//@away: I probably mistated my damage bonus, there's only 1 die on that attack, should be d8+3, the die rolled a 1 so guessing that's actually a 4, probably moot with that 13 to hit.//
Crownsguard brings Horse back around and begins charging toward the white werewolf again, “Please do not run. It will only delay your capture. Please cease your resistance. You are making this awkward.” Crownsguard raises his blade once more and swings, Attack: 11 Damage: 8 magic slashing, and brings it around once more, Attack: 13 Damage: 13 magic slashing damage
The werewolf, unable to escape from Crownsguard, takes the attack across his hindquarters but keeps running doggedly on...
Despite all the vicious attacks, Rip remains unscathed! Quickly deciding that he wants the not getting hit to continue he casts Bane at lvl 2 on the 4 werewolves and spirit weps the Barbarian attacking him
Bane- CHA 14 save or get a 1d4 minus to attack rolls and saving throws
Spiritual Weapon 26 for 5
Rip's words of Bane take effect on two of the werewolves, their ears flattening in annoyance as their tails dip between their legs. The spiritual weapon takes down the last barbarian, who utters a brief cry before dying.
// Okay I'm back in the saddle again...will try to be more timely this week! Thanks for your patience everyone. //
// Also, @Marav did you mean to leave the flaming sphere right next to you? Because you'll have to make a DEX save against your own spell DC if you do! //
The two werewolves that Crownsguard is chasing both gain some ground, but not without leaving themselves open for an opportunity attack! (Crownsguard has the option to attack, and then I'll complete their turns)
The tribal warrior engaged with Rip lifts his spear, but even as he tries to move and impale the halfling, he himself is torn to shreds by Flint's spirit guardians, and is no more.
From out of the woods come charging more tribal warriors, some of whom seem to have taken wolflike form. These new werewolves join the fray, two of them angling for Crownsguard with his glowing sword, and two more gunning for Ink. The six non-transforming tribal warriors run down the middle, towards Rip and Flint. The foremost warrior is buffeted to death as he runs smack into the aegis of Flint's spirit guardians.
The enemies attack!
Werewolf Bite Attack against Rip: 20 Damage: 3 piercing (subtract 4 from the attack roll)
Werewolf Bite Attack against Flint: 13 Damage: 9 piercing Claw Attack vs Flint: 15 Damage: 6 slashing
The remaining tribal warrior engaged with Ink attacks him...
Spear attack vs Ink: 23 Damage: 13 piercing
// Holding for Crownsguard's possible opportunity attack reaction //
Without even taking notice, Crownsguard instinctively swings his blade toward the white wolf, Attack: 27 Damage: 13 magic slashing damage. Sweet mercy Crownsguard, you want to dial it back a bit!?
The remaining tribal warrior engaged with Ink attacks him...
Spear attack vs Ink: 23 Damage: 13 piercing
// Going to take my turn as it Crownsguard's AOO shouldn't affect it... //
Quill dives down and harasses the full-speed werewolf due west of Rip before pulling up to relative safety, keeping wary of the vultures above.
The tribal warrior spears an Ink, one of four ( 8 ) within range, causing it to disappear. Leaving three Inks on the field.
Ink, unphased, raises his blade but it seems to be pointing beyond the warrior... A point of red light falls just ahead of one of the incoming tribal warriors (just south of the marked individual - feel free to delete the mark).
A second fireball expands, enveloping all of the new incoming warriors and werewolves and the werewolf immediately north of Rip.
Ink, ,tells the warrior in front of him, "Even wolves burn."
// 17 fire damage, DEX Save 15 for half. Slowed individuals take a -2 penalty to DEX saves. //
// CON check, pending.... Not required... Holy crap what a lousy damage roll - my fault for showing bravado. Lol //
Without even taking notice, Crownsguard instinctively swings his blade toward the white wolf, Attack: 27 Damage: 13 magic slashing damage. Sweet mercy Crownsguard, you want to dial it back a bit!?
Crownsguard's blade draws dark blood, but the werewolves momentarily break free and rush Marav, who was just seen casting his flaming sphere over the battlefield.
White Werewolf Bite Attack: 19 Damage: 3 piercing White Werewolf Claw Attack: 18 Damage: 7 slashing
slowed Werewolf Bite Attack: 17 Damage: 3 piercing (apply a -2 for the attack from Bane)
(For those that have been bitten) The sky dims ever so slightly as werewolves' teeth sink into your flesh.
One of the werewolves slowed by Ink seems to have finally overpowered the effects of the spell, and after having lunged slowly at Marav with his teeth, is now back to normal speed.
// Please make a DC 12 Constitution Save if you were hit by a werewolf bite attack! One save per hit with the bite attack, so if you were hit twice, that's two saves that need making.
// Also don't forget any Concentration checks if you have been damaged while concentrating on a spell. DC of 10 or half the damage received, whichever is higher.
// Players up! I'll resolve Marav's turn when I get a sec, I'm off for a hot date with my hot wife! //
Crownsguard races toward the white wolf, “Do not bite. Bad dogs are put down.“ He swings, Attack: 22 Damage: 4 magic slashing and Attack: 25 Damage: 11 magic slashing damage!
Marav commands the sphere to move to between the two lonely looking werewolves to the north of him. Damage: 10
He then takes his bow and fires at whatever that big guy at the bottom is.
Attack: 10 Damage: 6
Steele Dex Save trying to get away from the flock to flank: 3
If Steele makes his save Marav will get advantage. 28
The werewolf to the north is nimble enough that the flaming sphere only scorches him a little.
Marav attempts a bow attack on the white werewolf, but the lycanthrope that is currently assaulting him makes it so that he can't get enough room to properly fire his bow.
Steele, meanwhile, manages to make it around the flock of crows, which dispersed after his altercation with the vulture (no check required, Steele is back in the fight).
// Advantage and disadvantage cancel each other out, so your first attack is correct. //
Flint and Crownsguard connect hard with their magical weapon hits, beating back the lupine monstrosities. Flint's target is the wolf whose jaw was clamped onto Rip's arm.
To Rip: the sky seems to dim ever so slightly when the werewolf's teeth sank into your flesh. You feel a chill settle in on the bite area, as if ice is entering your veins.
Ink, unphased, raises his blade but it seems to be pointing beyond the warrior... A point of red light falls just ahead of one of the incoming tribal warriors...
A second fireball expands, enveloping all of the new incoming warriors and werewolves and the werewolf immediately north of Rip.
Ink, ,tells the warrior in front of him, "Even wolves burn."
// 17 fire damage, DEX Save 15 for half. Slowed individuals take a -2 penalty to DEX saves. //
The fireball blossoms and immolates three of the oncoming warriors. The rushing werewolves take the force of the explosion but keep coming!
Rip will move his spirit wep to assist Ink, and steps back taking an AOO and casting burning hands (i made a cone showing how i want it to go to avoid friendlies) at 3rd lvl DEX 14 save for half
Rip will move his spirit wep to assist Ink, and steps back taking an AOO and casting burning hands (i made a cone showing how i want it to go to avoid friendlies) at 3rd lvl DEX 14 save for half
Spiritual Weapon 21 for 6
Burning Hands 21
The barbarian barely has time to curse at Rip's oncoming spiritual weapon before it rips his head from his shoulders.
// If you want to avoid friendlies with the 15' cone, you shouldn't try to include the white wolf in the cone, seeing as it is currently being flanked by Flint and Crownsguard. You can either make Flint do the save or reposition, your call! //
Rip...steps back taking an AOO and casting burning hands (i made a cone showing how i want it to go to avoid friendlies) at 3rd lvl DEX 14 save for half
Flint takes just the cusp of the cone of fire, receiving a fair burn (go ahead with a DC 14 Dexterity Save, Flint) and lighting the three werewolves in front of him on fire! The creatures howl desperately as their fur smolders, and the white one looks especially pained before slumping to the ground, facedown.
//@away: I probably mistated my damage bonus, there's only 1 die on that attack, should be d8+3, the die rolled a 1 so guessing that's actually a 4, probably moot with that 13 to hit.//
The werewolf, unable to escape from Crownsguard, takes the attack across his hindquarters but keeps running doggedly on...
Rip's words of Bane take effect on two of the werewolves, their ears flattening in annoyance as their tails dip between their legs. The spiritual weapon takes down the last barbarian, who utters a brief cry before dying.
// Yes, edited the post! //
Flint's spiritual weapon takes down the remaining barbarian with a solid strike to the head, although his attack on the werewolf is rebuffed.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// Okay I'm back in the saddle again...will try to be more timely this week! Thanks for your patience everyone. //
// Also, @Marav did you mean to leave the flaming sphere right next to you? Because you'll have to make a DEX save against your own spell DC if you do! //
The two werewolves that Crownsguard is chasing both gain some ground, but not without leaving themselves open for an opportunity attack! (Crownsguard has the option to attack, and then I'll complete their turns)
The tribal warrior engaged with Rip lifts his spear, but even as he tries to move and impale the halfling, he himself is torn to shreds by Flint's spirit guardians, and is no more.
From out of the woods come charging more tribal warriors, some of whom seem to have taken wolflike form. These new werewolves join the fray, two of them angling for Crownsguard with his glowing sword, and two more gunning for Ink. The six non-transforming tribal warriors run down the middle, towards Rip and Flint. The foremost warrior is buffeted to death as he runs smack into the aegis of Flint's spirit guardians.
The enemies attack!
Werewolf Bite Attack against Rip: 20 Damage: 3 piercing (subtract 4 from the attack roll)
Werewolf Bite Attack against Flint: 13 Damage: 9 piercing
Claw Attack vs Flint: 15 Damage: 6 slashing
The remaining tribal warrior engaged with Ink attacks him...
Spear attack vs Ink: 23 Damage: 13 piercing
// Holding for Crownsguard's possible opportunity attack reaction //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Without even taking notice, Crownsguard instinctively swings his blade toward the white wolf, Attack: 27 Damage: 13 magic slashing damage. Sweet mercy Crownsguard, you want to dial it back a bit!?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
//No I meant to move just didn't save. Sorry.//
Marav commands the sphere to move to between the two lonely looking werewolves to the north of him. Damage: 10
He then takes his bow and fires at whatever that big guy at the bottom is.
Attack: 10 Damage: 6
Steele Dex Save trying to get away from the flock to flank: 3
If Steele makes his save Marav will get advantage. 28
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
// Going to take my turn as it Crownsguard's AOO shouldn't affect it... //
Quill dives down and harasses the full-speed werewolf due west of Rip before pulling up to relative safety, keeping wary of the vultures above.
The tribal warrior spears an Ink, one of four ( 8 ) within range, causing it to disappear. Leaving three Inks on the field.
Ink, unphased, raises his blade but it seems to be pointing beyond the warrior... A point of red light falls just ahead of one of the incoming tribal warriors (just south of the marked individual - feel free to delete the mark).
A second fireball expands, enveloping all of the new incoming warriors and werewolves and the werewolf immediately north of Rip.
Ink, ,tells the warrior in front of him, "Even wolves burn."
// 17 fire damage, DEX Save 15 for half. Slowed individuals take a -2 penalty to DEX saves. //
// CON check, pending.... Not required... Holy crap what a lousy damage roll - my fault for showing bravado. Lol //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//That is a lot of ones?//
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Crownsguard's blade draws dark blood, but the werewolves momentarily break free and rush Marav, who was just seen casting his flaming sphere over the battlefield.
White Werewolf Bite Attack: 19 Damage: 3 piercing
White Werewolf Claw Attack: 18 Damage: 7 slashing
slowed Werewolf Bite Attack: 17 Damage: 3 piercing (apply a -2 for the attack from Bane)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(For those that have been bitten) The sky dims ever so slightly as werewolves' teeth sink into your flesh.
One of the werewolves slowed by Ink seems to have finally overpowered the effects of the spell, and after having lunged slowly at Marav with his teeth, is now back to normal speed.
// Please make a DC 12 Constitution Save if you were hit by a werewolf bite attack! One save per hit with the bite attack, so if you were hit twice, that's two saves that need making.
// Also don't forget any Concentration checks if you have been damaged while concentrating on a spell. DC of 10 or half the damage received, whichever is higher.
// Players up! I'll resolve Marav's turn when I get a sec, I'm off for a hot date with my hot wife! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
bite con save 11
con con save 18
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Con Save: 21
Con Save: 14
Con Save: 21
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Crownsguard races toward the white wolf, “Do not bite. Bad dogs are put down.“ He swings, Attack: 22 Damage: 4 magic slashing and Attack: 25 Damage: 11 magic slashing damage!
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist
Flint moves his spirit hammer to attack the werewolf just north of ink Attack: 9 Damage: 4
Seeing the opening from Quill's flyby, flint attacks the same werewolf just west of rip. Attack: 21 Damage: 7
Flint moves to engage the white werewolf "ye'll not be harmin' any o' me friends today pup!"
Next round guardians damage 9, wis dc14 for half.
The werewolf to the north is nimble enough that the flaming sphere only scorches him a little.
Marav attempts a bow attack on the white werewolf, but the lycanthrope that is currently assaulting him makes it so that he can't get enough room to properly fire his bow.
Steele, meanwhile, manages to make it around the flock of crows, which dispersed after his altercation with the vulture (no check required, Steele is back in the fight).
// Advantage and disadvantage cancel each other out, so your first attack is correct. //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Flint and Crownsguard connect hard with their magical weapon hits, beating back the lupine monstrosities. Flint's target is the wolf whose jaw was clamped onto Rip's arm.
To Rip: the sky seems to dim ever so slightly when the werewolf's teeth sank into your flesh. You feel a chill settle in on the bite area, as if ice is entering your veins.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The fireball blossoms and immolates three of the oncoming warriors. The rushing werewolves take the force of the explosion but keep coming!
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Rip will move his spirit wep to assist Ink, and steps back taking an AOO and casting burning hands (i made a cone showing how i want it to go to avoid friendlies) at 3rd lvl DEX 14 save for half
Spiritual Weapon 21 for 6
Burning Hands 21
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
The barbarian barely has time to curse at Rip's oncoming spiritual weapon before it rips his head from his shoulders.
// If you want to avoid friendlies with the 15' cone, you shouldn't try to include the white wolf in the cone, seeing as it is currently being flanked by Flint and Crownsguard. You can either make Flint do the save or reposition, your call! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Opportunity werewolf claw Attack: 9 Damage: Unable to parse dice roll.
Flint takes just the cusp of the cone of fire, receiving a fair burn (go ahead with a DC 14 Dexterity Save, Flint) and lighting the three werewolves in front of him on fire! The creatures howl desperately as their fur smolders, and the white one looks especially pained before slumping to the ground, facedown.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
“Bad dog. Stay down.” Crownsguard chides the beast.
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist