(( I agree -- now way she can hit 4 skeletons, just 3; and yeah, any movement out of her square will cause multiple AOOs, so she's stuck where she is for now. Gulp. ))
(( I agree -- now way she can hit 4 skeletons, just 3; and yeah, any movement out of her square will cause multiple AOOs, so she's stuck where she is for now. Gulp. ))
Yes, S4would/could have that but it isn't the AoO that's the problem, it's more the stopping and occupying the space that's already occupied to attack that i'm hesitant about. well, you still have garnet to protect you :)
Garnet's next action if she still stands and if the battle is till on going will be very similar. To attack the nearest living opponent and to use her protection reaction when ever possible.
Krom huff and say, "Told ye stealin' from the dead was a bad idea, but wizards can never keep their hands off magical items." He then points his holy symbol at a skeleton (S1) and prays, "Moradin, let the holy flames from ye forge come down a smite me foe." Casting Sacred Flame, DC13 Dex save or take 5 Radiant damage.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
@krom - S1 is dead so I am assuming you'll go for S3. DEX save for S3 - 3
*the skeleton eyes are fixed on you as you speak your holy incantation, hate and rage in its eyes. Its eyes seem to smolder even more at the mention of Moradin but it's over quickly, the column of holy fire disintegrating it completely in a sound similar to a waterfall - S3 is no more!
Initiative
S4, S1, S2
Ithelion, S5 Shere Daemyar, Garnet
S3 Krom
S4flinches at the presence of holy column of fire a few steps away but it seems to enrage it even more. It readies another slash at Daemyar: Attack:8Damage:3 *a miss! S5 also flinches at the sudden brilliance in the room, and sways on its feet. It glances to the side and pulls back its arm to slash at the unprotected back of Daemyar:Attack:22Damage:5 *Daemyar stiffens as the skeleton's sword scores a deep slash on his back - a hit!
Ithelion, Shere, Daemyar, and Garnet - you're up - post as you wish!
Currently, it's just S4 and S5 left and they are flanking Daemyar.
Seeing Daemyar Flanked, and still unable to break free herself without being attacked, Ithelion reaches out, her hand bristling with the power of storms, and sparks arc from her to the skeleton (s5).
Melee spell Attack: 19 Damage: 4 (second roll if it counts as flanked 7)
If the attack succeeds, then Daemyar can move out of S5's range and avoid being flanked, without provoking an AOO (needs to remain adjacent to s4 though).
Note - Edited: changed target and added movement
Ithelion will then move to the other side of s4 (1 square west), but still adjacent to s4, to allow Daemyar the possibility of flanking it, if he moves west.
@ithelion - the power of storms jumps from your hand to the skeleton as you touch it. It stiffens and wails and falls to the ground, never to arise again. S4 is no more.
[#1 - flanking grants advantage on melee attack rolls. in this case you are not flanking. flanking requires allies to be on opposite sides on an enemy to gain that advantage. one way i saw flanking written is helpful: draw a line from the center of ally 1 to the center of ally 2. if the line passes through opposite borders (including corners), then the enemy is flanked.]
[#2 - if S4 was still up, other than going to Shere's position, there isn't anywhere for daemyar to go without suffering a possible AoO by S4. i allow attacking on diagonals (like you just did) and the monsters have the same rules].
@garnet - (as per garnet's instruction/readied action above) Garnet runs around ithelion and easily hops over the coffin to engage with S5. She snarls as she brings her longsword down in an overhand chop: Attack:24Damage:16 *Garnet - your chop obliterates the last remaining skeleton!
The mist begins to dissipate, the skeletons defeated, leaving only you in the room, panting in exertion.
You can all narrate your next moves in this room.
Here is the Overview map with where you have visited (ithelion is making notes). So if you stop to consult her map, you'll see the following:
This post has potentially manipulated dice roll results.
Ithelion looks over the remains of the undead, trying to place them historically. These were probably the original occupants! She looks for signs of their regalia or other items of interest. If he is willing, she enlists Krom's help, since he may be more familiar with the religious aspects. "These may be some of the creators of the citiadel" she says, excitement clear in her voice. She turns to Shere and asks, "Is it worth retrying your spell?"
Investigation: 18 (if Krom helps, extra roll 19)
When she is done, she suggests everyone move back from the altar and once again uses her arcane powers to pick up the whistle, then the other items if the whistle provides no further surprises.
Finally, she searches the altar for anything of interest, and updates the notes in her journal.
Perception: 11 (if someone helps, extra roll 21) Elosa perception (if relevant): 15
This post has potentially manipulated dice roll results.
@ithelion - if you're trying to recall knowledge about the skeletons from the other things in the room, it would be a history/INT check. You pick up the whistle (it is made of crystal) with no issues - it radiates necromantic energy. There is some writing etched on its side - you recognize it as Dwarven. The candle, as Shere has surmised, has a continual flame cast on it. The crystal flask that holds the potion radiates magic (abjuration). Searching around the altar, you're not able to notice anything obvious, even with Krom's help, and Elosa reports the same.
- Shere's detect magic is still up as combat was over quickly and the only change is that there is no longer any strong necromantic energies coming from the coffins, however in 2 of them, you find 2 potion of healing, which give off faint necromantic auras. - you also find 14 gold coins. - the swords the skeletons used aren't in good condition and have no value - each of the skeletons bore a ring with the same symbol on it - a flame with eyes underneath, over a dragon claw.
Shere inspects the coffins he taps the floor of the coffin to see if there is any secret doors and he checks the room perception
9
You don’t find anything else in the coffins, and you don’t perceive anything else in the room. @ithelion - you take few moments to note down the details and outline room on your map. *one small note - the coins you found are gold but they have dragons on them - they are not your usual gold pieces.
Ithelion pauses while gathering the various items and taking notes. She frowns and looks up at Krom. "Had they been properly buried, I would agree with you. These..." she says, waving her arms to encompass the remains of the bodies, "...served a great evil during their life and were bound into its unholy service in death. Their destruction is a boon to the world. If you want to properly bury them now, they might finally find rest."
(( Loot list updated ; I suggest Shere and Ithelion each get one of the potions, since the 3 we have found so far went to Krom, Daemyar and Garnet ))
"Bah, animatin' bodies ain't the same as bendin' souls to yer will. A stone has more soul than those skeletons did." Krom goes to work putting what remains of the skeletons back into the sarcophagi and closing them up; muttering all the while about how wizards can never leave well enough alone.
Rollback Post to RevisionRollBack
Be excellent to each other, and roll for initiative dudes!
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(( I agree -- now way she can hit 4 skeletons, just 3; and yeah, any movement out of her square will cause multiple AOOs, so she's stuck where she is for now. Gulp. ))
Shere takes his rapier and tries to create a new hole in the skeleton 85
Attack: 20 Damage: 11
Then as a bonus action he cast healing word on Garnet 6 with a hum
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Yes, S4 would/could have that but it isn't the AoO that's the problem, it's more the stopping and occupying the space that's already occupied to attack that i'm hesitant about. well, you still have garnet to protect you :)
@shere - you expertise with the rapier is apparent as you carve up S5 to within an inch of re-death; however, S5 still stands - but barely!
Garnet, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Garnet will move to attack the nearest living skeleton.
Attack: 22
Damage: 9
Garnet's next action if she still stands and if the battle is till on going will be very similar. To attack the nearest living opponent and to use her protection reaction when ever possible.
Attack: 20
Damage: 9
It's a hit! S1 crumples to the ground under Garnet's longsword attack! S1 is dead...again.
S3 moves into melee range with Garnet, standing on top of his fallen comrade he swings at the paladin: Attack: 23 Damage: 7
Krom, you're up!
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom huff and say, "Told ye stealin' from the dead was a bad idea, but wizards can never keep their hands off magical items." He then points his holy symbol at a skeleton (S1) and prays, "Moradin, let the holy flames from ye forge come down a smite me foe." Casting Sacred Flame, DC13 Dex save or take 5 Radiant damage.
Be excellent to each other, and roll for initiative dudes!
Ithelion takes a moment to glance in Krom's direction, "Ha! And the dwarves are well-known for their wise restraint..."
As she sees another of the undead fall, she adds, "These spirits need rest, despite their poor choices in life."
@krom - S1 is dead so I am assuming you'll go for S3. DEX save for S3 - 3
*the skeleton eyes are fixed on you as you speak your holy incantation, hate and rage in its eyes. Its eyes seem to smolder even more at the mention of Moradin but it's over quickly, the column of holy fire disintegrating it completely in a sound similar to a waterfall - S3 is no more!
Initiative
S4,
S1, S2Ithelion, S5
Shere
Daemyar, Garnet
S3
Krom
S4 flinches at the presence of holy column of fire a few steps away but it seems to enrage it even more. It readies another slash at Daemyar: Attack: 8 Damage: 3
*a miss!
S5 also flinches at the sudden brilliance in the room, and sways on its feet. It glances to the side and pulls back its arm to slash at the unprotected back of Daemyar: Attack: 22 Damage: 5
*Daemyar stiffens as the skeleton's sword scores a deep slash on his back - a hit!
Ithelion, Shere, Daemyar, and Garnet - you're up - post as you wish!
Currently, it's just S4 and S5 left and they are flanking Daemyar.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Seeing Daemyar Flanked, and still unable to break free herself without being attacked, Ithelion reaches out, her hand bristling with the power of storms, and sparks arc from her to the skeleton (s5).
Melee spell Attack: 19 Damage: 4 (second roll if it counts as flanked 7)
If the attack succeeds, then Daemyar can move out of S5's range and avoid being flanked, without provoking an AOO (needs to remain adjacent to s4 though).
Note - Edited: changed target and added movement
Ithelion will then move to the other side of s4 (1 square west), but still adjacent to s4, to allow Daemyar the possibility of flanking it, if he moves west.
@ithelion - the power of storms jumps from your hand to the skeleton as you touch it. It stiffens and wails and falls to the ground, never to arise again. S4 is no more.
[#1 - flanking grants advantage on melee attack rolls. in this case you are not flanking. flanking requires allies to be on opposite sides on an enemy to gain that advantage. one way i saw flanking written is helpful: draw a line from the center of ally 1 to the center of ally 2. if the line passes through opposite borders (including corners), then the enemy is flanked.]
[#2 - if S4 was still up, other than going to Shere's position, there isn't anywhere for daemyar to go without suffering a possible AoO by S4. i allow attacking on diagonals (like you just did) and the monsters have the same rules].
@garnet - (as per garnet's instruction/readied action above) Garnet runs around ithelion and easily hops over the coffin to engage with S5. She snarls as she brings her longsword down in an overhand chop: Attack: 24 Damage: 16
*Garnet - your chop obliterates the last remaining skeleton!
The mist begins to dissipate, the skeletons defeated, leaving only you in the room, panting in exertion.
You can all narrate your next moves in this room.
Here is the Overview map with where you have visited (ithelion is making notes). So if you stop to consult her map, you'll see the following:
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Ithelion looks over the remains of the undead, trying to place them historically. These were probably the original occupants! She looks for signs of their regalia or other items of interest. If he is willing, she enlists Krom's help, since he may be more familiar with the religious aspects. "These may be some of the creators of the citiadel" she says, excitement clear in her voice. She turns to Shere and asks, "Is it worth retrying your spell?"
Investigation: 18 (if Krom helps, extra roll 19)
When she is done, she suggests everyone move back from the altar and once again uses her arcane powers to pick up the whistle, then the other items if the whistle provides no further surprises.
Finally, she searches the altar for anything of interest, and updates the notes in her journal.
Perception: 11 (if someone helps, extra roll 21)
Elosa perception (if relevant): 15
@ithelion - if you're trying to recall knowledge about the skeletons from the other things in the room, it would be a history/INT check.
You pick up the whistle (it is made of crystal) with no issues - it radiates necromantic energy. There is some writing etched on its side - you recognize it as Dwarven.
The candle, as Shere has surmised, has a continual flame cast on it.
The crystal flask that holds the potion radiates magic (abjuration).
Searching around the altar, you're not able to notice anything obvious, even with Krom's help, and Elosa reports the same.
- Shere's detect magic is still up as combat was over quickly and the only change is that there is no longer any strong necromantic energies coming from the coffins, however in 2 of them, you find 2 potion of healing, which give off faint necromantic auras.
- you also find 14 gold coins.
- the swords the skeletons used aren't in good condition and have no value
- each of the skeletons bore a ring with the same symbol on it - a flame with eyes underneath, over a dragon claw.
Anyone else want to take a look in the room?
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Shere inspects the coffins he taps the floor of the coffin to see if there is any secret doors and he checks the room perception
14
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Let us leave this rroom amigos I don't think it holds anymore, secrets. It is nice to see you fight well."
He follows if they move on
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You don’t find anything else in the coffins, and you don’t perceive anything else in the room.
@ithelion - you take few moments to note down the details and outline room on your map.
*one small note - the coins you found are gold but they have dragons on them - they are not your usual gold pieces.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Krom stands outside of the room waiting for everyone mumbling, "Ain't right takin' from the properly buried."
Be excellent to each other, and roll for initiative dudes!
Shere looks at the Dwarf questionably as he walks out
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Ithelion pauses while gathering the various items and taking notes. She frowns and looks up at Krom. "Had they been properly buried, I would agree with you. These..." she says, waving her arms to encompass the remains of the bodies, "...served a great evil during their life and were bound into its unholy service in death. Their destruction is a boon to the world. If you want to properly bury them now, they might finally find rest."
(( Loot list updated ; I suggest Shere and Ithelion each get one of the potions, since the 3 we have found so far went to Krom, Daemyar and Garnet ))
"Bah, animatin' bodies ain't the same as bendin' souls to yer will. A stone has more soul than those skeletons did." Krom goes to work putting what remains of the skeletons back into the sarcophagi and closing them up; muttering all the while about how wizards can never leave well enough alone.
Be excellent to each other, and roll for initiative dudes!