The nearby tribesmen, meanwhile, rush at Rip with their spears, yelling angrily and cursing in their primitive tongue.
Spear Attack: 19 Damage: 5 piercing
Spear Attack: 11 Damage: 8 piercing
The remaining slowed werewolf seems to overcome Ink's slowing enchantment, ending the effect as he moves with his cursed lycanthropic speed. He howls a long, unnatural note, which is quickly answered by more howls from further north.
This post has potentially manipulated dice roll results.
cutting words on second spear attack 4 "stop poking me!"
bite con save 8 keep bane con save 12 and in case cutting words fails 8
holding until friendlies can get out of range if they choose....
seeing everybody is clear Rip yells "GET AWAY FROM ME!!!" and casts Thunderwave at 4th lvl. targets in 15 foot cube originating from me get pushed 10 feet away, con 14 save for half damage and no knockback
seeing everybody is clear Rip yells "GET AWAY FROM ME!!!" and casts Thunderwave at 4th lvl. targets in 15 foot cube originating from me get pushed 10 feet away, con 14 save for half damage and no knockback
Thunderwave 33
The thunderclap reverberates in everyone's ears as two of the werewolves and both remaining barbarians are thrown from Rip like ragdolls. All four crumple against rocks or trees and collapse to the ground, unmoving. Two werewolves close to Rip manage to brace themselves for the spell, and stay firmly planted.
(The area of effect is outlined in magenta on the map, in case you guys were wondering how far out the 15-foot cube goes)
This post has potentially manipulated dice roll results.
Quill takes off harassing the werewolf just burnt by Marav's flame sphere (// Help Action - next attack against it is with advantage //). She then turns south out of harms way...
Ink moves directly south of Rip, adjacent to the werewolf there, saying, "Well that was inspirational."
As he positions himself he lets loose his own thunderwave!!
// Cast at level TWO - 7 thunder damage, CON Save 15 for half. //
//seeing the area of effect, would flint have taken that thunder wave damage? Also note, marav and cg are both better spot healers than flint, staying on offense this turn//
Flint brings his force hammer to bear against the werewolf on the right: Attack: 9 Damage: 10
Flint pivots and takes a step north attacking the one now SW of him: Attack: 12 Damage: 8 if advantage applies due to flanking second roll: 27
//seeing the area of effect, would flint have taken that thunder wave damage? Also note, marav and cg are both better spot healers than flint, staying on offense this turn//
Flint brings his force hammer to bear against the werewolf on the right: Attack: 9 Damage: 10
Flint pivots and takes a step north attacking the one now SW of him: Attack: 12 Damage: 8 if advantage applies due to flanking second roll: 27
//No, you didn't take Thunderwave damage, but I do need you to give a Dex Save for ending your turn adjacent to Marav's Flaming Sphere! DC 14 for half or 10 fire damage.
The spiritual hammer is dodged by the werewolf, but Flint's hammer connects with the last werewolf near Rip and removes its lower jaw from its head. The creature belatedly collapses, dead before it hits the ground.
// And so besides Flint's Dexterity Save and potential ending of Concentration, I think we're just waiting on Crownsguard now this round, is that right? //
Crownsguard will charge toward the werewolves that endured Rip’s blast and swing twice at the healthiest one, Attack: 19 Damage: 12 magic slashing damage and Attack: 29 Damage: Unable to parse dice roll. magic slashing damage
Three of the werewolves convene on Marav, raking into him with tooth and claw...
Claw Attack: 21 Damage: 9 slashing
Bite Attack: 22 Damage: 5 piercing
Claw Attack: 24 Damage: 10 slashing
Bite Attack: 8 Damage: 5 piercing
Claw Attack: 11 Damage: 8 slashing (-4 to attack)
Bite Attack: 7 Damage: 6 piercing (-4 to attack)
...while Rip is beset by four more of the beasts!
Claw Attack: 7 Damage: 5 slashing (-1 to attack)
Claw Attack: 10 Damage: 6 slashing
Bite Attack: 8 Damage: 10 piercing
Claw Attack: 15 Damage: 6 slashing
Bite Attack: 5 Damage: 4 piercing
Claw Attack: 5 Damage: 6 slashing
Bite Attack: 12 Damage: 9 piercing
The nearby tribesmen, meanwhile, rush at Rip with their spears, yelling angrily and cursing in their primitive tongue.
Spear Attack: 19 Damage: 5 piercing
Spear Attack: 11 Damage: 8 piercing
The remaining slowed werewolf seems to overcome Ink's slowing enchantment, ending the effect as he moves with his cursed lycanthropic speed. He howls a long, unnatural note, which is quickly answered by more howls from further north.
// Players are up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Dex dc14: 10
Con dc10: 16
//Taking 11 dmage, guardians still active//
cutting words on second spear attack 4 "stop poking me!"
bite con save 8 keep bane con save 12 and in case cutting words fails 8
holding until friendlies can get out of range if they choose....
seeing everybody is clear Rip yells "GET AWAY FROM ME!!!" and casts Thunderwave at 4th lvl. targets in 15 foot cube originating from me get pushed 10 feet away, con 14 save for half damage and no knockback
Thunderwave 18
my bonus action depends on results
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
using luck on that cutting words 2
bane is broken :(
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
.......... a 2?
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Con Save: 18
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
Flint will stay for the blast. Con: 21
Taking 17 damage.
Con dc10: 17
Guardians still active
Marav mentally commands the Flaming Sphere to move up over the rock. He then ignores the werewolves near him and fires at the one Steele is flanking.
Flaming Sphere: 9
Longbow Attack: 28 Damage: 5
Steele Attack: 24 Damage: 9
Marav(Druid/Ranger) -Storm Kings ThunderDontontion(Rogue/Warlock) - Storm Kings Thunder
DM - Stormpoint Mountains :: A Critical Role Adventure ( Map of Trunau )
The thunderclap reverberates in everyone's ears as two of the werewolves and both remaining barbarians are thrown from Rip like ragdolls. All four crumple against rocks or trees and collapse to the ground, unmoving. Two werewolves close to Rip manage to brace themselves for the spell, and stay firmly planted.
(The area of effect is outlined in magenta on the map, in case you guys were wondering how far out the 15-foot cube goes)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
The werewolf that Marav strikes with the flaming sphere YELPS, smoldering more now as embers lodge themselves into its fur.
Steele and Marav strike simultaneously on the werewolf, the arrow lodging into its hulking chest. It thrashes, blind with rage...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Rip will move his spiritual weapon to the nearest werewolf 18 for 8
i could use some heals please lol
Rip Dangerfield- Halfling Bard, Storm Kings Thunder (retired)
Matrix- Human Monk/fighter, Storm Kings Thunder
Quill takes off harassing the werewolf just burnt by Marav's flame sphere (// Help Action - next attack against it is with advantage //). She then turns south out of harms way...
Ink moves directly south of Rip, adjacent to the werewolf there, saying, "Well that was inspirational."
As he positions himself he lets loose his own thunderwave!!
// Cast at level TWO - 7 thunder damage, CON Save 15 for half. //
Storm King's Thunder - Ink, Elven Bladesinging Wizard
Core City: APbPA - Ormond, Human Twilight Cleric
The Inferno - BG:Dia - DM
They keep me rollin'
//seeing the area of effect, would flint have taken that thunder wave damage? Also note, marav and cg are both better spot healers than flint, staying on offense this turn//
Flint brings his force hammer to bear against the werewolf on the right: Attack: 9 Damage: 10
Flint pivots and takes a step north attacking the one now SW of him: Attack: 12 Damage: 8 if advantage applies due to flanking second roll: 27
Next round guardians: 10 wis dc14 for half
If that advantage applies, extra critical damage 4
One of the werewolves is thrown over Rip's head and into the nearby rock. He struggles to rise.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//No, you didn't take Thunderwave damage, but I do need you to give a Dex Save for ending your turn adjacent to Marav's Flaming Sphere! DC 14 for half or 10 fire damage.
The spiritual hammer is dodged by the werewolf, but Flint's hammer connects with the last werewolf near Rip and removes its lower jaw from its head. The creature belatedly collapses, dead before it hits the ground.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
// And so besides Flint's Dexterity Save and potential ending of Concentration, I think we're just waiting on Crownsguard now this round, is that right? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
//Oh yes, I almost forgot!//
Crownsguard will charge toward the werewolves that endured Rip’s blast and swing twice at the healthiest one, Attack: 19 Damage: 12 magic slashing damage and Attack: 29 Damage: Unable to parse dice roll. magic slashing damage
Fixed?
DM - Elustran Days ~ Fate/False Revelation
Rex'aliha - Hoard of the Dragon Queen ~ Mozu of Worms - The Stormpoint Mountains ~ Muireach Maon - Shepherd’s Crossing ~ Crownsguard - Storm King’s Thunder ~ Gunnar Wayland - Boats, Rocks, and Ruffians ~ POUF! - Ex-Ravens ~ Pascal LaRoux - Long Road Dragon Heist