Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Khan approaches the enemy form the only side that is not already covered by an ally. From there, she unleashes a furry of strikes at it, using her axe at least once. In her eagerness to take out the beast, the monk's aim suffers and she only manages two accurate attacks. (Hybrid Pet #1 takes 11 bludgeoning damage.)
At least her defenses are up appropriately after partially successful assault. (Agile Parry kicks in.)
(@MuggsHill: To achieve all that you want this turn, you'll need to move, use Misty Step as your bonus action, and awaken the familiar with your action. Sounds good? If so, please go ahead and mark down the spell in your character sheet.)
While this happens, Saros runs toward Omen with the help of a short-distance teleportation spell. He shakes his familiar awake and releases it into the air. The raven soars to safety {AQ-17}, flying 40 feet from the ground.
(@MB: Please do not forget to mark down your Ki Point uses. I think this is the third one you use in this fight, correct?)
Ghee follows his former tutee in unleashing a series of blows onto the surrounded jaguar. He is so faithful in his representation of Khan's attacks, that he also makes sure to only land two hits on the enemy. The dwarf looks proud of his accurate imitation. (Hybrid Pet #1 takes 18 magical bludgeoning damage.)
It falls to Ang to put the beast down. Noticing how weak it looks, the purple grung releases another bolt and hits the creature's foot. This was the last bit of pain the creature could take while also hanging on to consciousness. It falls on its side, still breathing. (Hybrid Pet #1 takes 10 piercing damage and is DEFEATED. It is unconscious but stable.)
(@Drache: There is only one beast left at this point, so I am changing the target of your attack.)
Bleep does as his officer commands, approaching the last enemy {AR-14} and sinking his dagger on its side. The beast wakes up from its hypnosis with a jolt of pain. (Hybrid Pet #3 takes 20 piercing damage.)
Saros can immediately tell that his spell has fizzled (concentration drops.)
The last pet standing changes its angle of attack {AS-12, AT-13} and allows its serpents to release their gas.
-> CON saving throw {DC 12}:
Bearrik: 20
Khan: 8
Ghee: 18
Bleep: 20
Anticipating the move, most of the intended targets are able to hold their breath for a few seconds. However, Khan can't avoid breathing in a portion of the gas, suddenly feeling very sleepy. (Khan is unconscious, incapacitated, and prone.)
The beast then turns its back to Bleep and retreats a bit {AW-12, AX-13}.
(Bearrik is up next but can't reach the enemy, who is 50 feet away, with his movement alone. Bleep can perform an opportunity attack.)
Stifling a smirk as he sees Khan succumb to the vapour, he hesitates a moment to enjoy the sight, then sends a brief thought to Omen to go and wake Khan up, but don't bother being gentle about it, giving the bird license to sink a talon or two into Khan's legs if needed. Satisfied that that should bring the arrogant grung back into the fight. Saros uses his movement to move to AL15 before raising a hand to point at the remaining beast, a movement that is followed by a hollow ringing sound Toll the Dead (WIS 15 save or 8 damage).
As the ringing subsides he calls out to the invisible elf "Why don't you call your remaining pet off and stop this nonsense...."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Before the enemy gets a bit too far, Bleep sees an opportunity to open a new wound on its thigh. Unfortunately for the green grung, he misjudges how fast the jaguar can move and his blade thrusts forward a bit too slowly.
Bearrik also reacts to the beast's retreat. He does so by giving immediate chase {AU-11, AV-12}. He is not quite able to attack just yet, but he manages to keep the enemy within melee range.
22. Saros & Omen (32/32) - Omen is 40 feet above ground;
19. Ghee (60/63) -
18. Ang (34/38) -
13. Bleep (38/38) -
11. Hybrid Pets - those at {AF-19, AG-20} and {AN-17, aO-18} are unconscious, but stable;
04. Darrik (56/56 + 22/34) - in the form of a Brown Bear;
MAP:
NOTES: Variant "Hitting Cover" rule applies, though I will no longer post cover reminders in the initiative tracker above as it depends on the angle of the incoming attack.
(I'll resolve Khan's and Saros' turns next. Unfortunately, there is not muck Khan can do on her turn.)
In what is sure to be a few seconds the orange grung will rue, Khan forcedly takes a quick mid-battle power nap.
DM's Screen:
16
Saros hesitates a bit but decides to interrupt Khan's nap by sending Omen to use its talons to awake her. The bird flies diagonally down, landing right next to the orange frogling {AO-19} and doing as commanded. (Khan takes 1 piercing damage and is no longer unconscious nor incapacitated. She remains prone.)
Satisfied, the wizard then turns to face the remaining enemy, walks closer to it, and rings a bell in its head. Saros is a bit disappointed when, expecting the creature to at least wince a little bit, he instead sees that it did not react at all to his spell. Regardless, sensing that this battle will soon be over, the gnome tries to convince the enemy to yield. He hears a simple reply coming from a direction he was not expecting (the east): "Not yet."
Snatching up his spear, Ghee turns towards the last house cat at takes off at a sprint moving to AV,13.
Arriving at pace the dwarf sweeps the tip of spear in front of himself, angling the point to slash at the beast's forelegs. Conserving the momentum, Ghee swings himself about in a similar horizontal sweep, looking to connect one of his rough, calloused heels with the head of the house cat.
Running faster than any dwarf should be able to, Ghee also chases the last foe. He swipes his spear while still running, managing to use its tip to slash the beast's foreleg open. Then, pressing the spear into the ground, the monk raises both of his feet in an arching motion. The first heel kick misses all possible seven targets, but the second one strikes one of the serpent heads. (Hybrid Pet #3 takes 17 slashing and magical bludgeoning damage.)
Bleep was much closer to the beast to begin with, so he also manages to reach the enemy in just a couple of seconds. He thrusts his dagger into the creature's flesh, picking a muscly part that should house no main arteries in a regular jaguar. (Hybrid Pet #3 takes 22 piercing damage.)
(Ang will go next. I'll auto-pilot her as @Grimnir suggested.)
Moving closer to the action {AO-11}, Ang reloads her crossbow and pulls the trigger.
-> Light Crossbow vs. Hybrid Pet #3: Attack: 10Damage: 15 (including Sneak Attack damage.)
Moving and shooting at the same time proves to be a bit too much for the grung this time around, and her aim suffers. Being a bit too far to use her usual helping tactics, Ang settles for hiding behind a hedge. (Cunning Action: 14)
-> Bearrik's CON saving throw (Dwarven Resilience still applies, but we use the bear's CON modifier): 20 Damage: 5
The bear proves to be an easy target. Many fangs find purchase on Bearrik's skin, and the druid's bear form staggers a bit. (Bearrik takes 10 piercing and poison damage. The poison damage has already been divided by 4 to account for the successful roll and Dwarven Resilience. Other damage halved to account for Rage.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eager to finish this fight, Bearrik opens his maw wide and clenches on the jaguar's face. In his recklessness, the druid forgets to hold himself back and slashes at the creatures neck as well. The pet is now bleeding profusely and the snakes are moving somewhat slower. The rest of the party jointly sighs in relief once they realize the foe somehow survived this brutal attack. (Hybrid Pet #3 takes 31 piercing and slashing damage.)
Bearrik then manipulates the the magic within the plants in the garden to close a few of his wounds. (Bearrik heals for 5 HP.)
11. Hybrid Pets - those at {AF-19, AG-20} and {AN-17, aO-18} are unconscious but stable;
04. Darrik (56/56 + 17/34) - in the form of a Brown Bear;
MAP:
NOTES: Variant "Hitting Cover" rule applies, though I will no longer post cover reminders in the initiative tracker above as it depends on the angle of the incoming attack.
Khan awakes with a start, and nearly lashes out at the raven. Fortunately, her swings are more warding than truly violent, and after which she took a few moments to get her bearings again. Hearing more than seeing the battle had moved on to the south, Khan kick flips her way back to her feet, and then sprinted down the pathway. Though in her head she figured the battle would be over well before she got into position, as the leader of the hunt, it would not do to be prepared for the worst.
Something she learned from the one that came before her...
Movement/Action: To stand up and eventually Dash AX-19.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(I’ll generally just spam Reckless Attack fearlessly, so don’t bother wasting help on me. I’ll pay for it one day, probably.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(@Ori: Wasn't that your last Ki Point?)
Khan approaches the enemy form the only side that is not already covered by an ally. From there, she unleashes a furry of strikes at it, using her axe at least once. In her eagerness to take out the beast, the monk's aim suffers and she only manages two accurate attacks. (Hybrid Pet #1 takes 11 bludgeoning damage.)
At least her defenses are up appropriately after partially successful assault. (Agile Parry kicks in.)
(@MuggsHill: To achieve all that you want this turn, you'll need to move, use Misty Step as your bonus action, and awaken the familiar with your action. Sounds good? If so, please go ahead and mark down the spell in your character sheet.)
While this happens, Saros runs toward Omen with the help of a short-distance teleportation spell. He shakes his familiar awake and releases it into the air. The raven soars to safety {AQ-17}, flying 40 feet from the ground.
(@MB: Please do not forget to mark down your Ki Point uses. I think this is the third one you use in this fight, correct?)
Ghee follows his former tutee in unleashing a series of blows onto the surrounded jaguar. He is so faithful in his representation of Khan's attacks, that he also makes sure to only land two hits on the enemy. The dwarf looks proud of his accurate imitation. (Hybrid Pet #1 takes 18 magical bludgeoning damage.)
It falls to Ang to put the beast down. Noticing how weak it looks, the purple grung releases another bolt and hits the creature's foot. This was the last bit of pain the creature could take while also hanging on to consciousness. It falls on its side, still breathing. (Hybrid Pet #1 takes 10 piercing damage and is DEFEATED. It is unconscious but stable.)
Ang then notices that Bleep is about to strike the beast again and tells him to strike the other one instead, the one still healthy.
(@Drache: There is only one beast left at this point, so I am changing the target of your attack.)
Bleep does as his officer commands, approaching the last enemy {AR-14} and sinking his dagger on its side. The beast wakes up from its hypnosis with a jolt of pain. (Hybrid Pet #3 takes 20 piercing damage.)
Saros can immediately tell that his spell has fizzled (concentration drops.)
(Last Pet goes next.)
The last pet standing changes its angle of attack {AS-12, AT-13} and allows its serpents to release their gas.
Anticipating the move, most of the intended targets are able to hold their breath for a few seconds. However, Khan can't avoid breathing in a portion of the gas, suddenly feeling very sleepy. (Khan is unconscious, incapacitated, and prone.)
The beast then turns its back to Bleep and retreats a bit {AW-12, AX-13}.
(Bearrik is up next but can't reach the enemy, who is 50 feet away, with his movement alone. Bleep can perform an opportunity attack.)
Pre-emptive posting
Stifling a smirk as he sees Khan succumb to the vapour, he hesitates a moment to enjoy the sight, then sends a brief thought to Omen to go and wake Khan up, but don't bother being gentle about it, giving the bird license to sink a talon or two into Khan's legs if needed. Satisfied that that should bring the arrogant grung back into the fight. Saros uses his movement to move to AL15 before raising a hand to point at the remaining beast, a movement that is followed by a hollow ringing sound Toll the Dead (WIS 15 save or 8 damage).
As the ringing subsides he calls out to the invisible elf "Why don't you call your remaining pet off and stop this nonsense...."
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Bearrik snarls in anger, and charges straight towards the . . .mini-hydra.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
REACTION
Bleep takes a swipe that the retreating beast. He will add a bit of his own poison to this strike for a stronger sting, this time
Dagger (nonlethal): Attack: 24 Damage: Unable to parse dice roll.
If it hits, Poison damage, Con save DC12 or take 4 poison damage
Extended Signature
Before the enemy gets a bit too far, Bleep sees an opportunity to open a new wound on its thigh. Unfortunately for the green grung, he misjudges how fast the jaguar can move and his blade thrusts forward a bit too slowly.
Bearrik also reacts to the beast's retreat. He does so by giving immediate chase {AU-11, AV-12}. He is not quite able to attack just yet, but he manages to keep the enemy within melee range.
END OF INITIATIVE ROUND 4
(I'll resolve Khan's and Saros' turns next. Unfortunately, there is not muck Khan can do on her turn.)
In what is sure to be a few seconds the orange grung will rue, Khan forcedly takes a quick mid-battle power nap.
DM's Screen:
16
Saros hesitates a bit but decides to interrupt Khan's nap by sending Omen to use its talons to awake her. The bird flies diagonally down, landing right next to the orange frogling {AO-19} and doing as commanded. (Khan takes 1 piercing damage and is no longer unconscious nor incapacitated. She remains prone.)
Satisfied, the wizard then turns to face the remaining enemy, walks closer to it, and rings a bell in its head. Saros is a bit disappointed when, expecting the creature to at least wince a little bit, he instead sees that it did not react at all to his spell. Regardless, sensing that this battle will soon be over, the gnome tries to convince the enemy to yield. He hears a simple reply coming from a direction he was not expecting (the east): "Not yet."
(Ghee, Ang, and Blepp are up next.)
Snatching up his spear, Ghee turns towards the last house cat at takes off at a sprint moving to AV,13.
Arriving at pace the dwarf sweeps the tip of spear in front of himself, angling the point to slash at the beast's forelegs. Conserving the momentum, Ghee swings himself about in a similar horizontal sweep, looking to connect one of his rough, calloused heels with the head of the house cat.
Spear Attack: 21 Damage: 9
Heel Attack: 9 Damage: 8
Bonus heel Attack: 17 Damage: 8
Bleep chases down the last pet and strikes at non essential parts of it.
Dagger (non-lethal, accounting for sneak attack) Attack: 22 Damage: 18
Extended Signature
Running faster than any dwarf should be able to, Ghee also chases the last foe. He swipes his spear while still running, managing to use its tip to slash the beast's foreleg open. Then, pressing the spear into the ground, the monk raises both of his feet in an arching motion. The first heel kick misses all possible seven targets, but the second one strikes one of the serpent heads. (Hybrid Pet #3 takes 17 slashing and magical bludgeoning damage.)
Bleep was much closer to the beast to begin with, so he also manages to reach the enemy in just a couple of seconds. He thrusts his dagger into the creature's flesh, picking a muscly part that should house no main arteries in a regular jaguar. (Hybrid Pet #3 takes 22 piercing damage.)
(Ang will go next. I'll auto-pilot her as @Grimnir suggested.)
Moving closer to the action {AO-11}, Ang reloads her crossbow and pulls the trigger.
-> Light Crossbow vs. Hybrid Pet #3: Attack: 10
Damage: 15(including Sneak Attack damage.)Moving and shooting at the same time proves to be a bit too much for the grung this time around, and her aim suffers. Being a bit too far to use her usual helping tactics, Ang settles for hiding behind a hedge. (Cunning Action: 14)
(Hybrid Pet goes next.)
Surrounded, the jaguar has no option but to lash out. It focuses on the biggest target around.
-> Bite vs. Bearrik: Attack: 14 Damage: 4
-> Snakes vs. Bearrik: Attack: 22 Damage: 6
-> Bearrik's CON saving throw (Dwarven Resilience still applies, but we use the bear's CON modifier): 20 Damage: 5
The bear proves to be an easy target. Many fangs find purchase on Bearrik's skin, and the druid's bear form staggers a bit. (Bearrik takes 10 piercing and poison damage. The poison damage has already been divided by 4 to account for the successful roll and Dwarven Resilience. Other damage halved to account for Rage.)
(Bearrik is up next.)
Bearrik takes his only option, and goes full bear mode on this weirdo cat’s ass (reckless attacks).
Bite: 21 Damage: 13
Claw: 22 Damage: 12
Using Combat Wild Shape as a BA to heal 5
Crit: 7
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Eager to finish this fight, Bearrik opens his maw wide and clenches on the jaguar's face. In his recklessness, the druid forgets to hold himself back and slashes at the creatures neck as well. The pet is now bleeding profusely and the snakes are moving somewhat slower. The rest of the party jointly sighs in relief once they realize the foe somehow survived this brutal attack. (Hybrid Pet #3 takes 31 piercing and slashing damage.)
Bearrik then manipulates the the magic within the plants in the garden to close a few of his wounds. (Bearrik heals for 5 HP.)
END OF INITIATIVE ROUND 5
(Khan, Saros, Ghee, Ang, and Bleep are up next.)
Khan awakes with a start, and nearly lashes out at the raven. Fortunately, her swings are more warding than truly violent, and after which she took a few moments to get her bearings again. Hearing more than seeing the battle had moved on to the south, Khan kick flips her way back to her feet, and then sprinted down the pathway. Though in her head she figured the battle would be over well before she got into position, as the leader of the hunt, it would not do to be prepared for the worst.
Something she learned from the one that came before her...
Movement/Action: To stand up and eventually Dash AX-19.
When you realize you're doing too much: Signature.
Bleep continues his assault on the snakey kitty-cat.
Dagger (nonlethal, accounting for sneak attack) Attack: 27 Damage: 17
Extended Signature