This post has potentially manipulated dice roll results.
The crone laughs at Anzir, "Oh I know. To be honest, I even prefer begging for mercy."
She moves behind the hut along with the golem as she says, "I'll save you for last." (casting [Tooltip Not Found] at Anzir for 5 damage on failure of CHA12 save)
(I’m on mobile, and it says mobile isn’t supported. I don’t actually have a computer. I can still see stuff, but even if mobile were supported, I can’t get far enough over to see my character to click it. It’s covered by the toolbar even when it’s collapsed, and I can’t move the toolbar)
Aurok will use Bladesong and move up next to G2, just south of him, and take the Dodge action
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Anzir checks the entrance to the hut and there's some kind of an animal skin draped in front that can be pushed aside to allow entrance. It looks like it may fall off soon due to aging, but does not look to be trapped.
Looking into the hut is what one would expect to find in such a place - a bed, a table, fireplace, cooking pot, straw on the floor, awful smell. Light is poking through in various places to illuminate the inside.
Poole moves east and takes a shot at the golem. It hits and sticks to the golem with little ill effect if any.
She then notices another golem right behind the first one. The hag is nowhere to be seen.
---
Ord and the group all charge around the hut. None of them make it far enough to actually attack though, but the surrounding part starts to come into effect.
The northern golem swipes at Ord:
Attack: 16 Damage: 9 and Ord blocks it with his shield.
The southern golem takes a couple of steps forward and smashes a guard:
Attack: 19 Damage: 16 two tries to parry, but gets his head caved in.
Irma is trying to keep up with Ord on the north side, dashing forward. She also casts Spiritual Weapon at the northern golem and it takes a swing at it:
Attack: 16 Damage: 9, narrowly missing it.
The southern golem takes a few more steps up to the next guard and attacks them as well:
Attack: 9 Damage: 7, but she is able to duck the blow, preparing for the worst.
Everyone can go in any order. Nobody can see the hag at this point.
Can I get a screenshot of the map? I didn’t think the hut was that big, I need to reconsider. I thought I was out in front of everyone til this last turn. No one should be that far away.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Anzirwill begin to trash the hut. He will loudly and roughly rummage through the crone's hut, knocking over and breaking things in a search of the place. As he does so, he loudly announces, "Maybe it is time for you to pay for OUR help, Auntie!"
Can I get a screenshot of the map? I didn’t think the hut was that big, I need to reconsider. I thought I was out in front of everyone til this last turn. No one should be that far away.
Poole darts forward again, looking for any sign of the creepy hag. She'll target her if she sees her, but if not, she'll once again bonus action hide...
Aurok draws his scimitar and dagger, watching the others for their lead.
Paladin - warforged - orange
"We didn't ask for your help, Auntie," Anzir says, the genialty drained from his voice.
The crone laughs at Anzir, "Oh I know. To be honest, I even prefer begging for mercy."
She moves behind the hut along with the golem as she says, "I'll save you for last." (casting [Tooltip Not Found] at Anzir for 5 damage on failure of CHA12 save)
Initiative: Anzir 6, Aurok 22, Irma 2, Melanthios 10, Poole 22
Initiative for Ord and gang: 10
Initiative for hag 16 and golem 15
Based on group averages it Ord+gang -> hag+golem -> players.
---
Ord shouts, "Split formation, surround them!" and they charge forward.
The crone and the golem don't seem to appear during their turn.
All of you can go now.
Irma starts off by casting Bless on Anzir, Aurok, Ord and herself.
Map: https://shmeppy.com/game/1956149787 (each square is 5 feet, the darkest area is "fog of war")
(I’m on mobile, and it says mobile isn’t supported. I don’t actually have a computer. I can still see stuff, but even if mobile were supported, I can’t get far enough over to see my character to click it. It’s covered by the toolbar even when it’s collapsed, and I can’t move the toolbar)
Aurok will use Bladesong and move up next to G2, just south of him, and take the Dodge action
Paladin - warforged - orange
Ok, Aurok is 25ft directly in front of the hut and ready for anything.
(Am I hidden?)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Melanthios is hidden (as is Poole), but about 120 feet away from the hut and what's behind it. Poole is closer though.
CHA(12) check: 24
Anzir will move to the front door of the hut and examine it for wards and traps.
Investigation: 17
Poole moves 30 feet to the east and hides with her bonus action. Stealth: 22
She looks behind the hut, and if she sees either the hag or the golem, she fires, priority being hag.
Attack: 16 Damage: 7 plus 5sneak attack damage
Anzir checks the entrance to the hut and there's some kind of an animal skin draped in front that can be pushed aside to allow entrance. It looks like it may fall off soon due to aging, but does not look to be trapped.
Looking into the hut is what one would expect to find in such a place - a bed, a table, fireplace, cooking pot, straw on the floor, awful smell. Light is poking through in various places to illuminate the inside.
Poole moves east and takes a shot at the golem. It hits and sticks to the golem with little ill effect if any.
She then notices another golem right behind the first one. The hag is nowhere to be seen.
---
Ord and the group all charge around the hut. None of them make it far enough to actually attack though, but the surrounding part starts to come into effect.
The northern golem swipes at Ord:
Attack: 16 Damage: 9 and Ord blocks it with his shield.
The southern golem takes a couple of steps forward and smashes a guard:
Attack: 19 Damage: 16 two tries to parry, but gets his head caved in.
Irma is trying to keep up with Ord on the north side, dashing forward. She also casts Spiritual Weapon at the northern golem and it takes a swing at it:
Attack: 16 Damage: 9, narrowly missing it.
The southern golem takes a few more steps up to the next guard and attacks them as well:
Attack: 9 Damage: 7, but she is able to duck the blow, preparing for the worst.
Everyone can go in any order. Nobody can see the hag at this point.
Aurok moves to a position closer to the northern golem (maybe 15 ft away-ish), and casts [spell]create bonfire[/spel] on it.
DC13 Dex save or take 5 fire damage
would Aurok know anything important about golems like resistance to fire, or anything?
Paladin - warforged - orange
Aurok can run and Dash to be within visual view of the northern golem, but that uses an action to get there.
Roll an Arcana check to see if you know anything about it.
--
Also - Melanthios has not actually taken the previous turn yet and can still do that.
Can I get a screenshot of the map? I didn’t think the hut was that big, I need to reconsider. I thought I was out in front of everyone til this last turn. No one should be that far away.
arcana 11
Paladin - warforged - orange
Melanthios dashes towards the back of the house on his first turn, then shoots it his second (marking it with hunter’s foe and monster slayer).
(Can’t seem to move my token on tablet)
Attack: 4 Damage: 24
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Anzir will begin to trash the hut. He will loudly and roughly rummage through the crone's hut, knocking over and breaking things in a search of the place. As he does so, he loudly announces, "Maybe it is time for you to pay for OUR help, Auntie!"
Thank you! Is that after my move?
Paladin - warforged - orange
Poole darts forward again, looking for any sign of the creepy hag. She'll target her if she sees her, but if not, she'll once again bonus action hide...
Stealth: 28
And fires.
Attack: 26 Damage: 13 plus 11sneak attack damage
After round 1 but before round two, I think.