowsill.
Macgullickson's Farm:
Zacharias: "Some Knightmares are creatures like Aspects, orginating from the Zeitgeist. Some are just that, horrid beings dreamed up by mortals, others come from the dark outer rim of the Zeitgeist. The worst are those that come from Falling Down, a special breed of Knightmare known as Misfortune."
"Like all things, besting one in combat will make you stronger. However, more importantly, it should help you find the limits of your divinity. As well, a Misfortune is likely to carry powerful magical objects which may aid you, if you can best one. What is most important is that doing so will increase your reputation. The more known you are as an Aspect, the more powerful you become, but on the contrary, being forgotten means irreversible death."
"If you wish to be prepared, you could spar with me. I warn you, I will not hold back, even it means killing you. Death in this manner won't keep you down for long, anyway, but it won't be without consequence."
She then tries to nudge and answer Vir, saying. "Hey, no worries, little fella. I'm a good swimmer, I can make sure very easy the otter can't catch you."
This post has potentially manipulated dice roll results.
Nae smiles "Seems to be a friendly critter. I wonder how he got so big though." Nae gives a glance to the ribbons and thinks on them for a moment History check: 6 As Nae climbs aboard(?) the Otter she asks "Do you happen to have a name big fella?"
Rollback Post to RevisionRollBack
Bardic Inspiration is just someone believing in you, and I believe in you
Orina: "Egg? Oh, you mean the Headstone? Well, I didn't make that, it was one of my cousins designs, so any strange occurance are beyond my scope, but tell me your your occurance. The stone, as I recall him saying, was just supposed to be able to contain a vast portion of Mind, enough to ensure our knowledge would last forever. Phooey! I taught everything I knew to my sons and daughters, or wrote it in books, where it should be. He stuck me in without my permission, and I'd like to see it destroyed; All I've been able to do in here is go over my same memories, my mistakes, over and over again, in an endless dream. The last thing he told me was that would be visited when my dungeon was complete, and here you are, you're the first new thing I've seen in...well I don't know how long."
"Yes, you could say it's quite the religous experience. I hope you enjoyed running it as much as enjoyed constructing it. Yes, indeed, we build dungeons below, and towns above. You know, I helped build the tower that marks it's place, as well as most of the town that surrounds it as well. I imagine my descendants must have given you quite a hard time on trying to convince them, especially for a...whatever you are, but you assuredly just proved them wrong." He laughs heartily. "Makes no difference to me, although my gauntlets might have some trouble fitting."
Archway Offices:
Ulrich: You move through the city streets at a brisk pace, moving into the Archway offices. There is a dwarf secretary at the front desk, clearly already neck deep in who knows what kind of paperwork, who takes your file without even so much as a glance at you. They wave some sort of device over the file, then look at it. They quickly mutter "third floor, take a right, fifth from the elevator on your right" before handing back the file and continuing to put their nose to the grindstone. Even you would classify such a job as soul-sucking.
*Ding!* Your elevator arrives, it is one of only five of its kind, the second being in Spearhead, and two being at Stadium Law. The fifth is occasionally brought out for fairs and other attractions, you imagine it's probably in Corvidae by now. It is painfully, painfully slow. *Ding!* The elevator stops on the second floor, and someone else walks in. Elvish woman, a bit short and plain, carrying a stack of portfolios. She locks eyes with you for a moment, and you can tell she is instantly uncomfortable, but is trying to hide it. She backs into the furthest wall, and tries not to look at you. You're not sure what it is, does she recognize you? You don't recognize her, at least, you don't think so. Is it your attire? You may be a Death cleric, but most don't react quite this dramatically. Perhaps you smell bad? *Ding!* Maybe that's it. She quickly gets out and begins to go to the left.
Ulrich frowns, takes a quick sniff at his cloak. Something left over from the battle? Maybe it's reacting to some incense he hadn't noticed. It can wait.
He exits the elevator and goes to the right. He resists the urge to glance at the woman and continues to the door he was directed to.
A rap on the door, then he walks in. He holds the file in front of him, a little up. "Excuse me. I was directed here. Equipment for an assignment."
Iam: "You know, I bet there's a Steve at one of the other tents, I bet we should check out the Legal tent in that case, but lessons first, I'd Imagine they've all turned in for the night as well."
The two cards, although somewhat simalir, seem to have unique properties. Their are two, a magenta card, and a lime green card. Putting the object in the magenta card is easy, but upon trying to put something else in, the original item falls out of the card. Putting the heavy sack would probably be the best option unless you could get your hands on a few to store everything. The lime card is fickle, as nothing seems to want to go in, however, you flip it around, and notice on it's back side, there is a blank line, and a small informative message "Write your desired item in the blank. For best results, be general, not specific. WARNING: Selection is permanent, and cannot be changed; only items matching the description can be placed inside. This unit boasts unmatched insertion and removal time, so choose something that you need in a pinch! " The back of the magenta card is labeled, too "STACK: First in, First out. WARNING: Overflowing the unit, especially in large structures, may cause damage to yourself and others."
Suddenly, there is a flash of light, and you are in a completely white void. You here Eli suddenly say from beside you "Ah, sorry, not used to activating these things! Don't worry, the lesson is just starting up. We haven't actually gone anywhere, this is just a carefully constructed illusion...probably, but don't be alarmed, I can end the lesson at any time...I hope. Uh...let's just see what happens."
A cheery, somewhat discordant voice plays from what you can best describe as above you. "Hello, welcome to Spearheads abbreviated learning course. Before we begin, seeing as you are probably new, please ensure the following: Firstly, have your Manual close at hand at all times, it is vital to your potential success in this lesson. Second, if you have received any item storage card(s)(TM) please ensure they are properly stored in your portfolio sleeves located at the back of the manual for safekeeping, and for going over it's functions. Third, ensure that the lime card is properly armed with your desired weapon, as this lesson may also double as a combat exercise. The lesson will begin shortly."
Riverport:
Voldred: Twill nods "Yeah, I agree with on that for once. I think it's not just us either." Twill has a point, every so often, you see someone with some sort of patch, tattoo, or marking that all seem to display a large, fearsome looking fish. It is often accompnied by fearsome looking markings, sigils, or words in a language you don't understand. The half orc that has approached you has a tattoo poking out from her sleeve.
"Ah, of course, of course, I know a great armorer, I can take you there, keeps his forge running late. No curfew around here." She has no sense of personal space, as she seemingly takes you both and almost pushes you along. The armorer is an Orc, your usher does most of the talking, it what you probably assume is orcish. They seem to be talking about your height and dimensions. There is a fine set of scale mail for you, though nothing special about it, probably an old set that was refurbished. (60 gold) Will fit you just fine, but she says "he will make a custom set for you if you are ever around to pick it up...otherwise, I'm sure somebody else will take it just as well."
After the purchase, you are brought to the Inn. "Goodhand's Inn" It's a place that seems to mostly cater to orc and half orc patrons. However, it is not an overwhelming majority, and the Inn doesn't feel too salty either. The price for you is a gold for a stay, which includes your meals. "Ah, hello travelers, good to see you. Please, have a seat what brings you here, where do you hail?" says the orc bartender, who based on his prosthetic hand, is probably the owner.
"We came up from resolve for a supply run. I'm from Blueport." The Bartender looks up to Voldred for and answer, saying. "I see, and your friend came straight from battle it looks like. Watch'a got, couple of nasty scars? I bet you feel right at home here."
Iam takes up the pen and writes on the lime cards back "Magical Multitool: a tool magically capable of transforming into whichever specific tool is need at the moment." His hand writing tiny but precise block letters. Then he looks inside the manual for the sleeves placing both cards in them, if labeled as labeled. Pulling out the magenta card he puts the spear in and waits half a tick to see if it explodes before putting bit back in the sleeve. Lastly Iam slings his shield on his back. " How intriguing." he mumbles to himself.
This post has potentially manipulated dice roll results.
Riveport:
"You heard the lady, we're on a supply run." Voldred responds as he gives the barkeep a gold coin. "Name's Voldred. I'm looking for a spicy meal, a mug of ale and a quiet room. Preferably with the door opening inwards and no windows. It's been a long day, and I need my beauty sleep."
Assuming nothing goes terribly wrong, Voldred will eat supper while looking around the inn for anyone suspicious
Perception check: 17
If he gets a room with a door opening inwards, and if it's possible to move the bed, Voldred will move it to barricade the door while he sleeps. Otherwise he will put his backpack under the bed and his dagger under the pillow.
Orina (Bunny Knight) | Wrightway Inn (Body) <-> ??? (Mind)
"Headstone?" Orina exclaims, surprised. "That sounds a lot more ominous than a Mind Egg! I've asked three people what this is so far and gotten three different answers! My mage friend thought it was a beautiful dream, a knowledgeable mage told me it was a mind egg with memories trapped inside, and you're telling me it's something like a grave! I don't know what your cousin intended, but holding this stone seemed to temporarily make my wishes come true while in the dungeon. It stopped working after a while, though… or when we exited the dungeon itself. We had to seal it off, by the way - it was putting a clan of displaced people in very great danger. I'm sorry about that!"
Orina's eyes widen as she learns that Barnabus helped build the Tower of Cordivae. "It's very famous! Adventurers from all over come to try and climb it! Umm… I'm a firbolg, actually… a creature of the forest. Except, uh, the forest wouldn't have me, so I was trying to become a creature of the town you built. I'm not sure why everyone wants to climb your Tower, though… you could say I'm new at this adventuring stuff." Orina lowers her head and blushes a little, embarrassed to admit it. "I did find your gauntlets, though. They fit me really well! Thank you for making them!"
After spending a bit of time trying to make pleasant chatter with Barnabus and trying to learn more of his life story, Orina finally feels comfortable enough to broach the subject he mentioned, which was weighing heavily on her mind the whole time. "Actually, I was asking you to share those memories you have with me because it sounds like you're eager to end this dream you're having. If you exist only in this Headstone, and you want it destroyed… that kinda means you want to die, doesn't it? To end your eternal existence as a memory in this stone. And you want me to be the one to do it. I wanted to know a bit more about who you are… were, I guess… before doing that." She sighs and closes her eyes. "I... I don't like hurting things, or killing anyone, to be honest - even if you're just a recorded memory. And you seem like a really nice person. Are you sure that's what you want me to do? How would I even go about doing it? I don't really know how you deactivate mind eggs, to be honest."
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Grand Abode:
Ulrich: "That's the gist of it, yes." Zinnia picks the folder up, it suddenlt shrinks down into the size of a playing card. She hands it to you.
"I can take the staff from you and have Magic give it a proper disguise. You should head to the Archway offices next, show them that file and they'll know right away how to prepare for your trip. Then, you'll head to the Spearhead office for some extra equipment. As well, I think you're expecting this" She hands a small, patterned card. There are symbols of different colors, each representing a unit of currency (copper, silver, gold, platinum). The platinum symbol has a 50 next to it, and the rest have zeros. "That should work well for anything extra you might want to stock yourself with before you go, you'll get some new spending money for the South when you visit Archway." (The card, commonly owned among wealthy nobles, can be used to carry and transfer large sums of coins, can quickly make purchases anywhere in the north. It takes a second for each coin you put into it, but is instantly transfered to a personal account, or a pocket dimension if your not in the city)
"That just about wraps it up, but I have one last warning. As you know, Caretakers are agents well suited to this sort of work, and are probably already intrested in this. You should be careful about strange occurances, it's very possible they've been keeping a close eye on you. I have no doubt you'll encounter at least one on your journey, even their lowest members are extremely skilled. Take that as you will."
Macgullickson's Farm:
Zacharias: "I can't teach you, only a mortal can do that...but...I can see it in you, that you have the capacity, some kind of knowledge present already. It nearly be brought up, understood, and construed" Tesp walks up to you, leaning in close, before giving you a light flick in the forehead. You recall, when you fell that night with Connor...he was trying to teach you that exact skill, the ability to see a Soul. Suddenly, the dark fog of the Zeitgeist lifts, you can see a path around you, a small white light emanates from every living thing, bats and ouls you couldn't see in the sky, and even the smallest bug and blade of grass lights the way. You can see the a warm glow even in the wood of the Macgullickson's house, and the road, resonating the memories within them. You can also see Tesp has a bright flame within him, made from vines bearing small vegetables. However, you can see hundres of small tendrils of flame coming off from him of many different colors, like tiny puppet strings, that climb into his soul and being and wrap around him. "Use it wisely, others will know when you use it, not always exactly. If they do recognize it, they are probably very dangerous." ((Spectating: Range 30 feet. You can use it as a bonus action, let's you seense the presence of a creatures if they have a soul. Doesn't work if they are magically obscured, or obscured by some kind of physical object. It does let you see through darkness. The creature knows your direction when you use it. You can use your action to probe deeper, which you make a Wisdom check to gain insight on them, and try to break through hidden Souls; hidden souls appear to be foggy and hard to see, which is usually a trained skill, and means they're hiding something. ))
"I do not think you should you give up on your friend that easily, nor Riverport. There are good people who could use your help their, regardless of the presence of the controlling Aspect. As long as you find shelter by nightfall, you should be safe, but devout followers might become a problem. If you aided the people there, you could become a much more powerful aspect. However, I do not remember my friends, nor if I had any, for that is the fate of becoming. If you say you want to help this person, you should not waste your time, else you forget you had ever met."
DM for Tower of Heaven
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Zacharias listens intently to all Tesp has to say. When he finally sees the glowing souls, he is amazed. He looks at himself, searching for what his own soul looks like, and to see if he has the same tendrils of flame. "I don't want to forget Connor," the paladin says. He pauses. "I'm not sure why. Perhaps it is because he reached out to me after I ... died." He smiles. "I have had little experience with people like him. I think I want to save him." He appears to steel himself. "So, you say I should proceed to the Riverport, but I must be prepared because of the strong one who is there. Tell me more about these nightmares and how they might help me prepare."
Orina (Bunny Knight) | Cordivae Markets
During the day, Orina watches Hainsley with increasing worry, taking the hare into her arms when he seems to get tired – a first, for him.
He seems so much more corporeal than usual… maybe taking him into Cordivae wasn’t the best for him. I hope I can find the Wildren here quickly and move on before he gets hurt.
The thought that he might be hurt makes her think… perhaps his corporeality was a consequence of losing his innocence, in a way, as he was exposed to the corruption of the city. Orina certainly had felt that intensely when she first arrived in Cordivae; she’d retreated to the temple almost immediately, and would have been lost, if not for Jogs and her helping hammer.
Stroking Hainsley’s head, she thinks to herself: I’ll do my best to protect you, my friend. Still, she’s a little dismayed when Hainsley compares sleeping to dying… only to think to herself, Well… but how wrong is he? Everything that’s truly alive dies one day. Should we really be so afraid of that? It’s hard for Orina to tell; barring unfortunate accidents, Firbolgs tended to have lifespans that could rival those of the elves, and she knows just how young she is herself.
Sighing, she closes her eyes and drifts off to sleep. When the dream of the dwarf comes, she’s a little apprehensive, but approaches the figure with an open mind. His enthusiastic greeting does a lot to ease her nervousness, though.
“Hello! Umm… are you Barnabus? If you are, then I think I did. I’m glad you’re happy about it, rather than mad at me,” she says a little sheepishly. “And to be honest, I had the help of a lot of friends, but your mind egg reacted to me differently from the rest of them somehow, so… you know, I thought I’d try to figure out what that was about.” She pauses, then gives the dwarf a broad smile. “It’s really nice to meet you! Your dungeon was really clever, and we really had to use teamwork to solve it together. I can see why the Stoneshields loved making dungeons. It really builds a sense of community, doesn’t it?”
Grand Adobe:
Ulrich's grip on the deathclaw is slow to release but he does give it to the Archbishop. He take the card and nods, familiar with it. He slips it into a pocket then reaches for the file. He stands and gives a short bow to her.
"Thank you for trusting me with this. I will do my best."
He leaves her and heads to the Archway. The first person whose eye he catches, he hands the file over. "I was told you would know what I needed."
Spearhead:
Iam:
"Steve? I don't know, I know a couple of Steves, so it could be either." He takes a pen out from his desk. Truly fascinating, it clicks, and has a ball point for a smooth and easy writing experience. Certainly an advanced technology. "Yeah, it turns into a manual, but it's not just a manual, it's a badge of honor. Also, literally turns into a badge. You'll find that to be a common theme around here." You were wondering why it was so difficult to sign the paper, it seems the pen turned into a sword while you weren't looking. Luckily you stopped yourself before damaging it. "Whoops! Incredibly sorry! We've made quite a bit and sometimes you mix things up, it also tends to not work when you want it to, and start working at the worst of times." He takes the sword from you, and hands you another pen, hopefully. "It could very well be a ham sandwich or a slinky when the oppurtunity presents itself, best stay on your toes, or whatever other metal digits you have."
"Since I'm the only one around, I'll have to be an instructor for your lesson. Let's see...someone said something about you being intrested in contruction..." He pulls out what appear to be a deck of cards from the desk, and looking through them. "...what kind of things do you like to build? Houses, bridges, carts, beds, roads, maybe just repairing things that are already there...it's quite important, actually, choosing something out of your expertise might mean failing the test. We certainly wouldn't want that, but as long as I'm there we should be fine."
Road to Riverport -> Riverport:
Voldred: "Arrg, you have expended my patience, and my time but I shall give you your night's rest. There is a dangerous Aspect that holds claim over than town, they'll sooner kill you too take their hold of that stone if they find it. This won't be the last you see of me either, mark my words." She raises her staff, and green sigil is made in the air. You feel an almost damp sensation for a moment, but it quickly passes. "That will keep you safe, for time enough to find you in the morning." She back away from you, raising her staff, and slowly camoflaging with the surrounding foilage.
"Left in a bit of a hurry, huh? Don't think anybody is following us anymore either" says Twill. You can see a reddish glow coming from the stone, but only when you look closely, it doesn't stir.. You finally reach town. There are almost no building on this side of the river, but a large bridge leads into Riverport. It is made from wood and stone, and lamps are lit along it. You feel a strange presence as you cross the bridge, almost as if something is in the water watching you from in the river, but as soon as you pass through the feeling passes. There is an odd sense of relief that washes over you now that you have arrived.
The town is oddly bustling despite the sundown and cold weather, but it is technically a major port. There's a hodgepodge of culture in this town's entire being, from it's buildings to it's people. A statue of Leopold stands by the bridge, probably the last one you'll see for miles heading north that isn't in a museum. Oddly enough, it is standing across from a statue of a Dwarf as well, with design that suggests northern craftsmenship. This is a town that is neither north nor south, but something in between.
"Ahoy, weary travelers! Please come with me, I know the perfect Inn for you! Right this way, please!" A half-orc woman calls to you, quite a few folks are watching nearby, preying for buisness at their establishments rather than their competitors'.
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Spearhead Tent.
"The Steve who put this particular manual badge agreement together would be the person I was inquiring about." Iam accepts the new pen and signs the document. Returning to Eli he answer him about his construction intrests. "I am capable in any manner of wooden construction, white metal work, gems and fancy stones, the construction of traps, and the temporary repair of most devises. I am skilled in civil construction and urban planning from sewer work and roads up to buildings. I have some more work to do to master masonry and black smithing. For myself I would enjoy working with anything, the more I can learn from working on that project the happier I would find myself."
Iam drops the heavy pouch into one of the cards and as much of his pack and tools as will fit in the card.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Riverport
After they've crossed the bridge, Voldred will say to Twill: "Stay clear of that river. There is something in there, and it might just be that Aspect So mentioned. I'm really not in the mood to deal with it now, so don't give it any opportunities to attack you. And for that matter, don't let you guard down for a second. Just because you can't feel them anymore, doesn't mean they're not there."
After that, Voldred will approach the half-orc woman: "Greetings. Can you show me to the armorer first, or at least tell me where I can find him? Or her? Then we'll talk about an inn."
DM Note:
Depending on how you want to play it, it may not be necessary to play out the interaction with the armorer. Assuming standard prices, Voldred would buy Scale Mail and a shield for 60 gp, then immediately go to the inn to rest.
Rafon's Run: Road to Glanyrafon:
Tsahil: "You do what you can to appear as welcoming as you can to the appraching stranger. They don't return the favor, keeping a steady pace toward the wagon. Eventually, you see them in the lanterns wagonlight, a Tabaxi with a bulky frame and night black fur; a panther by any other name, so we shall call them that. Only once they have gotten quite close to you, to you, do they speak with a cold, emotionless tone, and speak their demands. "You have a passenger with you, a Triton. He is coming with me." The panther doesn't seem to even acknowledge you or your request at all. You look back towards where the fissure was, and you see that it has vanished. "It's their soul symphonic" you think to yourself, not realizing you have no idea what exactly that is. He just have a deep seated feeling that they some special ability that let them intercept you. Though, that's not really you thinking, but a fragment of who you were."
"The panther climbs into the back of the wagon, and begins to lift the Tritons limp body. WHAM! Athletics Trition: 18 Athletics Panther: 13
The panther is knocked flat on thier back as the Triton suddenly kicks him down. "Shoulda used more poison, pal." the Trition huffs, hurling himself to his feet. Water is conjured from his palms, and with a flash it suddenly harrdens into metal trident, as he rushes down the Caretaker. Roll for initiative!
Triton: 11
Panther Caretaker: 17
Riverside Village:
Xamodas, Noldeme, Nae:
The otter slowly floats over after you shout to it, as it slowly drifts over to shore. "Ooookaaaaay." it goes. It is friendly, seemingly not acknowledging your dangerous draconic companion. You notice that there are several braids within it's fur, of various sizes and design. A few of them are intertwined with scarlet ribbons that perfectly match the hue of Xamodas scales. In addition, the stomach of the otter is almost completely dry, and it waits by the shore for you to board. (it has enough space to hold all of you.)
Regarding the ribbons, you all recognize them in some capacity, so you make make a history check on them if you wish.
Vir seems less than thrilled by the creature. "What if it eats us, or turns over and tries to drown us?" they worry, nervously grabbing at their own leg.
For whatever reason, Noldeme has the strangest sense of recognition. She almost expects to double over in a vision again but...no, this is something she remembers on her own. You think maybe, you were here a long time ago. It's really fuzzy, but a history check at disadvantage might reveal something.
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Rafon's Run: Road to Glanyrafon:
Initiative: 14
Tsahil is surprised by how fast everything happened. He gets ready to fight quite quickly, yet he's not sure against who he will fight. Stepping back with an arrow drawn on his bow, he aims at the Triton, then at the Caretaker, going back and forth, shaking...
THE Crow Bar:
Dordis: "You sure do use a lot of big words Bob, ur like some kind of walking...word book. I'm here to hand out these here ad-ver-tise-ments." The girl rifles through a messenger bag on her shoulder, and pulls out a flier. "Here, take one." She swiftly folds it into a paper airplane, and throws it through your window. "If you're feeling lonely, you should come here, you know you can't spell heart without 'art'! Also cause I get paid if you do!" she says with pianokey grin.
The flier seems to magically pop out of it's airplane form, and lays itself out in front of you. "Broadstroke's Hocuspocus & Handicrafts! Turn your prestidigitation into prestitigi-art-ation! Marvolous pigments, low prices! Enchanted glitter! Powerful pastels! Found here, and only here: Market district, 4th and Main. Seeking aspiring artists!" Next to the powerful pastels claim, there is a small yellow pastel attached to the paper.
You look up, and see the girl take out a small package of pastels of her own, removing a brown one. She draws a poorly rendered rectangle, which she sets up on a nearby rooftop to close the gap and walk across. " Byeuh, Bob!" she goes, but doesn't wander not but to the nearest rooftop before getting distracted by a cat sitting on a windowsill.
Macgullickson's Farm:
Zacharias: "Some Knightmares are creatures like Aspects, orginating from the Zeitgeist. Some are just that, horrid beings dreamed up by mortals, others come from the dark outer rim of the Zeitgeist. The worst are those that come from Falling Down, a special breed of Knightmare known as Misfortune."
"Like all things, besting one in combat will make you stronger. However, more importantly, it should help you find the limits of your divinity. As well, a Misfortune is likely to carry powerful magical objects which may aid you, if you can best one. What is most important is that doing so will increase your reputation. The more known you are as an Aspect, the more powerful you become, but on the contrary, being forgotten means irreversible death."
"If you wish to be prepared, you could spar with me. I warn you, I will not hold back, even it means killing you. Death in this manner won't keep you down for long, anyway, but it won't be without consequence."
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Noldeme, Nae, and Xamodas | Chloro Hill
Noldeme tries to ponder on the feeling she's had towards this place.
History Check: 8
She then tries to nudge and answer Vir, saying. "Hey, no worries, little fella. I'm a good swimmer, I can make sure very easy the otter can't catch you."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Nae smiles "Seems to be a friendly critter. I wonder how he got so big though." Nae gives a glance to the ribbons and thinks on them for a moment
History check: 6
As Nae climbs aboard(?) the Otter she asks "Do you happen to have a name big fella?"
Bardic Inspiration is just someone believing in you, and I believe in you
Zacharias looks down as his spectral hands. "I need to be prepared," he says to Tesp. "How do we spar like this?"
Xamodas nudges Vir forward, but does not embark.
"I'm a little heavier than I look, and I'd rather fly anyway."
Another medical problem. Indefinite hiatus. Sorry, all.
Wrightway Inn (Body) <-> ??? (Mind)
Orina: "Egg? Oh, you mean the Headstone? Well, I didn't make that, it was one of my cousins designs, so any strange occurance are beyond my scope, but tell me your your occurance. The stone, as I recall him saying, was just supposed to be able to contain a vast portion of Mind, enough to ensure our knowledge would last forever. Phooey! I taught everything I knew to my sons and daughters, or wrote it in books, where it should be. He stuck me in without my permission, and I'd like to see it destroyed; All I've been able to do in here is go over my same memories, my mistakes, over and over again, in an endless dream. The last thing he told me was that would be visited when my dungeon was complete, and here you are, you're the first new thing I've seen in...well I don't know how long."
"Yes, you could say it's quite the religous experience. I hope you enjoyed running it as much as enjoyed constructing it. Yes, indeed, we build dungeons below, and towns above. You know, I helped build the tower that marks it's place, as well as most of the town that surrounds it as well. I imagine my descendants must have given you quite a hard time on trying to convince them, especially for a...whatever you are, but you assuredly just proved them wrong." He laughs heartily. "Makes no difference to me, although my gauntlets might have some trouble fitting."
Archway Offices:
Ulrich: You move through the city streets at a brisk pace, moving into the Archway offices. There is a dwarf secretary at the front desk, clearly already neck deep in who knows what kind of paperwork, who takes your file without even so much as a glance at you. They wave some sort of device over the file, then look at it. They quickly mutter "third floor, take a right, fifth from the elevator on your right" before handing back the file and continuing to put their nose to the grindstone. Even you would classify such a job as soul-sucking.
*Ding!* Your elevator arrives, it is one of only five of its kind, the second being in Spearhead, and two being at Stadium Law. The fifth is occasionally brought out for fairs and other attractions, you imagine it's probably in Corvidae by now. It is painfully, painfully slow. *Ding!* The elevator stops on the second floor, and someone else walks in. Elvish woman, a bit short and plain, carrying a stack of portfolios. She locks eyes with you for a moment, and you can tell she is instantly uncomfortable, but is trying to hide it. She backs into the furthest wall, and tries not to look at you. You're not sure what it is, does she recognize you? You don't recognize her, at least, you don't think so. Is it your attire? You may be a Death cleric, but most don't react quite this dramatically. Perhaps you smell bad? *Ding!* Maybe that's it. She quickly gets out and begins to go to the left.
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Archways Offices:
Ulrich frowns, takes a quick sniff at his cloak. Something left over from the battle? Maybe it's reacting to some incense he hadn't noticed. It can wait.
He exits the elevator and goes to the right. He resists the urge to glance at the woman and continues to the door he was directed to.
A rap on the door, then he walks in. He holds the file in front of him, a little up. "Excuse me. I was directed here. Equipment for an assignment."
Spearhead Tent:
Iam: "You know, I bet there's a Steve at one of the other tents, I bet we should check out the Legal tent in that case, but lessons first, I'd Imagine they've all turned in for the night as well."
The two cards, although somewhat simalir, seem to have unique properties. Their are two, a magenta card, and a lime green card. Putting the object in the magenta card is easy, but upon trying to put something else in, the original item falls out of the card. Putting the heavy sack would probably be the best option unless you could get your hands on a few to store everything. The lime card is fickle, as nothing seems to want to go in, however, you flip it around, and notice on it's back side, there is a blank line, and a small informative message "Write your desired item in the blank. For best results, be general, not specific. WARNING: Selection is permanent, and cannot be changed; only items matching the description can be placed inside. This unit boasts unmatched insertion and removal time, so choose something that you need in a pinch! " The back of the magenta card is labeled, too "STACK: First in, First out. WARNING: Overflowing the unit, especially in large structures, may cause damage to yourself and others."
Suddenly, there is a flash of light, and you are in a completely white void. You here Eli suddenly say from beside you "Ah, sorry, not used to activating these things! Don't worry, the lesson is just starting up. We haven't actually gone anywhere, this is just a carefully constructed illusion...probably, but don't be alarmed, I can end the lesson at any time...I hope. Uh...let's just see what happens."
A cheery, somewhat discordant voice plays from what you can best describe as above you. "Hello, welcome to Spearheads abbreviated learning course. Before we begin, seeing as you are probably new, please ensure the following: Firstly, have your Manual close at hand at all times, it is vital to your potential success in this lesson. Second, if you have received any item storage card(s)(TM) please ensure they are properly stored in your portfolio sleeves located at the back of the manual for safekeeping, and for going over it's functions. Third, ensure that the lime card is properly armed with your desired weapon, as this lesson may also double as a combat exercise. The lesson will begin shortly."
Riverport:
Voldred: Twill nods "Yeah, I agree with on that for once. I think it's not just us either." Twill has a point, every so often, you see someone with some sort of patch, tattoo, or marking that all seem to display a large, fearsome looking fish. It is often accompnied by fearsome looking markings, sigils, or words in a language you don't understand. The half orc that has approached you has a tattoo poking out from her sleeve.
"Ah, of course, of course, I know a great armorer, I can take you there, keeps his forge running late. No curfew around here." She has no sense of personal space, as she seemingly takes you both and almost pushes you along. The armorer is an Orc, your usher does most of the talking, it what you probably assume is orcish. They seem to be talking about your height and dimensions. There is a fine set of scale mail for you, though nothing special about it, probably an old set that was refurbished. (60 gold) Will fit you just fine, but she says "he will make a custom set for you if you are ever around to pick it up...otherwise, I'm sure somebody else will take it just as well."
After the purchase, you are brought to the Inn. "Goodhand's Inn" It's a place that seems to mostly cater to orc and half orc patrons. However, it is not an overwhelming majority, and the Inn doesn't feel too salty either. The price for you is a gold for a stay, which includes your meals. "Ah, hello travelers, good to see you. Please, have a seat what brings you here, where do you hail?" says the orc bartender, who based on his prosthetic hand, is probably the owner.
"We came up from resolve for a supply run. I'm from Blueport." The Bartender looks up to Voldred for and answer, saying. "I see, and your friend came straight from battle it looks like. Watch'a got, couple of nasty scars? I bet you feel right at home here."
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Spearhead tent learning illusion
Iam takes up the pen and writes on the lime cards back "Magical Multitool: a tool magically capable of transforming into whichever specific tool is need at the moment." His hand writing tiny but precise block letters. Then he looks inside the manual for the sleeves placing both cards in them, if labeled as labeled. Pulling out the magenta card he puts the spear in and waits half a tick to see if it explodes before putting bit back in the sleeve. Lastly Iam slings his shield on his back. " How intriguing." he mumbles to himself.
Katerielle in Lost mine of Phandelver.
Bhelmek Thuldren in The dark tower of Cabilar.
Iam Unsure in Tower of Heaven.
Riveport:
"You heard the lady, we're on a supply run." Voldred responds as he gives the barkeep a gold coin. "Name's Voldred. I'm looking for a spicy meal, a mug of ale and a quiet room. Preferably with the door opening inwards and no windows. It's been a long day, and I need my beauty sleep."
Assuming nothing goes terribly wrong, Voldred will eat supper while looking around the inn for anyone suspicious
Perception check: 17
If he gets a room with a door opening inwards, and if it's possible to move the bed, Voldred will move it to barricade the door while he sleeps. Otherwise he will put his backpack under the bed and his dagger under the pillow.
Orina (Bunny Knight) | Wrightway Inn (Body) <-> ??? (Mind)
"Headstone?" Orina exclaims, surprised. "That sounds a lot more ominous than a Mind Egg! I've asked three people what this is so far and gotten three different answers! My mage friend thought it was a beautiful dream, a knowledgeable mage told me it was a mind egg with memories trapped inside, and you're telling me it's something like a grave! I don't know what your cousin intended, but holding this stone seemed to temporarily make my wishes come true while in the dungeon. It stopped working after a while, though… or when we exited the dungeon itself. We had to seal it off, by the way - it was putting a clan of displaced people in very great danger. I'm sorry about that!"
Orina's eyes widen as she learns that Barnabus helped build the Tower of Cordivae. "It's very famous! Adventurers from all over come to try and climb it! Umm… I'm a firbolg, actually… a creature of the forest. Except, uh, the forest wouldn't have me, so I was trying to become a creature of the town you built. I'm not sure why everyone wants to climb your Tower, though… you could say I'm new at this adventuring stuff." Orina lowers her head and blushes a little, embarrassed to admit it. "I did find your gauntlets, though. They fit me really well! Thank you for making them!"
After spending a bit of time trying to make pleasant chatter with Barnabus and trying to learn more of his life story, Orina finally feels comfortable enough to broach the subject he mentioned, which was weighing heavily on her mind the whole time. "Actually, I was asking you to share those memories you have with me because it sounds like you're eager to end this dream you're having. If you exist only in this Headstone, and you want it destroyed… that kinda means you want to die, doesn't it? To end your eternal existence as a memory in this stone. And you want me to be the one to do it. I wanted to know a bit more about who you are… were, I guess… before doing that." She sighs and closes her eyes. "I... I don't like hurting things, or killing anyone, to be honest - even if you're just a recorded memory. And you seem like a really nice person. Are you sure that's what you want me to do? How would I even go about doing it? I don't really know how you deactivate mind eggs, to be honest."