Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not that this probably matters much, but Sha'kar should take 10 damage, not 9. Klarg's damage modifier should be +6, 4 from Strength and 2 from Rage.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@All: Below is subject to small edification based on word awaiting from DM)
Hearing the collapse of others in the distance, and having been nearly bowled over by yet more heat, Dreadwood bows their head a moment. "This cannot continue. This one shall not allow it.... Initiating Redrum Protocol." Unhesitatingly, stabs down with the Yklwa, attempting to put down the Druid once and for all.
Even if not enough to end the threat of the Druid, he take his leave from the immediate area, if only briefly enough to call out "RISE, NOCK! RISE AND BE COUNTED ON ONCE MORE!"and call the man's spirit back to his body. "See to Klarg." He adds, before marching on Koplony's position.
Action: Yklwa the Horatio! Attack: 25 Damage: 9 piercing/final failed death save.
Movement: To 8L.
Bonus Action: Cast (2nd level)Rise Up on Nock, restoring 8 HP.
(If penalties can occur from attacking a downed opponent see spoiler):
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not that this probably matters much, but Sha'kar should take 10 damage, not 9. Klarg's damage modifier should be +6, 4 from Strength and 2 from Rage.)
(It's a +1 hammer, I wasn't adding the +2 for rage. Sha'kar suffers 2 additional damage =/ Sorry, the old man is rusty.
Sha'kar slashes his shadowy blade. Klarg knows he will never know happiness again. It's too much for him and he collapses in a mindless heap. Flames leap to Nock and he collapses as well.
Koplony isn't able to draw an attack from Dreadwood. He drives the flames into the tin and recovers some if his power. Dreadwood holds up to the flames.
Horatio shutters in agony
Dreadwood tries to finish off the unconscious druid, but he is obviously distracted by the searing heat, those watching in the academy gasp in surprise. He slips slowly past the flaming sphere after his quarry, but he takes a moment to heal Nock.
Nock recovers and reaches a hand out to lay on Klarg bringing him back to the battle.
Klarg tries to process what's happened... He hardly remembers the last 6 seconds and it's infuriating. He grabs his hammer, stands, and lashes out at Sha'kar again in a Reckless Rage, hitting AC 19 for 8 blunt damage. The weapon cracks against his opponents armor.
The flag is unmoved
(Round 6: Sha'kar, Koplony)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P 16 . .. . . . . . . . . . . . . ======%.....%======..%======..%========%.....%== 15 . . . . . = . . . . . . . . . =.................=.....=======.....=........... 14 . . . . . . .. = . . = . . . ====..=======..====..=.....=.....-..=======..=== 13 . . . . . . = . . . - . . . . =======.....=========€.....=.....=.....=======-- 12 . . . . . . . . = . = . . . . =.................€........=.....=.............. 11 . . . . . = . . . . . . . . . ==========.....====..=...........=======........ 10 . . . . . . = . .. = . . . . =........=...........=..=======--=.............. 09 . . = . . . = . b. S. . . . . . =.....====...........=..¥..=...........====..... 08 . . . . . . . . = n. . D. = . . =..............=--=======..=...........=........ 07 . . . . = . . . = . !. . . . . =........=======...........=..====.....========= 06 . . . *. . . . . . = . . . .. =..............=.....=........€................. 05 . . . . = . = . . . . . .. . =--=======.....=.....=.....€=========.....====== 04 . . . . - . . . = . H.!O. . . . ====..=======..-.....=.....=..====..=======..=== 03 . . . = . . = . . . . . . . . =...........=.....=======.....=................. 02 . . . . . . . . . = . . . . . ===%.....%========%..======%..======%.....%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sha'kar mutters under his breath as both foes he just put down stand back up again. But he soldiers on and tries to put Klarg out of his misery once more.
Green-flame Blade at Klarg
Attack: 24 Damage: 16 and splash 4 damage to Nock on a hit.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Horatio stands up, smiling thankfully at the wizard who revived him. "I'll try to do better this time." He moves to M4 and, seeing the source of most of his troubles, renews the searing heat of Dreadwood's armour. For now the effect is feeble, but the heat is still increasing...
Damage: 2
He then heals some of his wounds with his druidic powers.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(@Brian_Avery: If you even got to ask than no. I can't seem to hit you anyhow. :P)
When you realize you're doing too much: Signature.
(Lol, he learned his lesson from me and Nock :D)
(Oh boy! Dex saves! My favorite!)
Dex Save(DC 14): 16.
Conc. Save(DC 10): 12.
When you realize you're doing too much: Signature.
Horatio's Death Save: 1
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(My mind is telling me no~ But the evil... The evil is telling me ye-he-es! Just one good sacred flame... one good flame and Horatio be out.)
When you realize you're doing too much: Signature.
(Do eet.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not that this probably matters much, but Sha'kar should take 10 damage, not 9. Klarg's damage modifier should be +6, 4 from Strength and 2 from Rage.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@All: Below is subject to small edification based on word awaiting from DM)
Hearing the collapse of others in the distance, and having been nearly bowled over by yet more heat, Dreadwood bows their head a moment. "This cannot continue. This one shall not allow it.... Initiating Redrum Protocol." Unhesitatingly, stabs down with the Yklwa, attempting to put down the Druid once and for all.
Even if not enough to end the threat of the Druid, he take his leave from the immediate area, if only briefly enough to call out "RISE, NOCK! RISE AND BE COUNTED ON ONCE MORE!" and call the man's spirit back to his body. "See to Klarg." He adds, before marching on Koplony's position.
Action: Yklwa the Horatio!
Attack: 25 Damage: 9 piercing/final failed death save.
Movement: To 8L.
Bonus Action: Cast (2nd level)Rise Up on Nock, restoring 8 HP.
(If penalties can occur from attacking a downed opponent see spoiler):
Search Horatio for Wand of Wonder: 17. (if perception can apply instead +4 added to roll)
(Rest of turn porceeds as above.)
When you realize you're doing too much: Signature.
(Mmm~ Yea baby. Even at advantage, I still suck.)
When you realize you're doing too much: Signature.
Nock will move to next to Klarg while staying within Shakar’s reach, then heal him for 14 with Lay on Hands.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(It's a +1 hammer, I wasn't adding the +2 for rage. Sha'kar suffers 2 additional damage =/ Sorry, the old man is rusty.
Update incoming!)
Extended Signature
Round 5:
Sha'kar slashes his shadowy blade. Klarg knows he will never know happiness again. It's too much for him and he collapses in a mindless heap. Flames leap to Nock and he collapses as well.
Koplony isn't able to draw an attack from Dreadwood. He drives the flames into the tin and recovers some if his power. Dreadwood holds up to the flames.
Horatio shutters in agony
Dreadwood tries to finish off the unconscious druid, but he is obviously distracted by the searing heat, those watching in the academy gasp in surprise. He slips slowly past the flaming sphere after his quarry, but he takes a moment to heal Nock.
Nock recovers and reaches a hand out to lay on Klarg bringing him back to the battle.
Klarg tries to process what's happened... He hardly remembers the last 6 seconds and it's infuriating. He grabs his hammer, stands, and lashes out at Sha'kar again in a Reckless Rage, hitting AC 19 for 8 blunt damage. The weapon cracks against his opponents armor.
The flag is unmoved
(Round 6: Sha'kar, Koplony)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . b. S. . . . . .
=.....====...........=..Â¥..=...........====.....
08 . . . . . . . . = n. . D. = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . !. . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . = . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . H.!O. . . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 ((0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 9/35 oxx-
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 26/26 (*(2))
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 0/38
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 19/37 (*)
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 0/45 ((5))
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
If it’s possible for Nock to move so that he’s more than 5 feet away from Klarg without provoking AoO, he will.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(not that I see, but if you have some thing more specific, state it.)
Extended Signature
Sha'kar mutters under his breath as both foes he just put down stand back up again. But he soldiers on and tries to put Klarg out of his misery once more.
Green-flame Blade at Klarg
Attack: 24 Damage: 16 and splash 4 damage to Nock on a hit.
Round 6:
Sha'kar lays into Klarg, cutting him down a second time. Flames splash to hit Nock as well.
Koplony slams Nock with the flaming sphere, and moves to revive Horatio (Leaving himself open to opportunity.)
(Horatio probably)
Extended Signature
No point in making the save.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sha’kar has never rolled lower on a 15 in damage rolls this game, by the way. And he hasn’t missed.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio stands up, smiling thankfully at the wizard who revived him. "I'll try to do better this time." He moves to M4 and, seeing the source of most of his troubles, renews the searing heat of Dreadwood's armour. For now the effect is feeble, but the heat is still increasing...
Damage: 2
He then heals some of his wounds with his druidic powers.
Healing: 4, 2 temporary HP
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(@Brian: I took 1/2 and deducted teh 6 from my sheet. I just haven't really been hit/target this whole fight.)
Reaction: AO on Koplony.
Attack: 10 Damage: 8.
When you realize you're doing too much: Signature.