Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
The being of stone, metal, and tightly woven wood fibers seized his chance. He would hope over the wall and risk a lashing out from Sha'kar(assuming no shield) to yet chase down the druid. The moment the man is yet in sight once more, he snaps his finger, sending the hammer flying for the young man's head once more. Whether the spectral weapon hits or not, Dreadwood finally draws out the Yklwa and stares at Horatio closely.
Movement: To 5L, risking an attack of opportunity from Sha'kar.
Action:Dash to 4L, avoiding enter melee with Koplony..
Bonus Action: Move Celestial Armament at (4L) and attack Horatio. Attack: (2)+8 Damage: 3 of Force.
(As far as I'm aware, Spiritual Weapon does not occupy a space. But if its considered doing so, then he would move it to 4J instead. If not able to for some reason, it will move to the immediate right of koplony and attack while Dreadwood has eyes on it.)
Horatio holds his mind fixed on his spell. As he draws in the power of the lightning to protect himself. He recovers physically though not his morale.
Nock endures the searing light, and steps forward to make a powerful strike against Sha'kar.
Dreadwood gives chase to stop Horatio. Striking fruitlessly with his spectral hammer.
Klarg draws his hammer, then follows suit ignoring the threat of the booming circle. (He takes 1 damage, and risks opportunity). He steps up beside Dreadwood, and strikes the druid with his warhammer, hitting AC (4)12 for 6 blunt damage. He nearly takes off Dreadwood's head before stepping back to N-6.
Round 3: The flag unfurrels, now ready to capture
(Koplony, Horatio, Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P 16 . .. . . . . . . . . . . . . ======%.....%======..%======..%========%.....%== 15 . . . . . = . . . . . . . . . =.................=.....=======.....=........... 14 . . . . . . .. = . . = . . . ====..=======..====..=.....=.....-..=======..=== 13 . . . . . . = . . . - . . . . =======.....=========€.....=.....=.....=======-- 12 . . . . . . . . = . = .! .! . . =.................€........=.....=.............. 11 . . . . . = . . . . . .! .! . . ==========.....====..=...........=======........ 10 . . . . . . = . .. = . . . . =........=...........=..=======--=.............. 09 . . = . . . = . . S. . . N. . . =.....====...........=..¥..=...........====..... 08 . . . . . . . . = . O.. = . . =..............=--=======..=...........=........ 07 . . . . = . . . = . . . . . . =........=======...........=..====.....========= 06 . . . *. . . . . . = . . !. B.. =..............=.....=........€................. 05 . . . . = . = . . . . . .. . =--=======.....=.....=.....€=========.....====== 04 . . . . - . . . = . H.!D. . . . ====..=======..-.....=.....=..====..=======..=== 03 . . . = . . = . . . . . . . . =...........=.....=======.....=................. 02 . . . . . . . . . = . . . . . ===%.....%========%..======%..======%.....%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio screams with rage and slams his fists into Dreadwood. From where his hands touch Dreadwood's armour, unbearable heat spreads until it encompasses all of the Warforged.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Koplony presses on. Firing a bolt of flame at Klarg that doesn't penetrate his tough bare hide. Klarg tries to avoid the flames of the sphere (DC 14 Dex: (2)21)... Klarg is largely unaffected (1 fire damage)
Horatio cooks Dreadwood. (I mean, technically he's not wearing armor... Con save to avoid disadvantage.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Having successfully baited out an attack from Nock, Sha'kar doubles back to slash at the half-elf with his Shadow Blade wreathed in booming energy, then backs away out of melee range again.
(From what I can tell, Nock should be in Dim Light since Light sheds bright light for 20 feet and Nock is 25 feet away from Dreadwood. If that's wrong, then I'll edit the RP and Sha'kar would move down around the flaming sphere to attack klarg with advantage from his familiar and end his turn at O6. Dice rolls should be the same either way)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Dreadwood doesn't even flinches despite the close shave. He just says, "Do not waver. Try again and give it your all. Then, go for Sha'kar, the elf." He requests before giving Horatio a most righteous stabbing followed by the kabonks. After which... he stays put, erring ont he side of caution.
Action: Yklwa the Horatio! Attack: (3)+18 Damage: 11 piercing.
Bonus Action: Attack with Celestial Armament at Horatio. Attack: (2)+15 Damage: 5 of Force.
(@all: Bout freaking time I hit that barn! Unless Koplony can somehow see me through the walls.. that dastardly wizard! No disadvantage as per Bdaddly's ruling on HM.)
(Edit: If Koplony would have eyes on Dreadwood from current position, he would move beforehand to Horatio's opposite side at 4J(I assume?) and then attack from there).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will channel the power of Silvanus, calling ensnaring vines up around Shakar (DC 13 dex or strength save or be restrained), and move forward into melee with Shakar.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will channel the power of Silvanus, calling ensnaring vines up around Shakar (DC 13 dex or strength save or be restrained), and move forward into melee with Shakar.
(How are you doing this? I see ensnaring strike on your sheet, but that’s one you cast them kicks in if you hit with a melee attack)
Nock will move to M9 and begin his (probably fruitless) assault on Shakar.
Attack: 9(3) Damage: 15 bludgeoning and 4 thunder damage if he moves
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The being of stone, metal, and tightly woven wood fibers seized his chance. He would hope over the wall and risk a lashing out from Sha'kar(assuming no shield) to yet chase down the druid. The moment the man is yet in sight once more, he snaps his finger, sending the hammer flying for the young man's head once more. Whether the spectral weapon hits or not, Dreadwood finally draws out the Yklwa and stares at Horatio closely.
Movement: To 5L, risking an attack of opportunity from Sha'kar.
Action: Dash to 4L, avoiding enter melee with Koplony..
Bonus Action: Move Celestial Armament at (4L) and attack Horatio.
Attack: (2)+8 Damage: 3 of Force.
(As far as I'm aware, Spiritual Weapon does not occupy a space. But if its considered doing so, then he would move it to 4J instead. If not able to for some reason, it will move to the immediate right of koplony and attack while Dreadwood has eyes on it.)
When you realize you're doing too much: Signature.
Round 2:
Horatio holds his mind fixed on his spell. As he draws in the power of the lightning to protect himself. He recovers physically though not his morale.
Nock endures the searing light, and steps forward to make a powerful strike against Sha'kar.
Dreadwood gives chase to stop Horatio. Striking fruitlessly with his spectral hammer.
Klarg draws his hammer, then follows suit ignoring the threat of the booming circle. (He takes 1 damage, and risks opportunity). He steps up beside Dreadwood, and strikes the druid with his warhammer, hitting AC (4)12 for 6 blunt damage. He nearly takes off Dreadwood's head before stepping back to N-6.
Round 3: The flag unfurrels, now ready to capture
(Koplony, Horatio, Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = .! .! . .
=.................€........=.....=..............
11 . . . . . = . . . . . .! .! . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . . S. . . N. . .
=.....====...........=..Â¥..=...........====.....
08 . . . . . . . . = . O. . = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . . . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . = . . !. B. .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . H.!D. . . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 ((0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 23/35 (*(1))
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 37/26 (*(2) 11 temp)
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 15/38 (*(0) Bless)
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 25/37 (* Bless)
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 29/45 ((1) Bless)
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
(No reckless attack from Klarg?)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio screams with rage and slams his fists into Dreadwood. From where his hands touch Dreadwood's armour, unbearable heat spreads until it encompasses all of the Warforged.
Damage: 12
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Conc. Save (DC 10): 12.
When you realize you're doing too much: Signature.
(Klarg forget)
Extended Signature
Round 3:
Koplony presses on. Firing a bolt of flame at Klarg that doesn't penetrate his tough bare hide. Klarg tries to avoid the flames of the sphere (DC 14 Dex: (2)21)... Klarg is largely unaffected (1 fire damage)
Horatio cooks Dreadwood. (I mean, technically he's not wearing armor... Con save to avoid disadvantage.)
(Sha'kar)
(Updated above)
Extended Signature
@Bdaddly: I mean, he is since the eberron update. It's just been practically fused to his body, and takes an hour get off regardless of typing.
Con Save(DC 13): 16.
When you realize you're doing too much: Signature.
(If he’s a bear totem barb he’s also resistant to fire damage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(He made the save and has natural resistance from Bear Totem.)
(NInja'd!)
When you realize you're doing too much: Signature.
Sha'kar throws up a hasty Shield to intercept Nock's weapon.
Oh moves (To M5) and divebombs Klarg, then backs away again (to J5).
Sha'kar backs away from the foe in front of him (Move to L7)
(Does Nock take an AoO?)
(Rest of my turn pending)
(It’s a trap! But I do it anyways . . .)
Nock swings at his retreating opponent.
Attack: 11(2) Damage: 8
(Also Nock is at 30/38 hp.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Having successfully baited out an attack from Nock, Sha'kar doubles back to slash at the half-elf with his Shadow Blade wreathed in booming energy, then backs away out of melee range again.
(From what I can tell, Nock should be in Dim Light since Light sheds bright light for 20 feet and Nock is 25 feet away from Dreadwood. If that's wrong, then I'll edit the RP and Sha'kar would move down around the flaming sphere to attack klarg with advantage from his familiar and end his turn at O6. Dice rolls should be the same either way)
Move back to L9
Booming Blade vs Nock with advantage from dim light
Attack: 21 Damage: 15
Move over to end at J9
(And 8 more damage if nock moves before my next turn)
Conc if it targets me: 13(1)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Dreadwood doesn't even flinches despite the close shave. He just says, "Do not waver. Try again and give it your all. Then, go for Sha'kar, the elf." He requests before giving Horatio a most righteous stabbing followed by the kabonks. After which... he stays put, erring ont he side of caution.
Action: Yklwa the Horatio!
Attack: (3)+18 Damage: 11 piercing.
Bonus Action: Attack with Celestial Armament at Horatio.
Attack: (2)+15 Damage: 5 of Force.
(@all: Bout freaking time I hit that barn! Unless Koplony can somehow see me through the walls.. that dastardly wizard! No disadvantage as per Bdaddly's ruling on HM.)
(Edit: If Koplony would have eyes on Dreadwood from current position, he would move beforehand to Horatio's opposite side at 4J(I assume?) and then attack from there).
When you realize you're doing too much: Signature.
Nock stares at the thunderous energy surrounding him, then just bulls through it, completely disregarding it.
(Conc: 6(2))
(Waiting to see result . . .)
(Well, shit. That didn't go as intended. Maybe this wasn't a good idea.)
(Turn pending)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock will channel the power of Silvanus, calling ensnaring vines up around Shakar (DC 13 dex or strength save or be restrained), and move forward into melee with Shakar.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(How are you doing this? I see ensnaring strike on your sheet, but that’s one you cast them kicks in if you hit with a melee attack)
(Nwvermind. I see Nature’s Wrath now)
dex: 24