Sha'kar slashes his shadowy blade. Klarg knows he will never know happiness again. It's too much for him and he collapses in a mindless heap. Flames leap to Nock and he collapses as well.
Koplony isn't able to draw an attack from Dreadwood. He drives the flames into the tin and recovers some if his power. Dreadwood holds up to the flames.
Horatio shutters in agony
Dreadwood tries to finish off the unconscious druid, but he is obviously distracted by the searing heat, those watching in the academy gasp in surprise. He slips slowly past the flaming sphere after his quarry, but he takes a moment to heal Nock.
Nock recovers and reaches a hand out to lay on Klarg bringing him back to the battle.
Klarg tries to process what's happened... He hardly remembers the last 6 seconds and it's infuriating. He grabs his hammer, stands, and lashes out at Sha'kar again in a Reckless Rage, hitting AC 19 for 8 blunt damage. The weapon cracks against his opponents armor.
The flag is unmoved
(Round 6: Sha'kar, Koplony)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P 16 . .. . . . . . . . . . . . . ======%.....%======..%======..%========%.....%== 15 . . . . . = . . . . . . . . . =.................=.....=======.....=........... 14 . . . . . . .. = . . = . . . ====..=======..====..=.....=.....-..=======..=== 13 . . . . . . = . . . - . . . . =======.....=========€.....=.....=.....=======-- 12 . . . . . . . . = . = . . . . =.................€........=.....=.............. 11 . . . . . = . . . . . . . . . ==========.....====..=...........=======........ 10 . . . . . . = . .. = . . . . =........=...........=..=======--=.............. 09 . . = . . . = . b. S. . . . . . =.....====...........=..¥..=...........====..... 08 . . . . . . . . = n. . D. = . . =..............=--=======..=...........=........ 07 . . . . = . . . = . !. . . . . =........=======...........=..====.....========= 06 . . . *. . . . . . = . . . .. =..............=.....=........€................. 05 . . . . = . = . . . . . .. . =--=======.....=.....=.....€=========.....====== 04 . . . . - . . . = . H.!O. . . . ====..=======..-.....=.....=..====..=======..=== 03 . . . = . . = . . . . . . . . =...........=.....=======.....=................. 02 . . . . . . . . . = . . . . . ===%.....%========%..======%..======%.....%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sha'kar mutters under his breath as both foes he just put down stand back up again. But he soldiers on and tries to put Klarg out of his misery once more.
Green-flame Blade at Klarg
Attack: 24 Damage: 16 and splash 4 damage to Nock on a hit.
This post has potentially manipulated dice roll results.
(ooc: last turn when Dreadwood made the save he still took half damage right?... just asking because it looks like he didn't?)
Koplony will move the Flaming Sphere and ram it into Nock so it stops at K7.
DEX save vs. DC 14 or take 9 fire damage. Successful save is half damage.
Koplony will move to L4 and feed Horatio his healing potion restoring 7 hp.
(end turn)
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Horatio stands up, smiling thankfully at the wizard who revived him. "I'll try to do better this time." He moves to M4 and, seeing the source of most of his troubles, renews the searing heat of Dreadwood's armour. For now the effect is feeble, but the heat is still increasing...
Damage: 2
He then heals some of his wounds with his druidic powers.
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(@Brian... Except namely by heatmetal, because of course. )
Conc. Save for SoF(DC 10): 7.
Con Save for Heat Metal(DC 13): Unable to parse dice roll.. (as per DM's rules)
As Dreadwood's armor begins to heat up again, he looks to the source just before they ran and just rubbed at his forehead. "And so it begins again... and again... and again...." And on he went as he revived Nock once more with a potion and called out a healing word to Klarg. "I trust you and Klarg shall be able to end the wizard this time. I'll be back.. to check on your progress." He then marches his way down to Koplony and Horatio(but mostly the former) to at least hold the line.
Movement: To 8K.
Action: Feed Nock Dreadwood's normal potion, restoring 10 HP.
Bonus Action: Cast (1st level)Rise Up! on Klarg, restoring 3.
Movement(Remaining): To 4M.
Corrected - Con Save for Heat Metal(DC 13): 24. (as per DM's rules)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: sorry Orileo I didn't check your sheet, just went to the spoiler at the bottom of the tunnel map and guess I was quicker than BDaddLy because when I looked it had not been changed yet... not any of your faults, just me being impatient so again apologies.)
Reaction: Koplony casts Shield against Dreadwood's AO.
Rollback Post to RevisionRollBack
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
"A rightful place awaits you in the Realms Above, in the Land of the Great Light. Come in peace, and live beneath the sun again, where trees and flowers grow."
— The message of Eilistraee to all decent drow.
"Run thy sword across my chains, Silver Lady, that I may join your dance.”
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sha’kar has never rolled lower on a 15 in damage rolls this game, by the way. And he hasn’t missed.)
(Not quite true! My very first attack only rolled 7 damage. But yah, my damage rolls have been really good since. Not missing isn’t a huge surprise because I’ve had advantage on every attack and I have elven advantage so I get 3 tries for a good attack roll)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Round 5:
Sha'kar slashes his shadowy blade. Klarg knows he will never know happiness again. It's too much for him and he collapses in a mindless heap. Flames leap to Nock and he collapses as well.
Koplony isn't able to draw an attack from Dreadwood. He drives the flames into the tin and recovers some if his power. Dreadwood holds up to the flames.
Horatio shutters in agony
Dreadwood tries to finish off the unconscious druid, but he is obviously distracted by the searing heat, those watching in the academy gasp in surprise. He slips slowly past the flaming sphere after his quarry, but he takes a moment to heal Nock.
Nock recovers and reaches a hand out to lay on Klarg bringing him back to the battle.
Klarg tries to process what's happened... He hardly remembers the last 6 seconds and it's infuriating. He grabs his hammer, stands, and lashes out at Sha'kar again in a Reckless Rage, hitting AC 19 for 8 blunt damage. The weapon cracks against his opponents armor.
The flag is unmoved
(Round 6: Sha'kar, Koplony)
Arena 12: Tunnels
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
======%.....%======..%======..%========%.....%==
15 . . . . . = . . . . . . . . .
=.................=.....=======.....=...........
14 . . . . . . . . = . . = . . .
====..=======..====..=.....=.....-..=======..===
13 . . . . . . = . . . - . . . .
=======.....=========€.....=.....=.....=======--
12 . . . . . . . . = . = . . . .
=.................€........=.....=..............
11 . . . . . = . . . . . . . . .
==========.....====..=...........=======........
10 . . . . . . = . . . = . . . .
=........=...........=..=======--=..............
09 . . = . . . = . b. S. . . . . .
=.....====...........=..¥..=...........====.....
08 . . . . . . . . = n. . D. = . .
=..............=--=======..=...........=........
07 . . . . = . . . = . !. . . . .
=........=======...........=..====.....=========
06 . . . *. . . . . . = . . . . .
=..............=.....=........€.................
05 . . . . = . = . . . . . . . .
=--=======.....=.....=.....€=========.....======
04 . . . . - . . . = . H.!O. . . .
====..=======..-.....=.....=..====..=======..===
03 . . . = . . = . . . . . . . .
=...........=.....=======.....=.................
02 . . . . . . . . . = . . . . .
===%.....%========%..======%..======%.....%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Wall, '-' rubble (2ft.), '€' Tree Roots, '%' Door, '.' Dirt, 'A-Z' Contestants
(Teams: O, H, S vs. N, D, B)
Contestants:
Koplony (O), 26/26 ((0) *(2))
https://ddb.ac/characters/28995470/Iknq9e
Horatio (H), 9/35 oxx-
https://ddb.ac/characters/26814464/2Ftrkn
Sha'kar (S), 26/26 (*(2))
https://ddb.ac/characters/6391490/VHHO3Q
Nock (N), 0/38
https://ddb.ac/characters/16193397/wpiDr3
Dreadwood (D), 19/37 (*)
https://ddb.ac/characters/31875291/GnUgdu
Klarg (B), 0/45 ((5))
[(1) indicates an effect initiated in Round 1. * Indicates concentration. ox indicates a successful and failed Death Save.]
-Klarg: 4 Barbarian, Totem Warrior
18(+4) 16(+3) 16(+3) 8(-1) 8(-1) 8(-1)
HP: 45
AC: 18 (10+3+3) (+2)
Saves: +6 +3 +5 -1 -1 -1
Warhammer +1: Attack: +7, Damage: 1d8+5 Javelin of Lightning: Attack: +6, Damage: 1d6+4piercing+4d6lightning
Magic: Warhammer +1, Javelin of Lightning
Features: Darkvision, Long-limbed, Rage, Reckless, Danger Sense, Totem Spirit: Bear
Extended Signature
If it’s possible for Nock to move so that he’s more than 5 feet away from Klarg without provoking AoO, he will.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(not that I see, but if you have some thing more specific, state it.)
Extended Signature
Sha'kar mutters under his breath as both foes he just put down stand back up again. But he soldiers on and tries to put Klarg out of his misery once more.
Green-flame Blade at Klarg
Attack: 24 Damage: 16 and splash 4 damage to Nock on a hit.
(ooc: last turn when Dreadwood made the save he still took half damage right?... just asking because it looks like he didn't?)
Koplony will move the Flaming Sphere and ram it into Nock so it stops at K7.
DEX save vs. DC 14 or take 9 fire damage. Successful save is half damage.
Koplony will move to L4 and feed Horatio his healing potion restoring 7 hp.
(end turn)
Round 6:
Sha'kar lays into Klarg, cutting him down a second time. Flames splash to hit Nock as well.
Koplony slams Nock with the flaming sphere, and moves to revive Horatio (Leaving himself open to opportunity.)
(Horatio probably)
Extended Signature
No point in making the save.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Sha’kar has never rolled lower on a 15 in damage rolls this game, by the way. And he hasn’t missed.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Horatio stands up, smiling thankfully at the wizard who revived him. "I'll try to do better this time." He moves to M4 and, seeing the source of most of his troubles, renews the searing heat of Dreadwood's armour. For now the effect is feeble, but the heat is still increasing...
Damage: 2
He then heals some of his wounds with his druidic powers.
Healing: 4, 2 temporary HP
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(@Brian: I took 1/2 and deducted teh 6 from my sheet. I just haven't really been hit/target this whole fight.)
Reaction: AO on Koplony.
Attack: 10 Damage: 7.
When you realize you're doing too much: Signature.
(@Brian... Except namely by heatmetal, because of course. )
Conc. Save for SoF(DC 10): 7.
Con Save for Heat Metal(DC 13): Unable to parse dice roll.. (as per DM's rules)
As Dreadwood's armor begins to heat up again, he looks to the source just before they ran and just rubbed at his forehead. "And so it begins again... and again... and again...." And on he went as he revived Nock once more with a potion and called out a healing word to Klarg. "I trust you and Klarg shall be able to end the wizard this time. I'll be back.. to check on your progress." He then marches his way down to Koplony and Horatio(but mostly the former) to at least hold the line.
Movement: To 8K.
Action: Feed Nock Dreadwood's normal potion, restoring 10 HP.
Bonus Action: Cast (1st level)Rise Up! on Klarg, restoring 3.
Movement(Remaining): To 4M.
Corrected - Con Save for Heat Metal(DC 13): 24. (as per DM's rules)
When you realize you're doing too much: Signature.
Nock will cast sleep wherever he can so he hits Horatio and Koplony, but not hit Dreadwood.
(Movement pending)
Sleep: 33
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(ooc: sorry Orileo I didn't check your sheet, just went to the spoiler at the bottom of the tunnel map and guess I was quicker than BDaddLy because when I looked it had not been changed yet... not any of your faults, just me being impatient so again apologies.)
Reaction: Koplony casts Shield against Dreadwood's AO.
(ooc: almost forgot, Mirror Image roll: 12 )
(edit: so since I wasn't hit I can't cast shield)
Horatio is still sleepy and falls right back down onto the floor.
(Koplony should be unaffected. Dreadwood is also in the AoE, but he’s immune I think.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(He is indeed! Warforged power!)
When you realize you're doing too much: Signature.
Nock will move to K9.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Not quite true! My very first attack only rolled 7 damage. But yah, my damage rolls have been really good since. Not missing isn’t a huge surprise because I’ve had advantage on every attack and I have elven advantage so I get 3 tries for a good attack roll)
(It’s a little late now, but I did say last turn I moved to 10 ft away from Klarg. So gfb wouldn’t have hit me.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(You Said you would if you could without an AoO, but bdadddly said he didn’t see a way to do it)