Yaw: You barely manage to fall in the water. You thought for a second, the hillside was crumbling, but it stopped moving. You notice, that cone that was sticking out of the ground is sticking out much further, it's now a like a massive spike sticking out of the ground, much taller than you. Behind you, hear what sounds like low growling, and see what appears to be...a massive closed eye, attached to an even larger scaled face of a black scaled dragon. You guess there are swamp dragons too! You've been wary of sea dragons all your life, careful not to disturb undersea troves, although they're usually fairly kind otherwise. You don't know if this applies here, but it's best to turn tail soon...however, you haven't waken it yet...perhaps fate is worth tempting, after all, they don't own any of this.
OOC: Last post for me tonight, it's past midnight...
“Whoa there, folks! Someone’s down, up ahead there!” Pito then takes off to rush to the fallen man, but watches the man for visible injury/ailment, or if he appears to be a faker. He’ll rush up, then approach the last several feet cautiously.
(I think you missed me. Never saw a response to this.)
I fall into the water, splashing and writhing. What was that?! The earth quiets and settles. I hear that low growling behind me. Feeling deep magic in that sound, much more powerful than anything I have experienced, the hair on the back of my neck stands straight. I slowly, slowly turn coming face to face with a massive dragon's eye! Terrified and with hands still on the wooden and metal barrel, I pull it out from under the earth and use my Shape water to freeze the water beneath it, floating it to the surface to more easily pull it along beside me in the water. I slowly creep away back in the direction I came... Far, far away...
Orina and Jogs | Outer Corvidae - Macgullickson Farm:
Orina seats herself next to Jogs much more hesitantly. Her stomach growls at the smell of the food, but as the delicious-looking bowl is placed before her, she eyes the pieces of roasted meat floating around in them and fidgits, trying to figure out a way not to eat them without offending her hosts. Taking a good handful of bread, she dips it in the sauce and fishes out all of the potatoes and carrots she can find, avoiding the chunks of meat.
She notices Ethan watching her; as she's eating, he leans in and whispers "What're you doing? Those are the best parts!" Orina looks up, seeing the parents engaged in conversation with Jogs about whatever trouble is plaguing their farm. She leans over and whispers back "Shh... you can have them, as long as you don't tell on me." Ethan's face brightens as he surreptitiously swaps out his already-empty bowl for hers and digs into the remaining stew.
As she sits back up, she hears "...something roaming their fields at night as well..." and snaps to attention.
"We'd be happy to help," she says automatically, though she's not entirely quite sure what she just agreed to. Jogs seems to be happy, though, and that's good enough for her. "It's nearly twilight now. It might be good if Jogs and I set ourselves up in your fields for the evening then, to keep watch. We'll do our best to find and stop whatever it is that's..." she glances at Jogs for confirmation, then takes a stab at an answer. "...bothering your neighborhood. You can count on Rosebush to take care of your problems!"
This post has potentially manipulated dice roll results.
Orina and Jogs | Outer Corvidae - Macgullickson Farm
"Right!" booms Orina. "We should start now!" She says, launching from the chair, grabbing hammer and shield.
Jogs will look for any kind of possible cover near the field where her bulk would at least be somewhat obscured, and set up for the night watching. She's not bright, but knows how to be quiet and watchful. She asks Orina if she has any magic to help hide them, or to conjure an ale.
Zacharias pauses at the warning of the pieces still being "alive". He holds out what he is holding to look at it warily. "I feel like I've opened the book to the middle. What are these creatures? How have they been 'summoned up'? What do they want?"
(I'll post again later, I'm too busy laughing my ass off at Jogs. But, uh, Jogs, add a 1d4 to either your stealth or perception roll as Orina would have cast guidance)
This post has potentially manipulated dice roll results.
If Noldeme is within the melee range of the two imps, she'd first get away from them, so she could keep firing her longbow with its full potential, and target the imp that had already been hit.
Ulrich takes a moment to scan the street, then walks toward the bodies. He is careful to stay as clear of the rivers as possible. He looks at each body to see if he can tell the manner of death and how long ago.
"See if there are bodies between the buildings but keep your distance. Watch as you pass in front of doors and windows. The danger might still be here. We'll head toward the large house and hope for survivors."
Investigation: 15 or Medicine: 14 whichever applies.
((OOC: Having a river of bile...just wow. Great move))
Orina and Jogs | Outer Corvidae - Macgullickson Farm
[OOC: I enjoy that Jogs' dice appear to also be as Not Bright as she is...
Adding d4 to that for guidance (since I had 1's I'm just going to roll a d6 for each, if I get a six, consider it a 5...):
Perception: 4
Stealth: 4
(You can write [ roll ] 1d4+1 [ /roll ] without the spaces instead of using a d6. And also, the way Guidance works you'd only add the 1d4 to one of your rolls and not both of them.)
This post has potentially manipulated dice roll results.
Orina and Jogs | Outer Corvidae - Macgullickson Farm
(OOC: I'm going to lay down some guidelines for Jogs, and in fact anyone in the future who joins our party and is allied with us - whenever you make an ability check roll out of combat, just add Guidance's 1d4 to it - by rolling an extra 1d4 that you label guidance before or after you roll your normal roll - because Orina will always be casting it on whomever asks or seems to be doing something, and it's a cantrip. If you want to be extra astute, state in your roleplay somewhere that you asked Orina if she could cast "that spell" again and just assume she said yes, because well, she would. In essence if you have Orina within touching range, you will have a 1d4 outside of combat for just about all of your rolls, and unless we're ambushed, for your very first combat roll as well (unless I cast Bless, in which case you'll have a d4 for all of combat until Orina's concentration is broken). So guide yo'self from here on out... it's faster and easier than having to coordinate me saying it every single time. ;-) )
When Jogs asks Orina to help out with her stealth, Orina easily aquiesces, praying to her Lord for succor and aid. Unfortunately, Jogs was so inspired by the spell that she hunkered down beside a tiny outcropping of rock that barely covered her height and girth, believing that Orina's divine intervention would provide.
"Uh, Jogs..." Orina says uncertainly, but the dragonborn hushes her, intently staring off into the distance, keeping a sharp eye out.
"But Jogs..." Orina says again, at which point the dragonborn shoots her an intense glare of warning and raises a finger to her lips, shushing her.
Sighing, Orina turns around and trudges off in the other direction, giving up on trying to explain to her companion that the field she's keeping watch over belongs to the neighbors, not the Macgullicksons, and has actually been lying fallow this season, rather than growing any crops. Still... whatever was plaguing the fields was plaguing everyone, so maybe Jogs would get lucky.
"The sun could also rise any minute now," Orina says after a moment, sighing again and seeing the futility of trying to hide herself. Instead, she crouches down to a particularly thick clump of hearty winter grass, and reaches out to touch them. It's been a while since she's practiced the druidic arts, what with being a failed druid, but she knows that if the fields have been being plagued, the plants will know best what has been attacking them. Using her innate ability to initiate Speech of Beast and Leaf with plants, she asks the grass surrounding the field to aid her in catching whomever the culprits are, either by rustling when they approach, or bending in the direction they come, or even twining themselves to form a likeness of whatever it is that attacked them.
That being done, she moves a good distance away from Jogs and finds a small clump of bushes, not nearly tall enough for her to hide behind. Considering it for a moment, and then looking over at Jog's tail lashing in anticipation, she sighs again and casts guidance on herself. Then she simply uses her innate ability to make herself invisible with her Hidden Step and waits, watching the fields intently.
This post has potentially manipulated dice roll results.
Road to Corvidae:
Pito: You approach cautiously, looking carefully over the man. Nobody seems to be around. You don't see any outward signs of injuries, but make a medicene check.
Powder Swamp:
Yaw: Your freezing trick works like a charm, brining it up to the surface so you can push it through the water. You see the closed eye flinch for a second, as the process is somewhat noisy, but the sounds of the object bubbling to the surface could easily be mistaken for natural sounds. You creep through the water, careful not to create any more ruckus. Make stealth check.
Cave of Allycs:
Leshanna: Rattles gives a rattley thumbs up, then dives to the floor, skidding on the wet stone and too a halt near your feet, giving a perfect shot at the cultist.
Macguillickson's field:
Orina and Jogs: Yes, as it turns out, Jogs, doing cartwheels provides neither a bonus to stealth nor perception. Orina, as you reach out your hand to speak with the grass, they give you the best answer they can. "Big mucher...big big muncher." They aren't much for talking, usually, though on rare occassion there are patches of grass that tell stories, where they have been untouched. As you both lie in wait, you eventually jsut barely see something moving through the fields. Orina spots it first, it appears to be a hare that's a big as a dog! But, it's has the strangest appearance, it looks painted or drawn, like something you would see in a book, yet it's right there in front of you. It begins digging out a nearby patch of vegtables. However, when jogs sees it, she moves to suddenly, and the hare makes a break for it! Roll for intiative!
Hare Initiative: 16
Mountain Peak:
Noldeme: As you unleash an arrow into a raven, it is instantly smited, and the light continues to travel, smiting the other as well!, ichorizing them in an instant. You got 400 XP! You are now level 3!
It is still your turn, since you can move if you can still move, if you want, and give chase, but Pua'a is seriously injured.
Resolve:
Zacharias: "I won't give all the details, but we have a hunch that someone is going to use them for an attack somewhere close. These kind of Demon's are called Dretch's, they are quite weak, but they have a horrible smell that can distract you, if they hadn't used it already. We have tip from someone on the inside that knows what's up...but I don't know, do you think I should trust someone I just met with that information? As for how they've been summoned, we're about to find that out."
Faksimile:
Ulrich: It seems that there was a horrible bite wound taken across the left shoulder, which is where most of the blood bile is leaking out from. However, as you get a closer look, the body shudders. By some unatural force, the corpse stands back up, dripping with vileness from every opening. The head is rolled back, and it swings and arm at you! The other bodies lurch upwards as well. Roll for intiative!
Lastly, I now also can use the racial feature Radiant Soul.)
Noldeme is tempted to give chase and follow, but remembering Pua'a's condition, she stops and looks at him. "What happened? Who even is him? I think we should stop here and take a rest. We can look for him later if you think we should."
Power Swamp - Yaw:
Yaw: You barely manage to fall in the water. You thought for a second, the hillside was crumbling, but it stopped moving. You notice, that cone that was sticking out of the ground is sticking out much further, it's now a like a massive spike sticking out of the ground, much taller than you. Behind you, hear what sounds like low growling, and see what appears to be...a massive closed eye, attached to an even larger scaled face of a black scaled dragon. You guess there are swamp dragons too! You've been wary of sea dragons all your life, careful not to disturb undersea troves, although they're usually fairly kind otherwise. You don't know if this applies here, but it's best to turn tail soon...however, you haven't waken it yet...perhaps fate is worth tempting, after all, they don't own any of this.
OOC: Last post for me tonight, it's past midnight...
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
(I think you missed me. Never saw a response to this.)
Paladin - warforged - orange
Power Swamp - Yaw:
I fall into the water, splashing and writhing. What was that?! The earth quiets and settles. I hear that low growling behind me. Feeling deep magic in that sound, much more powerful than anything I have experienced, the hair on the back of my neck stands straight. I slowly, slowly turn coming face to face with a massive dragon's eye! Terrified and with hands still on the wooden and metal barrel, I pull it out from under the earth and use my Shape water to freeze the water beneath it, floating it to the surface to more easily pull it along beside me in the water. I slowly creep away back in the direction I came... Far, far away...
Yaw - Genasi, Bard (3), College of Lore - Tower of Heaven
Orina and Jogs | Outer Corvidae - Macgullickson Farm:
Orina seats herself next to Jogs much more hesitantly. Her stomach growls at the smell of the food, but as the delicious-looking bowl is placed before her, she eyes the pieces of roasted meat floating around in them and fidgits, trying to figure out a way not to eat them without offending her hosts. Taking a good handful of bread, she dips it in the sauce and fishes out all of the potatoes and carrots she can find, avoiding the chunks of meat.
She notices Ethan watching her; as she's eating, he leans in and whispers "What're you doing? Those are the best parts!" Orina looks up, seeing the parents engaged in conversation with Jogs about whatever trouble is plaguing their farm. She leans over and whispers back "Shh... you can have them, as long as you don't tell on me." Ethan's face brightens as he surreptitiously swaps out his already-empty bowl for hers and digs into the remaining stew.
As she sits back up, she hears "...something roaming their fields at night as well..." and snaps to attention.
"We'd be happy to help," she says automatically, though she's not entirely quite sure what she just agreed to. Jogs seems to be happy, though, and that's good enough for her. "It's nearly twilight now. It might be good if Jogs and I set ourselves up in your fields for the evening then, to keep watch. We'll do our best to find and stop whatever it is that's..." she glances at Jogs for confirmation, then takes a stab at an answer. "...bothering your neighborhood. You can count on Rosebush to take care of your problems!"
Blackport - Cave of Allycs
Leshanna (hopefully) moves to block the main central path, her bow lifted and sighted down the walkway.
"Rattles drop." She calls to the man running towards her, her bow aimed at his heart. "I can't get a shot off with you in the way..."
Persuasion: 21
Orina and Jogs | Outer Corvidae - Macgullickson Farm
"Right!" booms Orina. "We should start now!" She says, launching from the chair, grabbing hammer and shield.
Jogs will look for any kind of possible cover near the field where her bulk would at least be somewhat obscured, and set up for the night watching. She's not bright, but knows how to be quiet and watchful. She asks Orina if she has any magic to help hide them, or to conjure an ale.
Perception: 1
Stealth: 1
WOW. Great job, Jogs.
Zacharias pauses at the warning of the pieces still being "alive". He holds out what he is holding to look at it warily. "I feel like I've opened the book to the middle. What are these creatures? How have they been 'summoned up'? What do they want?"
(I'll post again later, I'm too busy laughing my ass off at Jogs. But, uh, Jogs, add a 1d4 to either your stealth or perception roll as Orina would have cast guidance)
If Noldeme is within the melee range of the two imps, she'd first get away from them, so she could keep firing her longbow with its full potential, and target the imp that had already been hit.
Attack: 22 Damage: 9 Piercing
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Orina and Jogs | Outer Corvidae - Macgullickson Farm
[OOC: I enjoy that Jogs' dice appear to also be as Not Bright as she is...
Adding d4 to that for guidance (since I had 1's I'm just going to roll a d6 for each, if I get a six, consider it a 5...):
Perception: 3
Stealth: 2
Rafon's Run Settlement
Ulrich takes a moment to scan the street, then walks toward the bodies. He is careful to stay as clear of the rivers as possible. He looks at each body to see if he can tell the manner of death and how long ago.
"See if there are bodies between the buildings but keep your distance. Watch as you pass in front of doors and windows. The danger might still be here. We'll head toward the large house and hope for survivors."
Investigation: 15 or Medicine: 14 whichever applies.
((OOC: Having a river of bile...just wow. Great move))
(You can write [ roll ] 1d4+1 [ /roll ] without the spaces instead of using a d6. And also, the way Guidance works you'd only add the 1d4 to one of your rolls and not both of them.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Orina and Jogs | Outer Corvidae - Macgullickson Farm
(OOC: I'm going to lay down some guidelines for Jogs, and in fact anyone in the future who joins our party and is allied with us - whenever you make an ability check roll out of combat, just add Guidance's 1d4 to it - by rolling an extra 1d4 that you label guidance before or after you roll your normal roll - because Orina will always be casting it on whomever asks or seems to be doing something, and it's a cantrip. If you want to be extra astute, state in your roleplay somewhere that you asked Orina if she could cast "that spell" again and just assume she said yes, because well, she would. In essence if you have Orina within touching range, you will have a 1d4 outside of combat for just about all of your rolls, and unless we're ambushed, for your very first combat roll as well (unless I cast Bless, in which case you'll have a d4 for all of combat until Orina's concentration is broken). So guide yo'self from here on out... it's faster and easier than having to coordinate me saying it every single time. ;-) )
When Jogs asks Orina to help out with her stealth, Orina easily aquiesces, praying to her Lord for succor and aid. Unfortunately, Jogs was so inspired by the spell that she hunkered down beside a tiny outcropping of rock that barely covered her height and girth, believing that Orina's divine intervention would provide.
"Uh, Jogs..." Orina says uncertainly, but the dragonborn hushes her, intently staring off into the distance, keeping a sharp eye out.
"But Jogs..." Orina says again, at which point the dragonborn shoots her an intense glare of warning and raises a finger to her lips, shushing her.
Sighing, Orina turns around and trudges off in the other direction, giving up on trying to explain to her companion that the field she's keeping watch over belongs to the neighbors, not the Macgullicksons, and has actually been lying fallow this season, rather than growing any crops. Still... whatever was plaguing the fields was plaguing everyone, so maybe Jogs would get lucky.
"The sun could also rise any minute now," Orina says after a moment, sighing again and seeing the futility of trying to hide herself. Instead, she crouches down to a particularly thick clump of hearty winter grass, and reaches out to touch them. It's been a while since she's practiced the druidic arts, what with being a failed druid, but she knows that if the fields have been being plagued, the plants will know best what has been attacking them. Using her innate ability to initiate Speech of Beast and Leaf with plants, she asks the grass surrounding the field to aid her in catching whomever the culprits are, either by rustling when they approach, or bending in the direction they come, or even twining themselves to form a likeness of whatever it is that attacked them.
That being done, she moves a good distance away from Jogs and finds a small clump of bushes, not nearly tall enough for her to hide behind. Considering it for a moment, and then looking over at Jog's tail lashing in anticipation, she sighs again and casts guidance on herself. Then she simply uses her innate ability to make herself invisible with her Hidden Step and waits, watching the fields intently.
Perception: 21 + Guidance: 3
Road to Corvidae:
Pito: You approach cautiously, looking carefully over the man. Nobody seems to be around. You don't see any outward signs of injuries, but make a medicene check.
Powder Swamp:
Yaw: Your freezing trick works like a charm, brining it up to the surface so you can push it through the water. You see the closed eye flinch for a second, as the process is somewhat noisy, but the sounds of the object bubbling to the surface could easily be mistaken for natural sounds. You creep through the water, careful not to create any more ruckus. Make stealth check.
Cave of Allycs:
Leshanna: Rattles gives a rattley thumbs up, then dives to the floor, skidding on the wet stone and too a halt near your feet, giving a perfect shot at the cultist.
Macguillickson's field:
Orina and Jogs: Yes, as it turns out, Jogs, doing cartwheels provides neither a bonus to stealth nor perception. Orina, as you reach out your hand to speak with the grass, they give you the best answer they can. "Big mucher...big big muncher." They aren't much for talking, usually, though on rare occassion there are patches of grass that tell stories, where they have been untouched. As you both lie in wait, you eventually jsut barely see something moving through the fields. Orina spots it first, it appears to be a hare that's a big as a dog! But, it's has the strangest appearance, it looks painted or drawn, like something you would see in a book, yet it's right there in front of you. It begins digging out a nearby patch of vegtables. However, when jogs sees it, she moves to suddenly, and the hare makes a break for it! Roll for intiative!
Hare Initiative: 16
Mountain Peak:
Noldeme: As you unleash an arrow into a raven, it is instantly smited, and the light continues to travel, smiting the other as well!, ichorizing them in an instant. You got 400 XP! You are now level 3!
It is still your turn, since you can move if you can still move, if you want, and give chase, but Pua'a is seriously injured.
Resolve:
Zacharias: "I won't give all the details, but we have a hunch that someone is going to use them for an attack somewhere close. These kind of Demon's are called Dretch's, they are quite weak, but they have a horrible smell that can distract you, if they hadn't used it already. We have tip from someone on the inside that knows what's up...but I don't know, do you think I should trust someone I just met with that information? As for how they've been summoned, we're about to find that out."
Faksimile:
Ulrich: It seems that there was a horrible bite wound taken across the left shoulder, which is where most of the blood bile is leaking out from. However, as you get a closer look, the body shudders. By some unatural force, the corpse stands back up, dripping with vileness from every opening. The head is rolled back, and it swings and arm at you! The other bodies lurch upwards as well. Roll for intiative!
Wretch Initiative: 9
John & Dula Initiative: 6
DM for Tower of Heaven
Posting Speed:
Full Response WeeklyI ExistInfo and other stuff: https://www.patreon.com/PPDND?fan_landing=true (Nothing here? I Need a better place to put this)
Leshanna takes her shot at the cultist...
To hit: 12
Damage: 5
"Let's get out of here." Leshanna says, nodding towards the exit. She moves that direction as she notches another arrow.
Pito - Road to Corvidae
Pito examines the man on the roadside for injuries.
10 (medicine)
Paladin - warforged - orange
Orina and Jogs | Outer Corvidae - Macgullickson's Field
Orina Initiative: 14
Powder Swamp - Yaw:
The object bobs to the surface and as it does, the giant eye before me twitches slightly. I attempt to wade to safety without disturbing the beast.
Stealth check:
13
Yaw - Genasi, Bard (3), College of Lore - Tower of Heaven
(Level 3 Changes:
Lastly, I now also can use the racial feature Radiant Soul.)
Noldeme is tempted to give chase and follow, but remembering Pua'a's condition, she stops and looks at him. "What happened? Who even is him? I think we should stop here and take a rest. We can look for him later if you think we should."
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon