"I . . .I am sorry you lost your master. May you have better luck than I had, lass. Nonetheless, you must leave this place."
Kethra bows out in respect, picks up the door she broke and leans it against the stone block table.
She quietly stokes a fire as the others discuss their next plans. With the use of her Smith's Tools and the stone block table as a makeshift anvil, then repairs the door iron door's hinge.
While she waits for the material to cool, Kethra will ask the spirit, "How did your master fall? Does your master need to be avenged so that your soul may rest?"
(OOC: Is there any names or inscriptions on the iron door?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Come on, we've got things to do," Lasair called out leaving the cavern having waited for Kethra to reattached the door and starts walking I the directions the wolves disappeared the night before.
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Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
While carefully placing the door back to its rightful place, Kethra nods in understanding. He sounded like a noble spirit who would only resort to attacking if there was no other choice.
Suddenly, the white haired girl turned to her red haired friend with pleading eyes. "Lasair, can I ask your help with planting spring flowers by the door? Daffodils would be really nice. That way people will think twice about attacking a maintained grave! And other adventurers will realize that this isn't a place being used by goblins."
"...other adventurers," Kethra sounded it out carefully, then again, then smiling at the idea of joining the ranks of heroes of the past.
"Come on, we've got things to do," Lasair called out leaving the cavern having waited for Kethra to reattached the door and starts walking I the directions the wolves disappeared the night before.
Jairus follows Lasair, offering again to use Survival to follow the tracks. He will either roll with advantage if someone aids him, or Help another character if they prefer to lead the tracking of wolf tracks.
At the entrance of the tomb, Longen digs a small hole, placing into it a few coins and a piece of jerky. Covering the items with dirt, he then pulls out his candle and plants it in the earth. Saying a few prayers under his breath, Longen lights the candle and rings his bell twice. He then proceeds to follow Jairus and Lasair, keeping a distance of 30 feet with his longbow at the ready.
(This is where I go OOC to prevent the campaign from getting derailed:
The wolves' warning was not specific in nature, just generally warning about the world being in trouble. If you tracked them, the tracks would lead back to their lair.)
(If this weren't PbP I might be tempted to have it be otherwise, but it would probably take too long and be impractical over a forum.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Flower is a hunter. She is also good at tracking. But she thought we were going to the Stone of Lance. To ask him if he knows where the bad people with rock armor are hiding, " Flower chimes in.
(She turns, breaks the fourth wall, and gives the DM an overwrought wink and a big thumbs up)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Traveling to Lance Rock would be about an 18 mile journey that would take you through Red Larch on the way, do you want to stop there?
We might want to, at least to inform the townspeople of what we experienced at the tomb, let them know the goblins are no more, and warm them about the ghost. Jairus would suggest this to the party.
As the party looped back from the tracks to the goblin camp, Kethra asks the party...an uncomfortable question.
"Um...SO...I admit I'm a bit new to this whole 'adventurer' thing. If we want to bring proof to collect a reward...do we just need to get their necklaces? Or do we um...do we need to collect a something like a finger?" she sticks her tongue out at just saying it out loud. She explains that in her home village, old wives' tales talk about how shady assassins show proof by bringing a body part.
(OOC: Also, can Kethra wield the axe in combat or is the handle too wide?)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Reward!? Like more pineapple or getting to sleep inside by the fire? Flower would very much like that. She will go cut off their heads. Doesn't think fingers are proof enough."
She turns and heads straight back toward the goblin camp.
“It would seem we could stop in Red Larch and spend the night, traveling to Lance Rock the next day ... or travel straight through and spend the night camped somewhere near our destination.”
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First D&D set: 1980 red box. Haven't stopped playing since. :)
Kethra bows out in respect, picks up the door she broke and leans it against the stone block table.
She quietly stokes a fire as the others discuss their next plans. With the use of her Smith's Tools and the stone block table as a makeshift anvil, then repairs the door iron door's hinge.
While she waits for the material to cool, Kethra will ask the spirit, "How did your master fall? Does your master need to be avenged so that your soul may rest?"
(OOC: Is there any names or inscriptions on the iron door?)
There is no inscription on the door, it's just a plain metal door.
The spirit sighs.
"I'm afraid I'm here for eternity, lass. The bandits that killed the both of us are long gone by now."
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Flower wonders at the irony of a spooky ghost person being afraid but for once doesn't say anything.
"Come on, we've got things to do," Lasair called out leaving the cavern having waited for Kethra to reattached the door and starts walking I the directions the wolves disappeared the night before.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
While carefully placing the door back to its rightful place, Kethra nods in understanding. He sounded like a noble spirit who would only resort to attacking if there was no other choice.
Suddenly, the white haired girl turned to her red haired friend with pleading eyes. "Lasair, can I ask your help with planting spring flowers by the door? Daffodils would be really nice. That way people will think twice about attacking a maintained grave! And other adventurers will realize that this isn't a place being used by goblins."
"...other adventurers," Kethra sounded it out carefully, then again, then smiling at the idea of joining the ranks of heroes of the past.
Jairus follows Lasair, offering again to use Survival to follow the tracks. He will either roll with advantage if someone aids him, or Help another character if they prefer to lead the tracking of wolf tracks.
*Lasair druidcrafts the flowers Kethra requested before leaving*
"I can track as well," Lasair replies but gives aid to Jairus.
OOC: Go for it my dude!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
At the entrance of the tomb, Longen digs a small hole, placing into it a few coins and a piece of jerky. Covering the items with dirt, he then pulls out his candle and plants it in the earth. Saying a few prayers under his breath, Longen lights the candle and rings his bell twice. He then proceeds to follow Jairus and Lasair, keeping a distance of 30 feet with his longbow at the ready.
(This is where I go OOC to prevent the campaign from getting derailed:
The wolves' warning was not specific in nature, just generally warning about the world being in trouble. If you tracked them, the tracks would lead back to their lair.)
(If this weren't PbP I might be tempted to have it be otherwise, but it would probably take too long and be impractical over a forum.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: Roger, roger...
"I think maybe I overreacted with the wolves," Lasair will call out. "Lance Rock? Is that where we were headed next," she asks the group.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"Flower is a hunter. She is also good at tracking. But she thought we were going to the Stone of Lance. To ask him if he knows where the bad people with rock armor are hiding, " Flower chimes in.
(She turns, breaks the fourth wall, and gives the DM an overwrought wink and a big thumbs up)
“Oh, well never mind then, don’t need to follow any tracks to get to Lance Rock, let’s just go,” Jairus says, and heads that way.
Traveling to Lance Rock would be about an 18 mile journey that would take you through Red Larch on the way, do you want to stop there?
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
We might want to, at least to inform the townspeople of what we experienced at the tomb, let them know the goblins are no more, and warm them about the ghost. Jairus would suggest this to the party.
As the party looped back from the tracks to the goblin camp, Kethra asks the party...an uncomfortable question.
"Um...SO...I admit I'm a bit new to this whole 'adventurer' thing. If we want to bring proof to collect a reward...do we just need to get their necklaces? Or do we um...do we need to collect a something like a finger?" she sticks her tongue out at just saying it out loud. She explains that in her home village, old wives' tales talk about how shady assassins show proof by bringing a body part.
(OOC: Also, can Kethra wield the axe in combat or is the handle too wide?)
(She could, it would count as a greataxe.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
You can make it back to Red Larch by early afternoon (it's currently morning). If no one objects, I'll assume this is what you're doing.
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Flower perks up at the mention of a reward.
"Reward!? Like more pineapple or getting to sleep inside by the fire? Flower would very much like that. She will go cut off their heads. Doesn't think fingers are proof enough."
She turns and heads straight back toward the goblin camp.
“It would seem we could stop in Red Larch and spend the night, traveling to Lance Rock the next day ... or travel straight through and spend the night camped somewhere near our destination.”
First D&D set: 1980 red box. Haven't stopped playing since. :)
"We're already out here? What's Red Larch hold for anyone?" Lasair asks with a curious look. "I say we travel on and camp," she adds.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.