(@Brian... Except namely by heatmetal, because of course. )
Conc. Save for SoF(DC 10): 7.
Con Save for Heat Metal(DC 13): Unable to parse dice roll.. (as per DM's rules)
As Dreadwood's armor begins to heat up again, he looks to the source just before they ran and just rubbed at his forehead. "And so it begins again... and again... and again...." And on he went as he revived Nock once more with a potion and called out a healing word to Klarg. "I trust you and Klarg shall be able to end the wizard this time. I'll be back.. to check on your progress." He then marches his way down to Koplony and Horatio(but mostly the former) to at least hold the line.
Movement: To 8K.
Action: Feed Nock Dreadwood's normal potion, restoring 10 HP.
Bonus Action: Cast (1st level)Rise Up! on Klarg, restoring 3.
Movement(Remaining): To 4M.
Corrected - Con Save for Heat Metal(DC 13): 24. (as per DM's rules)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sha’kar has never rolled lower on a 15 in damage rolls this game, by the way. And he hasn’t missed.)
(Not quite true! My very first attack only rolled 7 damage. But yah, my damage rolls have been really good since. Not missing isn’t a huge surprise because I’ve had advantage on every attack and I have elven advantage so I get 3 tries for a good attack roll)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Round 6:
Dreadwood swipes at the Koplonies and bursts one of the group.
Horatio focuses his power into Dreadwood's plating, as he enjoys the balm of the summer court.
Dreadwood focuses his power on reviving his allies. (M4 is occupied)
Nock hits the guys with some sleeping powder. Horatio collapses, but Koplony resists. (I don't see much need to debate the logistics of the intended action here.)
Klarg Rises up and does the thing he does, Recklessly hitting AC 26 for 11 crushing damage. He doesn't do it well enough.
The objective is unmoved.
(Round 7: Koplony, Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P 16 . .. . . . . . . . . . . . . ======%.....%======..%======..%========%.....%== 15 . . . . . = . . . . . . . . . =.................=.....=======.....=........... 14 . . . . . . .. = . . = . . . ====..=======..====..=.....=.....-..=======..=== 13 . . . . . . = . . . - . . . . =======.....=========€.....=.....=.....=======-- 12 . . . . . . . . = . = . . . . =.................€........=.....=.............. 11 . . . . . = . . . . . . . . . ==========.....====..=...........=======........ 10 . . . . . . = . .. = . . . . =........=...........=..=======--=.............. 09 . . = . . . = . B. S. N. . . . . =.....====...........=..¥..=...........====..... 08 . . . . . . . . =. . . . = . . =..............=--=======..=...........=........ 07 . . . . = . . . = . !. . . . . =........=======...........=..====.....========= 06 . . . *. . . . . . = . . . .. =..............=.....=........€................. 05 . . . . = . = . . . . . D.. . =--=======.....=.....=.....€=========.....====== 04 . . . . - . . . = ..!O. h. . . ====..=======..-.....=.....=..====..=======..=== 03 . . . = . . = . . . . . . . . =...........=.....=======.....=................. 02 . . . . . . . . . = . . . . . ===%.....%========%..======%..======%.....%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
This post has potentially manipulated dice roll results.
Horatio wakes up. Seeing Koplony standing over him again, he looks a bit embarrassed. (Assuming Dreadwood is down.) Horatio stands up and moves to M7. He draws his wand and blasts Klarg and Nock with magical missiles!
Damage to Klarg: 9 Damage to Nock: 15
Rollback Post to RevisionRollBack
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Koplony wakes Horatio, and burns Dreadwood, though he avoids some of the flames.
(Sha'kar's Shadow Blade is not a Reach weapon. Dreadwood has not moved into Sha'kar's melee range.)
Horatio uses his wand of ungainly might to take down Nock and Klarg.
Sha'kar uses the opportunity granted by his allies to move to Dreadwood and finish the battle.
Congratulations Koplony, Horatio, and Sha'kar! You are victorious!
Back in the academies infirmary, Nock, Dreadwood, and Klarg awaken a few hours later, having grown in experience and wealth. Each gains 2500 experience and 240 gold coins.
The victors return triumphant each advancing to the next level with 3800 experience and a 600 gold prize.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
(Not that it matters much if allowed to keep the attack roll because you "suddenly" decided to move an attack after Horatio's magic missile, because you "technically" hadn't taken your turn. :P)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Sha'kar swipes at Dreadwood as the warforged moves away.
AoO (No advantage sadly): Attack: 24 Damage: 17
@Vander: Dreadwood was not in melee with you. Only Nock and Klarg has been according to here at the time. Otherwise, I would not have moved.)
( like you said, it doesn’t really matter since I can use it as an attack on my turn, but you moved to K8 to heal Nick before moving away. And K8 IS in melee range of me :P)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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(@Brian... Except namely by heatmetal, because of course. )
Conc. Save for SoF(DC 10): 7.
Con Save for Heat Metal(DC 13): Unable to parse dice roll.. (as per DM's rules)
As Dreadwood's armor begins to heat up again, he looks to the source just before they ran and just rubbed at his forehead. "And so it begins again... and again... and again...." And on he went as he revived Nock once more with a potion and called out a healing word to Klarg. "I trust you and Klarg shall be able to end the wizard this time. I'll be back.. to check on your progress." He then marches his way down to Koplony and Horatio(but mostly the former) to at least hold the line.
Movement: To 8K.
Action: Feed Nock Dreadwood's normal potion, restoring 10 HP.
Bonus Action: Cast (1st level)Rise Up! on Klarg, restoring 3.
Movement(Remaining): To 4M.
Corrected - Con Save for Heat Metal(DC 13): 24. (as per DM's rules)
When you realize you're doing too much: Signature.
Nock will cast sleep wherever he can so he hits Horatio and Koplony, but not hit Dreadwood.
(Movement pending)
Sleep: 33
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio is still sleepy and falls right back down onto the floor.
(Koplony should be unaffected. Dreadwood is also in the AoE, but he’s immune I think.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(He is indeed! Warforged power!)
When you realize you're doing too much: Signature.
Nock will move to K9.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not quite true! My very first attack only rolled 7 damage. But yah, my damage rolls have been really good since. Not missing isn’t a huge surprise because I’ve had advantage on every attack and I have elven advantage so I get 3 tries for a good attack roll)
(It’s a little late now, but I did say last turn I moved to 10 ft away from Klarg. So gfb wouldn’t have hit me.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You Said you would if you could without an AoO, but bdadddly said he didn’t see a way to do it)
(Which I missed. However, I don’t see why I couldn’t have done what I did this turn.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 6:
Dreadwood swipes at the Koplonies and bursts one of the group.
Horatio focuses his power into Dreadwood's plating, as he enjoys the balm of the summer court.
Dreadwood focuses his power on reviving his allies. (M4 is occupied)
Nock hits the guys with some sleeping powder. Horatio collapses, but Koplony resists. (I don't see much need to debate the logistics of the intended action here.)
Klarg Rises up and does the thing he does, Recklessly hitting AC 26 for 11 crushing damage. He doesn't do it well enough.
The objective is unmoved.
(Round 7: Koplony, Sha'kar)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . B. S. N. . . . .
=.....====...........=..Â¥..=...........====.....
08 . . . . . . . . =. . . . = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . !. . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . = . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . D. . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . .!O. h. . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 (ii-(0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 15/35 oxx- (zzz 2 temp)
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 26/26 (*(2))
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 10/38
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 17/37
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 3/45 ((5))
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
Dex Save(DC 14): 17.
When you realize you're doing too much: Signature.
Sha'kar swipes at Dreadwood as the warforged moves away.
AoO (No advantage sadly): Attack: 15 Damage: 16
Horatio wakes up. Seeing Koplony standing over him again, he looks a bit embarrassed.
(Assuming Dreadwood is down.)
Horatio stands up and moves to M7. He draws his wand and blasts Klarg and Nock with magical missiles!
Damage to Klarg: 9
Damage to Nock: 15
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(@S
@Vander: Dreadwood was not in melee with you. Only Nock and Klarg has been according to here at the time. Otherwise, I would not have moved.)
When you realize you're doing too much: Signature.
Round 7:
Koplony wakes Horatio, and burns Dreadwood, though he avoids some of the flames.
(Sha'kar's Shadow Blade is not a Reach weapon. Dreadwood has not moved into Sha'kar's melee range.)
Horatio uses his wand of ungainly might to take down Nock and Klarg.
Sha'kar uses the opportunity granted by his allies to move to Dreadwood and finish the battle.
Congratulations Koplony, Horatio, and Sha'kar! You are victorious!
Back in the academies infirmary, Nock, Dreadwood, and Klarg awaken a few hours later, having grown in experience and wealth. Each gains 2500 experience and 240 gold coins.
The victors return triumphant each advancing to the next level with 3800 experience and a 600 gold prize.
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item they already poses for another item of their choosing of the same rarity or lower, (if the administrator has the requested item in his extensive collection.) "You name it, we've probably got one somewhere."
Koplonies's Chest:
Dust of Disappearance, Pipes of Haunting, Shield +1, Cloak of the Manta Ray, Shield +1, Potion of Healing (Greater), Ammunition +1 (50 blowgun needles), Broom of Flying, Spell Scroll, (Lesser Restoration), Potion of Psychic Resistance
Horatio's Chest:
Potion of Animal Friendship, Sentinel Shield, Spell Scroll (Hold Person, Sentinel Shield, Spell Scroll (Nondetection), Greatsword +1, Periapt of Health, Wand of the War Mage +1, Amulet of Proof Against Detection and Location, Adamantine Half Plate
Sha'kar's Chest:
Potion of Healing (Greater), Spell Scroll (Conjure Barrage), Javelin of Lightning, Potion of Animal Friendship, Javelin of Warning, Dust of Sneezing and Choking, Potion of Acid Resistance, Crossbow, Hand +1, Doss Lute, Rod of the Pact Keeper +1
Extended Signature
(Not that it matters much if allowed to keep the attack roll because you "suddenly" decided to move an attack after Horatio's magic missile, because you "technically" hadn't taken your turn. :P)
When you realize you're doing too much: Signature.
( like you said, it doesn’t really matter since I can use it as an attack on my turn, but you moved to K8 to heal Nick before moving away. And K8 IS in melee range of me :P)
(Ah, now I see the error. I could've and would've gone south of him to avoid that. But again, it doesn't really matter at this point.)
When you realize you're doing too much: Signature.
Sha’kar takes the Javelin of Lightning from his chest
Do I get a token? I leveled up.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)