This post has potentially manipulated dice roll results.
Seing Valrish attacking the giant, Grimnir follows without hesitation. "Leave me some!!" Grimnir run towards the giant (20ft) so fast that he arrives at the same moment than Valrish and delivers his attacks:
Quarterstaff: 23 damage 4 (this is with advantage, take the first roll if the giant pass his WIS save) Left hand: 14 damage 3 (this is with advantage, take the first roll if the giant pass his WIS save)
After delivering his blows, Grimnir disengage (Mobile Feat) and retreat 25ft...
With the telepathic link with Zippy, Oorr lets him know their plan. *Now, Zippy!*
Zippy leaps forward with uncanny grace, landing on the giant's back. Oorr follows the spider flying right behind, giving, then, the command to attack the huge, laughing giant. Attack: 9 Damage: 6 + 8 acid damage (DC 12 Constitution saving throw on a failed save, or half as much damage on a successful one)
OOC Keeping a sort of personal combat tracker in that first line.
Seing Valrish attacking the giant, Grimnir follows without hesitation. "Leave me some!!" Grimnir run towards the giant (20ft) so fast that he arrives at the same moment than Valrish and delivers his attacks:
Quarterstaff: 19 damage 7 (this is with advantage, take the first roll if the giant pass his WIS save) Left hand: 18 damage 3 (this is with advantage, take the first roll if the giant pass his WIS save)
After delivering his blows, Grimnir disengage (Mobile Feat) and retreat 25ft...
Grimnir follows after Valrish delivering a swift blow with his staff followed by a left hook. The giant bellows loudly, and it echoes out across the cavern and lake.
With the telepathic link with Zippy, Oorr lets him know their plan. *Now, Zippy!*
Zippy leaps forward with uncanny grace, landing on the giant's back. Oorr follows the spider flying right behind, giving, then, the command to attack the huge, laughing giant. Attack: 9 Damage: 6 + 8 acid damage (DC 12 Constitution saving throw on a failed save, or half as much damage on a successful one)
OOC Keeping a sort of personal combat tracker in that first line.
Oorr and Zippy land on the back of the giant, but the giant immediately starts to move, throwing the steeder and the Aarockocra off balance. Zippy isn't able to bite into the giant's flesh. But the sudden feeling of creatures crawling on the giant causes him to startle.
He stands up abruptly, grasping at the rooftop of a nearby building and crushing it as he does so. He swings around, looking for the source of the feeling on his back and swinging his hands around, trying to brush it off. (OOG Oorr and Zippy, make Dexterity Savings throws to stay on his back.)
The duergar continue their own assault, doing a small bit of damage to the giant. His flailing around makes it harder to hit for the dark dwarves.
All right, fine. I cast flaming sphere, making sure not to catch Oorr in the area.
3 damage now from my ramming it into the giant.
Dex Save: 21 The darklake district is already hot due to the forge activity, and the enclosed cavernous areas. The giant does not notice the flaming sphere. (But takes 1 damage) The giant does not seemed to be weakened at all from attacks he's taken so far.
This post has potentially manipulated dice roll results.
posting my turn (but should happen after Valrish)
Grimnir keeps moving around the giant, like a small tornado. He approaches 20ft, delivers his hits and disengages 25ft away.
Quarterstaff: 7 damage 7 Using a Ki point for flurry of Blows: Left hand: 16 damage 6 >> DC12 DEX or Prone Second Left hand: 16 damage 4 >> DC12 DEX or Prone (I rolled this one with advantage in case the giant is prone, if not use the first roll only)
Oorr is thrown afar by the brute force of the giant, but he wastes no time to going back close to Zippy, which managed to stay on the back of the giant. Zippy tries to bite again the rocky skin of the mighty opponent. Attack: 13 Damage: 10 + 8 acid damage (DC 12 Constitution saving throw on a failed save, or half as much damage on a successful one)
Grimnir keeps moving around the giant, like a small tornado. He approaches 20ft, delivers his hits and disengages 25ft away.
Quarterstaff: 11 damage 10 Using a Ki point for flurry of Blows: Left hand: 6 damage 6 >> DC12 DEX or Prone Second Left hand: 15 damage 6 >> DC12 DEX or Prone (I rolled this one with advantage in case the giant is prone, if not use the first roll only)
The giant seems oblivious to your attacks, barley registering you are there as you pummel against the legs of the giant to no effect. (OOG No hits, sorry!)
Oorr is thrown afar by the brute force of the giant, but he wastes no time to going back close to Zippy, which managed to stay on the back of the giant. Zippy tries to bite again the rocky skin of the mighty opponent. Attack: 24 Damage: 8 + 1 acid damage (DC 12 Constitution saving throw on a failed save, or half as much damage on a successful one)
Oorr recovers quickly, flying back to Zippy's aid as the steeder delivers a bite that sinks into the flesh of the giant. (Giant takes 9 damage, not going to roll since I think it's 1 damage either way)
The giant, irritated at the creatures on its back, slams hard against the spot where he felt the bite. Unarmed Attack 1 (vs Zippy): Attack: 28 Damage: 11 Unarmed Attack 2 (vs Oorr): Attack: 20 Damage: 8
His fists connect with creatures, causing the giant to smile. His attention seems to wander as he looks about the plaza. He spots the darklake in the distance through the haze of smog and the heat of the forges. "Thirsty!" says the giant, and he takes off toward the lake, his feet dragging through mining carts, as guards and onlookers dive out of the path of the giant. (OOG He moves about 40 feet from your current position, Zippy and Oor are still on his back)
The guards pursue, yelling for people to get out of the way. You hear one of them call out, "Someone notify the Stone Guard! One of their giants has gone crazy. Where did that head come from?" Arrows and other weapons fly after the giant as it walks.
(OOG At this point you notice the giant does seem to be hurt and bleeding. He has wounds from arrows and attacks across his body. He doesn't appear to notice the pain though.)
This post has potentially manipulated dice roll results.
"Hey! I'm not done with you!" Valrish runs towards the giant, stopping close enough to let out his flaming breath: 10 Fire damage (or half as much if it succeeds on a DC 12 DEX save).
OOC: Sorry for not posting on the previous turn.
Rollback Post to RevisionRollBack
PbP Characters Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
Seing Valrish attacking the giant, Grimnir follows without hesitation. "Leave me some!!"
Grimnir run towards the giant (20ft) so fast that he arrives at the same moment than Valrish and delivers his attacks:
Quarterstaff: 23 damage 4 (this is with advantage, take the first roll if the giant pass his WIS save)
Left hand: 14 damage 3 (this is with advantage, take the first roll if the giant pass his WIS save)
After delivering his blows, Grimnir disengage (Mobile Feat) and retreat 25ft...
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oorr (36/36, Beast Bond 99) - Zippy (16/16)
With the telepathic link with Zippy, Oorr lets him know their plan. *Now, Zippy!*
Zippy leaps forward with uncanny grace, landing on the giant's back. Oorr follows the spider flying right behind, giving, then, the command to attack the huge, laughing giant.
Attack: 9 Damage: 6 + 8 acid damage (DC 12 Constitution saving throw on a failed save, or half as much damage on a successful one)
OOC Keeping a sort of personal combat tracker in that first line.
Wis Save: 20
He stands up abruptly, grasping at the rooftop of a nearby building and crushing it as he does so. He swings around, looking for the source of the feeling on his back and swinging his hands around, trying to brush it off.
(OOG Oorr and Zippy, make Dexterity Savings throws to stay on his back.)
The duergar continue their own assault, doing a small bit of damage to the giant. His flailing around makes it harder to hit for the dark dwarves.
Initiative Order:
21 - Belwar
20 - Valrish
19 - Grimnir
12 - Oorr/Zippy
12 - Giant (43 Total Damage Taken)
02 - Companions
01 - Duergar Guards
All right, fine. I cast flaming sphere, making sure not to catch Oorr in the area.
5 damage now from my ramming it into the giant.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The darklake district is already hot due to the forge activity, and the enclosed cavernous areas. The giant does not notice the flaming sphere. (But takes 1 damage) The giant does not seemed to be weakened at all from attacks he's taken so far.
21 - Belwar
20 - Valrish
19 - Grimnir
12 - Oorr/Zippy
12 - Giant (44 Total Damage Taken)
02 - Companions
01 - Duergar Guards
Oorr Dex save 11
Zippy Dex save 9
posting my turn (but should happen after Valrish)
Grimnir keeps moving around the giant, like a small tornado. He approaches 20ft, delivers his hits and disengages 25ft away.
Quarterstaff: 7 damage 7
Using a Ki point for flurry of Blows:
Left hand: 16 damage 6 >> DC12 DEX or Prone
Second Left hand: 16 damage 4 >> DC12 DEX or Prone (I rolled this one with advantage in case the giant is prone, if not use the first roll only)
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oorr (36/36, Beast Bond 98) - Zippy (16/16)
Oorr is thrown afar by the brute force of the giant, but he wastes no time to going back close to Zippy, which managed to stay on the back of the giant. Zippy tries to bite again the rocky skin of the mighty opponent.
Attack: 13 Damage: 10 + 8 acid damage (DC 12 Constitution saving throw on a failed save, or half as much damage on a successful one)
The giant, irritated at the creatures on its back, slams hard against the spot where he felt the bite.
Unarmed Attack 1 (vs Zippy): Attack: 28 Damage: 11
Unarmed Attack 2 (vs Oorr): Attack: 20 Damage: 8
His fists connect with creatures, causing the giant to smile. His attention seems to wander as he looks about the plaza. He spots the darklake in the distance through the haze of smog and the heat of the forges. "Thirsty!" says the giant, and he takes off toward the lake, his feet dragging through mining carts, as guards and onlookers dive out of the path of the giant. (OOG He moves about 40 feet from your current position, Zippy and Oor are still on his back)
The guards pursue, yelling for people to get out of the way. You hear one of them call out, "Someone notify the Stone Guard! One of their giants has gone crazy. Where did that head come from?" Arrows and other weapons fly after the giant as it walks.
Initiative Order:
21 - Belwar
20 - Valrish
19 - Grimnir
12 - Oorr/Zippy
12 - Giant (63 Total Damage Taken)
02 - Companions
01 - Duergar Guards
Oorr concentration check 4
EDIT: Beast Bond has ended...
(OOG At this point you notice the giant does seem to be hurt and bleeding. He has wounds from arrows and attacks across his body. He doesn't appear to notice the pain though.)
"Where did that head come from?" So it's not an ettin. It is, however, out of range. Sheka.
I throw up a bonfire it its path, making sure not to hurt Oorr, but have to drop flaming sphere to do so.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Hey! I'm not done with you!" Valrish runs towards the giant, stopping close enough to let out his flaming breath: 10 Fire damage (or half as much if it succeeds on a DC 12 DEX save).
OOC: Sorry for not posting on the previous turn.
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Oorr Insight check to understand something more about the giant 19
Insight check to deduce something about the giant: 8
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder