I recently started DMing my first PbP game. It’s going very well, and so I’m looking to start a second.
For this campaign, I am looking the run OoTA.
*OoTA is not like your normal D&D campaign. It is a gritty survival based campaign that will keep players on their toes constantly, and the probability of PC death is high. What I’m trying to say is, this campaign is not for the faint of heart, as there will be many difficult situations for the characters throughout the campaign*
For those applying, here are things to keep in mind:
1. Looking for 4-6 PCs who have not played Out of The Abyss.
2. All levels of D&D/PbP experience are welcomed
3. All I ask activity wise is to post a couple times a day. I myself am in CST, and can reply to things most times of the day. If you are inactive, the game will continue to move on without you, and you may miss some important things. After a week of inactivity, I will look for a replacement player. I understand if IRL stuff gets in the way, just let me know first, so we can work it out.
4. We will be using DnD Beyond PMs as an OOC chat.
5. Content sharing will not be unlocked for this campaign, so any character options you wish to use, you must also own.
6. Character Creation (Level 1 Characters):
a) Ability Scores: Roll one set stats on this thread, re-rolling ones once. If you roll, but don’t like the outcome, standard array or point buy is fine.
b) Race: All official races. I’m willing to allow home brew or UA if you run it by me first.
c) Class: Same thing as race. All official classes and subclasses are allowed, including home brew and UA if I review it first.
d) Alignment: I would prefer good aligned characters, but neutral is completely fine if that fits for your character. In general, just no evil alignments.
e) XP/Hit Points: We will be using milestone XP and fixed hit points.
f) Equipment: For OoTA, characters start with no equipment, just the clothes on your back (This means no spell components for spell casters). Throughout the campaign, there will of course be openings to fill out your inventory, just no need to worry about equipment at the start.
g) Backstory: Make it as short or as long as you would like, knowing some elements may appear in the campaign if applicable.
I think that covers everything, but if you still have a question, feel free to PM me. For now I will plan to leave this recruitment thread open for a few days, before selecting the group.
Adventure Hook:
Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are — locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her words echo in your memory, even as you plot your escape.
*In your backstory, try to include a sentence or two about how/why you have been captured by the Drow*
Stats: 16 17 10 13 15 13 (rolled this character for an earlier campaign)
Name: Beilen Lokkenon
Race/Class: Tiefling Ranger (Would like to go Fey Wanderer)
Alignment: Chaotic Good
Backstory: Detective. Worked for the City Watch. Lost an arm in duty and went private. Hunts bounties on the side. Doesn't talk much. Took the wrong job. Got mixed up with the drow. Woke up here.
(Wanted him to have a prosthetic arm with a blade inside Dororo-style. If we've been stripped of equipment then it could be taken for him to recover later)
Race/Class: Way of Mercy Monk Kalashtar (I will changed if they are not allowed, but I will still be a monk)
Alignment: Neutral Good
Backstory: Rashana was born as a Kalashtar which is a bloodline of the family. She was the oldest among the other two siblings, a brother and a sister. During her youth, her parents taught them about the spirit to which they bound. She and her siblings were taught to embrace the spirit and how to understand it. Under her parents guidance and discipline, Rashana grew into a calm, and collective person.
When she became 20, she got a demand from the spirit to travel north and find the monastery that resided near the mountainside to prepare herself for the Dreaming Dark. While her siblings each had a different journey. She traveled across the forest and eventually found the monastery. She got accepted to the monastery due to her collective attitude. She was trained under an elven master named Eldryn. She was a fast learner. After five years of training, she had learned all the martial techniques that her master had to offer. Eldryn thought maybe it was time for her to go out and see the world outside of monastery in order to realize her full potential. Before she left, her master said to her, "Remember, what you've learned is to create peace, not destroy it.", which had become her guideline.
One day, while she was traveling with a caravan. They were raided by a group of drows. Rashana along with some other adventurers fought the drows with all they had. Unfortunately, they were outnumbered and were captured in the end.
This post has potentially manipulated dice roll results.
Ability scores: 14151414109
Name: Nicolaus
Race: Goblin
Class: Sorcerer (Wild)
Alignment: Lawful Neutral
Backstory: Nic grew up here. Learned to survive by taking from the people who wouldn’t miss a few scraps. Of course, he got caught a few times, but not by anything like these drow nobles. A few goblin tribes and duergar villages. But he’d always gotten out thanks to some luck, some fast talking, and even help from an adventuring party named the Clawed that took pity on him for some reason! Nic owed them for that. The random magic that had seemed to explode out of him all his life didn’t hurt either, but it wasn’t until recently that he’d been able to do anything on purpose. It made him cocky. He probably should have realized that caravan was bad news when he saw how little protection there was. But how was he supposed to know the drow used magic traps on their gold? It just wasn’t fair. And now he was stuck in this cell without even his trusty tools to get him out.
This post has potentially manipulated dice roll results.
Ability scores: 161615131617
name Frodaar Fharngnarthnost
race Dragonborn (silver)
class fighter
alignment: chaotic good
backstory: Frodaar Fharngnarthnost Was a fighter since birth fighting his older brothers, one day a wonderful woman came to him in a bar and he couldn’t help but stare at this woman turns out it was a drow slave trader and spiced his drink and woke up to the living hell scape that the prison is
This post has potentially manipulated dice roll results.
Ability scores: 121215151214
Name: Nicholas Meloncreek Race: Variant Human Class: Fighter (With intention of subclassing into Gunslinger) Alignment: Chaotic Good Backstory: The Meloncreek Lodge, found in the bustling mining town of Huddlestone is famed for its hospitality as well as finger licking good food. Nicholas Meloncreek, the third child of Arthur and Brea Meloncreek who currently run the lodge, would often accompany his eldest brother Ramsey in foraging for fresh game in the forests that surround the town, while their sisters Wendy and Joy would help with waiting on tables.
Ramsey Melon creek was sort of a hero in the town, and Nicholas was constantly being compared to him. Even after Ramsey had left Huddlestone to see the world, Nicholas found it hard to step out of his brother's shadow and find his own way in the world.
Then one day a far traveled gnome arrived in town. Findius Landrin Epococus Xellantar or Flex for short, claimed to be a famous Lantanese inventor who was travelling across the realms in search for inspiration to improve his many inventions. The gnome was more than happy to demonstrate the fruits of his genius to any of the wary townfolk who would listen. While Flex's inventions were in usual gnomish fashion, eighty two percent bluster, there was one that captivated Nicholas' interest, firearms.
These new fangled weapons as Flex claimed, would be the next greatest thing since sliced bread, another one of the gnomes inventions. Unfortunately it was clear to see that the invention was far from ready, and during Flex's demonstrations, they failed more often than not and putting their wielder in peril. Still however Nicholas was hooked, this was something that would set him apart from his brother. How could people compare him with something, when he would be the first.
After some thought, soul searching and encouragement from elder sister Wendy, Nicholas decided to leave with Flex when it came time for the gnome to continue with his travels. The pair enjoyed the first few months of their journey together. Nicholas had never gone further than Bryn Shander and everything was new and exciting to him, Flex on the other hand was glad that he hand someone to talk to on his travels, so much so that often it would be days before Nicholas could get a word in edgewise.
A few months on and things took a turn for the worse. The pair travelling together with a group of merchants heading to Waterdeep when they were attacked by a drow raiding party one night. In the chaos Nicholas found himself on his own against three drow. Though he fought valiantly, he was quickly subdued and captured. Knocked out by his captors, Nicholas has no idea how the rest of the battle went and the next thing he remembers is waking up chained and locked up in a dark cave.
Race/Class: Varian Human (Shield-Master) Paladin (Oath of Redemption)
Alignment: Neutral Good
Background: Charlatan
Backstory: Using the Ten-Minute Backstory Format
Key Elements:
Devout young man ostracized from his church after a terrible crime. He fights to redeem others and himself.
He carries a grim demeanor and pained look on his face. Haunted by nightmares, he can identify part of himself with the most vilest of evils.
Began life as a scrappy orphan living in the streets of Luskan. He was caught stealing and sentenced to death, but just before the executioner's axe fell, he was saved by the benevolence of the High Priestess of Lathandar, god of the Dawn.
The High Priestess took him into the Church of Lathander. There, he developed a romantic relationship with the High Priestess's daughter, a nun named Prudence. These were the happiest years of his life- his devotion to Lathander manifested a vision where he met an angel. The angel gave him his Paladin powers, but told him that his life will be full of suffering and turmoil.
Eventually, Rian found that Prudence had been cheating on him with another man. In a fit of rage, he killed both of them. After he had realized what he had done, he ran away from the Church like a thief in the night, ran as far away as he could have. He atoned for his misdeeds, but he knew the Church would never accept him back. He would never forgive himself, and he channels that self-loathing to smite evil and assist the forces of good, seeking to redeem others like him.
Recently, Rian has undertaken an expedition into the Underdark. He knows it is a place of great evil, but he believes that even the most evil-hearted of people like the drow can be redeemed. That was a naïve notion. When he entered the Underdark, he was quickly hunted down by the drow and captured.
Rollback Post to RevisionRollBack
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral-Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries;Bernard Lionsbane- Solo Curse of Strahd
Backstory: The first mate on a fishing vessel that suffered many, many poor seasons of fishing alongside her friend and mentor Captain Marek, Voyage spent much of her young life keeping Marek out of debtor's prison. Another season like the ones they'd been having, and Voyage would lose the only home she ever had known, and a certain desperation took hold of all the crew as the season progressed with poorer and poorer yields.. All their problems were solved however, when Voyage discovered a peculiar bottle amongst the empty nets. Investigating the bottle, she encountered a beautiful marid, who called herself The Great and Exalted Mufti Nayantara. Disgusted by the hard-scrabble nature of most of the crew, Mufti Nayatnara seemed to single out Voyage. and in the process, the tiefling found herself falling irrevocably in love with the Marid. For her part, Nayantara seemed to enjoy the enthralled tiefling's attention. Promising to save Marek and the ship by ensuring bountiful fishing for years to come, the marid demanded the service of Voyage herself, something that tiefling was only too happy to provide.
For two years, the deal held. However, now, for reasons known only to her patron, Voyage finds herself in a small village right as a Drow raid is underway. Voyage is captured in what she assumes is another example of Nayantara's capricious sense of humor. Voyage thinks of nothing but escape -- if for no other reason to confront Nayantara and determine what, if anything changed.
This post has potentially manipulated dice roll results.
Oh this would be interesting! I've never played Out of the Abyss before. Let's see what we have here...
Ability scores:1810914914 Hrm, interesting, but gonna go with Standard Array for this fella.
Name: Cailean (character sheet here) Race: Elf (Eladrin) Class: Druid (planning to go Circle of Dreams) Alignment: Chaotic Good Backstory: Cailean, shortly after arriving in the Sword Coast, came across a small group of humans struggling to gather enough food for their small village. He silently helped them to gather enough small game and fruits to feed their families, leaving his gatherings on the forest floor and remaining out of sight. He remained in the forests around the village, leaving offerings of food whenever he noticed they needed the help, but never quite managed to make contact with them. He was fascinated with watching how they worked together and changed as they grew, but was uncertain how they would react to his presence.
After several years of watching this village, he had needed to help them less often and simply watched as the hunters successfully defended the town from minor threats of goblin attacks without needing to intervene. Without needing to aid them as often, Cailean took to wandering the land in search for more interesting sights, but he always returned to see how the little village was faring. This latest trip, however, did not end the way the previous ones had. He saw the smoke and tasted the ash in the air long before the little village was in his view. Fires still blazed on some of the buildings, and weapons and bodies were strewn all around the streets where the defenders had fought their best. He discovered tracks where the raiding party had taken several prisoners. Cailean followed the tracks, hoping to discover the identity of the attackers and rescue the captured survivors. The trail led him into a crevice he had not previously explored. He pressed onwards, far deeper beneath the ground than he had ever been before, intent on his mission.
He had, of course, been in fights before in his lifetime. He was confident that the foes he would face would be no different than the ones he had faced previously. The young Eladrin was woefully unprepared to fight the entire Drow raiding party that awaited him in the darkness. His final thoughts before unconsciousness swept him away were regrets that the ones he was trying so hard to save had seen him only as a stranger instead of a friend.
This post has potentially manipulated dice roll results.
Ability scores: 111512141212
Ability Scores: See above.
Race: Duergar
Class: Cleric, Forge Domain
Alignment: C/G
Backstory: Thodek Ungart was raised in one of the duergar strongholds deeper in the underdark. He came to believe that their way of life would eventually lead to the extinction of their people and their only hope was reconciliation with their kin. He began studying the histories and eventually had a dream where Moradin spoke to him, though the words were unclear. He started to quietly try and convert some of his neighbors and win them over to the idea. However, it wasn't long before someone sold him out and he was branded a traitor and sold to the drow as a slave.
This post has potentially manipulated dice roll results.
Ability scores: 111515111112
Name: Org Race: Half Orc Class: Wizard Alignment: Neutral Good Background: Folk Hero Backstory: Org is a simple farmer in Daggerford, or was. He had been raised in Candlekeep and thought it was his destiny to become apart of that illustrious institution until he discovered his very existence there was the product of a slave market in Thay and an experiment by one of the full members to prove that 'Orc and Orc Kind can be Civilized". Though there had been a couple of issues, the experiment was deemed a success, and Org was ushered out of Candlekeep, given a bit of supply and set on his way. Org was devastated at first but, after speaking with a stranger on the road, Org held his head high and left for parts unknown. Org eventually ended up in Daggerford, taking an abandoned farmhouse as his own and started farming. The village guard visited a couple of times but eventually, Org was left alone and would have been left to obscurity if it weren't for 2 events. The first was an attack on Daggerford by a Goblin raiding party. Org showed up just at the right time to assist the City villagers in defeating the Goblin Raiders. The second was when Org started a food stand at the local market that opened every Tendays. This second event would seal Org's fate. Org was preparing for the market when word came to him that evening a rare mushroom dealing was at the village and wanted to sell his wares. Excited Org gathered some money and rushed out into the night to find this mushroom dealer. It was too late for Org to do anything as the Drow poisoned dart hit him. The trip to the Underdark took days, time enough for Org to figure out this was a training mission for drow children and any attempt for him to escape meant his death, as one prisoner demonstrated by fleeing only to go down in a hail of drow darts. Org has been a slave for 2 months now. His taskmaster is quick to be brutal and has no concern for any non-Drow. Org waits for his one chance but, he needs more information on how to get out of this place without getting killed but, he does think he has a chance. Whoever heard of a Half-Orc Wizard anyway?"
He wasn't like the other kobolds. A good bit more brash, a lot less cruel; he was typically seen as the oddball growing up. So really, it was little surprise when the rest of his gang of youthful raiders left behind on a botched trip to scavenge what they could on the outskirts of the city. Wounded and left for dead, the kobold was rather surprised to awaken (at all, really) with his wounds patched and an actual roof over his head. Let alone to find himself being cared for by a gruff yet surprisingly caring dwarven woman.
Her name was Tanith, she explained, and she'd been part of the group that had discovered and ran off the rest of his group. In all honesty, she said, it hadn't even been intended. She and her compatriots had stumbled upon them by accident and things had gotten chaotic. They didn't give a fig if the kobolds wanted to scavenge from the trash piles. After the others had run off, she'd found him unconscious but alive and in a moment of soft-heartedness, she'd brought him back to her home to nurse him back to health rather than leave him out for the dogs to chew on.
Confused but grateful, the kobold had little choice in the matter as his broken leg prevented him from leaving, regardless of his wariness and distrust of anyone who wasn't himself. Over time that mistrust dissipated, at least in regards to Tanith. As he healed, the kobold busied himself with assisting around the small house, and eventually with what seemed to be the dwarf's work. Tinkering with inexplicable mechanical devices, mending various items, and spending long hours drawing and writing in cramped dwarven script.
Tanith was an Artificer, one who married the arts of the arcane and the mechanical to create small wonders that the kobold was mystified to watch. Surprisingly, he began to show a knack for putting together small pieces and parts with his dextrous little fingers. A little at a time, Tanith began to teach him, guiding his innate curiosity and talent.
Eventually Tanith brought others to the house. Her friends, she said. Rather than being met with an immediate knife to the throat as he expected, the kobold became the object of much curiosity and impressed murmurs. Useful, they said. Potential, they said. Tanith, it seemed, was more than just a simple tinkerer and her friends were more than just companions. They were a gang of thieves, criminals who specialized in stealthy burglaries and fencing stolen goods. A diminuitive companion with less than any regard for the laws of the city could be an invaluable asset. Especially one that showed a knack for dealing with mechanical traps and obstacles.
"Well? You interested little guy? What's your name?"
The kobold looked around, thoughts whirring through his mind. Finally he smiled, a toothy grin that showed off the sharp points of his teeth.
"You can call me Click."
***
Click eased himself into the warehouse, carefully and quietly closing the window behind him. He slipped through the darkness like a shadow, his eyes adjusting as he studied the labels on each crate as he passed. The package he was looking for had to be there, the crew had watched it being unloaded here only a day before. Minutes passed as Click searched the stacks of crates and pallets. A sudden hissing voice broke the silence, causing him to spin around, hand dropping for the knife at his belt. A dark figure was striding towards him in the darkness, and the flash of blade was the last thing he saw before a bag slipped over his head and a sudden impact drove him from consciousness...
Class: Rogue (aiming for Inquisitive if she survives to 3rd level)
Alignment: NG
Backstory: Syvis has always had a way with people. It's not that they like or dislike her, necessarily...she's pleasant enough, socially. It's more that they're unnerved by her. It could be the large, solid silver eyes. Perhaps it's the blank gaze with which she seems to stare directly through them that raises the hairs on the backs of their necks. Most likely, though, it's the way she seems to always show up when and where they least expect her. It's gotten her into a lot of trouble, albeit none she hasn't been able to get out of with relative ease. Her propensity for poking holes in the lies people seem so fond of telling has found her unwelcome to return to most of the settlements she's visited in her travels thus far. This time, however, the tale was too tall to be believed but Marchand showed no signs of deceit. Syvis couldn't live with not knowing the truth. She'd have to investigate. Never having been to the Underdark before, she was excited to see and experience what new marvels this storied locale had to offer. Her excitement must have gotten the better of her, however, because here she is, bound in iron with a splitting headache that refuses to go away and this Ilvara character just begging to be stabbed. But first she has to figure out how to free herself and find something sharp...
Backstory: Baka lived in a simple village along side his brother. They lead a rustic life tending their temple and helping their fellow villagers. A rampaging band of orcs invaded and in spite of the villagers best efforts, it was burned to the ground. Through the passing wisps of smoke, he saw his brother face off against the last orc and witnessed the mutual death of both fighters. He spent a long time wandering aimlessly.
He was found by an old holy man. A man who gave Baka guidance and showed him the way of the Light. He stayed with the man until he passed peacefully in his sleep. Now Baka travels the world spreading the word of RA.
Rollback Post to RevisionRollBack
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Backstory: Sirenavine was born to a drow mother and human father within a small drow enclave nestled with the Wealdath which homed followers of Eilistraee. Sirenavine grew up surrounded by song and dance learning every song she could from her mother and father. It was a joyful life, one she wish to spread to other, so once Sirenavine came of age she with a few others ventured into the Underdark hoping to free other drow from the shackles of Lolth. While on one of these missions Sirenavine was captured by followers of Lolth and imprisoned, but even shackled as she now found herself Sirenavine kept her spirits high dreaming of the day she would once again dance beneath the shining silver moon.
Yeskaen lived off the land, fishing waters as far as he could reach, never staying in one place for long. It was part of a superstition he maintains that luck will leave if you try to fish the same waters for more than a week. And if it also had to do with the discomfort people feel around shifters, that was purely coincidence. Now much of his life has been spent alone, although he was sure his family was still out there someplace. He could handle being alone. He thought. Unfortunately, being alone made him easy pickings for the slavers who came up from the Underdark that night he was captured.
Now he’s looking for a way to get out, and being alone is not the same comfort.
Backstory: My clan lives far from other peoples of this world. We hunt and forage on the slopes of the mountains, maintaining the customs of our ancestors. We respect those who show respect to our people and our land.
I am not liked by many in my clan. They say my anger causes problems. And I break things too often. They say my skin is a bad omen. I try to prove myself, by killing the biggest goat or collecting the cleanest water, but whatever I do is not good enough. When I start to get angry I wander away from our village, sometimes for a few days.
After my cousin said my last goat must have been easy to bring down because it looked lame, I broke his favorite spear and ran off, not paying attention to where I was going. I ran for a whole day, anger rushing in my ears like the wind. When I stopped, out of breath, I did not recognize anything around me. This was a part of the mountains I had never walked across. I found a very large cave, one that my clan could use to store food in if we moved nearby. I started exploring the cave, and met two deep elves. My clan trades with the wood elves who live in the forest below our mountain. I like the wood elves. Deep elves are not friends with my people - they do not respect our ancestors, and we have fought several battles with them when they come to the surface. These two must have heard me in the cave before I smelled them. They shot me with their pin-like arrows, which did not hurt much, but they must have used poison of the rock fungus, because I became stiff all over, and could not move. Then they started whispering something, and I fell asleep. I woke up here.
Elcharis Sark is originally Waterdhavian, but has been travelling for some years now, in search of secrets and new knowledge. He's the third son of a wealthy merchant family, and while well-educated, and well thought of by both his parents and siblings, there wasn't really a role in the family business for him - and this wasn't where his interests lay. Initially starting his travels after a university education, he was eventually forced to stay a night in a ruined tower, after his horse threw a shoe. While he slept he dreamed of finding a secret door in the tower, and as he descended he became aware of whispers permeating everything as he walked deeper and deeper into the dark. By the time he awoke the whispers had settled into him, and had awakened parts of his mind to the underlying reality of things. He's been left restless by this, always in search of new answers, more knowledge - a burning desire to *know*.
He'd heard a rumour of a cave, where the walls were covered with arcane runes in an ancient language. Arriving late he camped just outside the cave, prior to going in the following morning. That night, a drow raiding party came upon him unawares, capturing him before he could call on his powers.
Once the initial shock of his capture wore off, he decided to use this as an opportunity to study his captors, while plotting his escape...
p.s. I'd be happy to create a campaign for this to allow for content sharing, if you're low on slots. (Assuming I'm playing in it, of course!)
Kwerqeek was born with magic, something his parents and most of the other aarakocras in the small settlement in Chults saw as a curse. But the rumour to the young bird with magic powers reached the monastery and a group of monks visited the family. One look at Kwerqeek’s light yellow eyes and they realised that he was a reincarnation of one of the windbarons of old. They offered to raise the young aarakocra in the temple and his parents happily agreed.
Kwerqeek showed other signs of being different as he grew older. He had a curiosity that was uncommon for an aarakocra. He wanted to know about the world and about the races that walked on the ground. He often flew over the jungle hoping to see new things.
When he came of age, instead of taking the wows as a monk and devoting his life to service to his people, as was expected, he gathered the few possessions he owned and headed out to learn about the world. His journey took him across the ocean, it took him to places he couldn’t have thought were possible, and every new thing he saw left him in awe. But there weren’t many people that were willing to talk to him. No one had ever seen a aarakocra with a exotic plumage before and they kept a distance to him.
That’s why Kwerqeek one day found himself alone in a wooded area when he saw this strange looking alven woman leading a party that had captured another person. He followed, thinking he was hidden by the trees, not realising his bright colours made him easy to spot. The last thing he remember is a sharp pain in his head.
Hello all!
I recently started DMing my first PbP game. It’s going very well, and so I’m looking to start a second.
For this campaign, I am looking the run OoTA.
*OoTA is not like your normal D&D campaign. It is a gritty survival based campaign that will keep players on their toes constantly, and the probability of PC death is high. What I’m trying to say is, this campaign is not for the faint of heart, as there will be many difficult situations for the characters throughout the campaign*
For those applying, here are things to keep in mind:
1. Looking for 4-6 PCs who have not played Out of The Abyss.
2. All levels of D&D/PbP experience are welcomed
3. All I ask activity wise is to post a couple times a day. I myself am in CST, and can reply to things most times of the day. If you are inactive, the game will continue to move on without you, and you may miss some important things. After a week of inactivity, I will look for a replacement player. I understand if IRL stuff gets in the way, just let me know first, so we can work it out.
4. We will be using DnD Beyond PMs as an OOC chat.
5. Content sharing will not be unlocked for this campaign, so any character options you wish to use, you must also own.
6. Character Creation (Level 1 Characters):
a) Ability Scores: Roll one set stats on this thread, re-rolling ones once. If you roll, but don’t like the outcome, standard array or point buy is fine.
b) Race: All official races. I’m willing to allow home brew or UA if you run it by me first.
c) Class: Same thing as race. All official classes and subclasses are allowed, including home brew and UA if I review it first.
d) Alignment: I would prefer good aligned characters, but neutral is completely fine if that fits for your character. In general, just no evil alignments.
e) XP/Hit Points: We will be using milestone XP and fixed hit points.
f) Equipment: For OoTA, characters start with no equipment, just the clothes on your back (This means no spell components for spell casters). Throughout the campaign, there will of course be openings to fill out your inventory, just no need to worry about equipment at the start.
g) Backstory: Make it as short or as long as you would like, knowing some elements may appear in the campaign if applicable.
I think that covers everything, but if you still have a question, feel free to PM me. For now I will plan to leave this recruitment thread open for a few days, before selecting the group.
Adventure Hook:
Captured by the drow! You wouldn’t wish this fate upon anyone, yet here you are — locked in a dark cave, the cold, heavy weight of metal tight around your throat and wrists. You are not alone. Other prisoners are trapped in here with you, in an underground outpost far from the light of the sun. Your captors include a cruel drow priestess who calls herself Mistress Ilvara of House Mizzrym. Over the past several days, you’ve met her several times, robed in silken garments and flanked by two male drow, one of whom has a mass of scars along one side of his face and neck. Mistress Ilvara likes to impress her will with scourge in hand and remind you that your life now belongs to her. “Accept your fate, learn to obey, and you may survive.” Her words echo in your memory, even as you plot your escape.
*In your backstory, try to include a sentence or two about how/why you have been captured by the Drow*
Alton Thorngage- (Klein’s One Shot String Adventure)
Holden Stonefist-(A Tale of Mercenaries)
Fenrick Wolfsbane- (Icewind Dale: Rime of the Frostmaiden)
DMing-Ctleath13’s Lost Mines of Phandelver and Ctleath13’s Out of the Abyss
Stats: 16 17 10 13 15 13 (rolled this character for an earlier campaign)
Name: Beilen Lokkenon
Race/Class: Tiefling Ranger (Would like to go Fey Wanderer)
Alignment: Chaotic Good
Backstory: Detective. Worked for the City Watch. Lost an arm in duty and went private. Hunts bounties on the side. Doesn't talk much. Took the wrong job. Got mixed up with the drow. Woke up here.
(Wanted him to have a prosthetic arm with a blade inside Dororo-style. If we've been stripped of equipment then it could be taken for him to recover later)
Ability Score: 11 15 13 17 15 18
Name: Rashana
Race/Class: Way of Mercy Monk Kalashtar (I will changed if they are not allowed, but I will still be a monk)
Alignment: Neutral Good
Backstory: Rashana was born as a Kalashtar which is a bloodline of the family. She was the oldest among the other two siblings, a brother and a sister. During her youth, her parents taught them about the spirit to which they bound. She and her siblings were taught to embrace the spirit and how to understand it. Under her parents guidance and discipline, Rashana grew into a calm, and collective person.
When she became 20, she got a demand from the spirit to travel north and find the monastery that resided near the mountainside to prepare herself for the Dreaming Dark. While her siblings each had a different journey. She traveled across the forest and eventually found the monastery. She got accepted to the monastery due to her collective attitude. She was trained under an elven master named Eldryn. She was a fast learner. After five years of training, she had learned all the martial techniques that her master had to offer. Eldryn thought maybe it was time for her to go out and see the world outside of monastery in order to realize her full potential. Before she left, her master said to her, "Remember, what you've learned is to create peace, not destroy it.", which had become her guideline.
One day, while she was traveling with a caravan. They were raided by a group of drows. Rashana along with some other adventurers fought the drows with all they had. Unfortunately, they were outnumbered and were captured in the end.
Ability scores: 14 15 14 14 10 9
Name: Nicolaus
Race: Goblin
Class: Sorcerer (Wild)
Alignment: Lawful Neutral
Backstory: Nic grew up here. Learned to survive by taking from the people who wouldn’t miss a few scraps. Of course, he got caught a few times, but not by anything like these drow nobles. A few goblin tribes and duergar villages. But he’d always gotten out thanks to some luck, some fast talking, and even help from an adventuring party named the Clawed that took pity on him for some reason! Nic owed them for that. The random magic that had seemed to explode out of him all his life didn’t hurt either, but it wasn’t until recently that he’d been able to do anything on purpose. It made him cocky. He probably should have realized that caravan was bad news when he saw how little protection there was. But how was he supposed to know the drow used magic traps on their gold? It just wasn’t fair. And now he was stuck in this cell without even his trusty tools to get him out.
Ability scores: 16 16 15 13 16 17
name Frodaar Fharngnarthnost
race Dragonborn (silver)
class fighter
alignment: chaotic good
backstory: Frodaar Fharngnarthnost Was a fighter since birth fighting his older brothers, one day a wonderful woman came to him in a bar and he couldn’t help but stare at this woman turns out it was a drow slave trader and spiced his drink and woke up to the living hell scape that the prison is
Ability scores: 12 12 15 15 12 14
Name: Nicholas Meloncreek
Race: Variant Human
Class: Fighter (With intention of subclassing into Gunslinger)
Alignment: Chaotic Good
Backstory: The Meloncreek Lodge, found in the bustling mining town of Huddlestone is famed for its hospitality as well as finger licking good food. Nicholas Meloncreek, the third child of Arthur and Brea Meloncreek who currently run the lodge, would often accompany his eldest brother Ramsey in foraging for fresh game in the forests that surround the town, while their sisters Wendy and Joy would help with waiting on tables.
Ramsey Melon creek was sort of a hero in the town, and Nicholas was constantly being compared to him. Even after Ramsey had left Huddlestone to see the world, Nicholas found it hard to step out of his brother's shadow and find his own way in the world.
Then one day a far traveled gnome arrived in town. Findius Landrin Epococus Xellantar or Flex for short, claimed to be a famous Lantanese inventor who was travelling across the realms in search for inspiration to improve his many inventions. The gnome was more than happy to demonstrate the fruits of his genius to any of the wary townfolk who would listen. While Flex's inventions were in usual gnomish fashion, eighty two percent bluster, there was one that captivated Nicholas' interest, firearms.
These new fangled weapons as Flex claimed, would be the next greatest thing since sliced bread, another one of the gnomes inventions. Unfortunately it was clear to see that the invention was far from ready, and during Flex's demonstrations, they failed more often than not and putting their wielder in peril. Still however Nicholas was hooked, this was something that would set him apart from his brother. How could people compare him with something, when he would be the first.
After some thought, soul searching and encouragement from elder sister Wendy, Nicholas decided to leave with Flex when it came time for the gnome to continue with his travels. The pair enjoyed the first few months of their journey together. Nicholas had never gone further than Bryn Shander and everything was new and exciting to him, Flex on the other hand was glad that he hand someone to talk to on his travels, so much so that often it would be days before Nicholas could get a word in edgewise.
A few months on and things took a turn for the worse. The pair travelling together with a group of merchants heading to Waterdeep when they were attacked by a drow raiding party one night. In the chaos Nicholas found himself on his own against three drow. Though he fought valiantly, he was quickly subdued and captured. Knocked out by his captors, Nicholas has no idea how the rest of the battle went and the next thing he remembers is waking up chained and locked up in a dark cave.
Active Characters
Tink - Elf Artificer Nicholas Meloncreek - Human Fighter
Thurkear - Lizardfolk Warlock Bjorn "Whitewalker" Akannathi - Goliath Ranger
Portrait:
Some details:
Recently, Rian has undertaken an expedition into the Underdark. He knows it is a place of great evil, but he believes that even the most evil-hearted of people like the drow can be redeemed. That was a naïve notion. When he entered the Underdark, he was quickly hunted down by the drow and captured.
DMing:
Solo Hoard of the Dragon Queen
Playing:
Baral- Coliseum of Conquest, Lazarus Vernon- Tale of Mercenaries; Bernard Lionsbane- Solo Curse of Strahd
Sounds fun! I'd love to play in this campaign.
Ability scores: 12 15 10 16 13 14
Name: Voyage
Race: Tiefling
Class: Warlock - Marid Genie Patron
Background: Sailor
Alignment: Chaotic Good
Backstory: The first mate on a fishing vessel that suffered many, many poor seasons of fishing alongside her friend and mentor Captain Marek, Voyage spent much of her young life keeping Marek out of debtor's prison. Another season like the ones they'd been having, and Voyage would lose the only home she ever had known, and a certain desperation took hold of all the crew as the season progressed with poorer and poorer yields.. All their problems were solved however, when Voyage discovered a peculiar bottle amongst the empty nets. Investigating the bottle, she encountered a beautiful marid, who called herself The Great and Exalted Mufti Nayantara. Disgusted by the hard-scrabble nature of most of the crew, Mufti Nayatnara seemed to single out Voyage. and in the process, the tiefling found herself falling irrevocably in love with the Marid. For her part, Nayantara seemed to enjoy the enthralled tiefling's attention. Promising to save Marek and the ship by ensuring bountiful fishing for years to come, the marid demanded the service of Voyage herself, something that tiefling was only too happy to provide.
For two years, the deal held. However, now, for reasons known only to her patron, Voyage finds herself in a small village right as a Drow raid is underway. Voyage is captured in what she assumes is another example of Nayantara's capricious sense of humor. Voyage thinks of nothing but escape -- if for no other reason to confront Nayantara and determine what, if anything changed.
Oh this would be interesting! I've never played Out of the Abyss before. Let's see what we have here...
Ability scores:
18 10 9 14 9 14Hrm, interesting, but gonna go with Standard Array for this fella.Name: Cailean (character sheet here)
Race: Elf (Eladrin)
Class: Druid (planning to go Circle of Dreams)
Alignment: Chaotic Good
Backstory: Cailean, shortly after arriving in the Sword Coast, came across a small group of humans struggling to gather enough food for their small village. He silently helped them to gather enough small game and fruits to feed their families, leaving his gatherings on the forest floor and remaining out of sight. He remained in the forests around the village, leaving offerings of food whenever he noticed they needed the help, but never quite managed to make contact with them. He was fascinated with watching how they worked together and changed as they grew, but was uncertain how they would react to his presence.
After several years of watching this village, he had needed to help them less often and simply watched as the hunters successfully defended the town from minor threats of goblin attacks without needing to intervene. Without needing to aid them as often, Cailean took to wandering the land in search for more interesting sights, but he always returned to see how the little village was faring. This latest trip, however, did not end the way the previous ones had. He saw the smoke and tasted the ash in the air long before the little village was in his view. Fires still blazed on some of the buildings, and weapons and bodies were strewn all around the streets where the defenders had fought their best. He discovered tracks where the raiding party had taken several prisoners. Cailean followed the tracks, hoping to discover the identity of the attackers and rescue the captured survivors. The trail led him into a crevice he had not previously explored. He pressed onwards, far deeper beneath the ground than he had ever been before, intent on his mission.
He had, of course, been in fights before in his lifetime. He was confident that the foes he would face would be no different than the ones he had faced previously. The young Eladrin was woefully unprepared to fight the entire Drow raiding party that awaited him in the darkness. His final thoughts before unconsciousness swept him away were regrets that the ones he was trying so hard to save had seen him only as a stranger instead of a friend.
Ability scores: 11 15 12 14 12 12
Ability Scores: See above.
Race: Duergar
Class: Cleric, Forge Domain
Alignment: C/G
Backstory: Thodek Ungart was raised in one of the duergar strongholds deeper in the underdark. He came to believe that their way of life would eventually lead to the extinction of their people and their only hope was reconciliation with their kin. He began studying the histories and eventually had a dream where Moradin spoke to him, though the words were unclear. He started to quietly try and convert some of his neighbors and win them over to the idea. However, it wasn't long before someone sold him out and he was branded a traitor and sold to the drow as a slave.
https://ddb.ac/characters/36387335/u09Z2h
Ability scores: 11 15 15 11 11 12
Name: Org
Race: Half Orc
Class: Wizard
Alignment: Neutral Good
Background: Folk Hero
Backstory: Org is a simple farmer in Daggerford, or was. He had been raised in Candlekeep and thought it was his destiny to become apart of that illustrious institution until he discovered his very existence there was the product of a slave market in Thay and an experiment by one of the full members to prove that 'Orc and Orc Kind can be Civilized". Though there had been a couple of issues, the experiment was deemed a success, and Org was ushered out of Candlekeep, given a bit of supply and set on his way. Org was devastated at first but, after speaking with a stranger on the road, Org held his head high and left for parts unknown. Org eventually ended up in Daggerford, taking an abandoned farmhouse as his own and started farming. The village guard visited a couple of times but eventually, Org was left alone and would have been left to obscurity if it weren't for 2 events. The first was an attack on Daggerford by a Goblin raiding party. Org showed up just at the right time to assist the City villagers in defeating the Goblin Raiders. The second was when Org started a food stand at the local market that opened every Tendays. This second event would seal Org's fate. Org was preparing for the market when word came to him that evening a rare mushroom dealing was at the village and wanted to sell his wares. Excited Org gathered some money and rushed out into the night to find this mushroom dealer. It was too late for Org to do anything as the Drow poisoned dart hit him. The trip to the Underdark took days, time enough for Org to figure out this was a training mission for drow children and any attempt for him to escape meant his death, as one prisoner demonstrated by fleeing only to go down in a hail of drow darts. Org has been a slave for 2 months now. His taskmaster is quick to be brutal and has no concern for any non-Drow. Org waits for his one chance but, he needs more information on how to get out of this place without getting killed but, he does think he has a chance. Whoever heard of a Half-Orc Wizard anyway?"
https://www.dndbeyond.com/profile/leapingmountain/characters/36399920
Ability scores: 13 11 15 14 11 10
With those rolls, I think I'll opt out. Good luck.
DM: Waterdeep: Dragon Heist
141113161213
Name: Click (Klikentian)
Race: Kobold
Class: Artificer
Background: Criminal
He wasn't like the other kobolds. A good bit more brash, a lot less cruel; he was typically seen as the oddball growing up. So really, it was little surprise when the rest of his gang of youthful raiders left behind on a botched trip to scavenge what they could on the outskirts of the city. Wounded and left for dead, the kobold was rather surprised to awaken (at all, really) with his wounds patched and an actual roof over his head. Let alone to find himself being cared for by a gruff yet surprisingly caring dwarven woman.
Her name was Tanith, she explained, and she'd been part of the group that had discovered and ran off the rest of his group. In all honesty, she said, it hadn't even been intended. She and her compatriots had stumbled upon them by accident and things had gotten chaotic. They didn't give a fig if the kobolds wanted to scavenge from the trash piles. After the others had run off, she'd found him unconscious but alive and in a moment of soft-heartedness, she'd brought him back to her home to nurse him back to health rather than leave him out for the dogs to chew on.
Confused but grateful, the kobold had little choice in the matter as his broken leg prevented him from leaving, regardless of his wariness and distrust of anyone who wasn't himself. Over time that mistrust dissipated, at least in regards to Tanith. As he healed, the kobold busied himself with assisting around the small house, and eventually with what seemed to be the dwarf's work. Tinkering with inexplicable mechanical devices, mending various items, and spending long hours drawing and writing in cramped dwarven script.
Tanith was an Artificer, one who married the arts of the arcane and the mechanical to create small wonders that the kobold was mystified to watch. Surprisingly, he began to show a knack for putting together small pieces and parts with his dextrous little fingers. A little at a time, Tanith began to teach him, guiding his innate curiosity and talent.
Eventually Tanith brought others to the house. Her friends, she said. Rather than being met with an immediate knife to the throat as he expected, the kobold became the object of much curiosity and impressed murmurs. Useful, they said. Potential, they said. Tanith, it seemed, was more than just a simple tinkerer and her friends were more than just companions. They were a gang of thieves, criminals who specialized in stealthy burglaries and fencing stolen goods. A diminuitive companion with less than any regard for the laws of the city could be an invaluable asset. Especially one that showed a knack for dealing with mechanical traps and obstacles.
"Well? You interested little guy? What's your name?"
The kobold looked around, thoughts whirring through his mind. Finally he smiled, a toothy grin that showed off the sharp points of his teeth.
"You can call me Click."
***
Click eased himself into the warehouse, carefully and quietly closing the window behind him. He slipped through the darkness like a shadow, his eyes adjusting as he studied the labels on each crate as he passed. The package he was looking for had to be there, the crew had watched it being unloaded here only a day before. Minutes passed as Click searched the stacks of crates and pallets. A sudden hissing voice broke the silence, causing him to spin around, hand dropping for the knife at his belt. A dark figure was striding towards him in the darkness, and the flash of blade was the last thing he saw before a bag slipped over his head and a sudden impact drove him from consciousness...
Ability scores: 12 12 9 12 11 14
Edit: Went with standard array.
Name: Syvis Galanodel
Race: Elf (Pallid)
Class: Rogue (aiming for Inquisitive if she survives to 3rd level)
Alignment: NG
Backstory: Syvis has always had a way with people. It's not that they like or dislike her, necessarily...she's pleasant enough, socially. It's more that they're unnerved by her. It could be the large, solid silver eyes. Perhaps it's the blank gaze with which she seems to stare directly through them that raises the hairs on the backs of their necks. Most likely, though, it's the way she seems to always show up when and where they least expect her. It's gotten her into a lot of trouble, albeit none she hasn't been able to get out of with relative ease. Her propensity for poking holes in the lies people seem so fond of telling has found her unwelcome to return to most of the settlements she's visited in her travels thus far. This time, however, the tale was too tall to be believed but Marchand showed no signs of deceit. Syvis couldn't live with not knowing the truth. She'd have to investigate. Never having been to the Underdark before, she was excited to see and experience what new marvels this storied locale had to offer. Her excitement must have gotten the better of her, however, because here she is, bound in iron with a splitting headache that refuses to go away and this Ilvara character just begging to be stabbed. But first she has to figure out how to free herself and find something sharp...
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Ability scores: 14 17 11 15 14 6
Ability Scores: See above.
Race: Tortle
Class: Light Domain Cleric
Alignment: Chaotic Good
Backstory: Baka lived in a simple village along side his brother. They lead a rustic life tending their temple and helping their fellow villagers. A rampaging band of orcs invaded and in spite of the villagers best efforts, it was burned to the ground. Through the passing wisps of smoke, he saw his brother face off against the last orc and witnessed the mutual death of both fighters. He spent a long time wandering aimlessly.
He was found by an old holy man. A man who gave Baka guidance and showed him the way of the Light. He stayed with the man until he passed peacefully in his sleep. Now Baka travels the world spreading the word of RA.
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Ability scores: 14 12 15 13 7 15
Name: Sirenavine Nerovenus
Race: Half-Drow
Class: Bard
Alignment: NG
Backstory: Sirenavine was born to a drow mother and human father within a small drow enclave nestled with the Wealdath which homed followers of Eilistraee. Sirenavine grew up surrounded by song and dance learning every song she could from her mother and father. It was a joyful life, one she wish to spread to other, so once Sirenavine came of age she with a few others ventured into the Underdark hoping to free other drow from the shackles of Lolth. While on one of these missions Sirenavine was captured by followers of Lolth and imprisoned, but even shackled as she now found herself Sirenavine kept her spirits high dreaming of the day she would once again dance beneath the shining silver moon.
Ability scores: 11 15 8 14 14 14
Yeskaen - Monk - Shifter (Wild Hunt) - Fisher
https://www.dndbeyond.com/profile/nschrock/characters/36411132
Yeskaen lived off the land, fishing waters as far as he could reach, never staying in one place for long. It was part of a superstition he maintains that luck will leave if you try to fish the same waters for more than a week. And if it also had to do with the discomfort people feel around shifters, that was purely coincidence. Now much of his life has been spent alone, although he was sure his family was still out there someplace. He could handle being alone. He thought. Unfortunately, being alone made him easy pickings for the slavers who came up from the Underdark that night he was captured.
Now he’s looking for a way to get out, and being alone is not the same comfort.
Paladin - warforged - orange
Ability scores: 16 14 13 11 15 15
Name: Zogzarok Stonefist Malu-Vanaka
Race/Class: Goliath Barbarian
Alignment: LN
Backstory: My clan lives far from other peoples of this world. We hunt and forage on the slopes of the mountains, maintaining the customs of our ancestors. We respect those who show respect to our people and our land.
I am not liked by many in my clan. They say my anger causes problems. And I break things too often. They say my skin is a bad omen. I try to prove myself, by killing the biggest goat or collecting the cleanest water, but whatever I do is not good enough. When I start to get angry I wander away from our village, sometimes for a few days.
After my cousin said my last goat must have been easy to bring down because it looked lame, I broke his favorite spear and ran off, not paying attention to where I was going. I ran for a whole day, anger rushing in my ears like the wind. When I stopped, out of breath, I did not recognize anything around me. This was a part of the mountains I had never walked across. I found a very large cave, one that my clan could use to store food in if we moved nearby. I started exploring the cave, and met two deep elves. My clan trades with the wood elves who live in the forest below our mountain. I like the wood elves. Deep elves are not friends with my people - they do not respect our ancestors, and we have fought several battles with them when they come to the surface. These two must have heard me in the cave before I smelled them. They shot me with their pin-like arrows, which did not hurt much, but they must have used poison of the rock fungus, because I became stiff all over, and could not move. Then they started whispering something, and I fell asleep. I woke up here.
I think the poison is starting to wear off...
Ability scores: 17 8 15 14 16 15
(https://ddb.ac/characters/36417417/7AQcJB)
Elcharis Sark is originally Waterdhavian, but has been travelling for some years now, in search of secrets and new knowledge. He's the third son of a wealthy merchant family, and while well-educated, and well thought of by both his parents and siblings, there wasn't really a role in the family business for him - and this wasn't where his interests lay. Initially starting his travels after a university education, he was eventually forced to stay a night in a ruined tower, after his horse threw a shoe. While he slept he dreamed of finding a secret door in the tower, and as he descended he became aware of whispers permeating everything as he walked deeper and deeper into the dark. By the time he awoke the whispers had settled into him, and had awakened parts of his mind to the underlying reality of things. He's been left restless by this, always in search of new answers, more knowledge - a burning desire to *know*.
He'd heard a rumour of a cave, where the walls were covered with arcane runes in an ancient language. Arriving late he camped just outside the cave, prior to going in the following morning. That night, a drow raiding party came upon him unawares, capturing him before he could call on his powers.
Once the initial shock of his capture wore off, he decided to use this as an opportunity to study his captors, while plotting his escape...
p.s. I'd be happy to create a campaign for this to allow for content sharing, if you're low on slots. (Assuming I'm playing in it, of course!)
Ability scores: 15 17 13 15 12 14
Name:Kwerqeek
Race: Aarakocra
Class: Sorcerer (Storm sorcery)
Alignment: Chaotic good
Background: Acolyte
Backstory:
Kwerqeek was born with magic, something his parents and most of the other aarakocras in the small settlement in Chults saw as a curse. But the rumour to the young bird with magic powers reached the monastery and a group of monks visited the family. One look at Kwerqeek’s light yellow eyes and they realised that he was a reincarnation of one of the windbarons of old. They offered to raise the young aarakocra in the temple and his parents happily agreed.
Kwerqeek showed other signs of being different as he grew older. He had a curiosity that was uncommon for an aarakocra. He wanted to know about the world and about the races that walked on the ground. He often flew over the jungle hoping to see new things.
When he came of age, instead of taking the wows as a monk and devoting his life to service to his people, as was expected, he gathered the few possessions he owned and headed out to learn about the world. His journey took him across the ocean, it took him to places he couldn’t have thought were possible, and every new thing he saw left him in awe. But there weren’t many people that were willing to talk to him. No one had ever seen a aarakocra with a exotic plumage before and they kept a distance to him.
That’s why Kwerqeek one day found himself alone in a wooded area when he saw this strange looking alven woman leading a party that had captured another person. He followed, thinking he was hidden by the trees, not realising his bright colours made him easy to spot. The last thing he remember is a sharp pain in his head.
Basina Fairfoot- Halfling paladin
Shadow through the forest (Shadow) - Tabaxi Ranger (beastmaster)