After a few explosive exchanges between swordsman and mage, one final word spells the end for the fighter. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Korsolite receive 1200 xp and 160 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Immeral earns 1800 xp and 400 gp, and is ready to proceed to the next round as well.
(@Blue: The whole phantom different dimension thing was for that one match only due to the share amount of players at the time. Every match since then have simply occurred at different times, so people could technically watch other matches.)
(@Eyes: You haven't really caused any trouble, mon. It's all good to bring up any question if there's confusion.)
Tier 2:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Immeral takes the scroll that he recognizes to be a spell of fire, and immediately spends a quarter of his winnings and several hours transferring it into his spellbook.
This post has potentially manipulated dice roll results.
The next match will feature any interested level-9 competitors. The match will begin in 48 hours. Or sooner, if all level 9 contestants gather before then.
As a new day dawns upon Sel'eman, Arena Shapers and Constructs give it their all setting up the nexus once more to crown a potentially new champion of the arena!
To win: 2...King of the Hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Noontide - An overcast sky promises a storm in the future. While runes in place will protect both competitors and viewers alike from the downpower, the poor lightning renders checks relying on sight to suffer disadvantage without darkvision.
The Map: 7 ...The Nexus - A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.
As the contestants enter the arena finishing various preparations, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things in-between or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now I know some of you heard by now that our reign champ has decided to retire from the coliseum... BUT! This doesn't mean one may yet rise to take his place! So, without further adieu, I give you the finalist that would become the new champion of the coliseum!"
"To start things off, I wanna hear you roar as we welcome once again our wolf in sheep's clothing, Grianne Wildpaw!" An Elven Woman in Hide armor wearing enchanted oak-wood strapped around her wrists and calves like bracers and greaves, marches out bare footed wielding a mystical staff. Shadows cling to her from an earlier cast spell, and soon she disappears from sight.
"And facing her is none other than Goblin King of the Dance, and fastest in the west! Sweet PapaSwigg Mgoo!" She announces, resulting in the loudest cheers of yet as the green-skinned goblin in fancy purple clothing, fancier boots, and the studded leather to protect a small frame. He's only around for a second though before disappearing into a stone block.
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants, '¥' Flag, '?' Minor Illusion, '!' Last Known Hiding Place
(A space with pits or walls on three sides is in the pit.)
(Just a S/N from a previous PM discussion from way back when. The below assumes a correction made to have the spell cast prior to entering the arena, same as with Longstrider.)
Swiggtakes his time, but eventually gets top of the wall before unleashing a haunting melody. As the magic worms its way into its victim, there's a brief moment Grianne could saw the goblin and vice versa, before the goblin vanishes from sight.
With that, the flag lights up, signaling its availability for capture.
(@Grianne: As mentioned/remindined in group PM, you may contest Stealth(15) from Swigg. The check will however be at disadvantage due to the magic item in his possession. As a note, whenever a creature would have disadvantage to perceive something there's a -5 penalty to passive perception. It is +5 in the event of advantage.)
(@Grianne: Additionally, make a Wis Save(DC 16) for 1/2 of 13 Psychic Damage and avoid expending a reaction to move away.)
Arena 11: Nexus(Round 3)
Contestants:
Team(1):
Grianne(G): HP(66/66)+WSHP(/)+THP(/) - Conc. and Affected by PWT, Hidden for (22).
Grianne centers herself on the flag to capture it. The shadows swirling around her start to shimmer and move out from her. The shadows turn from darkness to a sullen grey as they billow and morph into a cloud of fog.
Grianne casts fog cloud ar 3rd level.
Rollback Post to RevisionRollBack
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Grianne not only endures Swigg's magic, but... that's really it at first. As a rebuttal, Grianne lets go of the protective shadows that hid her in exchange for summon a great, billowing mass of Fog Cloud to cover the entirety of the arena.
It is now Swigg's Turn.
(@All: Since a (3rd level)Fog Cloud would affect the entire arena, I'm not gonna bother adding a bunch of symbols to signify it. Assume for the time being that there's fog everywhere, and that everyone is effectively under the blinded regarding anything beyond their own square.)
After a few explosive exchanges between swordsman and mage, one final word spells the end for the fighter. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Korsolite receive 1200 xp and 160 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Immeral earns 1800 xp and 400 gp, and is ready to proceed to the next round as well.
(@Blue: The whole phantom different dimension thing was for that one match only due to the share amount of players at the time. Every match since then have simply occurred at different times, so people could technically watch other matches.)
(@Eyes: You haven't really caused any trouble, mon. It's all good to bring up any question if there's confusion.)
Tier 2:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Immeral:
Potion of Greater Healing, Potion of Resistance(Fire), Oil of Slipperiness, Spell Scroll(Major Image), Shield +1, +1 Weapon(net), +1 Weapon(handaxe), Wind Fan, Spell Scroll(Scorching Ray), Ring of Mind Shielding
When you realize you're doing too much: Signature.
Immeral takes the scroll that he recognizes to be a spell of fire, and immediately spends a quarter of his winnings and several hours transferring it into his spellbook.
The next match will feature any interested level-9 competitors. The match will begin in 48 hours. Or sooner, if all level 9 contestants gather before then.
As a new day dawns upon Sel'eman, Arena Shapers and Constructs give it their all setting up the nexus once more to crown a potentially new champion of the arena!
To win: 2...King of the Hill - A flag (¥) in the center of the arena will be available to capture in the third round. Hold the area within 10 feet while keeping your opponents at bay to win the match.
The conditions: 1... Noontide - An overcast sky promises a storm in the future. While runes in place will protect both competitors and viewers alike from the downpower, the poor lightning renders checks relying on sight to suffer disadvantage without darkvision.
The Map: 7 ...The Nexus - A precarious ring with walls for cover around the center and a 15 foot drop into pits on every side, threatening anyone who comes too near. Ladders near the entrances to the battlefield can be used to escape if any characters do fall in.
Imagery:
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===¥===,,=======..€========
08 _ _ . . . , , = , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants, '¥' Flag
(A space with pits or walls on three sides is in the pit.)
Contestants:
Team(1):
Team(2):
Swigg(S): HP(66/66)+THP(/)
Grianne(G): HP(66/66)+WSHP(/)+THP(/)
When you realize you're doing too much: Signature.
Swigg casts Longstrider in preparation for the match. Then he moves to C16 creates an Purple Bush and Le Poofs! 29
Initiative: 6
I got alot a doods
Griannes initiative is 17 and would like to start at 1d or 1f, which ever prevents line of sight.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
As the contestants enter the arena finishing various preparations, Marmaduke once again flies out to an already excited crowd to announce with a booming voice. "Ladies, Gentlemen, and All things in-between or beyond! Welcome to the Coliseum!" The crowd roar and cheers for a moment. "Now I know some of you heard by now that our reign champ has decided to retire from the coliseum... BUT! This doesn't mean one may yet rise to take his place! So, without further adieu, I give you the finalist that would become the new champion of the coliseum!"
"To start things off, I wanna hear you roar as we welcome once again our wolf in sheep's clothing, Grianne Wildpaw!" An Elven Woman in Hide armor wearing enchanted oak-wood strapped around her wrists and calves like bracers and greaves, marches out bare footed wielding a mystical staff. Shadows cling to her from an earlier cast spell, and soon she disappears from sight.
"And facing her is none other than Goblin King of the Dance, and fastest in the west! Sweet Papa Swigg Mgoo!" She announces, resulting in the loudest cheers of yet as the green-skinned goblin in fancy purple clothing, fancier boots, and the studded leather to protect a small frame. He's only around for a second though before disappearing into a stone block.
"With that! Let this Noontide match...BEGIN!!!
Team(1)(Grianne) will go first!
Imagery:
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . ?. . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , != , , . . . _ _
=========€..=======,,===¥===,,=======..€========
08 _ _ . . . , , G= , , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = , , , , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = , , = , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants, '¥' Flag, '?' Minor Illusion, '!' Last Known Hiding Place
(A space with pits or walls on three sides is in the pit.)
(Just a S/N from a previous PM discussion from way back when. The below assumes a correction made to have the spell cast prior to entering the arena, same as with Longstrider.)
Contestants:
Team(1):
Grianne(G): HP(66/66)+WSHP(/)+THP(/) - Conc. and Affected by PWT, Hidden for (24).
Team(2):
Swigg(S): HP(66/66)+THP(/) - Affected Longstrider, Minor Illusion(Active 10 Rds), Hidden for (29).
When you realize you're doing too much: Signature.
Per DM advice: prior to the match grianne casts pass without trace from her staff and uses her prep action to hide
Stealth roll 24
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne shifts her position, using the magical shadows to help mask her presence
Stealth roll32
I believe my 35 move speed can get me to d6 just behind what I belive is a wall.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne continues to sneak about the arena. What she's up to? Only the deities and onlooker's know...
Arena 11: Nexus(Round 1-Cont.)
It is now Swigg's Turn. No changes to Map Here.
Contestants:
Team(1):
Grianne(G): HP(66/66)+WSHP(/)+THP(/) - Conc. and Affected by PWT, Hidden for (24).
Team(2):
Swigg(S): HP(66/66)+THP(/) - Affected Longstrider, Minor Illusion(Active 10 Rds), Hidden for (29).
When you realize you're doing too much: Signature.
Perception Contest: 16
I got alot a doods
Swigg activates his boots and Le Poofs! 30
I got alot a doods
Swigg clicks his heels together. Not that Grianne is likely to know, as the goblin's location remains hard to pin down...
With that, the flag rises from its podium, but isn't capture-able just yet.
Arena 11: Nexus(Round 2)
It is now Grianne's Turn. No changes to Map Here.
Contestants:
Team(1):
Grianne(G): HP(66/66)+WSHP(/)+THP(/) - Conc. and Affected by PWT, Hidden for (24).
Team(2):
Swigg(S): HP(66/66)+THP(/) - Affected Longstrider, Minor Illusion(Active 9 Rds), Hidden for (29).
When you realize you're doing too much: Signature.
Grianne moves with her shadows.
Stealth 22
I believe Grianne has enough move to get to the flag. Stealthing is my action so I believe that's all. PM me if I cant reach.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne's continues to act all stealthy-like, biding perhaps her time for the right moment to strike.
Arena 11: Nexus(Round 2-Cont.)
It is now Swigg Turn. No changes to Map Here.
Contestants:
Team(1):
Grianne(G): HP(66/66)+WSHP(/)+THP(/) - Conc. and Affected by PWT, Hidden for (22).
Team(2):
Swigg(S): HP(66/66)+THP(/) - Affected Longstrider, Minor Illusion(Active 9 Rds), Hidden for (30).
When you realize you're doing too much: Signature.
Swigg climbs on top of the wall at H9 and casts Dissonant Whispers 13 (Wis Save DC 16)
Then he will Le Poof 22
I got alot a doods
Swigg takes his time, but eventually gets top of the wall before unleashing a haunting melody. As the magic worms its way into its victim, there's a brief moment Grianne could saw the goblin and vice versa, before the goblin vanishes from sight.
With that, the flag lights up, signaling its availability for capture.
It is now Grianne's Turn. Map Updated Here.
(@Grianne: As mentioned/remindined in group PM, you may contest Stealth(15) from Swigg. The check will however be at disadvantage due to the magic item in his possession. As a note, whenever a creature would have disadvantage to perceive something there's a -5 penalty to passive perception. It is +5 in the event of advantage.)
(@Grianne: Additionally, make a Wis Save(DC 16) for 1/2 of 13 Psychic Damage and avoid expending a reaction to move away.)
Arena 11: Nexus(Round 3)
Contestants:
Team(1):
Grianne(G): HP(66/66)+WSHP(/)+THP(/) - Conc. and Affected by PWT,
Hidden for (22).Team(2):
Swigg(S): HP(66/66)+THP(/) - Affected Longstrider, Minor Illusion(Active 8 Rds), Hidden for (15).
When you realize you're doing too much: Signature.
Wisdom save 24
Concentration save 9
Contested perception vs stealth 18
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne centers herself on the flag to capture it. The shadows swirling around her start to shimmer and move out from her. The shadows turn from darkness to a sullen grey as they billow and morph into a cloud of fog.
Grianne casts fog cloud ar 3rd level.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Grianne not only endures Swigg's magic, but... that's really it at first. As a rebuttal, Grianne lets go of the protective shadows that hid her in exchange for summon a great, billowing mass of Fog Cloud to cover the entirety of the arena.
It is now Swigg's Turn.
(@All: Since a (3rd level)Fog Cloud would affect the entire arena, I'm not gonna bother adding a bunch of symbols to signify it. Assume for the time being that there's fog everywhere, and that everyone is effectively under the blinded regarding anything beyond their own square.)
Arena 11: Nexus(Round 3-Cont.)
Arena 11: Nexus
A B C D E F G H I J K L M N O P
16 . . ?. . . . . . . . . . . . .
=..%==%..===============================..%==%..
15 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..=........____________=____________........=..
14 . . . . _ _ _ = _ _ _ . . . .
=÷÷_...........___=.....€.....=___..........._÷÷
13 _ . . . . = . . . = . . . . _
=______...........=.....=.....=...........______
12 _ _ . . . . . = . . . . . _ _
=_________.....=======..=..=======....._________
11 _ _ _ . = , , = , , = . _ _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
10 _ _ . . = , , , , , = . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
09 _ _ . . . , , = , , . . . _ _
=========€..=======,,===¥===,,=======..€========
08 _ _ . . . G, G,^G= S, , . . . _ _
=________......=,,,,,,,,=,,,,,,,,=......________
07 _ _ . . = G, G, G, , , = . . _ _
=________====..=,,,,,,,,=,,,,,,,,=..====________
06 _ _ _ . = G, G, G= , , = . _ _ _
=_________.....=======..=..=======....._________
05 _ _ . . . . . = . . . . . _ _
=______...........=.....=.....=...........______
04 _ . . . . = . . . = . . . . _
=÷÷_...........___=.....€.....=___..........._÷÷
03 . . . . _ _ _ = _ _ _ . . . .
=..=........____________=____________........=..
02 = . . ÷ _ _ _ = _ _ _ ÷ . . =
=..%==%..===============================..%==%..
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '_' Pit (20ft.), '÷' Ladder, '€' Tree, '.' Stone, ',' Grass, '%' Door, 'A-Z' Contestants, '¥' Flag, '?' Minor Illusion, '!' Last Known Location
(A space with pits or walls on three sides is in the pit.)
Contestants:
Team(1):
Grianne(G): HP(60/66)+WSHP(/)+THP(/) - Conc. on Fog Cloud
Team(2):
Swigg(S): HP(66/66)+THP(/) - Affected Longstrider, Minor Illusion(Active 8 Rds), Hidden for (15).
When you realize you're doing too much: Signature.
Swigg will cast Dispel Magic on the fog cloud then Le Poof! 17
I got alot a doods