Alder - Your collar bone / neck feel inflamed as the result of the zombie bite attack. You see Valerie slice off the figures arm, only for it to have a life of its own and strike out at her. The zombified man in front of you looks poised to make another attack. The situation is desperate, it is your turn to act.
This post has potentially manipulated dice roll results.
There is little thought now, there is only bloodlust and steel. The pain is merely motivation, fuel. An animalistic growl rumbles up from his chest, turning into a furious battle cry as he whips his axe towards the decaying figure in front of him.
Bonus Action to Rage.
Two Handed attack with the battle axe: 14 plus Bless: 3 for 12 slashing damage.
Alder's rage is a sight to behold. His vicious attack carves into the zombie's flesh...
Strahd Zombie limb damage: 6
The battleaxe rakes down the side of the fiendish man, shattering bone and rending flesh as it goes. As it hit's the figures right leg it briefly becomes notched. As Alder rips his axe away from the zombie it's right leg falls away and it topples to the floor.
Though the damage wrought by Alder is palpable the zombie continues to fight on.
This post has potentially manipulated dice roll results.
One of the remaining crawling claws skitters along the street towards Sandu, seemingly ignoring Ireena. It jumps at Sandu and attempts to claw at his face.
Attack: 12 Damage: 4
However, as the claw goes to make it's attack it pauses uncertainly before instead lashing out meekly at Ismark. The claw's fingers gently paw ineffectually against Ismark's splint armour.
Will Save: 11
Dormark - You observe the battle unfolding in front of you. Though Alder looks injured he seems to be getting the better of the zombified man. It is your turn.
This post has potentially manipulated dice roll results.
"Moradin mend his form so he may continue the fight," yells Dormark. Casting healing word at Alder's. The wound Alder's neck glows like it is liquid metal and fuses together.
4
After this Dormark balancing coffin moves back towards Ioben and Ismark and takes ahold of their end. "Go help them finish them off. We got this," says Dormark Ready to move the coffin forward as far as possible.
As Dormark bids Ismark to deal with the pressing threat a low moan echoes out over the battlefield. The zombified lady staggers out of the house pushing passed the other zombie and attempting to make an attack against Alder.
Valerie - You can make an opportunity attack against the zombified woman as she moves to Alder's right, should you wish.
The 'lady' lashes out with her long, claw-like hands before attempting to bite down on Alder.
Claw Attack #1: Attack: 12 Damage: 4
Claw Attack #2: Attack: 13 Damage: 4
Bite Attack #1: Attack: 12 Damage: 2
The lady lets out a frustrated screech as Alder deftly avoids the her clawing hands and gnashing jaws.
((The battlemap assumes both Ioben and Ismark let go of the coffin - complying with Dormarks request))
Ismark heeds Dormark's words as he releases his grip on his father's coffin. No sooner than he does this both Dormark and Baern take off, dashing down the street towards the church.
Initiative Order
Baern (18)
Ireena (15)
Ioben (14)
Sandu (14)
Valerie (14)
Strahd Zombie #2 + detached arm (10)
Ismark (9)
Alder (6)
Crawling Claw #2 (5)
Dormark (5)
Strahd Zombie #1 (5)
Crawling Claw #1 (3)
Baern - The church comes into sight as you and Dormark rush down the street - not much further! Currently you find yourself standing within striking distance of the zombified lady - her attention snaps to the coffin as you run passed. It is your turn.
Not having a free hand and knowing the lady is just as likely to attack them while they carefully set the coffin down as while they just try to keep moving, Baern is determined toward the latter. "Let's keep moving Dormark!"
(Not sure if Dash is appropriate, or Dodge while carrying the coffin at normal speed?)
As the zombified woman tries to make her way towards Alder she leaves herself open to an attack from Valerie. Valerie lashes out with her longsword and delivers a mighty slash opening up a massive gash on the lady's arm.
((Baern you are unable to dash with the coffin - you disengage from the female zombie in order to move away unimpeded at the end of the round.))
This post has potentially manipulated dice roll results.
Ireena looks around desperately attempting to assess the situation. To her left a claw is attempting to attack Ioben and to her right a claw is attempting to attack Sandu.
She attempts to strike the claw attacking Sandu first:
Ireena's first attack is clumsy and fails to find it's target. She concentrates before making the follow-up attack and slashes the claw attacking Ioben slicing off it's long fingers. The claw falls to the ground and twitches before dying.
Ioben - The claw you were in combat with lies dead at your feet. The only remaining claw is currently attacking Sandu. Dormark and Baern have managed to carry the coffin most of the way down the street towards the church. Alder and Valerie are engaged in a closely fought combat with two zombies. It is your turn - please can you make a Perception check.
This post has potentially manipulated dice roll results.
The hand attacking Ioben drops and he quickly surveys the fighting. The biggest threats at the moment are the two zombies. He either needes to take them out or at least hold them up to allow the others to get the coffin to the church.
“Keep moving,” he calls out as he races after them, hoping to get between the zombified woman and the coffin. As he does so, he strikes out with his rapier.
This post has potentially manipulated dice roll results.
Ioben's strike is precise connecting with the zombified lady's leg. As the rapier plunges into her thigh she lets out a pained howl, glaring at Ioben with malice in her eyes.
Limb Damage: 6
((Sneak attack was effective - the attack manages to cripple the zombies left leg.))
Sandu - You and Ireena are currently engaged in hand-to-hand ((literally)) combat with the severed crawling claw. It is your turn to act. Please can you make a Perception check.
You see shapes moving through the fog further down the street, in the direction you came from. A sea of small, furry black shapes - rats! Hundreds and hundreds of black vermin scrambling over each other, running towards you.
You think you can make out a whisper on the wind which chills you to the bone, "Bring her to me... bring her..." The message repeats over and over in your head... though the voice is faint.
((Sandu - you can continue on with your turn / action.))
This post has potentially manipulated dice roll results.
Coming eye to hand with the five-fingered undead claw, Sandu reached for his dagger in a panic and took a wild stab at the skittering hand. He did not know if it connected or not for his attention was suddenly drawn to something behind the undead hand. Fog had begun to roll in. Or was it getting denser?
Sandu's eyes narrowed as he peered through the fog. There was something moving out there. Something big, like a wave of the ocean crashing onto dry land. But it was odd. It did not move like a whole, more like individual drops trying to get ahead of each other. And then there was the voice. "Bring her to me... bring her..."
He shut his eyes and shook his head trying to get the voice out. 'Get out.' Sandu groaned. He opened his eyes again. He saw Ireena brandishing her sword and seperating an undead hand from its fingers. 'Ireena,' He said, panic seeping into his voice. 'We have to get out of here.'He pointed at the fog. 'An ocean of rats is coming to take you.'He swallowed hard. 'To him.' He added in a whisper.
Sandu turned on his heels and ran the opposite way, crossing the road to give whatever the others were fighting a wide berth, as far as his legs could carry him.
OOC - Free action: draw dagger - Attacking the last remaining crawling claw - Bless 1 + Attack: 18 Damage: 6 - Move: up to the coffin or as far as 30 feet can get him. EDIT: Oh, the duality of dice luck... Take measured aim from a distance? Fail. Stabbing at something tiny in a blind panic? Glorious victory.
"Alder, Valerie!" Ismark shouts as he watches the zombie make its attacks, "We've got to help them!"
As a ready action - Ismark will use his action to place the coffin down. Otherwise he'll continue to move forward with the rest of the coffin-bearers.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Funeral March - Round #5 - Alder's Turn
Alder - Your collar bone / neck feel inflamed as the result of the zombie bite attack. You see Valerie slice off the figures arm, only for it to have a life of its own and strike out at her. The zombified man in front of you looks poised to make another attack. The situation is desperate, it is your turn to act.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
There is little thought now, there is only bloodlust and steel. The pain is merely motivation, fuel. An animalistic growl rumbles up from his chest, turning into a furious battle cry as he whips his axe towards the decaying figure in front of him.
Bonus Action to Rage.
Two Handed attack with the battle axe: 14 plus Bless: 3 for 12 slashing damage.
Alder's rage is a sight to behold. His vicious attack carves into the zombie's flesh...
Strahd Zombie limb damage: 6
The battleaxe rakes down the side of the fiendish man, shattering bone and rending flesh as it goes. As it hit's the figures right leg it briefly becomes notched. As Alder rips his axe away from the zombie it's right leg falls away and it topples to the floor.
Though the damage wrought by Alder is palpable the zombie continues to fight on.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
One of the remaining crawling claws skitters along the street towards Sandu, seemingly ignoring Ireena. It jumps at Sandu and attempts to claw at his face.
Attack: 12 Damage: 4
However, as the claw goes to make it's attack it pauses uncertainly before instead lashing out meekly at Ismark. The claw's fingers gently paw ineffectually against Ismark's splint armour.
Will Save: 11
Dormark - You observe the battle unfolding in front of you. Though Alder looks injured he seems to be getting the better of the zombified man. It is your turn.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
"Moradin mend his form so he may continue the fight," yells Dormark. Casting healing word at Alder's. The wound Alder's neck glows like it is liquid metal and fuses together.
4
After this Dormark balancing coffin moves back towards Ioben and Ismark and takes ahold of their end. "Go help them finish them off. We got this," says Dormark Ready to move the coffin forward as far as possible.
Dormark Calling of Strahd (warforged cleric) 4
As Dormark bids Ismark to deal with the pressing threat a low moan echoes out over the battlefield. The zombified lady staggers out of the house pushing passed the other zombie and attempting to make an attack against Alder.
Valerie - You can make an opportunity attack against the zombified woman as she moves to Alder's right, should you wish.
The 'lady' lashes out with her long, claw-like hands before attempting to bite down on Alder.
Claw Attack #1: Attack: 12 Damage: 4
Claw Attack #2: Attack: 13 Damage: 4
Bite Attack #1: Attack: 12 Damage: 2
The lady lets out a frustrated screech as Alder deftly avoids the her clawing hands and gnashing jaws.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
The last of the crawling claws makes it's move. It scuttles with great speed before launching itself towards Ioben and making a claw attack.
Claw Attack: 13 Damage: 2
Fortunately for Ioben the claw fails to make contact as it flies through the air, landing at his feet.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Funeral March - Round #6 - Baern's Turn
((The battlemap assumes both Ioben and Ismark let go of the coffin - complying with Dormarks request))
Ismark heeds Dormark's words as he releases his grip on his father's coffin. No sooner than he does this both Dormark and Baern take off, dashing down the street towards the church.
Initiative Order
Baern - The church comes into sight as you and Dormark rush down the street - not much further! Currently you find yourself standing within striking distance of the zombified lady - her attention snaps to the coffin as you run passed. It is your turn.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Not having a free hand and knowing the lady is just as likely to attack them while they carefully set the coffin down as while they just try to keep moving, Baern is determined toward the latter. "Let's keep moving Dormark!"
(Not sure if Dash is appropriate, or Dodge while carrying the coffin at normal speed?)
AOO: Attack 10 Damage 4
As the zombified woman tries to make her way towards Alder she leaves herself open to an attack from Valerie. Valerie lashes out with her longsword and delivers a mighty slash opening up a massive gash on the lady's arm.
((Baern you are unable to dash with the coffin - you disengage from the female zombie in order to move away unimpeded at the end of the round.))
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Ireena looks around desperately attempting to assess the situation. To her left a claw is attempting to attack Ioben and to her right a claw is attempting to attack Sandu.
She attempts to strike the claw attacking Sandu first:
Shortsword Attack: 5 Damage: 8
Before making a follow up attack against the claw attacking Ioben:
Shortsword Attack: 8 Damage: 6
Ireena's first attack is clumsy and fails to find it's target. She concentrates before making the follow-up attack and slashes the claw attacking Ioben slicing off it's long fingers. The claw falls to the ground and twitches before dying.
Ioben - The claw you were in combat with lies dead at your feet. The only remaining claw is currently attacking Sandu. Dormark and Baern have managed to carry the coffin most of the way down the street towards the church. Alder and Valerie are engaged in a closely fought combat with two zombies. It is your turn - please can you make a Perception check.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Perception: 8
Ioben's Perception check:
Whilst you do not see any additional threats you get a dreadful sense that there may well be more foes to come.
((Ioben - Feel free to continue on with your turn.))
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
The hand attacking Ioben drops and he quickly surveys the fighting. The biggest threats at the moment are the two zombies. He either needes to take them out or at least hold them up to allow the others to get the coffin to the church.
“Keep moving,” he calls out as he races after them, hoping to get between the zombified woman and the coffin. As he does so, he strikes out with his rapier.
Rapier:Attack: 20 Damage: 5
Sneak attack (if still available due to Alder): 1
AOO if it becomes available: 11 Damage: 5
Ioben's strike is precise connecting with the zombified lady's leg. As the rapier plunges into her thigh she lets out a pained howl, glaring at Ioben with malice in her eyes.
Limb Damage: 6
((Sneak attack was effective - the attack manages to cripple the zombies left leg.))
Sandu - You and Ireena are currently engaged in hand-to-hand ((literally)) combat with the severed crawling claw. It is your turn to act. Please can you make a Perception check.
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Perception 9
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Sandu's Perception check:
You see shapes moving through the fog further down the street, in the direction you came from. A sea of small, furry black shapes - rats! Hundreds and hundreds of black vermin scrambling over each other, running towards you.
You think you can make out a whisper on the wind which chills you to the bone, "Bring her to me... bring her..." The message repeats over and over in your head... though the voice is faint.
((Sandu - you can continue on with your turn / action.))
DM - The Call of Strahd (CoS); Feyrealm Campaign, Chapter 0 - Bleak Prospect (BP), Chapter 1 - Destination Unknown (DU)
Coming eye to hand with the five-fingered undead claw, Sandu reached for his dagger in a panic and took a wild stab at the skittering hand. He did not know if it connected or not for his attention was suddenly drawn to something behind the undead hand. Fog had begun to roll in. Or was it getting denser?
Sandu's eyes narrowed as he peered through the fog. There was something moving out there. Something big, like a wave of the ocean crashing onto dry land. But it was odd. It did not move like a whole, more like individual drops trying to get ahead of each other. And then there was the voice. "Bring her to me... bring her..."
He shut his eyes and shook his head trying to get the voice out. 'Get out.' Sandu groaned. He opened his eyes again. He saw Ireena brandishing her sword and seperating an undead hand from its fingers. 'Ireena,' He said, panic seeping into his voice. 'We have to get out of here.' He pointed at the fog. 'An ocean of rats is coming to take you.' He swallowed hard. 'To him.' He added in a whisper.
Sandu turned on his heels and ran the opposite way, crossing the road to give whatever the others were fighting a wide berth, as far as his legs could carry him.
OOC
- Free action: draw dagger
- Attacking the last remaining crawling claw - Bless 1 + Attack: 18 Damage: 6
- Move: up to the coffin or as far as 30 feet can get him.
EDIT: Oh, the duality of dice luck... Take measured aim from a distance? Fail. Stabbing at something tiny in a blind panic? Glorious victory.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus