The first claw missed, but should not the TombTapper attack with a disadvantage because of the Holy aura? (Would not mind the second claw to miss too)
It was somewhat insulting - did the liches think her and Toc to be the lowest threat to so boldly entrap themselves with them? Even more insulting was the thought that they could be right, at least when it was concerning her - even the single disgusting stone-skinned monster was enough trouble for her personally. But she was not dead just yet.
"What is this sphere around?"Mirica hoped the telepathic bond was still working. "is it harmful or just a force field?" The last time they had something so colourful, it was Prismatic Wall that almost obliterated the party. Assuming the worst, she tried to stay away from the walls of the bubble.
Action: Channel Divinity: Radiance of the Dawn: Each hostile creature makes CON saving throw (DC 19) or takes 17+15 radiant damage (half damage on success).
This post has potentially manipulated dice roll results.
Adjustments from previous posts and rolls.
Disadvantage attack for 2nd Tomb Tapper claw : 19
Ruin save vs Con DC 19: 15
Shock save vs Con DC 19: 29
Demise save vs Con DC 19: 11
Tomb Tapper save vs Con DC 19: 22
The sphere is indeed a prismatic sphere. She recognizes it from the battle in the tomb so long ago. Toc confirms it for her, "Prismatic...blinding....don't try to go through it, but I can teleport us out of here in a moment..."
Grabbing her holy symbol, her eyes dazzled by the blinding light of the wall, but not blind....she concentrates and a explosive wave of white holy energy ripples out from her hitting all of the enemies like a wave.
Her magical hammer takes a mighty swing, crashing against the tomb tapper.
Auril hovers over the battle field, directing her tomb tappers, but otherwise seeming to try and stay aloof of this fight, despite fire blasting in to her from the Thayans.
Shock glares at Toc and tries to eat his way into Toc's mind....but finds an impenetrable wall of protection shielding the wizards mind, and hisses in frustration.
Even at a distance Xemnez found himself squinting while trying to better get a measure of the ever evolving battlefield. And with the more he saw, the harder it appeared to become to retain his bravado, as all enemy's seemed out of reach. No. That wasn't quite true. The thought occured to ignore Toc's warning and force his way through the barrier to pull out shock. Surely something about the barrier should harm it as well, if not break his focus upon it... assuming he casted it in the first place.
But with a tired shake of his head, the thought is dismissed without a word, only to wince part way into the motion. Brought back to his own aches, pains, and the scent of burnt fur and ash, Xemnez fought back the urge to examine himself in favor of taking a moment just to breathe and steady is focus once more, before making a move to circle around the barrier, looking for any signs of weakness. In turn this would take him closer to the frost maiden... for what little that mattered, seeing as he had no means of flight. But nevertheless, his movements and stance is all put towards keeping up a guarded position.
Another thunderous boom erupts from the far side of the battle field as one of the knights stomps on the floor with shuddering effect.
DC 18 Con save for each Tomb Tapper : 21 thunder damage and 22 necrotic damage.
Tomb Tapper1 Con save : 16 Tomb Tapper2 Con save : 15
Iriolarthus meanwhile continues hover in the battle field, the skull cracked from Jezun's blow. The thing seems to let out waves of pulsing dark energy and everyone nearby feels an energy sapping power clawing at their life force. Xemnez, Simaal, AirElemn3 (Lempy), Jezun and TombTapper4 : DC 15 Con save or your HP maximum is reduced by 9.
Tomb Tapper4 save 8
Meanwhile, within the rainbow wall, Ruin reaches out with a claws hand and slaps at Mirica. Attack on Mirica: 19 Damage: 10 cold damage. If hit, Mirica must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If he hits, he also must make a DC 19 Con save vs. blindness from the aura. 23 vs DC 19.
Thyrius, your action. You are close enough to the prismatic shining wall that you must make a DC 20 Con save or be blinded at the start of your turn.
Ruin flinches back as the magical aura surrounding Mirica flashes with holy power dazzling him, but somehow he manages to shake off the blinding effect. (Legendary Save used).
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
Unable to see, Thyrius backpedals a bit (in the southwest direction) but no more than 15ft or 20ft. Fearing the worst, he boosts his defenses by letting the cold chill of undeath materialize itself into some armor.
(see chat, blindness lasts 1 minute, but you had an option)
Thyrius, seeing only a blinding light and then darkness, backs away, crouching near a wall, while summoning an aura of frigid cold that hangs about him with glittering bits of frost, and then crouching down into the shadows.
The armored Lich demise, looking like he can barely stand up straight after Mirica's last explosive radiance, mutters a spell. Toc seems to momentarily consider his options, and then doesn't counter the spell. Nothing apparent happens to Mirica, but Toc mentally says, "He's put an invisible wall of force around himself, within the greater prismatic wall...."
Apparently Toc decides to try and keep his eyes open... 11 vs DC 20. His Guardian is also present....25 vs DC 20.
This post has potentially manipulated dice roll results.
Toc swears, clutching his eyes, and mutters, "Meth gul! Fen nin ma, Mirica!" to his Guardian. The creature lets Toc's invisibility drop, grabs the wizard, and stomps his way over to Mirica. Toc waves out his hands, trying to clutch both his guardian and Mirica...."Let's go..."
Assuming Mirica grabs his hand, he mutters a quick spell. (Teleport)
Shock is not so amiable though, and releases a quick counterspell trying to stop Toc's magic. Blinded, Toc is unable to stop him. Counterspell check vs DC 17 : 20. If Counterspell fails, teleport check: 29
The spell fails.....and the blinded Toc clutches Mirica's hand, swearing under his breath. "Sorry.....that was the best I could do..."
Simaal's action.
Reminder: saves for Simaal and Elementals:
Simaal, and ALL THREE air elementals are within 20 feet of Prismatic wall. Close eyes (blinded for turn), or make Save, Con DC 20 or blinded for 1 minute.
Simaal and AirElementalLemy: DC 15 Con save or your HP maximum is reduced by 13.
Simaal, fireballed. Dex DC 20 Saving throw. 36 fire damage. Save for half.
Lempy: DC 19 Con save. 16 necrotic damage (none on a save) from life drain by Irioalarthas.
Simaal grumbles as he absentmindedly pats his clothes that took the brunt of the blast. Mentally "Withdrawal seems like the best course, let them kill each other... return with antimagic shells and the like." He also concentrates, but nothing outward happens.
Without direction from Simaal Lemmy and Lemny continue attacking the tomb trapper. Too bad they're blind and one of them is frightened (Frightened from Demise).
Lemmy feebly swirls around where he thinks there's a tomb trapper. AC 15 HP 48 Attack: 11 Damage: 16 Attack: 25 Damage: 19
Lemny feebly swirls around where he thinks there's a tomb trapper. AC 15 HP 90 Attack: 11 Damage: 12 Attack: 9 Damage: 14
Lempy swings at tomb trapper 4 AC 15 HP 90 Attack: 24 Damage: 21 Attack: 13 Damage: Unable to parse dice roll.
With the pulsating rainbow sphere lighting up the room, Auril glances over, her owl eyes squinting at the bright light. Spinning at the fleeing skull, she swoops over and in his direction, hurling a sphere of ice that explodes as it reaches the skull.
Auril Attack on Iriolarthas: 21 Damage: 23
The Thay Lich at the far end loses site of Auril behind the sphere and glances at the two troublesome TombTappers giving his forces a tough time. He casts a spell.... Spell check 8 vs TombTapper2 strength 14. Telekinesis
Shock meanwhile glances around the inside of the rainbow sphere. He grins and unleashes a fireball that explodes around everyone but himself.
Ruin, Toc, Guardian, Mirica, Air Elemental (Lemny) and Air Elemental (Lemmy) DC 20 Dex save or : 32 fire damage.
Toc Dex save : 24. Guardian dex save : --can't succeed--
Ruin: 8. He reflexively casts a spell that seems to absorb some of the flame and has a faint glow about him now.
One of the Thay Wizards casts a spell a faintly shimmering barrier with a yellow hue springs into existence around the group of Thay.
The three nothics pursue Auril, and continue glaring at her, the air between them wavering. Auril DC 12 Saves : 17 or 14 necrotic damage. 17 or 11 necrotic damage. 10 or 14 necrotic damage.
The skull meanwhile drops lower, beneath Auril, who takes a swipe at him as he goes. Jezun can also have an Attack of Opportunity.
Auril attack on skull : 19 Damage: 23 cold damage and no reactions until next turn.
The skull is battered with ice and frozen claw, and possibly Jezun's fists.
The Telekinesis fails, as the tomb tapper is too large to be affected. The Thayan Lich curses himself a fool and glares at the huge creature in frustration.
Jezun's AoO if he wishes.
Rollback Post to RevisionRollBack
What's the difference between a Wizard and a Sorcerer? Class.
This post has potentially manipulated dice roll results.
Jezun's staff slams out striking the skull, bits of bone cracking away leaving the thing encased in ice and covered in spiderweb cracks....but still it somehow continues on. It swoops low and then opens it's boney maw and lets out a horrid shriek. The sound that emerges sounds like the combined screams of death of 100,000 people, as if all of the terrible deaths that had occurred when this city dropped from the sky were packed into a single noise that assaults the sense of every living creature present.
Those within the rainbow sphere are blessedly free from hearing the noise...but all others on this side of the room feel its full effect...****y Thyrius, hidden off to the side is spared the horrid effects. Though it sounds terrible, the impact of it doesn't seem to have the same as those nearby.
Simaal, Xemnez, Air Elemental3 (Lempy), Jezun, Auril, and all three Nothics: DC 15 Con Save or drop to 0 hps. On a successful save, the creature is frightened until the end of its next turn, though Simaal, Xemnez, and Jezun are immune to the fear thanks to the heroic inspiring meal they ate earler.
Nothic1: 6, Nothic2: 15 , Nothic3: 8
Auril: 11
Meanwhile, inside the sphere, Ruin unleashes what feels like a wave of negative killing energy that floods away from him and fills almost the entire rest of the sphere with killing energy. Demise's wall of force seems to spare him the effect however, and Shock seems entirely unaffected.
Mirica, Toc, Guardian, both air elementals (Lemny, Lemmy) : Con save DC 20 27 necrotic damage, half on a save.
Toc : 5 Guardian : 20
Russel continues striking at the TombTapper near him, the souls of the dead appearing around both Tomb Tappers and clawing at them : Attack: 31 Damage: 9 + 34 (+ 19 to both.)
The knight takes a swing at the TombTapper a vortex of black energy appearing and centering on the blade as it strikes : Attack: 26 Damage: 8 + 29.
All three nothics shake off the death scream. Auril also seems to bear the sound.
Inside the sphere, Toc gags as veins of black energy crawl up his flesh. His guardian next to him has its metal scorched, rotting, and the metal bits rust rapidly as the creature seems to take the brunt of the harsh magical effects.
On the other side of the room, Russel's blow strikes and a TombTapper turns to stone..and then collapses into big chunks. Russel dodges away, vanishing in the darkness. The other TombTapper is taking a beating from one of the Thayan Knights.
Jezun's Action.
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What's the difference between a Wizard and a Sorcerer? Class.
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Con save: 30 Concentration save (DC10): 14
The first claw missed, but should not the TombTapper attack with a disadvantage because of the Holy aura? (Would not mind the second claw to miss too)
It was somewhat insulting - did the liches think her and Toc to be the lowest threat to so boldly entrap themselves with them? Even more insulting was the thought that they could be right, at least when it was concerning her - even the single disgusting stone-skinned monster was enough trouble for her personally. But she was not dead just yet.
"What is this sphere around?" Mirica hoped the telepathic bond was still working. "is it harmful or just a force field?" The last time they had something so colourful, it was Prismatic Wall that almost obliterated the party. Assuming the worst, she tried to stay away from the walls of the bubble.
Action: Channel Divinity: Radiance of the Dawn: Each hostile creature makes CON saving throw (DC 19) or takes 17+15 radiant damage (half damage on success).
BA: SW attacks TombTapper for: Attack: 13 Damage: 8
Meili Liang Lvl 5 Monk
Dice
(Editing gave a warning, but numbers did not change:
Meili Liang Lvl 5 Monk
Dice
Adjustments from previous posts and rolls.
Disadvantage attack for 2nd Tomb Tapper claw : 19
Ruin save vs Con DC 19: 15
Shock save vs Con DC 19: 29
Demise save vs Con DC 19: 11
Tomb Tapper save vs Con DC 19: 22
The sphere is indeed a prismatic sphere. She recognizes it from the battle in the tomb so long ago. Toc confirms it for her, "Prismatic...blinding....don't try to go through it, but I can teleport us out of here in a moment..."
Grabbing her holy symbol, her eyes dazzled by the blinding light of the wall, but not blind....she concentrates and a explosive wave of white holy energy ripples out from her hitting all of the enemies like a wave.
Her magical hammer takes a mighty swing, crashing against the tomb tapper.
What's the difference between a Wizard and a Sorcerer?
Class.
Auril hovers over the battle field, directing her tomb tappers, but otherwise seeming to try and stay aloof of this fight, despite fire blasting in to her from the Thayans.
Shock glares at Toc and tries to eat his way into Toc's mind....but finds an impenetrable wall of protection shielding the wizards mind, and hisses in frustration.
Xemnez, your action.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Even at a distance Xemnez found himself squinting while trying to better get a measure of the ever evolving battlefield. And with the more he saw, the harder it appeared to become to retain his bravado, as all enemy's seemed out of reach. No. That wasn't quite true. The thought occured to ignore Toc's warning and force his way through the barrier to pull out shock. Surely something about the barrier should harm it as well, if not break his focus upon it... assuming he casted it in the first place.
But with a tired shake of his head, the thought is dismissed without a word, only to wince part way into the motion. Brought back to his own aches, pains, and the scent of burnt fur and ash, Xemnez fought back the urge to examine himself in favor of taking a moment just to breathe and steady is focus once more, before making a move to circle around the barrier, looking for any signs of weakness. In turn this would take him closer to the frost maiden... for what little that mattered, seeing as he had no means of flight. But nevertheless, his movements and stance is all put towards keeping up a guarded position.
Bonus Action: Second Wind, regaining 18 HP.
Movement: Full 35ft towards Auril.
Action: Dodging.
When you realize you're doing too much: Signature.
Another thunderous boom erupts from the far side of the battle field as one of the knights stomps on the floor with shuddering effect.
DC 18 Con save for each Tomb Tapper : 21 thunder damage and 22 necrotic damage.
Tomb Tapper1 Con save : 16 Tomb Tapper2 Con save : 15
Iriolarthus meanwhile continues hover in the battle field, the skull cracked from Jezun's blow. The thing seems to let out waves of pulsing dark energy and everyone nearby feels an energy sapping power clawing at their life force. Xemnez, Simaal, AirElemn3 (Lempy), Jezun and TombTapper4 : DC 15 Con save or your HP maximum is reduced by 9.
Tomb Tapper4 save 8
Meanwhile, within the rainbow wall, Ruin reaches out with a claws hand and slaps at Mirica. Attack on Mirica: 19 Damage: 10 cold damage. If hit, Mirica must succeed on a DC 18 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If he hits, he also must make a DC 19 Con save vs. blindness from the aura. 23 vs DC 19.
Thyrius, your action. You are close enough to the prismatic shining wall that you must make a DC 20 Con save or be blinded at the start of your turn.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Ruin flinches back as the magical aura surrounding Mirica flashes with holy power dazzling him, but somehow he manages to shake off the blinding effect. (Legendary Save used).
What's the difference between a Wizard and a Sorcerer?
Class.
-> Xemnez Con Save(DC 15): 23.
When you realize you're doing too much: Signature.
-> Thyrius' CON save vs. being blinded {DC 20}: 8
Unable to see, Thyrius backpedals a bit (in the southwest direction) but no more than 15ft or 20ft. Fearing the worst, he boosts his defenses by letting the cold chill of undeath materialize itself into some armor.
-> Action: Armor of Agathys (5th level)
Feeling the wall on his back as he backs up, the black cat crouches to minimize his frame.
-> Bonus action: hide: 31
(OOC: For how long is Thyrius blinded?)
(see chat, blindness lasts 1 minute, but you had an option)
Thyrius, seeing only a blinding light and then darkness, backs away, crouching near a wall, while summoning an aura of frigid cold that hangs about him with glittering bits of frost, and then crouching down into the shadows.
The armored Lich demise, looking like he can barely stand up straight after Mirica's last explosive radiance, mutters a spell. Toc seems to momentarily consider his options, and then doesn't counter the spell. Nothing apparent happens to Mirica, but Toc mentally says, "He's put an invisible wall of force around himself, within the greater prismatic wall...."
Apparently Toc decides to try and keep his eyes open... 11 vs DC 20. His Guardian is also present....25 vs DC 20.
Toc Lucky: 12
What's the difference between a Wizard and a Sorcerer?
Class.
Toc swears, clutching his eyes, and mutters, "Meth gul! Fen nin ma, Mirica!" to his Guardian. The creature lets Toc's invisibility drop, grabs the wizard, and stomps his way over to Mirica. Toc waves out his hands, trying to clutch both his guardian and Mirica...."Let's go..."
Assuming Mirica grabs his hand, he mutters a quick spell. (Teleport)
Shock is not so amiable though, and releases a quick counterspell trying to stop Toc's magic. Blinded, Toc is unable to stop him. Counterspell check vs DC 17 : 20. If Counterspell fails, teleport check: 29
The spell fails.....and the blinded Toc clutches Mirica's hand, swearing under his breath. "Sorry.....that was the best I could do..."
Simaal's action.
Reminder: saves for Simaal and Elementals:
Simaal, and ALL THREE air elementals are within 20 feet of Prismatic wall. Close eyes (blinded for turn), or make Save, Con DC 20 or blinded for 1 minute.
Simaal and AirElementalLemy: DC 15 Con save or your HP maximum is reduced by 13.
Simaal, fireballed. Dex DC 20 Saving throw. 36 fire damage. Save for half.
Lempy: DC 19 Con save. 16 necrotic damage (none on a save) from life drain by Irioalarthas.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Lemmy
Wis 18 save frighten 11
Con 20 blind 12
Con 15 or -13 max hp 9
Lemny
Wis 18 save frighten 19
Con 20 blind 19
Lempy
Con 19 16/0 necrotic 20
Con 20 blind 6
Simaal
Dex 20 36 fireball 9
Con 20 blind 17
Con 15 or -13 max hp 15
Simaal grumbles as he absentmindedly pats his clothes that took the brunt of the blast.
Mentally "Withdrawal seems like the best course, let them kill each other... return with antimagic shells and the like." He also concentrates, but nothing outward happens.
Without direction from Simaal Lemmy and Lemny continue attacking the tomb trapper. Too bad they're blind and one of them is frightened (Frightened from Demise).
Lemmy feebly swirls around where he thinks there's a tomb trapper. AC 15 HP 48
Attack: 11 Damage: 16
Attack: 25 Damage: 19
Lemny feebly swirls around where he thinks there's a tomb trapper. AC 15 HP 90
Attack: 11 Damage: 12
Attack: 9 Damage: 14
Lempy swings at tomb trapper 4 AC 15 HP 90
Attack: 24 Damage: 21
Attack: 13 Damage: Unable to parse dice roll.
With the pulsating rainbow sphere lighting up the room, Auril glances over, her owl eyes squinting at the bright light. Spinning at the fleeing skull, she swoops over and in his direction, hurling a sphere of ice that explodes as it reaches the skull.
Auril Attack on Iriolarthas: 21 Damage: 23
The Thay Lich at the far end loses site of Auril behind the sphere and glances at the two troublesome TombTappers giving his forces a tough time. He casts a spell.... Spell check 8 vs TombTapper2 strength 14. Telekinesis
Shock meanwhile glances around the inside of the rainbow sphere. He grins and unleashes a fireball that explodes around everyone but himself.
Ruin, Toc, Guardian, Mirica, Air Elemental (Lemny) and Air Elemental (Lemmy) DC 20 Dex save or : 32 fire damage.
Toc Dex save : 24. Guardian dex save : --can't succeed--
Ruin: 8. He reflexively casts a spell that seems to absorb some of the flame and has a faint glow about him now.
One of the Thay Wizards casts a spell a faintly shimmering barrier with a yellow hue springs into existence around the group of Thay.
The three nothics pursue Auril, and continue glaring at her, the air between them wavering. Auril DC 12 Saves : 17 or 14 necrotic damage. 17 or 11 necrotic damage. 10 or 14 necrotic damage.
The skull meanwhile drops lower, beneath Auril, who takes a swipe at him as he goes. Jezun can also have an Attack of Opportunity.
Auril attack on skull : 19 Damage: 23 cold damage and no reactions until next turn.
The skull is battered with ice and frozen claw, and possibly Jezun's fists.
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
The Telekinesis fails, as the tomb tapper is too large to be affected. The Thayan Lich curses himself a fool and glares at the huge creature in frustration.
Jezun's AoO if he wishes.
What's the difference between a Wizard and a Sorcerer?
Class.
Jezun’s staff pops out.
Attack: 33 Damage: 11
Jezun's staff slams out striking the skull, bits of bone cracking away leaving the thing encased in ice and covered in spiderweb cracks....but still it somehow continues on. It swoops low and then opens it's boney maw and lets out a horrid shriek. The sound that emerges sounds like the combined screams of death of 100,000 people, as if all of the terrible deaths that had occurred when this city dropped from the sky were packed into a single noise that assaults the sense of every living creature present.
Those within the rainbow sphere are blessedly free from hearing the noise...but all others on this side of the room feel its full effect...****y Thyrius, hidden off to the side is spared the horrid effects. Though it sounds terrible, the impact of it doesn't seem to have the same as those nearby.
Simaal, Xemnez, Air Elemental3 (Lempy), Jezun, Auril, and all three Nothics: DC 15 Con Save or drop to 0 hps. On a successful save, the creature is frightened until the end of its next turn, though Simaal, Xemnez, and Jezun are immune to the fear thanks to the heroic inspiring meal they ate earler.
Nothic1: 6, Nothic2: 15 , Nothic3: 8
Auril: 11
Meanwhile, inside the sphere, Ruin unleashes what feels like a wave of negative killing energy that floods away from him and fills almost the entire rest of the sphere with killing energy. Demise's wall of force seems to spare him the effect however, and Shock seems entirely unaffected.
Mirica, Toc, Guardian, both air elementals (Lemny, Lemmy) : Con save DC 20 27 necrotic damage, half on a save.
Toc : 5 Guardian : 20
Russel continues striking at the TombTapper near him, the souls of the dead appearing around both Tomb Tappers and clawing at them : Attack: 31 Damage: 9 + 34 (+ 19 to both.)
The knight takes a swing at the TombTapper a vortex of black energy appearing and centering on the blade as it strikes : Attack: 26 Damage: 8 + 29.
Jezun's action!
Thyrius: 22 | Demise: 22 | Simaal, Toc & Guardian : 21 | Auril the Ice Maiden : 21 | Thay Lich: 20 | Shock : 18 | ThayW1: 18 | Iriolarthas & Nothics: 16 | Ruin : 15 | Russel: 15 | ThayWar2: 12 | Jezun : 7 | ThayWiz2: 7 | Demise LegAct | Auril LegAct1 | TombTappers | Mirica : 4 | Auril LegAct2 | Shock LegAct | Xemnez : 3 | ThayWar1: 2 | Iriolarthas LegAct | Ruin LegAct
What's the difference between a Wizard and a Sorcerer?
Class.
Xemnez Con Save(DC 15): 24.
When you realize you're doing too much: Signature.
All three nothics shake off the death scream. Auril also seems to bear the sound.
Inside the sphere, Toc gags as veins of black energy crawl up his flesh. His guardian next to him has its metal scorched, rotting, and the metal bits rust rapidly as the creature seems to take the brunt of the harsh magical effects.
On the other side of the room, Russel's blow strikes and a TombTapper turns to stone..and then collapses into big chunks. Russel dodges away, vanishing in the darkness. The other TombTapper is taking a beating from one of the Thayan Knights.
Jezun's Action.
What's the difference between a Wizard and a Sorcerer?
Class.