Morgan stands over Tarak's body, sword pointed at his neck. Now that Tarak is Helpless they don't see an enemy, They see someone bound to an evil entity through a very stupid decision, " We'll I'm not going to through glass kettles in black houses." Morgan looks to their team, "we don't have time for this, Shatter is going to be here very soon. You can do what you want, unlike him, I'm to do something to fix my situation." Morgan leaves to go to the jeweler, to see if the mysterious stranger is there.
Summary: Abigail causes Tarak to fall asleep. Heading up behind him to give his skull a solid crack. As his eyes fall closed, the pupils return. The alien sparkle of... something fading for a moment as his face hits the floor. Out cold, but not bleeding. (Tarak will wake up with 1 HP in 4 hour(s)).
Lafetha leans over to heal Morgan (+20), while Morgan stands and looks down... seeming to recognize control for contol.
The crowd takes a few steps back and away. Some heading around the bar to find some rope. "Quick let's tie him up before he wakes back up."
Morgan heads out, seeing guards and other members of a growing mob running towards the inn.
You begin to head down towards the docks. A group of people are beginning to form. Clearly unsure if combat is still going on; some are clearly more armed and armored. Others are simply grabbing whatever they can. It could easily turn into a justice mob.
A tug comes at the bottom as the small street urchin is returning with a note that you sent over. The Warlock stating that he's unfamiliar with anyone at the church - for obvious reasons - as well as suggesting that perhaps someone in the Universities would have a better concept of if its even possible.
At the Inn...
Tarak is knocked out in on the ground. Solidly out cold (needs healing to get back up). There is a faint sound outside of the approaching mob, still likely a minute or two away. From inside, the survivors are beginning to find some rope to make sure he doesn't leave....
Abigail looks at Tarak's unconscious form, conflict raging within her.
"If we make a mad dash for it now, we could get him to the ship, and we could get out of here... but... what if he goes berserk again? He is a loose cannon. Not to mention, we will have Shatter on our tail so long as he has that bracelet on him. But he is part of the crew, same as the rest; you don't leave your crew behind. If you take him with you, you might put a bounty on the crew, and still have to watch the skies for that blasted assassin; you don't endanger the crew either. What if we hand him over to the authorities and then plead his case. Tarak is a member of the Faith, maybe he has some clout, and we could settle with the villagers to some extent.... Shatter will be here before that, and then what? Who cares about the bounty, it is sure to be small anyway, and being a member of the Faith, he might be able to pull a few strings. Let's just get him and go, you need someone like him on the crew. But what if he turns on us again? What if next time we are not surrounded by villagers, but some dread beast who already has us on the ropes? Or worse, what if you are surrounded by villagers next time too? Ya... Still working that one out..."
Abigail watches as the patrons grab rope, then looks at Lafetha, who moves toward Tarak's unconscious figure.
Tarak stands up and stops as what happened flashes through his mind. Then he looks around “I....” then he looks at the crew “I don’t know what to say...” then he turns and stumbles into the street heading out and toward the boat.
The flash of magic coming from Lafetha pushes air back into Tarak's lungs. The deep injuries from Morgan and Abigail's blades searing closed.. the tissue scarring over. Hearing the words "cursed" and seeing the reactions. Then seeing the corpses. The quick foggy memory of his vision attacking that mysterious person he was told to kill... then a flash of what really happened. Like two side by side paintings of the same event, but showing clear differences...
In a bit of a numb state... the dragonborn's eyes look at his arm and the gauntlet. A brief specter seems to surround it. A starlight outline of a large six legged serpent, with more of a newt like head and long ribbons of skin that flutter off of it. Along it's back, the same spines that make up the gauntlet itself. It seems to... smile as it does a cat-like roll on to its back before the eyes flash. A push into Tarak's mind.. Rivers of Blood - oh bearer mine.
Tarak speaks to Abigail and Lafetha as they hurry out of the inn and down towards the docks.
Morgan, down by the docks you do find where Olan Lord had set up shop; the tent closed for the night. The small tailor's home nearby locked... dark. Peeking into the window, it's clear nobody is home. In fact, the way things seem tossed about, it's very likely that they left in a hurry and didn't plan on returning. Least for now. A quick jiggle of the door shows that it's locked; but it probably isn't a very good lock......
Coming down the street you do see Abigail and Lafetha with Tarak. The mob is somewhat after them, but is not rushing to attack.... seeming to call out to not letting the cursed one leave. In the sky, Shatter still has a bit to get here..
At the docks, Captain Wednesday sees the crew coming down the street. He curses and grits his teeth. "Mr. Firmin... start the engine.. I've got a feeling we've outstayed a welcome."
This post has potentially manipulated dice roll results.
Morgan looks around to make sure they aren't going to get spotted doing this crime, perception22 before taking out their thieves tools "Alright boys, it's your maiden voyage, don't fail me..." thieves tools: 20, If Morgan gets inside and their isn't something intimidate they search to see if they can find clues Investigation9
Morgan looks around to make sure they aren't going to get spotted doing this crime, perception23 before taking out their thieves tools "Alright boys, it's your maiden voyage, don't fail me..." thieves tools: 10, If Morgan gets inside and their isn't something intimidate they search to see if they can find clues Investigation10
Looking around you definitely notice the coast is clear. It takes you a bit longer than expected to get the lock to click and turn, but the door swings open. Looking around, there isn't much of interest still lingering around. Some rolls of cloth. Different styles of tape measures and sewing needles. The bedroom has been tossed, along with a small chest. Most the valuables now gone, save for two sets of silver earrings. (2x earring sets; each worth 10 gp).
There's a lack of food in the home, so they probably left for the Inn and didn't return. You're guessing they are likely not returning based on the valuables being taken.
This post has potentially manipulated dice roll results.
Morgan takes the ear rings, "Great not if I was going to leave town in a hurry, where would I go... Oh NO! I do need to leave town in a hurry, and I need to get to the docks!" Morgan goes to the boat, and on the off chance they see the tailor perception20
Morgan takes one last look around... finding nothing. They likely didn't return to their home or the docks.
Running to the boat, Morgan catches up with the others as they get on the boat. The engine kicking on as Rollo Wednesday takes to the helm. The boat quickly moving even without the sails down and unfurled.
"I leave you alone for a day and there's a mob," he says as a hand points for the crew to start getting to their positions. "You all have some explaining to do..."
Over the next few hours, Mr. Firmin does take each member of the crew and drills into them... asking question after question after question. ((If you decide to leave anything out than what your character experienced... roll deception))
Getting Ready to Set Sail: Survival to Fish / Anyone that can Fish (Optional but good to do) Perception for a lookout (Optional) Nature to read for any storms that may delay (Optional) Navigatior's Tools + INT to Guide along the Maps (*Required) Water Vehicle + DEX to Steer at Night (*Required)
Once the ship has left the town behind Tarak goes to a spot where he can be alone to think and fish. In his mind the scene keeps replaying over and over again. “I killed innocents...” he mumbles to himself.
When his time for being questioned comes he doesn’t volunteer any info on the demon but does say he was on a mission for the faith to kill a traitor but while doing so he got misled and it went bad. Some townspeople got hurt.
When done being questioned he returns to his fishing. After a bit he speaks to the voice in his head. “You got the better of me this time but I swear by all that is holy I will fight to keep you contained every step of the way.”
The Windhook Sets out. The questioning leading to some... interesting paths. Mr. Firmin certainly knows how stuff. How to ask questions. How to follow up. The same question over and over. Bringing others back down to ask them what happened later on. By the end, he has a decent picture of what happened. Not an entire picture... but seems to know that the gauntlet did... something. And is dangerous, but others feel that it may be better on someone than off.
He, Tarak, and Firmin all do have a very frank conversation. "You're on my boat. So I don't intend on leaving you marooned or high and dry if I can help it. But if you turn and impact the crew or what we're capable of doing, I won't be have a problem bringing a body back to a temple either to be laid to rest." Mr Firmin gives a stern look towards Tarak before Rollo pats him on the shoulder. "Now get some rest. You look like hell, and then get to work.
Widowpeak Mountains - Outside the Tomb of the Taeger King
A large mosaic rests on the dome of the entrance to the tomb. A depiction of a crowd being addressed by two people. The first a tall soldier in simple plate mail. Arms gestured out with and a dozen blades surrounding them. The soldier standing in front of a eclipsed sun, which casts a shadow over part of the crowd. The other a monstrous humanoid, standing in front of a shining bright sun. Rays beaming off the figure and into the crowd.
Weatherbee is laying on the floor looking up. Every so often rolling over to sketch more and more of the depiction.
The young Hn'ti paces back and forth. Looking into the entrance of the tomb which appears to just swallow light. A tattoo'd hobgoblin places a hand on the Hn'ti's shoulder in a effort to calm him, while the fire-haired goblin rolls a flame between her fingers.
"It's been two days."
"It's a trial. It isn't easy."
"He could be dead."
"Could"
Footsteps echo, as the shadow of Diadochi begins to emerge from the darkness of the tomb. Since healed up wounds cover his ears and arms. Frozen beads of sweat drip from his trunk. One of his tusks seems a bit discolored from severe burns.
The young Hn'ti stops in his tracks, looking up at Diadochi with a smile. "Cavebear," he says in accented common, before beginning to say something else. Diadochi raises a finger to silence the boy, kneeling down in front of him. "You are my Phrakan-Dek. And I will teach you this, so you may become it."
The Goblin and Hobgoblin look at each other, before looking over to Diadochi. "What... happened in there."
Diadochi shakes his head and gives out a sigh. "Yaalin."
Loxodon Unity - Pandata Region
((Everyone has a long rest))
It's been a week since leaving town. Constantly sailing and monitoring the situation. Abigail navigating a route that has plenty of tree cover and less than ideal conditions. It's made the trip tricky, something that Lafetha has had some issue with in handling the boat at a few points.
Morgan has noticed Shatter a handful of times. Always far in the distance, always at least a day's travel. Mr. Firmin keeping the engines fired up to gain as much distance and speed as possible from the bounty hunter. It's worked.. but it hasn't shaken the pursuer.
Captain Wednesday docks at the very small port that marks the end of the rivers. A small markets and supply centers, but nothing to write home about. The homes are large, built for the large folks of the Loxodons. Streets laid out in spirals.... a common concept to have 'what could be lost' on the outer most parts and 'what needs to be protected' on the inner most.
The country side itself has undergone massive terraforming. Rivers diverted to fill flats and plains laid out on top of each other to capture standing water and grow assortments of crops. Plentiful amounts of bamboo, and bog cyprus dot small alcoves between small villages that dot the landscape. Raised wooden walkways seem to make a network of roads connecting farms, flats, and the villages that dot your sightlines.
"Needle in a haystack," Rollo says quietly as he looks out across the lush green landscape. "But at least it's a pretty view." He looks to the group with a firm nod. "We've got a job to...."
He looks at a Aarokocra who is busy talking to one of the locals. "....Wilson."
This post has potentially manipulated dice roll results.
HP increase 5 ((sorry got tabs confused thought this was OOC thread))
On the first day out Morgan approaches Abigail, "hey, I need your help with something. I need to prove to myself and to some jerkward" Morgan glares into the darkness that dwells between spaces but it probably looks like they are glaring at another crew member "That I'm more than my dark powers. I've been thinking a lot about who I want to be like, and I think you're ... neat? When you aren't grumpy... or drunk... Anyway, I've seen you do some cool things, like yell at people so it hurts them, and then sometimes you do it and it helps... is that a thing you can teach me?"
Does Abigail reject/train
((If Abigail rejects Morgan then they get depressed and delve deeper into their warlock connection. If Abigail agrees to train then Morgan takes a level in bard... it just occurs to me Abigail could also train in rogue which would be cool too... or fighter which why would you?))
When Morgan sees the village they sigh, "Another bog? hate that. At least this one doesn't have siege giants, or undead hydra pits... or gator pets.... I hope there are no Gator pets, I'm all out of my cool knives. Oh Shi.... WILSON!" Morgan runs up and hugs Wilson. "Hey, you look good. What have you been up to? This knew guy... he's the worst... but he murders people pretty well...." Morgan sees that there are other people around Wilson is talking to, "In self defense."
Rain sleets down across the roofs of the city. The occasional rumble of thunder echoing across the streets. Figures rush from awning to awning never looking up trying to stay dry. Twitching feathers back unde his cloak the Aarakoa is nearly invisible against the 3rd floor balcony pillar. The angle is garbage here. But the echo couldn't be better. Any noises here will come from any number of directions.
Damnit where was he... 6 hours of standing still in the rain. Bad. There, an ornate carrige turns 2 roads over. About time Wilsom thinks
Deep breath.
Out completely
*BOOM* the sound echos and reverberates across the city punctuated now by screams
The carriage shakes, the far window shattered the curtains stained a bright crimson. A womans screams pierce the storms noise. As guards desperately search for the source of the noises.
The pillar is less broad now...a single dry patch of balcony quickly bringing wetted by rain.
‐-----‐---
A few days later a priest of the Iron Queen approaches a figure cloaked in the corner of a bar. Taking the strangers hand the elf speaks
Blessing upon you my child, woukd that her grace shine ever upon you" moving away he makes small blessings to the others in the building before exiting.
Wilson looks into his palm. A coin archaic and odd to others but clear in its message to him and an scrap of paper with a new town name. Tugging his cloak closer he waita another 10 minutes then follows the priest out of town.
London have to many morals, he had morals once. But he had a family and a heritage once too. His wings spread as he takes flight he glances at his hand a signet ring secure there...
Initiative 11:
Villagers..... 1-3: Back off
4: Stabilize Morgan
5: Wait a round to see what these other people do....
6: bash Tarak (1 death save fail and begin making death saves)
3
The villagers take a few steps back, looking around and waiting clearly for some guards or help.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Lafetha grabs Morgan and casts cure wounds 20
Morgan stands over Tarak's body, sword pointed at his neck. Now that Tarak is Helpless they don't see an enemy, They see someone bound to an evil entity through a very stupid decision, " We'll I'm not going to through glass kettles in black houses." Morgan looks to their team, "we don't have time for this, Shatter is going to be here very soon. You can do what you want, unlike him, I'm to do something to fix my situation." Morgan leaves to go to the jeweler, to see if the mysterious stranger is there.
Round 4 (End / Combat Drops)
Summary: Abigail causes Tarak to fall asleep. Heading up behind him to give his skull a solid crack. As his eyes fall closed, the pupils return. The alien sparkle of... something fading for a moment as his face hits the floor. Out cold, but not bleeding. (Tarak will wake up with 1 HP in 4 hour(s)).
Lafetha leans over to heal Morgan (+20), while Morgan stands and looks down... seeming to recognize control for contol.
The crowd takes a few steps back and away. Some heading around the bar to find some rope. "Quick let's tie him up before he wakes back up."
Morgan heads out, seeing guards and other members of a growing mob running towards the inn.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan....
You begin to head down towards the docks. A group of people are beginning to form. Clearly unsure if combat is still going on; some are clearly more armed and armored. Others are simply grabbing whatever they can. It could easily turn into a justice mob.
A tug comes at the bottom as the small street urchin is returning with a note that you sent over. The Warlock stating that he's unfamiliar with anyone at the church - for obvious reasons - as well as suggesting that perhaps someone in the Universities would have a better concept of if its even possible.
At the Inn...
Tarak is knocked out in on the ground. Solidly out cold (needs healing to get back up). There is a faint sound outside of the approaching mob, still likely a minute or two away. From inside, the survivors are beginning to find some rope to make sure he doesn't leave....
What do you all do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Abigail looks at Tarak's unconscious form, conflict raging within her.
"If we make a mad dash for it now, we could get him to the ship, and we could get out of here... but... what if he goes berserk again? He is a loose cannon. Not to mention, we will have Shatter on our tail so long as he has that bracelet on him. But he is part of the crew, same as the rest; you don't leave your crew behind. If you take him with you, you might put a bounty on the crew, and still have to watch the skies for that blasted assassin; you don't endanger the crew either. What if we hand him over to the authorities and then plead his case. Tarak is a member of the Faith, maybe he has some clout, and we could settle with the villagers to some extent.... Shatter will be here before that, and then what? Who cares about the bounty, it is sure to be small anyway, and being a member of the Faith, he might be able to pull a few strings. Let's just get him and go, you need someone like him on the crew. But what if he turns on us again? What if next time we are not surrounded by villagers, but some dread beast who already has us on the ropes? Or worse, what if you are surrounded by villagers next time too? Ya... Still working that one out..."
Abigail watches as the patrons grab rope, then looks at Lafetha, who moves toward Tarak's unconscious figure.
Lafetha casts cure wounds on Tarak 21
Lafetha to Abigail: Let's grab Tarak and get to the boat before this gets even more out of hand.
Tarak stands up and stops as what happened flashes through his mind. Then he looks around “I....” then he looks at the crew “I don’t know what to say...” then he turns and stumbles into the street heading out and toward the boat.
"Cursed?"
"What dark magic is this...."
"Someone get one of the Priests!"
The flash of magic coming from Lafetha pushes air back into Tarak's lungs. The deep injuries from Morgan and Abigail's blades searing closed.. the tissue scarring over. Hearing the words "cursed" and seeing the reactions. Then seeing the corpses. The quick foggy memory of his vision attacking that mysterious person he was told to kill... then a flash of what really happened. Like two side by side paintings of the same event, but showing clear differences...
In a bit of a numb state... the dragonborn's eyes look at his arm and the gauntlet. A brief specter seems to surround it. A starlight outline of a large six legged serpent, with more of a newt like head and long ribbons of skin that flutter off of it. Along it's back, the same spines that make up the gauntlet itself. It seems to... smile as it does a cat-like roll on to its back before the eyes flash. A push into Tarak's mind.. Rivers of Blood - oh bearer mine.
Tarak speaks to Abigail and Lafetha as they hurry out of the inn and down towards the docks.
Morgan, down by the docks you do find where Olan Lord had set up shop; the tent closed for the night. The small tailor's home nearby locked... dark. Peeking into the window, it's clear nobody is home. In fact, the way things seem tossed about, it's very likely that they left in a hurry and didn't plan on returning. Least for now. A quick jiggle of the door shows that it's locked; but it probably isn't a very good lock......
Coming down the street you do see Abigail and Lafetha with Tarak. The mob is somewhat after them, but is not rushing to attack.... seeming to call out to not letting the cursed one leave. In the sky, Shatter still has a bit to get here..
At the docks, Captain Wednesday sees the crew coming down the street. He curses and grits his teeth. "Mr. Firmin... start the engine.. I've got a feeling we've outstayed a welcome."
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan looks around to make sure they aren't going to get spotted doing this crime, perception 22 before taking out their thieves tools "Alright boys, it's your maiden voyage, don't fail me..." thieves tools: 20, If Morgan gets inside and their isn't something intimidate they search to see if they can find clues Investigation 9
Looking around you definitely notice the coast is clear. It takes you a bit longer than expected to get the lock to click and turn, but the door swings open. Looking around, there isn't much of interest still lingering around. Some rolls of cloth. Different styles of tape measures and sewing needles. The bedroom has been tossed, along with a small chest. Most the valuables now gone, save for two sets of silver earrings. (2x earring sets; each worth 10 gp).
There's a lack of food in the home, so they probably left for the Inn and didn't return. You're guessing they are likely not returning based on the valuables being taken.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Morgan takes the ear rings, "Great not if I was going to leave town in a hurry, where would I go... Oh NO! I do need to leave town in a hurry, and I need to get to the docks!" Morgan goes to the boat, and on the off chance they see the tailor perception 20
Morgan takes one last look around... finding nothing. They likely didn't return to their home or the docks.
Running to the boat, Morgan catches up with the others as they get on the boat. The engine kicking on as Rollo Wednesday takes to the helm. The boat quickly moving even without the sails down and unfurled.
"I leave you alone for a day and there's a mob," he says as a hand points for the crew to start getting to their positions. "You all have some explaining to do..."
Over the next few hours, Mr. Firmin does take each member of the crew and drills into them... asking question after question after question. ((If you decide to leave anything out than what your character experienced... roll deception))
Getting Ready to Set Sail:
Survival to Fish / Anyone that can Fish (Optional but good to do)
Perception for a lookout (Optional)
Nature to read for any storms that may delay (Optional)
Navigatior's Tools + INT to Guide along the Maps (*Required)
Water Vehicle + DEX to Steer at Night (*Required)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
nature 15 15
survival 17 17
If needed:
25
Look out perception 19
Morgan tells Mr. Firmin nothing about their curse or their quest to rid themselves of it. deception 18
Navigate: 21
Once the ship has left the town behind Tarak goes to a spot where he can be alone to think and fish. In his mind the scene keeps replaying over and over again. “I killed innocents...” he mumbles to himself.
When his time for being questioned comes he doesn’t volunteer any info on the demon but does say he was on a mission for the faith to kill a traitor but while doing so he got misled and it went bad. Some townspeople got hurt.
When done being questioned he returns to his fishing. After a bit he speaks to the voice in his head. “You got the better of me this time but I swear by all that is holy I will fight to keep you contained every step of the way.”
((Everyone gains a level))
The Windhook Sets out. The questioning leading to some... interesting paths. Mr. Firmin certainly knows how stuff. How to ask questions. How to follow up. The same question over and over. Bringing others back down to ask them what happened later on. By the end, he has a decent picture of what happened. Not an entire picture... but seems to know that the gauntlet did... something. And is dangerous, but others feel that it may be better on someone than off.
He, Tarak, and Firmin all do have a very frank conversation. "You're on my boat. So I don't intend on leaving you marooned or high and dry if I can help it. But if you turn and impact the crew or what we're capable of doing, I won't be have a problem bringing a body back to a temple either to be laid to rest." Mr Firmin gives a stern look towards Tarak before Rollo pats him on the shoulder. "Now get some rest. You look like hell, and then get to work.
Widowpeak Mountains - Outside the Tomb of the Taeger King
A large mosaic rests on the dome of the entrance to the tomb. A depiction of a crowd being addressed by two people. The first a tall soldier in simple plate mail. Arms gestured out with and a dozen blades surrounding them. The soldier standing in front of a eclipsed sun, which casts a shadow over part of the crowd. The other a monstrous humanoid, standing in front of a shining bright sun. Rays beaming off the figure and into the crowd.
Weatherbee is laying on the floor looking up. Every so often rolling over to sketch more and more of the depiction.
The young Hn'ti paces back and forth. Looking into the entrance of the tomb which appears to just swallow light. A tattoo'd hobgoblin places a hand on the Hn'ti's shoulder in a effort to calm him, while the fire-haired goblin rolls a flame between her fingers.
"It's been two days."
"It's a trial. It isn't easy."
"He could be dead."
"Could"
Footsteps echo, as the shadow of Diadochi begins to emerge from the darkness of the tomb. Since healed up wounds cover his ears and arms. Frozen beads of sweat drip from his trunk. One of his tusks seems a bit discolored from severe burns.
The young Hn'ti stops in his tracks, looking up at Diadochi with a smile. "Cavebear," he says in accented common, before beginning to say something else. Diadochi raises a finger to silence the boy, kneeling down in front of him. "You are my Phrakan-Dek. And I will teach you this, so you may become it."
The Goblin and Hobgoblin look at each other, before looking over to Diadochi. "What... happened in there."
Diadochi shakes his head and gives out a sigh. "Yaalin."
Loxodon Unity - Pandata Region
((Everyone has a long rest))
It's been a week since leaving town. Constantly sailing and monitoring the situation. Abigail navigating a route that has plenty of tree cover and less than ideal conditions. It's made the trip tricky, something that Lafetha has had some issue with in handling the boat at a few points.
Morgan has noticed Shatter a handful of times. Always far in the distance, always at least a day's travel. Mr. Firmin keeping the engines fired up to gain as much distance and speed as possible from the bounty hunter. It's worked.. but it hasn't shaken the pursuer.
Captain Wednesday docks at the very small port that marks the end of the rivers. A small markets and supply centers, but nothing to write home about. The homes are large, built for the large folks of the Loxodons. Streets laid out in spirals.... a common concept to have 'what could be lost' on the outer most parts and 'what needs to be protected' on the inner most.
The country side itself has undergone massive terraforming. Rivers diverted to fill flats and plains laid out on top of each other to capture standing water and grow assortments of crops. Plentiful amounts of bamboo, and bog cyprus dot small alcoves between small villages that dot the landscape. Raised wooden walkways seem to make a network of roads connecting farms, flats, and the villages that dot your sightlines.
"Needle in a haystack," Rollo says quietly as he looks out across the lush green landscape. "But at least it's a pretty view." He looks to the group with a firm nod. "We've got a job to...."
He looks at a Aarokocra who is busy talking to one of the locals. "....Wilson."
What do you do?
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
HP increase 5 ((sorry got tabs confused thought this was OOC thread))
On the first day out Morgan approaches Abigail, "hey, I need your help with something. I need to prove to myself and to some jerkward" Morgan glares into the darkness that dwells between spaces but it probably looks like they are glaring at another crew member "That I'm more than my dark powers. I've been thinking a lot about who I want to be like, and I think you're ... neat? When you aren't grumpy... or drunk... Anyway, I've seen you do some cool things, like yell at people so it hurts them, and then sometimes you do it and it helps... is that a thing you can teach me?"
Does Abigail reject/train
((If Abigail rejects Morgan then they get depressed and delve deeper into their warlock connection. If Abigail agrees to train then Morgan takes a level in bard... it just occurs to me Abigail could also train in rogue which would be cool too... or fighter which why would you?))
When Morgan sees the village they sigh, "Another bog? hate that. At least this one doesn't have siege giants, or undead hydra pits... or gator pets.... I hope there are no Gator pets, I'm all out of my cool knives. Oh Shi.... WILSON!" Morgan runs up and hugs Wilson. "Hey, you look good. What have you been up to? This knew guy... he's the worst... but he murders people pretty well...." Morgan sees that there are other people around Wilson is talking to, "In self defense."
Rain sleets down across the roofs of the city. The occasional rumble of thunder echoing across the streets. Figures rush from awning to awning never looking up trying to stay dry. Twitching feathers back unde his cloak the Aarakoa is nearly invisible against the 3rd floor balcony pillar. The angle is garbage here. But the echo couldn't be better. Any noises here will come from any number of directions.
Damnit where was he... 6 hours of standing still in the rain. Bad. There, an ornate carrige turns 2 roads over. About time Wilsom thinks
Deep breath.
Out completely
*BOOM* the sound echos and reverberates across the city punctuated now by screams
The carriage shakes, the far window shattered the curtains stained a bright crimson. A womans screams pierce the storms noise. As guards desperately search for the source of the noises.
The pillar is less broad now...a single dry patch of balcony quickly bringing wetted by rain.
‐-----‐---
A few days later a priest of the Iron Queen approaches a figure cloaked in the corner of a bar. Taking the strangers hand the elf speaks
Blessing upon you my child, woukd that her grace shine ever upon you" moving away he makes small blessings to the others in the building before exiting.
Wilson looks into his palm. A coin archaic and odd to others but clear in its message to him and an scrap of paper with a new town name. Tugging his cloak closer he waita another 10 minutes then follows the priest out of town.
London have to many morals, he had morals once. But he had a family and a heritage once too. His wings spread as he takes flight he glances at his hand a signet ring secure there...