This post has potentially manipulated dice roll results.
Uthal: 18
Looking around, Uthal identifies three possible exits from the room.
The first exit was through the flooded corridor from which the party originally entered, though now it wasn't simply a separate wall of water, but a rush of water pouring in.
The second exit was the pre-existing 'watery hole' that had been in the northeastern corner of the room (where Zelda had first rose from).
The third and final exit was the now missing part of the door on the chamber's eastern wall. Water had been pushing through before, but as the chamber filled, the pressure from the other side had appeared to generally subside.
Current sighs as the room starts to flood, 'Oh well' she thinks to herself. She has no problems swimming, but the others might not be as capable underwater. As the water begins to fill the room though, she realizes how little she is able to see. She can barely make out the edge of Uthal's sphere of dim light and so she starts swimming in that direction so that she can see. Once inside the sphere and she can see a little more clearly, she notices Ura attempting to break the chained man free and although she doesn't see a reason to do it, she trusts the half-elf and so she focuses and (Destroy) clears out a cube of water where Ura is so that she might be able to free the man more easily. Although the clearing won't last forever, hopefully it will last long enough for Ura to break the man free.
(Note: The spell is cast at Level 2 as per Call to the Wave Feature, so it should clear out 20 gallons of water (which hopefully is enough to help out Ura))
Being the good samaritan that she is, Ura is able to successfully pick the lock on the shackles and free the robed elf, from the chains, as the chamber fills with water. The man rubbed his wrists, where the shackles were, but shows no gratitude towards Ura, or the party, at the moment.
The rush of water, from the chamber entrances/exits, begins to slow as the chamber has been completely filled.
Uthal retraces the party's steps back through the flooded corridor and up the stairs towards the hall where they first encountered a cultist and the two assassins. Anearis's gift of the additional movement was welcomed, but not entirely a saving grace yet.
Uthal got to where he should have expected air, only to find the hall had been completed flooded as well. Whether it was because of their current predicament or from the stone doors that Uthal forced open earlier, there was no air to be had this way.
Air:
Uthal: 3 minutes of air
Anearis: 2 minutes
Austin: 4 minutes
Ura: 3 minutes (caught breath by Current's creation of air pocket)
"I've given you more chances that I really should have, but this is it. Unless you can breathe water, you're just as dead as the rest of us once this pocket collapses,"Ura tells the cultist. "Will you show us the fastest way out of here?"
(movement might be dependent on cultist reponse, which she won't wait overly long for, but she'll say this before going)
To Current, she says privately, "I can't hold my breath for that long, but I can see down here. I'm not sure what this guy's about, but It looks like Uthal and Anaeris are trying to make their way out the way we came in. I'm going to guide you with me when I go. If I start to struggle, I might have to leave you behind to reach the surface faster. But I'll take you as far as I can." She grabs onto Current's hand and prepares to swim.
When Anearis and Uthal turn the corner into the now flooded hall, a small form walks towards them through the water. While the first appearance is a bloated leather balloon, through a small glass window, the familiar face of Juppo beams back at the two of them.
He is wearing an intact diving suit, like that the party had seen shredded and supposedly belonging to an individual named Bloth. The long tube trailed behind him, and bubbles pumped out from the suit, but he also held a tube in his hand, that air bubbles occasionally escaped from. Juppo waved for them to come closer and he held out his hand.
The robed elf, still dawning an unwelcoming expression on his face yelled at Ura, or atleast gave the appearance of it. There was the audible escape of air as the elf opened his mouth, and a single tone sound; but even as his lips mouthed words, none came out. It was at this point that Ura managed to see that the elf possessed no tongue.
Following his release though, the elf made a bee-line for the doors on the eastern wall of the chamber and went to slip through the now present hole.
Uthal: 3 minutes of air (2+ remaining)
Anearis: 2 minutes (1+ remaining)
Austin: 4 minutes
Ura: 3 minutes (caught breath by Current's creation of air pocket)
Current waves her hand and summons a thumbs to let Ura know that she understood. Just as she did so, her eyes lit up with an idea. Quickly repositioning, so that her feet were behind her, Current concentrated for a second and summoned a massive blast of wind underwater to propel both her and Ura forward. She will attempt to use the wind to speed Ura up, but not so much that the half-elf would have trouble guiding/steering them. Now mostly blind, Current squeezes Ura's hand to let the rogue know that she was ready and then simply waited for Ura to lead on.
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Glancing at the eastern hole, Ura points her finger and shoots a message at Anaeris.
'The chanting fellow holding the water back went through the eastern hole. Probably to regroup with the Zelda husk and her tentacles. I think we should go after him, but I'm not splitting apart from you two. Current and I are coming after you and Uthal. Don't bother answering this, you'll lose your breath.'
She shoots another message towards Austin, simply telling the other woman where everyone went, on the off chance that Austin didn't have a way of seeing that on her own.
Taking a deep breath of her own, she takes off after Anaeris and Uthal, propelled by Current's assistive magic.
Austin rushes back the way the group came in. She would be moving as fast as possible. A brief thought of grabbing one of the suits she spotted in the crates comes to mind, but, without a hose, it would be useless. She rushes through the water, seeking air.
Slowly, but surely the party members left the chamber and all made their way back to the pump cavern where they first encountered Juppo and Maas. Juppo, having crawled into the over-sized salvage 'suit', provided at least somewhat of a guide and a small emergency air hose as the members swam north.
Following the last of the party members making their way up the stairs to the pump cavern, Juppo sloshed up after, shedding the suit as he went up the stairs that separated the pump cavern from the hall.
Maas stopped pumping the lever when he saw the halfling. He had been running back and forth between the two pumps, to provide air to both Juppo and the spare hose. Now that his job was done though, he collapsed on the ground and just laid there, looking up at the cavern's ceiling.
"We weren't sure if you'd all even still be there," Maas managed to say in between deep breaths.
Uthal nods in thanks. "Us, Zelda and some of her goons, and some poor captive that probably drowned in his chains, may the gods have mercy on his soul."
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Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Poor captive!" Current exclaims, "I think not, he was muttering some sort of arcane chant and those horrible people kept coming back to life! He must have been reviving them somehow." Turning on Ura and shaking her head, Current says, "We would be better off if he drowned. At least the ocean would have gotten its revenge for his prior actions."
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“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Uthal looks at her. "Why chain him then? If he was on their side why would he need to be held captive. I think that he was holding back the water and when you did whatever you did it broke his concentration and almost led to us all drowning. Zelda and her minions have always been able to reanimate themselves in strange, unnatural ways. They've never needed a spell to do it."
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Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Coughing out water as he reached the cavern, Anearis slowly got to his feet. His fists were clenched with anger. Anger at Zelda managing to get away. She would keep taunting him as if this was all a game and they were her pawns.
He tried to calm down long enough to thank both Maas and Juppo. He bows respectfully.
"Thank you for getting us out of there. We owe you this one."
His smile dimmed as he looked at the flooded stairs, waiting for the rest of the party to come back out.
"If you carry me the rest of the way, we can call it even," Maas said, finally catching his breath, but still laying on the cold stone. He struggled and managed a quick smile, before finally propping himself up, to face the group.
The rock walls around them rumbled, and over the water, on the eastern half of the cavern, chunks of the cave's ceiling, slightly smaller than Uthal, fell and splashed into the waterz.
"I think we should get moving though," Maas stood with a small amount of assistance from Juppo, to include at one point, balancing by pushing straight down on the top of the halfling's head.
"Get off me!" The halfling swatted at Maas, and then pushed him towards the opening at the caverns northern end. He turned to the party, as he followed "He's right tho. Glad ta see ya alive, but we're clearing out." Juppo wasn't exactly in high spirits, but it was a great improvement from his otherwise comatose depression that followed the realization that they had lost Blotb.
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Uthal begins to look for the exit, and if he finds it and anyone else he helps them get oriented in the right direction.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Uthal: 18
Looking around, Uthal identifies three possible exits from the room.
The first exit was through the flooded corridor from which the party originally entered, though now it wasn't simply a separate wall of water, but a rush of water pouring in.
The second exit was the pre-existing 'watery hole' that had been in the northeastern corner of the room (where Zelda had first rose from).
The third and final exit was the now missing part of the door on the chamber's eastern wall. Water had been pushing through before, but as the chamber filled, the pressure from the other side had appeared to generally subside.
Ura swims towards the chained man and makes an effort to undo his shackles:
Thieves' Tools: 15
Current sighs as the room starts to flood, 'Oh well' she thinks to herself. She has no problems swimming, but the others might not be as capable underwater. As the water begins to fill the room though, she realizes how little she is able to see. She can barely make out the edge of Uthal's sphere of dim light and so she starts swimming in that direction so that she can see. Once inside the sphere and she can see a little more clearly, she notices Ura attempting to break the chained man free and although she doesn't see a reason to do it, she trusts the half-elf and so she focuses and (Destroy) clears out a cube of water where Ura is so that she might be able to free the man more easily. Although the clearing won't last forever, hopefully it will last long enough for Ura to break the man free.
(Note: The spell is cast at Level 2 as per Call to the Wave Feature, so it should clear out 20 gallons of water (which hopefully is enough to help out Ura))
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Being the good samaritan that she is, Ura is able to successfully pick the lock on the shackles and free the robed elf, from the chains, as the chamber fills with water. The man rubbed his wrists, where the shackles were, but shows no gratitude towards Ura, or the party, at the moment.
The rush of water, from the chamber entrances/exits, begins to slow as the chamber has been completely filled.
Uthal begins to head back the way the group came, looking for air.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Uthal retraces the party's steps back through the flooded corridor and up the stairs towards the hall where they first encountered a cultist and the two assassins. Anearis's gift of the additional movement was welcomed, but not entirely a saving grace yet.
Uthal got to where he should have expected air, only to find the hall had been completed flooded as well. Whether it was because of their current predicament or from the stone doors that Uthal forced open earlier, there was no air to be had this way.
Air:
Anearis will swim after Uthal, convinced that the way they came is a safer route.
(Full movement towards the northern door, using step of the wind if necessary.)
"I've given you more chances that I really should have, but this is it. Unless you can breathe water, you're just as dead as the rest of us once this pocket collapses," Ura tells the cultist. "Will you show us the fastest way out of here?"
(movement might be dependent on cultist reponse, which she won't wait overly long for, but she'll say this before going)
To Current, she says privately, "I can't hold my breath for that long, but I can see down here. I'm not sure what this guy's about, but It looks like Uthal and Anaeris are trying to make their way out the way we came in. I'm going to guide you with me when I go. If I start to struggle, I might have to leave you behind to reach the surface faster. But I'll take you as far as I can." She grabs onto Current's hand and prepares to swim.
Uthal will continue swimming the way they came, knowing at least there's a way out that way.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
When Anearis and Uthal turn the corner into the now flooded hall, a small form walks towards them through the water. While the first appearance is a bloated leather balloon, through a small glass window, the familiar face of Juppo beams back at the two of them.
He is wearing an intact diving suit, like that the party had seen shredded and supposedly belonging to an individual named Bloth. The long tube trailed behind him, and bubbles pumped out from the suit, but he also held a tube in his hand, that air bubbles occasionally escaped from. Juppo waved for them to come closer and he held out his hand.
The robed elf, still dawning an unwelcoming expression on his face yelled at Ura, or atleast gave the appearance of it. There was the audible escape of air as the elf opened his mouth, and a single tone sound; but even as his lips mouthed words, none came out. It was at this point that Ura managed to see that the elf possessed no tongue.
Following his release though, the elf made a bee-line for the doors on the eastern wall of the chamber and went to slip through the now present hole.
Current waves her hand and summons a thumbs to let Ura know that she understood. Just as she did so, her eyes lit up with an idea. Quickly repositioning, so that her feet were behind her, Current concentrated for a second and summoned a massive blast of wind underwater to propel both her and Ura forward. She will attempt to use the wind to speed Ura up, but not so much that the half-elf would have trouble guiding/steering them. Now mostly blind, Current squeezes Ura's hand to let the rogue know that she was ready and then simply waited for Ura to lead on.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Glancing at the eastern hole, Ura points her finger and shoots a message at Anaeris.
'The chanting fellow holding the water back went through the eastern hole. Probably to regroup with the Zelda husk and her tentacles. I think we should go after him, but I'm not splitting apart from you two. Current and I are coming after you and Uthal. Don't bother answering this, you'll lose your breath.'
She shoots another message towards Austin, simply telling the other woman where everyone went, on the off chance that Austin didn't have a way of seeing that on her own.
Taking a deep breath of her own, she takes off after Anaeris and Uthal, propelled by Current's assistive magic.
Austin rushes back the way the group came in. She would be moving as fast as possible. A brief thought of grabbing one of the suits she spotted in the crates comes to mind, but, without a hose, it would be useless. She rushes through the water, seeking air.
Slowly, but surely the party members left the chamber and all made their way back to the pump cavern where they first encountered Juppo and Maas. Juppo, having crawled into the over-sized salvage 'suit', provided at least somewhat of a guide and a small emergency air hose as the members swam north.
Following the last of the party members making their way up the stairs to the pump cavern, Juppo sloshed up after, shedding the suit as he went up the stairs that separated the pump cavern from the hall.
Maas stopped pumping the lever when he saw the halfling. He had been running back and forth between the two pumps, to provide air to both Juppo and the spare hose. Now that his job was done though, he collapsed on the ground and just laid there, looking up at the cavern's ceiling.
"We weren't sure if you'd all even still be there," Maas managed to say in between deep breaths.
Uthal nods in thanks. "Us, Zelda and some of her goons, and some poor captive that probably drowned in his chains, may the gods have mercy on his soul."
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
"Poor captive!" Current exclaims, "I think not, he was muttering some sort of arcane chant and those horrible people kept coming back to life! He must have been reviving them somehow." Turning on Ura and shaking her head, Current says, "We would be better off if he drowned. At least the ocean would have gotten its revenge for his prior actions."
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Uthal looks at her. "Why chain him then? If he was on their side why would he need to be held captive. I think that he was holding back the water and when you did whatever you did it broke his concentration and almost led to us all drowning. Zelda and her minions have always been able to reanimate themselves in strange, unnatural ways. They've never needed a spell to do it."
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Coughing out water as he reached the cavern, Anearis slowly got to his feet. His fists were clenched with anger. Anger at Zelda managing to get away. She would keep taunting him as if this was all a game and they were her pawns.
He tried to calm down long enough to thank both Maas and Juppo. He bows respectfully.
"Thank you for getting us out of there. We owe you this one."
His smile dimmed as he looked at the flooded stairs, waiting for the rest of the party to come back out.
"If you carry me the rest of the way, we can call it even," Maas said, finally catching his breath, but still laying on the cold stone. He struggled and managed a quick smile, before finally propping himself up, to face the group.
The rock walls around them rumbled, and over the water, on the eastern half of the cavern, chunks of the cave's ceiling, slightly smaller than Uthal, fell and splashed into the waterz.
"I think we should get moving though," Maas stood with a small amount of assistance from Juppo, to include at one point, balancing by pushing straight down on the top of the halfling's head.
"Get off me!" The halfling swatted at Maas, and then pushed him towards the opening at the caverns northern end. He turned to the party, as he followed "He's right tho. Glad ta see ya alive, but we're clearing out." Juppo wasn't exactly in high spirits, but it was a great improvement from his otherwise comatose depression that followed the realization that they had lost Blotb.