Oorr start flying, his wings demanding to take the air:" Very well. Valrish, when you attack, be careful that the one on the ceiling does not just drop itself on you. We support you at distance. Zippy stay in the rear."
Zippy moves the multi-eyed head confused." In the back, Zippy. The rear is back."
(OOC Belwar can go first, while we wait for Valrish. We'll assume the four of you are taking action while the others are waiting further down the cave. If you wish to call to them for assistance, you can.)
However, you do notice that the eyes of the Quaggoth are unfocused as they peer down at you. The look on their faces is glazed, and you can almost make out spots of red and mushrooms growing on the sides of their heads.
OOC: before I forgot, I just read again your post on the Quaggoths. These red stain.. was it Sarith who had also red spot on his head (I vaguely remember him having something with his head). If so, did it look similar ???
However, you do notice that the eyes of the Quaggoth are unfocused as they peer down at you. The look on their faces is glazed, and you can almost make out spots of red and mushrooms growing on the sides of their heads.
OOC: before I forgot, I just read again your post on the Quaggoths. These red stain.. was it Sarith who had also red spot on his head (I vaguely remember him having something with his head). If so, did it look similar ???
Yes, the markings do remind you of what you've seen on Sarith's temples, but at that distance in the dark, it's hard to tell how similar they are.
Initiative Order: 13 - Belwar 11 - Ochre Jellys 09 - Oorr 06 - Grimnir 03 - Valrish (OOG I'll have the NPCs go at the end of the order, easier to keep track of)
The ooze on the floor is engulfed by the bonfire (Dex Save: 14 Fire Damage: 5) and patches of it burn off as it slowly slides away from the flames. Both it, and the one on the ceiling, now seeing their prey has discovered them, use their full turn to move another 20 feet each towards the 4 of you, placing them about 40 feet away from the closest of you.
OOC: None of my currently prepared spells have a range greater than 60 feet.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
OOC Well, we can go closer, and do an attack-and-retreat scheme.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
OOC My breath weapon has a 15-feet range, and I'm basically the tank of the group, so the attack-Retreat would do well for me...
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
I can use my crossbow my friends, although I usually prefer my fist...
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Oorr start flying, his wings demanding to take the air: " Very well. Valrish, when you attack, be careful that the one on the ceiling does not just drop itself on you. We support you at distance. Zippy stay in the rear."
Zippy moves the multi-eyed head confused. " In the back, Zippy. The rear is back."
Oorr Initiative 9
Initiative: 15
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Initiative: 6
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Ochre Jellys Initiative: 11
Initiative Order:
13 - Belwar
11 - Ochre Jellys
09 - Oorr
06 - Grimnir
?? - Valrish
(OOC Belwar can go first, while we wait for Valrish. We'll assume the four of you are taking action while the others are waiting further down the cave. If you wish to call to them for assistance, you can.)
OOc: I think it would be wise to ask all our NPC to throw things at them, but not engaging in melee.
My attack (as I'm going to be away from computer till probably tomorrow) : Crossbow: 10 ; damage 6
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Initiative: 3
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Initiative Order:
13 - Belwar
11 - Ochre Jellys
09 - Oorr
06 - Grimnir
03 - Valrish
(OOG I'll have the NPCs go at the end of the order, easier to keep track of)
Once they're within range, create bonfire. Until then, nothing.
OOC: Thanks for reminding me.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
The ooze on the floor is engulfed by the bonfire (Dex Save: 14 Fire Damage: 5) and patches of it burn off as it slowly slides away from the flames. Both it, and the one on the ceiling, now seeing their prey has discovered them, use their full turn to move another 20 feet each towards the 4 of you, placing them about 40 feet away from the closest of you.
Initiative Order:
13 - Belwar
11 - Ochre Jellys (OJ 1: 43/45; OJ 2: 45/45)
09 - Oorr
06 - Grimnir
03 - Valrish
Oorr nocks an arrow and let loose it toward the ooze on the floor: to hit 18, damage 10.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)