Sensing that the bugbear has seen better days, Ghee decides to close the gap and leads with his spear, pummeling the side of the chief with a couple of follow up kicks.
With Lard ass McGee(aka Bearrik) now stood between her and vengeance, Khan is forced to change plans a bit. This invariably entailing her hopping down from her perch, and taking the time to doff B'Lip from her back, leaving him at the base of the tree. Then following a roll of the shoulders, she hops and springs way further to the north for a better angle on both her foes and the fight itself.
Action: Doff B'Lip.
Movement: To Q-78.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ghee rushes to Bearrik's side {R-71} and initiates his spear-kick combo. The weapon attack meets the mask the bugbear uses as a shield, as does one of the kicks. Nonetheless, Ghee manages to land a solid blow on the Batiri leader and that does the trick. The kick breaks a few of the bugbear's ribs, which then proceed to puncture his lungs. He coughs even more blood than before and falls to the ground before managing to do anything relevant in this confrontation. (Batiri Chief takes 8 magical bludgeoning damage and is DEFEATED.)
Her line of sight blocked, Khan can't quite be sure whether the bugbear has fallen. She climbs down the tree and spends a few seconds detaching the sleeping green grung from her back. She then walks toward the moat to take a better looks at the fighting. It is then that she sees that the Batiri Chief has already fallen.
The ogre moves a few feet closer to the fighting {Q-59. R-70} and engages Ghee in melee combat. The goblins up in the fort have no choice but move along with the larger creature.
Saros repositions to X77 (~25ft movement) (taking cover from the tree there) and peeks out long enough to hit the Ogre with Toll the Dead (WIS DC15 or 4 damage if has not already taken damage, or 8 if Bleep inflicts damage with the attack that preceeds Saros's action)
OOC: really need to keep spell slots for the mansion fight - so cantrips only for the smaller encounters - boring as that is.....
Rollback Post to RevisionRollBack
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Bleep is the first to switch his focus to the ogre. He moves upward to keep the enemies guessing and fires another missile, finding the ogre's gut. Although the monster is gushing no small amount of crimson liquid from the puncture wound, he does not seem to react much. (Ogre Howdah takes 20 piercing damage.)
Saros sees the cue he was waiting for an produces the magical sound of bells ringing once again, though the ogre is the only one who can hear them. This time, the monster reacts by shaking his head from side to side, as if trying to shush away a bug without using his hands. (Ogre Howdah takes 8 necrotic damage.)
His initial foe now defeated, Bearrik throws his bear weight on the next closest enemy. The druid realizes a second to late that his maw is going to chomp down on the side of ogre's shield. Bearrik releases it a moment later and swipes his claws under the shield, catching the ogre's arm. (Ogre Howdah takes 14 slashing damage.)
This post has potentially manipulated dice roll results.
DM's Screen:
13
Ang and Bleep are using the best of their tree hoping guerilla training to make quick work of the Batiri. Now, it is Ang's turn to find a new branch to hop to {R-76} before quickly shooting another crossbow bolt. The piece of ammo hits the side of ogre's shin, but the poison seems to have no effect. (Ogre Howdah takes 11 piercing damage.)
Each of the goblins reaches for a fresh javelin and launches it downward at Ghee and Bearrik. There seems to be little strategy associated with their attack pattern.
Watching the bugbear chief fall, Ghee pauses to run a wary eye over the ogre siege tower. The bigger they are, the harder they fall.
"Ah'm sure ah disnae want tae under that sack o' spuds when it comes doon..."
Preparing himself, Ghee launches himself towards the nearest ogre knee, aiming for tendons and pressure points with strikes from the haft of his spear and elbow strikes.
Khan seethes the moment the bugbears downed body comes into view. Yet, rather croak a disapproval or complaint, she instead looked to the Ogre, narrowed her eyes yet smiled, and then rushed forward as an Orange blur determined to vent her anger and frustration upon the Ogre.
She swept in low, two hands on her battleaxe, aiming to cut through tendons closest to the surface of the thick bodied creature. Then came a jab at the targeted area, and with much force as she could generate from the momentum of her pivoting around. While she knew she couldn't bully it back as she done others, if either blow had been enough, then at least she hoped to nudge its fall in a more southerly direction.
Regardlessly, without missing a beat, she kept hammering the same point in a flurry of jabs to keep up the pressure.
Movement: To P-71.
Action: Frog Kenpo - Falling Tree's Last Song upon Ogre. [Two-Handed, Silvered, Non-Lethal]D'Ahken'khar - Attack: 18 Damage: Unable to parse dice roll. Non-magical Slashing damage. [Lethal]Unarmed Strike - Attack: 14 Damage: 5 Non-magical bludgeoning damage. Agile Parry becomes active, increasing AC by +2.
Bonus Action: Croaking Choir(Flurry of Blows) - Upon Ogre: #1 [Lethal]Unarmed Strike - Attack: 13 Damage: 8 Non-magical bludgeoning damage. (Crusher Feat Crit Effect - All attacks until the Start of Khan's next turn have advantage on the Ogre.) 2 [Lethal]Unarmed Strike - Attack: 26 Damage: 13 Non-magical bludgeoning damage.
Counting on gravity, Ghee focuses all of his next several attacks on the ogre's left knee. He first swings the blunt but heavy end of his spear to soften the skin and then twists his body for an elbow strike at the same exact spot. The dwarven monk tries two more similar twists, but both of those hit some armor scraps instead. (Ogre Howdah takes 27 magical bludgeoning damage.)
Khan comes rushing from behind her mentor, sliding on the ground, and slashing the ogre's left heel with her axe. She tires to jab the fresh wound but slides a bit too far from it to make contact. The orange grung firms her footing and attacks twice more, though only one of these follow-up jabs hits muscle. It matters little. The cumulative pain caused by the mentor and pupil duo is enough for the creature to lift its leg, lose its balance, and come crashing on the opposite knee, before falling. All the goblins bail from the little wooden fort, as the ogre fails to muster enough strength to rise again. (Ogre Howdah takes 11 slashing and bludgeoning damage and is DEFEATED.)
(@Ori: The benefit from the Crusher feat only works on that one creature, so it is effectively gone now. Agile Parry triggers as normal.)
This post has potentially manipulated dice roll results.
Bearrik will lunge forward towards the closest goblin, attempting to clamp his jaws down on its head and slashing at its legs with his claws. As he does so, some of his wounds shimmer and close (spell slot for 2 healing).
Attack: 16 Damage: 8
Claw: 15 Damage: 16
(Reckless as well)
If the first goblin drops he moves on to the next.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Sensing that the bugbear has seen better days, Ghee decides to close the gap and leads with his spear, pummeling the side of the chief with a couple of follow up kicks.
Attack 1: 24 Damage: 10
Attack 2: 17 Damage: 7
Bonus Attack: 13 Damage: 4
With Lard ass McGee(aka Bearrik) now stood between her and vengeance, Khan is forced to change plans a bit. This invariably entailing her hopping down from her perch, and taking the time to doff B'Lip from her back, leaving him at the base of the tree. Then following a roll of the shoulders, she hops and springs way further to the north for a better angle on both her foes and the fight itself.
Action: Doff B'Lip.
Movement: To Q-78.
When you realize you're doing too much: Signature.
(Bearrik approves of this nickname.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ghee rushes to Bearrik's side {R-71} and initiates his spear-kick combo. The weapon attack meets the mask the bugbear uses as a shield, as does one of the kicks. Nonetheless, Ghee manages to land a solid blow on the Batiri leader and that does the trick. The kick breaks a few of the bugbear's ribs, which then proceed to puncture his lungs. He coughs even more blood than before and falls to the ground before managing to do anything relevant in this confrontation. (Batiri Chief takes 8 magical bludgeoning damage and is DEFEATED.)
Her line of sight blocked, Khan can't quite be sure whether the bugbear has fallen. She climbs down the tree and spends a few seconds detaching the sleeping green grung from her back. She then walks toward the moat to take a better looks at the fighting. It is then that she sees that the Batiri Chief has already fallen.
(Ogre goes next.)
The ogre moves a few feet closer to the fighting {Q-59. R-70} and engages Ghee in melee combat. The goblins up in the fort have no choice but move along with the larger creature.
-> Massive Mace vs. Ghee: Attack: 21 Damage: 9
Still focused on the dying bugbear, Ghee can't avoid the ogre's weapon. His shoulder may never be the same again. (Ghee takes 9 bludgeoning damage.)
END OF INITIATIVE ROUND 1
(Bleep, Saros, Ang, and Darrik are up next.)
Saros repositions to X77 (~25ft movement) (taking cover from the tree there) and peeks out long enough to hit the Ogre with Toll the Dead (WIS DC15 or 4 damage if has not already taken damage, or 8 if Bleep inflicts damage with the attack that preceeds Saros's action)
OOC: really need to keep spell slots for the mansion fight - so cantrips only for the smaller encounters - boring as that is.....
"Bubbles the Barbarian" (Locathah - Lvl 9) - Locathah Rising; Shai'ere Delatete (Githyanki Monk - Lvl 9) Rrakkma (deceased - MindFlayer); Saros Rockfoot (Deep Gnome Diviner - Lvl 5) - The Lost Kenku & One Grung Above; Tagret (Goliath Barbarian - Lvl 2) - Tales of Faerun;
"Big one next..." Bleep says to himself.
Hem deftly climbs back up the tree and launches a poisoned bolt at the goblins' ogre platform.
Stealth: 16
Crossbow Attack (advantage from stealth and w/ sneak attack): 22 Damage: 20
Extended Signature
Bearrik will roar and throw his full bear weight at the ogre, but not quite as recklessly as is usual.
Bute: 13 Damage: 12
Claw: 19 Damage: 10
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
DM's Screen:
5
Bleep is the first to switch his focus to the ogre. He moves upward to keep the enemies guessing and fires another missile, finding the ogre's gut. Although the monster is gushing no small amount of crimson liquid from the puncture wound, he does not seem to react much. (Ogre Howdah takes 20 piercing damage.)
Saros sees the cue he was waiting for an produces the magical sound of bells ringing once again, though the ogre is the only one who can hear them. This time, the monster reacts by shaking his head from side to side, as if trying to shush away a bug without using his hands. (Ogre Howdah takes 8 necrotic damage.)
His initial foe now defeated, Bearrik throws his bear weight on the next closest enemy. The druid realizes a second to late that his maw is going to chomp down on the side of ogre's shield. Bearrik releases it a moment later and swipes his claws under the shield, catching the ogre's arm. (Ogre Howdah takes 14 slashing damage.)
(Ang's turn is still up.)
Ang moves from her position to a higher spot in the same tree and hides again in the foliage, before shooting at the ogre. .
Hide (bonus action): 19
Light crossbow (Adv if the hiding works): 26 ; damage 9 + poison (DC12 or 4) + sneak damage : 13
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
DM's Screen:
13
Ang and Bleep are using the best of their tree hoping guerilla training to make quick work of the Batiri. Now, it is Ang's turn to find a new branch to hop to {R-76} before quickly shooting another crossbow bolt. The piece of ammo hits the side of ogre's shin, but the poison seems to have no effect. (Ogre Howdah takes 11 piercing damage.)
(Goblins will go next.)
Each of the goblins reaches for a fresh javelin and launches it downward at Ghee and Bearrik. There seems to be little strategy associated with their attack pattern.
-> Javelin vs. Ghee: Attack: 14
Damage: 4-> Javelin vs. Ghee: Attack: 16 Damage: 4
-> Javelin vs. Bearrik: Attack: 13 Damage: 8
-> Javelin vs. Bearrik: Attack: 9
Damage: 5Each dwarf is hit once, though they are both only glancing shots. (Ghee takes 4 piercing damage; Bearrik takes 4 piercing damage, already halved.)
(Ghee and Khan are up next.)
Watching the bugbear chief fall, Ghee pauses to run a wary eye over the ogre siege tower. The bigger they are, the harder they fall.
"Ah'm sure ah disnae want tae under that sack o' spuds when it comes doon..."
Preparing himself, Ghee launches himself towards the nearest ogre knee, aiming for tendons and pressure points with strikes from the haft of his spear and elbow strikes.
Attack 1: 26 Damage: 18
Attack 2: 15 Damage: 9
(Spending a ki point for flurry of blows.)
Bonus Attack 1: 11 Damage: 7
Bonus Attack 2: 7 Damage: 5
Khan seethes the moment the bugbears downed body comes into view. Yet, rather croak a disapproval or complaint, she instead looked to the Ogre, narrowed her eyes yet smiled, and then rushed forward as an Orange blur determined to vent her anger and frustration upon the Ogre.
She swept in low, two hands on her battleaxe, aiming to cut through tendons closest to the surface of the thick bodied creature. Then came a jab at the targeted area, and with much force as she could generate from the momentum of her pivoting around. While she knew she couldn't bully it back as she done others, if either blow had been enough, then at least she hoped to nudge its fall in a more southerly direction.
Regardlessly, without missing a beat, she kept hammering the same point in a flurry of jabs to keep up the pressure.
Movement: To P-71.
Action: Frog Kenpo - Falling Tree's Last Song upon Ogre.
[Two-Handed, Silvered, Non-Lethal]D'Ahken'khar - Attack: 18 Damage: Unable to parse dice roll. Non-magical Slashing damage.
[Lethal]Unarmed Strike - Attack: 14 Damage: 5 Non-magical bludgeoning damage. Agile Parry becomes active, increasing AC by +2.
Bonus Action: Croaking Choir(Flurry of Blows) - Upon Ogre:
#1 [Lethal]Unarmed Strike - Attack: 13 Damage: 8 Non-magical bludgeoning damage. (Crusher Feat Crit Effect - All attacks until the Start of Khan's next turn have advantage on the Ogre.)
2 [Lethal]Unarmed Strike - Attack: 26 Damage: 13 Non-magical bludgeoning damage.
When you realize you're doing too much: Signature.
(@MB: Nice Crit!)
Counting on gravity, Ghee focuses all of his next several attacks on the ogre's left knee. He first swings the blunt but heavy end of his spear to soften the skin and then twists his body for an elbow strike at the same exact spot. The dwarven monk tries two more similar twists, but both of those hit some armor scraps instead. (Ogre Howdah takes 27 magical bludgeoning damage.)
Khan comes rushing from behind her mentor, sliding on the ground, and slashing the ogre's left heel with her axe. She tires to jab the fresh wound but slides a bit too far from it to make contact. The orange grung firms her footing and attacks twice more, though only one of these follow-up jabs hits muscle. It matters little. The cumulative pain caused by the mentor and pupil duo is enough for the creature to lift its leg, lose its balance, and come crashing on the opposite knee, before falling. All the goblins bail from the little wooden fort, as the ogre fails to muster enough strength to rise again. (Ogre Howdah takes 11 slashing and bludgeoning damage and is DEFEATED.)
(@Ori: The benefit from the Crusher feat only works on that one creature, so it is effectively gone now. Agile Parry triggers as normal.)
END OF INITIATIVE ROUND 2
(Bleep, Saros, Ang, and Darrik are up next.)
Bearrik will lunge forward towards the closest goblin, attempting to clamp his jaws down on its head and slashing at its legs with his claws. As he does so, some of his wounds shimmer and close (spell slot for 2 healing).
Attack: 16 Damage: 8
Claw: 15 Damage: 16
(Reckless as well)
If the first goblin drops he moves on to the next.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
From the tree, Ang continues her Guerilla-Style of combat.
Hide (bonus action): 20
Light crossbow (Adv if the hiding works): 22 ; damage 9 + poison (DC12 or 4) + sneak damage : 13
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation