Mirica is struck twice by the tomb tapper. Her holy energy flashes twice threatening to blind the creature...but its faceless knob seems unaffected. Then she extends her arms, and channels pure divine energy. A flash of radiant energy arcs out, striking both of the tomb tappers as well as the green skulled Lich.
Tomb Tapper3 vs DC 19 : 20. Tomb Tapper4 vs DC 19 : 6. As the edge of the radiance hits the green skulled Lich the energy seems to crackle around the undead but doesn't harm him. He glances absently in her direction.
A semi-transparent holy hammer appears next to her, and swings at the huge tomb tapper...thudding against it with a crack.
Then she unleashes yet another strike against the tomb tapper. 18. The blast strikes the creature sending bits flying off of it...the bits turn to stone as they scatter about the floor.
From her spot above the battlefield Auril seems content to watch her servants wreak havoc amongst the chaotic battle.
Shock meanwhile continues focusing on Xemnez, glaring evilly at the brother. His thoughts seem to continue to batter into Xemnez's very psyche. Xemnez, DC 20 Int save or take 10 psychic damage and have a 1d4 negative to next save.
This post has potentially manipulated dice roll results.
Int Save(DC 18): 14.
Despite the rapid fire of chaos and new revelations unfolding, Xemnez for the most part took it all in stride with only hints of emotion rising emotions being reflected in his visage. He is otherwise as impassive as the moment he first embraced the strength of his ancestor and seemed keener on studying opponents over much else. 'I will do everything I can to see at least one of these Lich's removed from the field... No matter what happens, see this Mythallar contained.' With that mental message passed along to all, it is with a resolute step and a signal in Leonin given that Xemnez and Thyrius were to swap places in a coordinated effort to better position themselves to cover for each other. Though Thyrius would receive the lion's share of that protection.
"Come. Let us test your mettle."He says in a deadly series tone as he swung hard in a bisecting stroke, determined to rend through the side of the armor. "Mirica! Move now."He shouts while wrenching the weapon back, before then chaining the motion into a overhead stroke. And even if the armored Lich proved just as invulnerable as Shock, the strikes proved but preamble, as he'd soon after suddenly drop Nezmos and lunge for the armored juggernaut in attempt to hold him firm.
"Better yet. How about we take a closer look at your prize."He growled upon shoving his face into the visor of the helmet, then begin dragging the creature back towards the sphere. Only this time instead leaving things to chance, Xemnez would boldly go so far as to drive the creature bodily into sphere to assure its destruction.... even if it might cost him.
In another rapid fire command, Thyrius is given a chance to strike
Movement: Spend 5ft to swap places with Thyrius using Bait and Switch Maneuver and granting him 3 bonus to AC. (Martial Adept Feat)
The following occurs on hit, ending only at the start of Xemnez next turn: No HP can regained until the start of Xemnez next turn. Target's movement speed is reduced by 10ft. (Slasher Feat) If a Crit, target has disadvantage on all attack rolls. (Slasher Feat) Target's attacks are at disdvantage on any creatures other than Xemnez. And if it hits still, their target has resistance to the damage dealt by it.
In addition to the above, the following maneuvers are applied on hit(with Bonus Damage already applied to above rolls): 1st Attack - Maneuvering Attack. Mirica can spend her reaction to move half her speed without provoking OAs. 2nd Attack - Grappling Maneuver(dropping Nezmos). Immediately after hit, Xemnez can attempt to grapple Demise, adding a Superiority Die to his check.
Action(Continued): IF 2nd attack is a missing, expending 3rd attack below to try and hit demise. If then successful in 3rd attack, using Grappling Maneuver as described above. (One-Handed, Melee)Battle Axe Strike #1 - Attack: 21 Damage: 10 magical slashing.
Bonus Action: Grapple Attempt on Demise, setting the "DC" to: 42.
(S/N: If not allowed to spend movement to move the creature into the sphere's space, but 3rd attack was never made as per modifiers noted above, assume then he'd replace it with a Shove attempt for 36).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
With Xemnez on the battle field, it's as if a field general had arrived....expertly manipulating the chaos of the fight with deft manoeuvres and distracting blows. Unfortunately his first hit glances off the steel plate of the armor, which disrupts his plans to distract Mirica's foe, and she misses her chance to dodge away from the tomb tapper. His second blow though hits as he swings Nezmos around. The blow hits and the Leonin reaches for his foe, ready to dash him into the sphere only to grab at air as the Lich vanishes. He glances around and sees the Lich re-appear 60 feet away...though the creature is now invisible.
From the far end of the room, past the sphere, the group can hardly see the combat, but the Thay contingent have definitely started battling the other two tomb tappers. There is a thunderous boom from that end of the room.
DC 18 Con save : 21 thunder damage and 17 necrotic damage. TT1: 24. TT2: 15.
Ruin, the flying lightning encased Lich takes a swipe at the air elemental near him: Attack on Air elemental #1: 19 Damage: 11 necrotic damage, and if hit, the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
As if things weren't chaotic enough, four more figures emerge into the room. A flying skull emerges followed by three creatures with purple skin, wicked claws on their feet and hands, and spikes running up their deformed backs, each with a single glaring eyeball in the middle of its head. The flaming skull exclaims, "Who dares intrude on my Mythallar chamber?!?"
This post has potentially manipulated dice roll results.
Thyrius spares a glance at the new arrivals and communicates with his allies mentally: "It looks like the flying skull and entourage we spotted throughout the city have finally decided to approach. That makes it a five-way bout if we consider the owl-goat attacked the original lich trio a moment ago. Perhaps we should have cleared the tower above before coming down here..."
Refocusing on the fight at hand, the black cat takes note of his brother's threat toward Shock now that Demise has also fled. Thyrius knows what his brother is capable of, but scaring the life (undeath?) out of two full-blown liches in a matter of ten or so seconds has to be some sort interplannar record. Assuming they got out of this alive, it wouldn't be too much longer before Demne may have to hand over leadership of the Leonin pride to the golden lion, Thyrius thought. And Speaker Brimaz may yet have to do the same one day.
"If the green-flamed one is next, let us make sure his strength falters even more easily when faced with your might, brother." Thyrius stares at Shock and, for a brief moment, his face becomes as featurelees as the Faceless one's.
-> Bonus action: Hex on Shock, who now has disadvantages on STR ability checks.
Thyrius then moves forward so that he is 15ft away from Shock and commands: "GET OVER HERE!"
-> Action: Lightning Lure STR save {DC 19} or be pulled 10ft toward Thyrius (and Xemnez) and then take 15 lightning damage.
This post has potentially manipulated dice roll results.
Thyrius feels like his voice echo's strangely in this place as he yells "GET OVER HERE"...and for some reason everything feels strangely 2 dimensional for a moment, then it passes.
7 vs DC 19. (da + ad = straight roll)
The arc of lightning reaches out to the green skulled Lich but seems to dance around the creature who stands firm despite the magic clawing at him.
The armored Lich, Demise, who'd just about been man-handled by Xemnez into annihilation seems deadly focused on Xemnez now. He holds out an outstretched hand and a thin green ray begins emerge. Toc, invisible, but nearby, sees this and invisibly waves his hands, trying to counter the spell....but Demise is just as quick, flinging his own counterspell, apparently able to easily see the invisible wizard, and after a quick exchange of magic the green ray lances out at Xemnez.
Xemnez, DC 20 CON save : 75 force damage, save for half.
The exchange of magic from Toc and Demise sends sparks of blue and green spraying around the room. The air between seems to waver from all the exchanges of magic, and like a desert view on a hot day, everything in the immediate area seems to waver, stretch, and shift.
Invisible Toc glances at Mirica, but figures she's probably handling herself...and instead rushes across the floor, his Guardian thudding behind him, to reach Demise, the armored Lich. Toc's sword flashes, thunderous energy rippling across the blade as he attacks.
The guardian swings down and pounds a couple times on the Lich but his fists seem to do nothing. That said....Demise is clearly flagging....appears to be stumbling quite a bit and Toc's blow may have almost taken him down.
Attack: 22 Damage: 22
Attack: 15 Damage: 19
Attack: 21 Damage: 9
(though it says manipulated, I can't seem to fix it. Here are the rolls before it got mucked up: Nat 20 on save vs lightning lure. 83 damage from distintegrate. 1 hit from Toc for 37 damage.)
Lemmy AC 15 HP 90-11-(31 con 5) Lemny AC 15 HP 90 Lempy AC 15 HP 90 Simaal save 31 necrotic 8
Simaal moves back down about 10 feet, and goes to throw his javelin at the nearby tomb monster but fumbles with his javelin as he glances over at Shock assessing him in a moment and letting the group know mentally. As Lemny heads towards the flying skull, Lempy begins to swirl in existence at the same spot as others. He sighs a bit as some of the necrotic damage fades away.
Lemmy and Lemny rush into the skull trying to rip it apart with their whirlwind appendages. Lemmy Attack: 25 Damage: 16 Attack: 22 Damage: 20 Lemny Attack: 17 Damage: 8 Attack: 28 Damage: 20
Not changing previous post due to re-rolls. Based on assessment of non-magical attacks not working against flying Ruin, elementals go help out Mirica instead and attack that tomb instead.
(OOC: Though if this spell is the one I think it is, it might be a dex save. In which case Xem'z modifier is only a +2. IF save is failed regardless, spending a charge of Indomitable to Re-roll: 27.)
"It will take more than that to see our end, cretin."Xemnez growled out coldly past gritted teeth, straining now to keep his composure.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Simaal stares at Shock, and....struggles to understand what he sees. The Lich is immune to....everything. Somehow it it invulnerable to any damage!! It also can't be charmed, frightened, paralyzed or poisoned. (he has 114 hps) Simaal mentally relays this to the whole group.
Then, focusing once again, yet another Air Elemental begins to swirl into existence.
The two that are there decide to leave the Lich alone...the air elementals attacks seem to have no effect on the thing, and instead the two creatures swoop down to flank Mirica and pound their swirling wind into powerful punches at the TombTapper. Their blows rock the huge creature, sending chunks and bits flying away that all turn into shards of rock as they clatter on the ground. The thing is still standing, but a bit shaky after the assault.
Auril glances around at the battle field as she flies above. Though still bleeding from her wounds, she seems to lose interest in the brother she can't seem to hit, and instead turns to the newcomer. "Iriolarthas." Her voice crackles in everyone's mind directly. "Your dominance over this world has long since waned. I shall destroy you once and for all."
She hurdles a frozen sphere at the skull. Attack: 16 Damage: 26 . She swoops in to close in with the floating skull.
The Lich at the far end seems to ignore the two tappers, and instead hurdles fire across the room at the demi-god! Attack: 18 Damage: 30. Attack: 19 Damage: 26.
Meanwhile, Shock, the Lich with the green flame shrouded skull that seems immune to everything, open a hand and a fireball erupts within his grasp. Toc once again tries to counter it, only to have the Lich flick his wrist. More sprays of sparks and the air wobbles all around the area. Then the fireball shrieks across the room and explodes around Simaal, Thyrius, and Xemnez.
Simaal, Thyrius, and Xemnez. Dex DC 20 Saving throw. 29 fire damage. Save for half.
Magical bolts meanwhile fly from one of the Thay wizards, popping into one of the tomb tappers. 20 force damage.
Iriolarthas swoops down and away from Auril. She swipes at him as he goes. Attack: 24 Damage: 11 cold.
He gets near the newest air elemental (Lempy), Ruin, and the Tomb tapper...and opens its mouth. Life energy seems to sparkle and flow from each of them towards the floating skull.
Lempy, Ruin, and TombTapper : DC 19 Con save. 24 necrotic damage (none on a save).
The three nothic all glare up at the goddess above, making strange slobbering sounds at her... Auril: DC 12 Con saves are 14, 11, and 10 necrotic damage.
Ruin, the flying, lightning encased Lich glances about at the now fully chaotic battle field. He seems to make eye contact with Shock and Demise, and flies quickly. The tomb tapper slams the Lich to little effect as he flies past and gets to near Mirica. And then he casts a spell. His hands weave and draw and magic seems to get sucked out of the very air, and then with blinding effect a shimmering, rainbow colored wall cuts the battlefield in half. The entire room is lit up with sharp shadows as the light fills the space.
Inside, Ruin, Shock, Demise, a TombTapper, two air elementals, Mirica, Toc and Toc's guardian. Everyone else is caught outside it.
The battle with the tomb tappers on the far side of the room continues, now shed in bright scintillating light. He moves up to one, and a shroud of wailing ghosts seem to swarm both tomb tappers target as he attacks. Attack: 25 Damage: 2 + 13 to both tomb tappers.
Another thunderous boom erupts from another of the warriors. 16 necrotic + 25 thunder damage to both Tomb tappers. DC 18 Con save.
Jezun, through all the chaos it is now your turn. The blinding wall beside you is so bright however that it threatens to blind you. Con Save DC 20 or be blinded for 1 minute. Then it's your action.
(Map and updates based on rolls to be posted right after this.)
This post has potentially manipulated dice roll results.
Flames, ice, disintegration, and thunderous booms echo through the whole chamber as magic explodes in rapid staccato throughout the space. Auril is struck by fire from the Thay Lich, the two tomb tappers seem blasted over and over on the far side. Auril strikes out and hits Iriolarthas a couple of times, but the demi-lich seems to pull life energy from both the Tomb Tapper and Ruin himself and the cracked skull recovers. Ruin then flees the battle, taking a few blows, and gets close enough to his brothers ..... his lightning encased form lands behind Mirica and then the scintillating sphere of blindly rainbow light appears, slicing the battle in half.
To boot, he unleashes a blast of lightning at the invisible Toc, still intent on blasting the elf who'd started things off with a wall of fire.
Toc dex save vs DC 15 : 21. 13 lightning damage, save for half. Concentration save for wall of fire : 17
Jezun, save for not being blinded, then it's your action!
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Jezun's eyes should be reeling at the bright lights, the chaos, the enemies disappearing and reappearing, new entities coming on the scene, booms, lightning, everything. He's not. He should be blinded at the rainbow wall. He's not. He seems totally at peace. Everything around him slows. He begins to walk. He begins to walk up, perhaps some invisible stairs? He turns to the Tomb Tapper as he passes by and shakes one index finger at it. Silently, and calmly telling it to hold off for a bit. He rises up into the air toward the floating skull who seems so rude. Come on, guy. Calm down. You're making things more hectic than they need to be. This goddess owl lady's got a lot on her plate. Just stop it, okay? His staff whips up. Cracks a few times. Followed by some flip kicks.
Action: 4 Ki points for Ride the Wind to cast fly on himself Movement: straight up at Iriolarthas Action Surge: Attack Iriolarthas Staff Attack: 22 Damage: 14 Extra Staff Attack: 29 Damage: 14 BA Unarmed Attack: 22 Damage: 6
On a staff hit, thunder strike:
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
This post has potentially manipulated dice roll results.
Skull con save vs DC 17 : 25
Jezun, in a blur, literally runs up the air, his staff striking the skull. Spiderweb cracks run along the skull as an ear splitting crack of thunder echos through the room.
The Thay contingent continue beating on the TombTappers that have yet make a blow against them... 13 force damage... magical bolts slamming into the weaker one...but the things are so huge that the blows struggle to do enough damage to fell the things.
Within the blinding bright rainbow wall, Toc and Mirica are still blinking their eyes but not yet able to tell if they're fully blind. Not blind enough to feel a deep chill anyway. Demise affixes Toc, Mirica, the Guardian, and the two air elementals with a deathly stare. DC 18 Wisdom save or become Frightened. Toc and Mirica with their bolstered heroic feast ignore the fear that washes off them with no effect. Likewise the guardian feels no fear. Only the AIR ELEMENTALS (Lemmy and Lemny) feel the icy fear.
Auril glares about at her enemies, and seems to be mentally directing the Tomb Tappers.
The tomb tappers attack.
The tomb tapper next to Mirica drops it's huge hammer with lands with a thud, and then grabs at her with both hands, attempting to pull her into it's maw.
Claw Attack on Mirica: 16 Damage: 15
Claw Attack on Mirica: 17 Damage: 15
(If both claw attacks hit, it pulls her in and bites her, otherwise ignore) Bite Attack: 20 Damage: 24
The tomb tapper near Jezun seems to refocus it's ire on him, the huge statue tall enough to strike at him in the air...
Sledgehammer attack on the flying Jezun: Attack: 23 Damage: 30
Sledgehammer attack on the flying Jezun: Attack: 20 Damage: 30
TombTapper1 steps past the first knight and strikes the Thay wizard, while the other Tomb Tapper does the same.
Sledgehammer attack on Wizard1: Attack: 11 Damage: 31
Sledgehammer attack on Wizard1: Attack: 28 Damage: 32
Sledgehammer attack on Wizard2: Attack: 28 Damage: 27
Sledgehammer attack on Wizard2 Attack: 27 Damage: 27
Do not think I can use Guardian of Faith here. Let it be cantrip Sacred Flame for 26 and Dex save 19
Meili Liang Lvl 5 Monk
Dice
Mirica is struck twice by the tomb tapper. Her holy energy flashes twice threatening to blind the creature...but its faceless knob seems unaffected. Then she extends her arms, and channels pure divine energy. A flash of radiant energy arcs out, striking both of the tomb tappers as well as the green skulled Lich.
Tomb Tapper3 vs DC 19 : 20. Tomb Tapper4 vs DC 19 : 6. As the edge of the radiance hits the green skulled Lich the energy seems to crackle around the undead but doesn't harm him. He glances absently in her direction.
A semi-transparent holy hammer appears next to her, and swings at the huge tomb tapper...thudding against it with a crack.
Then she unleashes yet another strike against the tomb tapper. 18. The blast strikes the creature sending bits flying off of it...the bits turn to stone as they scatter about the floor.
From her spot above the battlefield Auril seems content to watch her servants wreak havoc amongst the chaotic battle.
Shock meanwhile continues focusing on Xemnez, glaring evilly at the brother. His thoughts seem to continue to batter into Xemnez's very psyche. Xemnez, DC 20 Int save or take 10 psychic damage and have a 1d4 negative to next save.
Xemnez, your action!
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Int Save(DC 18): 14.
Despite the rapid fire of chaos and new revelations unfolding, Xemnez for the most part took it all in stride with only hints of emotion rising emotions being reflected in his visage. He is otherwise as impassive as the moment he first embraced the strength of his ancestor and seemed keener on studying opponents over much else. 'I will do everything I can to see at least one of these Lich's removed from the field... No matter what happens, see this Mythallar contained.' With that mental message passed along to all, it is with a resolute step and a signal in Leonin given that Xemnez and Thyrius were to swap places in a coordinated effort to better position themselves to cover for each other. Though Thyrius would receive the lion's share of that protection.
"Come. Let us test your mettle." He says in a deadly series tone as he swung hard in a bisecting stroke, determined to rend through the side of the armor. "Mirica! Move now." He shouts while wrenching the weapon back, before then chaining the motion into a overhead stroke. And even if the armored Lich proved just as invulnerable as Shock, the strikes proved but preamble, as he'd soon after suddenly drop Nezmos and lunge for the armored juggernaut in attempt to hold him firm.
"Better yet. How about we take a closer look at your prize." He growled upon shoving his face into the visor of the helmet, then begin dragging the creature back towards the sphere. Only this time instead leaving things to chance, Xemnez would boldly go so far as to drive the creature bodily into sphere to assure its destruction.... even if it might cost him.
In another rapid fire command, Thyrius is given a chance to strike
Movement: Spend 5ft to swap places with Thyrius using Bait and Switch Maneuver and granting him 3 bonus to AC. (Martial Adept Feat)
Action: Unrelenting Assault(Reckless Attack) with Nezmos on Demise.
(One-Handed, Melee)Battle Axe Strike #1 - Attack: 18 Damage: 14 magical slashing.
(One-Handed, Melee)Battle Axe Strike #2 - Attack: 30 Damage: 13 magical slashing.
The following occurs on hit, ending only at the start of Xemnez next turn:
No HP can regained until the start of Xemnez next turn.
Target's movement speed is reduced by 10ft. (Slasher Feat)
If a Crit, target has disadvantage on all attack rolls. (Slasher Feat)
Target's attacks are at disdvantage on any creatures other than Xemnez. And if it hits still, their target has resistance to the damage dealt by it.
In addition to the above, the following maneuvers are applied on hit(with Bonus Damage already applied to above rolls):
1st Attack - Maneuvering Attack. Mirica can spend her reaction to move half her speed without provoking OAs.
2nd Attack - Grappling Maneuver(dropping Nezmos). Immediately after hit, Xemnez can attempt to grapple Demise, adding a Superiority Die to his check.
Action(Continued): IF 2nd attack is a missing, expending 3rd attack below to try and hit demise. If then successful in 3rd attack, using Grappling Maneuver as described above.
(One-Handed, Melee)Battle Axe Strike #1 - Attack: 21 Damage: 10 magical slashing.
Bonus Action: Grapple Attempt on Demise, setting the "DC" to: 42.
(S/N: If not allowed to spend movement to move the creature into the sphere's space, but 3rd attack was never made as per modifiers noted above, assume then he'd replace it with a Shove attempt for 36).
When you realize you're doing too much: Signature.
(If attack hits and movement is possible, Mirica will move closer to the Guardian)
And that was my 10000th post! Very anticlimactic. Have to add something fun and unrelated
Meili Liang Lvl 5 Monk
Dice
With Xemnez on the battle field, it's as if a field general had arrived....expertly manipulating the chaos of the fight with deft manoeuvres and distracting blows. Unfortunately his first hit glances off the steel plate of the armor, which disrupts his plans to distract Mirica's foe, and she misses her chance to dodge away from the tomb tapper. His second blow though hits as he swings Nezmos around. The blow hits and the Leonin reaches for his foe, ready to dash him into the sphere only to grab at air as the Lich vanishes. He glances around and sees the Lich re-appear 60 feet away...though the creature is now invisible.
From the far end of the room, past the sphere, the group can hardly see the combat, but the Thay contingent have definitely started battling the other two tomb tappers. There is a thunderous boom from that end of the room.
DC 18 Con save : 21 thunder damage and 17 necrotic damage. TT1: 24. TT2: 15.
Ruin, the flying lightning encased Lich takes a swipe at the air elemental near him: Attack on Air elemental #1: 19 Damage: 11 necrotic damage,
and if hit, the target must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.As if things weren't chaotic enough, four more figures emerge into the room. A flying skull emerges followed by three creatures with purple skin, wicked claws on their feet and hands, and spikes running up their deformed backs, each with a single glaring eyeball in the middle of its head. The flaming skull exclaims, "Who dares intrude on my Mythallar chamber?!?"
Iriolarthas : 20
Nothics : 6
Thyrius, your action.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Thyrius spares a glance at the new arrivals and communicates with his allies mentally: "It looks like the flying skull and entourage we spotted throughout the city have finally decided to approach. That makes it a five-way bout if we consider the owl-goat attacked the original lich trio a moment ago. Perhaps we should have cleared the tower above before coming down here..."
Refocusing on the fight at hand, the black cat takes note of his brother's threat toward Shock now that Demise has also fled. Thyrius knows what his brother is capable of, but scaring the life (undeath?) out of two full-blown liches in a matter of ten or so seconds has to be some sort interplannar record. Assuming they got out of this alive, it wouldn't be too much longer before Demne may have to hand over leadership of the Leonin pride to the golden lion, Thyrius thought. And Speaker Brimaz may yet have to do the same one day.
"If the green-flamed one is next, let us make sure his strength falters even more easily when faced with your might, brother." Thyrius stares at Shock and, for a brief moment, his face becomes as featurelees as the Faceless one's.
-> Bonus action: Hex on Shock, who now has disadvantages on STR ability checks.
Thyrius then moves forward so that he is 15ft away from Shock and commands: "GET OVER HERE!"
-> Action: Lightning Lure STR save {DC 19} or be pulled 10ft toward Thyrius (and Xemnez) and then take 15 lightning damage.
Thyrius feels like his voice echo's strangely in this place as he yells "GET OVER HERE"...and for some reason everything feels strangely 2 dimensional for a moment, then it passes.
7 vs DC 19. (da + ad = straight roll)
The arc of lightning reaches out to the green skulled Lich but seems to dance around the creature who stands firm despite the magic clawing at him.
The armored Lich, Demise, who'd just about been man-handled by Xemnez into annihilation seems deadly focused on Xemnez now. He holds out an outstretched hand and a thin green ray begins emerge. Toc, invisible, but nearby, sees this and invisibly waves his hands, trying to counter the spell....but Demise is just as quick, flinging his own counterspell, apparently able to easily see the invisible wizard, and after a quick exchange of magic the green ray lances out at Xemnez.
Xemnez, DC 20 CON save : 75 force damage, save for half.
The exchange of magic from Toc and Demise sends sparks of blue and green spraying around the room. The air between seems to waver from all the exchanges of magic, and like a desert view on a hot day, everything in the immediate area seems to waver, stretch, and shift.
Invisible Toc glances at Mirica, but figures she's probably handling herself...and instead rushes across the floor, his Guardian thudding behind him, to reach Demise, the armored Lich. Toc's sword flashes, thunderous energy rippling across the blade as he attacks.
The guardian swings down and pounds a couple times on the Lich but his fists seem to do nothing. That said....Demise is clearly flagging....appears to be stumbling quite a bit and Toc's blow may have almost taken him down.
Attack: 22 Damage: 22
Attack: 15 Damage: 19
Attack: 21 Damage: 9
(though it says manipulated, I can't seem to fix it. Here are the rolls before it got mucked up: Nat 20 on save vs lightning lure. 83 damage from distintegrate. 1 hit from Toc for 37 damage.)
Simaal and Air Elementals are up.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
What's the difference between a Wizard and a Sorcerer?
Class.
Lemmy AC 15 HP 90-11-(31 con 5)
Lemny AC 15 HP 90
Lempy AC 15 HP 90
Simaal save 31 necrotic 8
Simaal moves back down about 10 feet, and goes to throw his javelin at the nearby tomb monster but fumbles with his javelin as he glances over at Shock assessing him in a moment and letting the group know mentally. As Lemny heads towards the flying skull, Lempy begins to swirl in existence at the same spot as others. He sighs a bit as some of the necrotic damage fades away.
Lemmy and Lemny rush into the skull trying to rip it apart with their whirlwind appendages.
Lemmy
Attack: 25 Damage: 16
Attack: 22 Damage: 20
Lemny
Attack: 17 Damage: 8
Attack: 28 Damage: 20
Not changing previous post due to re-rolls. Based on assessment of non-magical attacks not working against flying Ruin, elementals go help out Mirica instead and attack that tomb instead.
--> Xemnez Dex Save(DC 18): 25.
(OOC: Though if this spell is the one I think it is, it might be a dex save. In which case Xem'z modifier is only a +2. IF save is failed regardless, spending a charge of Indomitable to Re-roll: 27.)
"It will take more than that to see our end, cretin." Xemnez growled out coldly past gritted teeth, straining now to keep his composure.
When you realize you're doing too much: Signature.
Simaal stares at Shock, and....struggles to understand what he sees. The Lich is immune to....everything. Somehow it it invulnerable to any damage!! It also can't be charmed, frightened, paralyzed or poisoned. (he has 114 hps) Simaal mentally relays this to the whole group.
Then, focusing once again, yet another Air Elemental begins to swirl into existence.
The two that are there decide to leave the Lich alone...the air elementals attacks seem to have no effect on the thing, and instead the two creatures swoop down to flank Mirica and pound their swirling wind into powerful punches at the TombTapper. Their blows rock the huge creature, sending chunks and bits flying away that all turn into shards of rock as they clatter on the ground. The thing is still standing, but a bit shaky after the assault.
Auril glances around at the battle field as she flies above. Though still bleeding from her wounds, she seems to lose interest in the brother she can't seem to hit, and instead turns to the newcomer. "Iriolarthas." Her voice crackles in everyone's mind directly. "Your dominance over this world has long since waned. I shall destroy you once and for all."
She hurdles a frozen sphere at the skull. Attack: 16 Damage: 26 . She swoops in to close in with the floating skull.
The Lich at the far end seems to ignore the two tappers, and instead hurdles fire across the room at the demi-god! Attack: 18 Damage: 30. Attack: 19 Damage: 26.
Meanwhile, Shock, the Lich with the green flame shrouded skull that seems immune to everything, open a hand and a fireball erupts within his grasp. Toc once again tries to counter it, only to have the Lich flick his wrist. More sprays of sparks and the air wobbles all around the area. Then the fireball shrieks across the room and explodes around Simaal, Thyrius, and Xemnez.
Simaal, Thyrius, and Xemnez. Dex DC 20 Saving throw. 29 fire damage. Save for half.
Magical bolts meanwhile fly from one of the Thay wizards, popping into one of the tomb tappers. 20 force damage.
Iriolarthas swoops down and away from Auril. She swipes at him as he goes. Attack: 24 Damage: 11 cold.
He gets near the newest air elemental (Lempy), Ruin, and the Tomb tapper...and opens its mouth. Life energy seems to sparkle and flow from each of them towards the floating skull.
Lempy, Ruin, and TombTapper : DC 19 Con save. 24 necrotic damage (none on a save).
The three nothic all glare up at the goddess above, making strange slobbering sounds at her... Auril: DC 12 Con saves are 14, 11, and 10 necrotic damage.
Ruin, the flying, lightning encased Lich glances about at the now fully chaotic battle field. He seems to make eye contact with Shock and Demise, and flies quickly. The tomb tapper slams the Lich to little effect as he flies past and gets to near Mirica. And then he casts a spell. His hands weave and draw and magic seems to get sucked out of the very air, and then with blinding effect a shimmering, rainbow colored wall cuts the battlefield in half. The entire room is lit up with sharp shadows as the light fills the space.
Inside, Ruin, Shock, Demise, a TombTapper, two air elementals, Mirica, Toc and Toc's guardian. Everyone else is caught outside it.
The battle with the tomb tappers on the far side of the room continues, now shed in bright scintillating light. He moves up to one, and a shroud of wailing ghosts seem to swarm both tomb tappers target as he attacks. Attack: 25 Damage: 2 + 13 to both tomb tappers.
Another thunderous boom erupts from another of the warriors. 16 necrotic + 25 thunder damage to both Tomb tappers. DC 18 Con save.
Jezun, through all the chaos it is now your turn. The blinding wall beside you is so bright however that it threatens to blind you. Con Save DC 20 or be blinded for 1 minute. Then it's your action.
(Map and updates based on rolls to be posted right after this.)
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Adjustments and saves for previous post:
TT1 con save vs DC 18 : 23. TT2 con save vs DC 18 : 17
Ruin con save vs DC 19: 15
TT4 con save vs DC 19 : 15
Auril con saves DC 12: 10 24 17
33 backstab damage missed on TT1 from Russel.
What's the difference between a Wizard and a Sorcerer?
Class.
Flames, ice, disintegration, and thunderous booms echo through the whole chamber as magic explodes in rapid staccato throughout the space. Auril is struck by fire from the Thay Lich, the two tomb tappers seem blasted over and over on the far side. Auril strikes out and hits Iriolarthas a couple of times, but the demi-lich seems to pull life energy from both the Tomb Tapper and Ruin himself and the cracked skull recovers. Ruin then flees the battle, taking a few blows, and gets close enough to his brothers ..... his lightning encased form lands behind Mirica and then the scintillating sphere of blindly rainbow light appears, slicing the battle in half.
To boot, he unleashes a blast of lightning at the invisible Toc, still intent on blasting the elf who'd started things off with a wall of fire.
Toc dex save vs DC 15 : 21. 13 lightning damage, save for half. Concentration save for wall of fire : 17
Jezun, save for not being blinded, then it's your action!
What's the difference between a Wizard and a Sorcerer?
Class.
Thyrius' DEX save against that fireball {DC 20}: 15
Concentration check on Hex {DC 18}: 15
-> Xemnez Dex Save(DC 20): 21.
When you realize you're doing too much: Signature.
Jezun CON save: 20
Jezun's eyes should be reeling at the bright lights, the chaos, the enemies disappearing and reappearing, new entities coming on the scene, booms, lightning, everything. He's not. He should be blinded at the rainbow wall. He's not. He seems totally at peace. Everything around him slows. He begins to walk. He begins to walk up, perhaps some invisible stairs? He turns to the Tomb Tapper as he passes by and shakes one index finger at it. Silently, and calmly telling it to hold off for a bit. He rises up into the air toward the floating skull who seems so rude. Come on, guy. Calm down. You're making things more hectic than they need to be. This goddess owl lady's got a lot on her plate. Just stop it, okay? His staff whips up. Cracks a few times. Followed by some flip kicks.
Action: 4 Ki points for Ride the Wind to cast fly on himself
Movement: straight up at Iriolarthas
Action Surge: Attack Iriolarthas
Staff Attack: 22 Damage: 14
Extra Staff Attack: 29 Damage: 14
BA Unarmed Attack: 22 Damage: 6
On a staff hit, thunder strike:
Thunder. When you hit with a melee attack using the staff, you can cause the staff to emit a crack of thunder, audible out to 300 feet. The target you hit must succeed on a DC 17 Constitution saving throw or become stunned until the end of your next turn.
Skull con save vs DC 17 : 25
Jezun, in a blur, literally runs up the air, his staff striking the skull. Spiderweb cracks run along the skull as an ear splitting crack of thunder echos through the room.
The Thay contingent continue beating on the TombTappers that have yet make a blow against them... 13 force damage... magical bolts slamming into the weaker one...but the things are so huge that the blows struggle to do enough damage to fell the things.
Within the blinding bright rainbow wall, Toc and Mirica are still blinking their eyes but not yet able to tell if they're fully blind. Not blind enough to feel a deep chill anyway. Demise affixes Toc, Mirica, the Guardian, and the two air elementals with a deathly stare. DC 18 Wisdom save or become Frightened. Toc and Mirica with their bolstered heroic feast ignore the fear that washes off them with no effect. Likewise the guardian feels no fear. Only the AIR ELEMENTALS (Lemmy and Lemny) feel the icy fear.
Auril glares about at her enemies, and seems to be mentally directing the Tomb Tappers.
The tomb tappers attack.
The tomb tapper next to Mirica drops it's huge hammer with lands with a thud, and then grabs at her with both hands, attempting to pull her into it's maw.
Claw Attack on Mirica: 16 Damage: 15
Claw Attack on Mirica: 17 Damage: 15
(If both claw attacks hit, it pulls her in and bites her, otherwise ignore) Bite Attack: 20 Damage: 24
The tomb tapper near Jezun seems to refocus it's ire on him, the huge statue tall enough to strike at him in the air...
Sledgehammer attack on the flying Jezun: Attack: 23 Damage: 30
Sledgehammer attack on the flying Jezun: Attack: 20 Damage: 30
TombTapper1 steps past the first knight and strikes the Thay wizard, while the other Tomb Tapper does the same.
Sledgehammer attack on Wizard1: Attack: 11 Damage: 31
Sledgehammer attack on Wizard1: Attack: 28 Damage: 32
Sledgehammer attack on Wizard2: Attack: 28 Damage: 27
Sledgehammer attack on Wizard2 Attack: 27 Damage: 27
Mirica's action!
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
The staff seems to full stun the flying skull...but the thing seems to somehow recover. (Legendary Save used).
Mirica, please start your turn with a CON Save DC 20 or become blinded for 1 minute from the wall.
What's the difference between a Wizard and a Sorcerer?
Class.