Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus fires as an action and again as a bonus action using his hand crossbow, aiming to take down the zombie then focusing on the most wounded skeleton by his estimation, on the offchance the apex zombie can be stopped.
Attack action attack roll
12
If a hit piercing damage of 6
Bonus action attack roll 17
If a hit piercing damage of 8
If sneak attack applies one adds piercing damage of 3
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I mean, you're more varied than a level 1 warlock at least.)
Jairus drops the wounded one, and Davian wounds the final one.
(Tyde and Kethra are up, one wounded skeleton remains (in this room, at least))
OOC: Jairus’ build never gets any more varied, eventually he will make 3 attacks per round instead of 2, accuracy and damage numbers will go up, but this is pretty much it from now to level 20.
((If it was the start of an encounter, different story. AoE spells and all or Totems, but with everyone split like we are, didn't want to Entangle our fighters. Plus it looked like combat was nearly over when I joined. Mistaken I was. ))
As the necromancer runs out through the tunnel, a black bat comes flitting down from the cavern roof. In a swirl of smoke the bat transforms into a humanoid in brown and green leather armour. Standing tall the figure speaks.
"Was that some sort of magic user? A defiler of the natural order?" Pointing in the direction of the necromancer, there is an urgency in the man's voice. Looking around he sees the claws attacking a cat and an armoured man. "Can I help with....these things?"
"Can...you catch him?" Her face covered, the hooded figure addresses the green armoured druid. Then using her blade, she points to the direction the necromancer fled.
Then gesturing to the wizard, her eyes seems to smile briefly despite her serious look. "Old man, please bring my axe. We're in a rush."
She points to the greataxe beside the wizard, embedded into a pulverized crawling claw zombie in the ground. Before waiting for an answer, she takes off (runs 30 ft towards Flower-of-Ivory, then action to dash another 30 ft).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus will make a quick search of the large room for any valuables, as well as any secret doors that might have been overlooked. (Let me know if you would like to require rolls or not.) Once that is complete he will resume chasing the mad necromancer.
With the final skeleton dropped and the immediate threat neutralised, the hooded woman asks if he can catch the Necromancer. Davian starts running in the direction of the evil wizard, a whirl of smoke surrounds him. From one second to the next the druid disappears and is replaced by a magnificent black panther. The panther launches towards the exit in a dash, covering 100ft in a matter of seconds.
Flower, you come to the entrance of a smaller room. It's about 60 feet long and 40 feet wide, in the shape of an oval. Dark tapestries line the walls, and a strange pedestal fashioned of severed arms is in the center of the room. On top of this pedestal is a glowing crystal orb, with a dark eye-like sigil floating above it. There's no sign of the necromancer.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Jairus is up)
(3 skeletons remain, two wounded. One zombie is somehow still alive against all odds.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus fires as an action and again as a bonus action using his hand crossbow, aiming to take down the zombie then focusing on the most wounded skeleton by his estimation, on the offchance the apex zombie can be stopped.
Attack action attack roll
12
If a hit piercing damage of 6
Bonus action attack roll 17
If a hit piercing damage of 8
If sneak attack applies one adds piercing damage of 3
Save: 4
The zombie finally crumples to the ground. One of the wounded skeletons falls to Jairus's expert marksmanship as well.
One skeleton will shoot at Flower, the other will drop his bow, draw his sword and swipe at Kethra.
At Flower: 21 Damage: 5
At Kethra: 23 Damage: 7
Both hit, but without much effect.
Tyrael, finally freed from the zombie menace, will shoot an eldritch blast at the other wounded skeleton.
Attack: 7 Damage: 8
He hits the wall with pinpoint accuracy.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Flower is up)
(1 wounded and 1 undamaged skeleton are all that remain, Flower is about 120 feet away from where you saw the necromancer last.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Flower will Dash (60ft) after Necro-Lord-Lance.
Flower continues her headlong dash towards the necromancer.
(Tyde, Damian, Kethra, and Jairus are up)
(Two skeletons remain, one is wounded)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus attacks, starting with the wounded skeleton before moving on to the next if it drops
Attack Action Attack Roll
9
Bonus action attack roll
9
Attack action non magical piercing damage if it was a hit
5
Bonus action non magical piercing dama if it was a hit
4
Sneak attack additional piercing damage added to one hit it applicable
1
Davian lines up the non wounded skeleton with yet another glob of molten flame
16 Damage 7
((Sorry for the lack of variety. Not a huge amount of options at this point))
(I mean, you're more varied than a level 1 warlock at least.)
Jairus drops the wounded one, and Davian wounds the final one.
(Tyde and Kethra are up, one wounded skeleton remains (in this room, at least))
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
OOC: Jairus’ build never gets any more varied, eventually he will make 3 attacks per round instead of 2, accuracy and damage numbers will go up, but this is pretty much it from now to level 20.
((If it was the start of an encounter, different story. AoE spells and all or Totems, but with everyone split like we are, didn't want to Entangle our fighters. Plus it looked like combat was nearly over when I joined. Mistaken I was. ))
"Can...you catch him?" Her face covered, the hooded figure addresses the green armoured druid. Then using her blade, she points to the direction the necromancer fled.
Then gesturing to the wizard, her eyes seems to smile briefly despite her serious look. "Old man, please bring my axe. We're in a rush."
She points to the greataxe beside the wizard, embedded into a pulverized crawling claw zombie in the ground. Before waiting for an answer, she takes off (runs 30 ft towards Flower-of-Ivory, then action to dash another 30 ft).
(There's still a skeleton left.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Oh right, I got caught up by "final". I'll do the same thing, but attack first, hopefully taking out the last Mr. Bones)
Handaxe: 18 Damage: 6
Martial Arts: 16 Damage: 6
(For some reason the second damage roll is buggy, so here's a re-roll: 7)
Kethra's first attack downs the final skeleton. Combat is now over (for now).
Here's a more complete view of the passage after this cavern:
The passageway opens up into a smaller room at the end of it.
(Just let me know if you want to check anything in the big room first before moving on)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus will make a quick search of the large room for any valuables, as well as any secret doors that might have been overlooked. (Let me know if you would like to require rolls or not.) Once that is complete he will resume chasing the mad necromancer.
With the final skeleton dropped and the immediate threat neutralised, the hooded woman asks if he can catch the Necromancer. Davian starts running in the direction of the evil wizard, a whirl of smoke surrounds him. From one second to the next the druid disappears and is replaced by a magnificent black panther. The panther launches towards the exit in a dash, covering 100ft in a matter of seconds.
Flower has continued pursuing. She will stop and stalk (cautiously look around) before entering any "room" or large open area.
Jairus, go ahead and roll a perception check.
Flower, you come to the entrance of a smaller room. It's about 60 feet long and 40 feet wide, in the shape of an oval. Dark tapestries line the walls, and a strange pedestal fashioned of severed arms is in the center of the room. On top of this pedestal is a glowing crystal orb, with a dark eye-like sigil floating above it. There's no sign of the necromancer.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Jairus’ Perception check 18