You awake to the sounds of a heated argument outside your door, followed by the crash of splintering wood as a fight breaks out. With a groan, you let your head fall back to your pillow, unwilling to leave the soft warm tavern bed. Your eyelids become heavy and begin to close...
Wait a minute. Your eyes snap back open in alarm.
How did you get here? The last you remember you were nowhere near an inn. Blurry memories begin to come back as you struggle to recall what you had been doing before. Running for life with a pack of lycanthropes hot on your heels? Camping out in ancient forest? Perhaps you were on the verge of an unsealing a forbidden tomb, eager to reach the riches within.
Regardless, you are a far way from home now. Trapped within a tavern bereft of windows or doors leading to the outside.
Soon, you will come to find that other victims hail from unfamiliar and unheard of lands, and that many have been stranded here for a long time.
Welcome to the Black Sun Tavern, enjoy your eternal stay.
A paranormal tavern surfs the multiverse, snatching victims from all realms to unknown ends. Your goal is to escape, and survive whatever realm you find yourself in long enough to figure out a way back to your own.
Classes\Races must be official content, but your character can come from any setting you wish, homebrew or otherwise.
So far, the only setting you need to worry about is the tavern. We're starting small. IF you escape(pls don't all die), where you end up will depend on choices made inside the tavern.
"BuT WhAT aBouT LanGuaGeS" literally a fantasy game, it will be hand-waved.
"But I'm a Cleric/Warlock, what about my God/Patron!?" Within the tavern, and for a short time outside it, you will have lingering power from your deity/patron. Eventually(however long it takes us to roleplay it, I'm not going to legit rip your character's magic/features away), you will need to find a new entity from the setting you land in to bind yourself to. Obviously this will be something we talk about.
I'm a pretty chill gal, and this will be my first time DMing over the world wide intertubes like this, so we'll take it slow. I won't scream at you if you don't post five times a day.
Ability scores are point buy, with Tasha's rules for customizing your origin.
Anyway, here's some stuff to submit. Ask questions if you want.
Character Name: Character Class: Character Race: Backstory: ((brief explanation of where they're from, what they do, and something that motivates them["I want to be rich" "I want to save xyz person" "I want to be a vampire"] like whatever they were trying to accomplish before they got sucked up into an inter-dimensional plotline)) Sheet Link:
Oh. Yes, the idea is to recruit four to five characters who wake up to face their first day in the tavern. Together. Presumably. I mean it's easier on me if you work together.
Built with point buy system. He is an outcast from his flock as his dark coloration was considered a bad omen. This notion haunts him to this day as he seeks a way to defeat his inner demons and put them to rest.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Kronk is an abomination, there is no other word for it. It seems a rather insane Necromancer was experimenting with mashing together different corpses and body parts. In one experiment, his last, unfortunately for him (or maybe not), he was working with the corpse of an halfling and a corpse of an ogre (one of which might have been the original Kronk, who ever that was, but that would be really stretching it.) Needless to say he was working 'discretely,' for fear of persecution you see, out in the middle of nowhere in a very secluded wood. As it happened a thunder and lightening storm sprang up out of nowhere, putting him into a pretty foul mood; but the upshot was dramatic to say the least. Just as he cast the final parts of the spell he was struck by one fork of a bolt of lightening, the other one struck the halfling/ogre mess he was working on. It appears to have killed the necromancer but at the same time transferred his life force into the mess he was ensorcelling, causing it to animate into the being that calls itself Kronk. By-the-by, for some reason unknown to himself, Kronk HATES necromancers. He has no memory of what happened, just remembers coming to in a storm next to a rather crispy corpse and the brutal struggle to find a place in the world that followed. Kronk has a rather strange affinity for dead things, not anything really corrupt or depraved, but he thinks that they talk to him and that he can sometimes talk to them. He has no fear in that regard. I class Kronk as a half-orc, but he is not really, as stated he is a monstrosity, with a rather intense charisma for such a creature. He thinks that lightening gives him powers, just what kind, well it could be that he is just delusional, but who knows, there are stranger things running around. When he became aware of his surroundings the first time he was very confused, no thoughts entered his head as to what had happened or what was going on. Stumbling around in the woods he came upon the necromancer's abode wherein he found supplies and, most fortuitously for him, plate armour that fit, no only that, the armour help hide what he was from unsympathetic folk who would rather burn him to a crisp - the Frankenstein Syndrome one might say. He also found the iron bar that he uses as a weapon of choice at the present time, and that strange medallion. Secretly, in his heart of hearts, Kronk thinks that the creature depicted in the medallion created him. For quite some time, Kronk wandered the edges of civilized spaces trying to figure out how to fit in; he soon came to realize that he could make room for himself using the iron bar and his ferocious strength to make himself fit. People now rarely give him much grief and, surprisingly, seem to be rather polite around him.
I used the Half-Orc as a template, though Kronk is not one.
S 17 D 15 C 16 I 8 W 8 Ch 8
Working on its sheet. What sort of level/equipment are you allowing?
Seems fun! Here's a character that I've been wanting to play...
Name: Eilbella Vircyne
Class: Sorcerer (Aberrant mind)
Race: Half-Elf
Backstory: The town of Vouca was a fishing village where Eilbella was born. Her mother, Tanika Duhall, a scholar of interplanar relationships, fell in love with her father, an elf sailor named Salamar Vircyne. Yet during her pregnancy, she still wouldn’t give up her study of the ‘Voucan Isle’, an island shrouded in mist and anyone who had ever tried to moor at it had disappeared without a trace. When their ship drew close, the island itself began to lift up out of the sea. The Voucan Isle was, in fact, no island at all, but some kind of interplanar vessel. The pulse released by the departing craft had travelled the many miles to the shore and levelled almost every building. With her father lost in the sea, her mother raised Eilbella alone. Over time, her mother came to realise that Eilbella has a magic running in her veins that was entirely different to any manipulation of the weave understood by any men. This power would not remain dormant and, moreover, it seemed to have an agenda of its own. Tanika understood that Eilbella should be allowed to go and forge her own path. If she was contained in one place, the power in her would surely destroy her. With tears in her eyes, Tanika embraced her daughter and sent her on a journey to discover the origin of her power, to learn how to contain, and control it.
EDIT: extra Q if chosen. Since we're from any and all settings. and Artificer have firearm profiency can I have a revolver? Never had the chance to try one~ Though that only is possible if we're allowed to sell our STarting Equipement; I'd rather have tools/kits/possibly a gem for Infusion and Spell, and a revolver over the various starting items. Since level 4 implies an established adventurer
Character Name: Red Character Class: Alchemist Artificer; Depending on level possible dip in Genie Warlock Opted out of multiclassing. Well might look back into it depending on the group composition; as well as how long/how many levels you think the game might go. Character Race: Honestly I'd need to go look at Tash'a's rule set when I pick my copy up tomorrow. Otherwise, Mark of Passage Human or Mark of Hospitality Halfling, or Custom Lineage depending on details of that new thing. Backstory: ((brief explanation of where they're from, what they do, and something that motivates them["I want to be rich" "I want to save xyz person" "I want to be a vampire"] like whatever they were trying to accomplish before they got sucked up into an inter-dimensional plotline)) Red was hunted in his youth by things that lurk in the shadows. He was saved by his master; who provided him with knowledge of Alchemy and Enchantment-as he was not gifted with anything but a quick mind. His master left him notes, and a ring, for which Red intends to build his workshop within. Red's goal is to master alchemy, enchantment, and provide tools to mundane people who are subject to the gifted, as well as monsters. He wants to create tools to even the field; so that people dont' have to fear as much like he did when younger. (I've got a long Google Doc version of this.) Sheet Link:https://ddb.ac/characters/39744462/lHatc9 Used Point Buy Although I wanted to use "custom Lineage" but it doesn't seem to have been added to dnd beyond yet. So, I used V. Human; but I left out 1 point assignment, but custom added 1 more to the INT to represent the +2. The feat, skill, language are the same as Custom Lineage. DND Beyond isn't calculating the +1 from a Feat either. So Added 1 more custom to INT. Should be total 18. Additionally I left one Infusion unchosen; because they haven't finished putting in Tasha's Infusions apparently. I can switch to a different Race if that's a bother. last bit, Background Folk Hero, but I modified it so instead of Artisan Tools, its a herbalism kit. Since healing people is part of his skillset
EDIT: I've also got a halfling Alchemist, whose a doctor, I'd be fine with playing as well
It will start at 4th level, sorry for not making that clear sooner.
RP/Combat/Exploration will vary throughout the campaign. The opening "chapter" will have very limited exploration options since it's well, a tavern. But plenty of RP opportunities and some combat encounters.
Once you're dumped into a setting - obviously you'll have more opportunities for exploration.
Character Name: Gretchen Character Class: Rogue (Thief) Character Race: Halfling Lightfoot Backstory An acolyte of the forgotten realms good Mask. Gretchen seeks the fragments of an artifact of Shar that will let her god begin heralding the end of the multiverse.
Tristan was born and raised on the high seas. He loved the feeling of the salty breeze on his face, the waves of the open ocean rocking against the ship, and life on deck. His father was a ship captain, and Tristan began taking up the trade. He was unanimously put in charge of the ship on his fourteenth birthday when his father was captured by pirates. He refused to take the post of captain, however, and allowed his father's friend to be captain. Tristan spent the next year and a half on the ship assisting the captain as first mate. One night, as the ship was returning to shore, it was caught in a hurricane. As Tristan was up on the mast, a bolt of lightning struck him in the chest, knocking him unconscious, and toppling him out of the mast and plunging him into the depths of the ocean... When Tristan awoke, he wondered how he was still alive. In fact, he hadn't been alive at all. He had been dead a few days before he was found by the benevolent priests of the deity of storms, taken in and raised from the dead. Thanking the priests and their god for saving him from a tempestuous death, he pledged to join the priests and serve the deity. He noticed soon enough that he had developed an affinity for lightning magic, and surmised that it must have been the bolt which killed him that gave him these powers. After a few months of service in the storm god's temple, he set out to find his old friends and crewmates, his father, and his purpose in life. However, as he left the temple, he was hit in the head by a mysterious object and fell unconscious, waking up in a strange tavern. How will he ever make it back to the world he knew?
Character Name: Authi Waterborne Agu-Ulavi Character Class: Wizard (Enchantment) Character Race: Goliath (using the Tasha's to change ASI though) Backstory:
Authi Agu-Ulavi is a Goliath. Considering that fact, he's not the best at making friends. Add him being, well, not the prettiest Goliath in the tribe; that doesn't help much. During a rebellious phase in his youth, he decided to leave his clan, hoping that the valley races will be more understanding. You can imagine his disappointment when he finally came down from the mountain, only to be attacked almost on sight. He found a place in a small ship called the 'Lady Blue' that did various kinds of jobs, but mostly transporting things from place to place. The average crewmate was as ugly as the fish they were eating and not even slightly as friendly. It was a good match.
After about two years, another person joined the crew. She was a Tiefling named Samine that, much like him, didn't find a place in society. Authi fell for her on first sight. He didn't have the courage to approach her, imagining she'd reject him as anyone else would, so he just observed her over time. One thing he noticed is that she always carried a book with her. She never read nor used it, but it was always on her person.
That day was a stormy day. It wasn't an especially strong storm, but a storm is a storm. The ship tilted back and forth, the deck was willed with water and a flash of occasional lightning would light the sky, quickly followed by a clap of rumbling thunder. As he rushed from place to place, pulling ropes, fastening things to the ship... the usual stuff you do during a storm, he suddenly came upon Samine's book. It wasn't especially wet, as if she had only just dropped her. He scouted for her on deck but he couldn't see her. People falling off the ship during storms was an unfortunate but rather common thing. The major issue wasn't to rescue them, but rather that usually when someone finally notices they're gone, the ship isn't anywhere close to them anymore. Waterborne quickly ran and picked up a rope, then leaned over the side of the ship, looking for Samine. First, he looked at the starboard side. Nothing. He ran to the port side, there he spotted her. He tied the rope to the ledge and climbed the ship down until he reached the surface of the water, there he pulled Samine out of the water, then climbing up the ship with unconscious her on his shoulders.
Two days later, he heard a knock on the door as he was resting in his cabin. When he answered, Samine entered. She came to thank him for saving her and was surprised to be given the book he had kept. He mustered some courage and spoke up. He asked her what the book is. She was hesitant about it but eventually explained that she's a wizard, and that the book is her spellbook. Pretending to be interested in magic, he asked her to teach him magic, in order to spend time with her. She was reluctant at first, but after a few days of begging, she eventually agreed. It took time, but two things were created: First, he actually found interest in magic, as he kept learning and developing his skills. Second, his love was no longer one-sided.
The relationship was strong and as years went by, so were his magical powers. However, nothing was as magical as the moment Samine told him that in a few months, he will be a father.
However, tragedy always strikes at exactly these times, as barely five days later, he didn't wake in bed with Samine as he were when he went to sleep. Instead, he woke in an unfamiliar place that resembled a tavern.
Sheet Link: https://www.dndbeyond.com/profile/FireCat5/characters/39745963 (I like point buy. It allows you to pick the standard array anyway.) (Also, I'm assuming we start with normal starting equipment and all because you didn't specify otherwise. If not, tell me and I'll change it. The same question applies to the spellbook.)
Name: Tuime(Character Sheet) Class: Druid (Circle of the Moon) Race: Half-Orc (+2 Wis, +1 Con; Stealth Proficiency) Backstory:
Tuime was born in an orc tribe, got lost when she was young. She was raised by a green hag that found her in the forest where she got lost from the tribe. The experiences under the hag were haunting and quite disturbing to the young Tuime, but she had nowhere to go but back in the forest with no means of survival. One day, at least a few years after she started living with the hag, a human ranger invaded the Hag's hut and rescued the small half-orc, with plans of taking her into a city where someone could take care of her.
The ranger made good friends with Tuime, but they disappeared before they could reach the city. Tuime lived the next years on the forest, she knew how to reach the town, so she visited it sometimes, but she never stayed there for long, having no idea how to properly live outside of the forest. She never stopped hearing the hag's voice, and sometimes she'd come looking for her, so Tuime still had to live in fear, but she managed to hide for plenty of years, enough for her dedication to nature to build into actual Druidic power, which she hoped to one day use against the hag.
In his hill he was a royal scion, one of many yet still respected. His father, the king of the hill was a good and just ruler. Iniectio was not destined for the throne but was destined for something much greater...
Iniectio loved the forge, he would work day and night creating instruments of war and peace. Yet he didn't know what to make. He would make longsword after longsword and shield after shield but nothing worthy of his father, of his clan. He could forge with the greats, yet he only knew how to create weak, regular, cookie cutter weapons. So he prayed to the gods for inspiration. One day he awoke with newfound knowledge, how to use spells. Yet that wasn't what he asked for. So he asked once again. He only learned more spells. Why he asked? Why? Then one day, there was an answer. Use my power to seek out knowledge, use it and learn.
Character Name: Leshanna Nightbreeze Character Class: Wizard (conjuration) Character Race: Variant Eladrin (From DMG) Backstory:
Leshanna is from the Feywild, and has worked as a bounty hunter for much of her life. She tracks down those who wrong someone in the fey courts, and bring them back to face justice. She had just finished her latest bounty, and started a new job, when she found herself waking up in this strange tavern.
Name: Vanwo Minanodel Class: Soulknife Rogue 3/Archfey Warlock 1 Race: Mountain Dwarf(+2 Dex/+2 Cha instead of original increases) Backstory:
Vanwo knows that he was orphaned at birth by his parents, and that a colony of wood elves rescued him from the dangers of the wilderness after accidentally finding him while on a scouting party. Other than that, he knows nothing of his identity. Why did my parents abandon me? Where and who are my parents? These are questions that he asks himself everyday, and ones that he also desperately wants the answers to. Playing with satyrs and training with the elves made him swiftfooted, and he always had a natural intellect and charm since he was little. One day, the satyrs told him that they wanted to show him something, something important to them. In his naiveness, he followed the satyrs and arrived at a shimmering blue lake. Then, rising out of the lake came the Great Faerie, a mythical being that helps others in exchange for their servitude to her. Vanwo asked her "Can you help me find my parents?" She responded with "My child, of course I can! I will help you find you parents, but in return, you must help others just as I helped you. If you accept this offer, I will aid you, and you will help other adventurers escape from a place that is thought to be unescapable. I will give you powers necessary to accomplishing your task. Do you accept?" He nodded his head, and in the blink of an eye, he arrived, and is ready to do whatever it takes to know the truth about his parents and why they abandoned him.
Ok, here's a concept inspired by some Tasha's options:
Character Name: The Beekeeper Character Class: Ranger (Swarmkeeper) Character Race: Warforged Backstory:
The Beekeeper was originally designed to serve as an automaton to manage the royal beehives in the Pleasure-Gardens of Al'anoch, the stomping grounds of a notoriously extravagant monarch. The gnomish design was even more clever than its creator anticipated, as the automaton's constant interaction with the bees over time led to a symbiotic relationship from which sentience and emotion ultimately emerged. It still found singular pleasure in the managing of the bees, but branched out in the Pleasure-Gardens to experiment with crafting honey-products into marvellous, otherworldly concoctions that enervated the spirit and made the gardens renowned. Sadly, though the Beekeeper could feel revived and energized by its creations, it could never *taste* their sumptuous pleasure. It relied on the reports of others to gain vicarious enjoyment.
It came to pass that jealous rivals of the King sought to sabotage the Gardens, so the Beekeeper soon found itself adapting and honing its defensive capabilities, mimicing the sting-and-retreat tactics of its charges. Soon the beekeeper was so in tune with the creatures, he could tap into the fey magic of the land to control and direct the swarms, even approximating spells of fey magic.
It was during one such incursion, by a particularly unhinged wizard, that the Beekeeper found itself overwhelmed. The hives in flames, under the onslaught of magical devastation, the Beekeeper summoned the entire hives to him, concentrating as best he could to somehow bring them out of the conflagraiton to safety -
When the Beekeeper and its loyal swarm woke up in a strange tavern, far from the troubles of its homeland.
Shei was found as a baby at the doorstep of the temple of the Platinum Dragon in Zadash, where the priests took them in and raised them with the other acolytes of the Platinum Dragon. They had a happy childhood in the temple, learning about the Platinum Dragon and his religion, bonding with the other children in the temple. Shei opted to learn how to harness their inner ki and use it to mimic the mighty creatures created by their god. They spent their teenhood honing their body and mind, trying to become a warrior and scholar Bahamut would be proud to consider their champion. Around this time their transformative abilities manifested, which they considered a sign from their god that they were destined for something beyond worship in a temple, so they eventually set out from the temple and Zadash, hoping to learn more about the world and to hone their combat skills against a wide variety of foes, and perhaps learn from the dragons themselves. About a year into their journey, they fell asleep in their camp, and woke up in a tavern, far, far, away from Wildemount and Exandria.
I used primarily they/them pronouns in this because it's the past and not currently in the game, but Shei's preferred pronouns are what match with the gender they look like at the time.
It will start at 4th level, sorry for not making that clear sooner.
RP/Combat/Exploration will vary throughout the campaign. The opening "chapter" will have very limited exploration options since it's well, a tavern. But plenty of RP opportunities and some combat encounters.
Once you're dumped into a setting - obviously you'll have more opportunities for exploration.
Neat. Thanks. Will update my previous with a character sheet, when I'm on a PC. Since we're level 4, can we sell our starting equipment to get equipment that we'd actually use? (Also was pondering scrounging the gold for Homculus Infusion Stone but probably not; equpment be better)
Character Name: Laertes Character Class: Divination Wizard Character Race: Tiefling Backstory:
A once street mage, now court mage for a local Count's court. She is a favorite of the Countess, and spent much time teaching the Countess the basics of magic. Their relationship quickly became much more and the more time they spent together, the more Laertes fell in love with her, even though she knows it an impossible dream.
You awake to the sounds of a heated argument outside your door, followed by the crash of splintering wood as a fight breaks out. With a groan, you let your head fall back to your pillow, unwilling to leave the soft warm tavern bed. Your eyelids become heavy and begin to close...
Wait a minute. Your eyes snap back open in alarm.
How did you get here? The last you remember you were nowhere near an inn. Blurry memories begin to come back as you struggle to recall what you had been doing before. Running for life with a pack of lycanthropes hot on your heels? Camping out in ancient forest? Perhaps you were on the verge of an unsealing a forbidden tomb, eager to reach the riches within.
Regardless, you are a far way from home now. Trapped within a tavern bereft of windows or doors leading to the outside.
Soon, you will come to find that other victims hail from unfamiliar and unheard of lands, and that many have been stranded here for a long time.
Welcome to the Black Sun Tavern, enjoy your eternal stay.
A paranormal tavern surfs the multiverse, snatching victims from all realms to unknown ends. Your goal is to escape, and survive whatever realm you find yourself in long enough to figure out a way back to your own.
Character Name:
Character Class:
Character Race:
Backstory: ((brief explanation of where they're from, what they do, and something that motivates them["I want to be rich" "I want to save xyz person" "I want to be a vampire"] like whatever they were trying to accomplish before they got sucked up into an inter-dimensional plotline))
Sheet Link:
Edit: Starting at 4th level.
Are we all going to be working together? Or is this individual? Otherwise, it sounds kinda neat...
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Oh. Yes, the idea is to recruit four to five characters who wake up to face their first day in the tavern. Together. Presumably. I mean it's easier on me if you work together.
Sounds intriguing ... was just playing around building a new character earlier ...
https://ddb.ac/characters/39721969/uBnceY
Grasshopper Crowe, Aarakocra Monk
Built with point buy system. He is an outcast from his flock as his dark coloration was considered a bad omen. This notion haunts him to this day as he seeks a way to defeat his inner demons and put them to rest.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Ooh, tempting! One question before I put in my application -- what level are we going to be starting out at?
Kronk Fighter
Kronk is an abomination, there is no other word for it. It seems a rather insane Necromancer was experimenting with mashing together different corpses and body parts. In one experiment, his last, unfortunately for him (or maybe not), he was working with the corpse of an halfling and a corpse of an ogre (one of which might have been the original Kronk, who ever that was, but that would be really stretching it.) Needless to say he was working 'discretely,' for fear of persecution you see, out in the middle of nowhere in a very secluded wood. As it happened a thunder and lightening storm sprang up out of nowhere, putting him into a pretty foul mood; but the upshot was dramatic to say the least. Just as he cast the final parts of the spell he was struck by one fork of a bolt of lightening, the other one struck the halfling/ogre mess he was working on. It appears to have killed the necromancer but at the same time transferred his life force into the mess he was ensorcelling, causing it to animate into the being that calls itself Kronk. By-the-by, for some reason unknown to himself, Kronk HATES necromancers. He has no memory of what happened, just remembers coming to in a storm next to a rather crispy corpse and the brutal struggle to find a place in the world that followed. Kronk has a rather strange affinity for dead things, not anything really corrupt or depraved, but he thinks that they talk to him and that he can sometimes talk to them. He has no fear in that regard. I class Kronk as a half-orc, but he is not really, as stated he is a monstrosity, with a rather intense charisma for such a creature. He thinks that lightening gives him powers, just what kind, well it could be that he is just delusional, but who knows, there are stranger things running around. When he became aware of his surroundings the first time he was very confused, no thoughts entered his head as to what had happened or what was going on. Stumbling around in the woods he came upon the necromancer's abode wherein he found supplies and, most fortuitously for him, plate armour that fit, no only that, the armour help hide what he was from unsympathetic folk who would rather burn him to a crisp - the Frankenstein Syndrome one might say. He also found the iron bar that he uses as a weapon of choice at the present time, and that strange medallion. Secretly, in his heart of hearts, Kronk thinks that the creature depicted in the medallion created him. For quite some time, Kronk wandered the edges of civilized spaces trying to figure out how to fit in; he soon came to realize that he could make room for himself using the iron bar and his ferocious strength to make himself fit. People now rarely give him much grief and, surprisingly, seem to be rather polite around him.
I used the Half-Orc as a template, though Kronk is not one.
S 17 D 15 C 16 I 8 W 8 Ch 8
Working on its sheet. What sort of level/equipment are you allowing?
ddb.ac/characters/23784746/vLT9fH
Panic is a mechanism that strengthens the gene pool.
Seems fun! Here's a character that I've been wanting to play...
Name: Eilbella Vircyne
Class: Sorcerer (Aberrant mind)
Race: Half-Elf
Backstory: The town of Vouca was a fishing village where Eilbella was born. Her mother, Tanika Duhall, a scholar of interplanar relationships, fell in love with her father, an elf sailor named Salamar Vircyne. Yet during her pregnancy, she still wouldn’t give up her study of the ‘Voucan Isle’, an island shrouded in mist and anyone who had ever tried to moor at it had disappeared without a trace. When their ship drew close, the island itself began to lift up out of the sea. The Voucan Isle was, in fact, no island at all, but some kind of interplanar vessel. The pulse released by the departing craft had travelled the many miles to the shore and levelled almost every building. With her father lost in the sea, her mother raised Eilbella alone. Over time, her mother came to realise that Eilbella has a magic running in her veins that was entirely different to any manipulation of the weave understood by any men. This power would not remain dormant and, moreover, it seemed to have an agenda of its own. Tanika understood that Eilbella should be allowed to go and forge her own path. If she was contained in one place, the power in her would surely destroy her. With tears in her eyes, Tanika embraced her daughter and sent her on a journey to discover the origin of her power, to learn how to contain, and control it.
Sheet Link: https://ddb.ac/characters/38893201/8Fgj7L
Which level are we starting at?
EDIT: extra Q if chosen. Since we're from any and all settings. and Artificer have firearm profiency can I have a revolver? Never had the chance to try one~ Though that only is possible if we're allowed to sell our STarting Equipement; I'd rather have tools/kits/possibly a gem for Infusion and Spell, and a revolver over the various starting items. Since level 4 implies an established adventurer
Character Name: Red
Character Class: Alchemist Artificer
; Depending on level possible dip in Genie WarlockOpted out of multiclassing. Well might look back into it depending on the group composition; as well as how long/how many levels you think the game might go.Character Race: Honestly I'd need to go look at Tash'a's rule set when I pick my copy up tomorrow. Otherwise, Mark of Passage Human or Mark of Hospitality Halfling, or Custom Lineage depending on details of that new thing.
Backstory: ((brief explanation of where they're from, what they do, and something that motivates them["I want to be rich" "I want to save xyz person" "I want to be a vampire"] like whatever they were trying to accomplish before they got sucked up into an inter-dimensional plotline))
Red was hunted in his youth by things that lurk in the shadows. He was saved by his master; who provided him with knowledge of Alchemy and Enchantment-as he was not gifted with anything but a quick mind. His master left him notes, and a ring, for which Red intends to build his workshop within.
Red's goal is to master alchemy, enchantment, and provide tools to mundane people who are subject to the gifted, as well as monsters. He wants to create tools to even the field; so that people dont' have to fear as much like he did when younger.
(I've got a long Google Doc version of this.)
Sheet Link: https://ddb.ac/characters/39744462/lHatc9 Used Point Buy Although I wanted to use "custom Lineage" but it doesn't seem to have been added to dnd beyond yet. So, I used V. Human; but I left out 1 point assignment, but custom added 1 more to the INT to represent the +2. The feat, skill, language are the same as Custom Lineage. DND Beyond isn't calculating the +1 from a Feat either. So Added 1 more custom to INT. Should be total 18. Additionally I left one Infusion unchosen; because they haven't finished putting in Tasha's Infusions apparently.
I can switch to a different Race if that's a bother.
last bit, Background Folk Hero, but I modified it so instead of Artisan Tools, its a herbalism kit. Since healing people is part of his skillset
EDIT: I've also got a halfling Alchemist, whose a doctor, I'd be fine with playing as well
It will start at 4th level, sorry for not making that clear sooner.
RP/Combat/Exploration will vary throughout the campaign. The opening "chapter" will have very limited exploration options since it's well, a tavern. But plenty of RP opportunities and some combat encounters.
Once you're dumped into a setting - obviously you'll have more opportunities for exploration.
Character Name: Gretchen
Character Class: Rogue (Thief)
Character Race: Halfling Lightfoot
Backstory An acolyte of the forgotten realms good Mask. Gretchen seeks the fragments of an artifact of Shar that will let her god begin heralding the end of the multiverse.
https://ddb.ac/characters/39747333/9PbZJA
Name: Tristan Silvermare
Race: Half-elf
Class: Tempest Cleric
Backstory:
Tristan was born and raised on the high seas. He loved the feeling of the salty breeze on his face, the waves of the open ocean rocking against the ship, and life on deck. His father was a ship captain, and Tristan began taking up the trade. He was unanimously put in charge of the ship on his fourteenth birthday when his father was captured by pirates. He refused to take the post of captain, however, and allowed his father's friend to be captain. Tristan spent the next year and a half on the ship assisting the captain as first mate. One night, as the ship was returning to shore, it was caught in a hurricane. As Tristan was up on the mast, a bolt of lightning struck him in the chest, knocking him unconscious, and toppling him out of the mast and plunging him into the depths of the ocean...
When Tristan awoke, he wondered how he was still alive. In fact, he hadn't been alive at all. He had been dead a few days before he was found by the benevolent priests of the deity of storms, taken in and raised from the dead. Thanking the priests and their god for saving him from a tempestuous death, he pledged to join the priests and serve the deity. He noticed soon enough that he had developed an affinity for lightning magic, and surmised that it must have been the bolt which killed him that gave him these powers. After a few months of service in the storm god's temple, he set out to find his old friends and crewmates, his father, and his purpose in life. However, as he left the temple, he was hit in the head by a mysterious object and fell unconscious, waking up in a strange tavern. How will he ever make it back to the world he knew?
Link to character sheet: https://ddb.ac/characters/39746810/B8pr0I
Character Name: Authi Waterborne Agu-Ulavi
Character Class: Wizard (Enchantment)
Character Race: Goliath (using the Tasha's to change ASI though)
Backstory:
Authi Agu-Ulavi is a Goliath. Considering that fact, he's not the best at making friends. Add him being, well, not the prettiest Goliath in the tribe; that doesn't help much.
During a rebellious phase in his youth, he decided to leave his clan, hoping that the valley races will be more understanding. You can imagine his disappointment when he finally came down from the mountain, only to be attacked almost on sight.
He found a place in a small ship called the 'Lady Blue' that did various kinds of jobs, but mostly transporting things from place to place. The average crewmate was as ugly as the fish they were eating and not even slightly as friendly. It was a good match.
After about two years, another person joined the crew. She was a Tiefling named Samine that, much like him, didn't find a place in society. Authi fell for her on first sight.
He didn't have the courage to approach her, imagining she'd reject him as anyone else would, so he just observed her over time. One thing he noticed is that she always carried a book with her. She never read nor used it, but it was always on her person.
That day was a stormy day. It wasn't an especially strong storm, but a storm is a storm. The ship tilted back and forth, the deck was willed with water and a flash of occasional lightning would light the sky, quickly followed by a clap of rumbling thunder. As he rushed from place to place, pulling ropes, fastening things to the ship... the usual stuff you do during a storm, he suddenly came upon Samine's book. It wasn't especially wet, as if she had only just dropped her. He scouted for her on deck but he couldn't see her.
People falling off the ship during storms was an unfortunate but rather common thing. The major issue wasn't to rescue them, but rather that usually when someone finally notices they're gone, the ship isn't anywhere close to them anymore. Waterborne quickly ran and picked up a rope, then leaned over the side of the ship, looking for Samine. First, he looked at the starboard side. Nothing. He ran to the port side, there he spotted her. He tied the rope to the ledge and climbed the ship down until he reached the surface of the water, there he pulled Samine out of the water, then climbing up the ship with unconscious her on his shoulders.
Two days later, he heard a knock on the door as he was resting in his cabin. When he answered, Samine entered. She came to thank him for saving her and was surprised to be given the book he had kept. He mustered some courage and spoke up. He asked her what the book is. She was hesitant about it but eventually explained that she's a wizard, and that the book is her spellbook. Pretending to be interested in magic, he asked her to teach him magic, in order to spend time with her. She was reluctant at first, but after a few days of begging, she eventually agreed. It took time, but two things were created: First, he actually found interest in magic, as he kept learning and developing his skills. Second, his love was no longer one-sided.
The relationship was strong and as years went by, so were his magical powers. However, nothing was as magical as the moment Samine told him that in a few months, he will be a father.
However, tragedy always strikes at exactly these times, as barely five days later, he didn't wake in bed with Samine as he were when he went to sleep. Instead, he woke in an unfamiliar place that resembled a tavern.
Sheet Link: https://www.dndbeyond.com/profile/FireCat5/characters/39745963
(I like point buy. It allows you to pick the standard array anyway.)
(Also, I'm assuming we start with normal starting equipment and all because you didn't specify otherwise. If not, tell me and I'll change it. The same question applies to the spellbook.)
Varielky
Name: Tuime (Character Sheet)
Class: Druid (Circle of the Moon)
Race: Half-Orc (+2 Wis, +1 Con; Stealth Proficiency)
Backstory:
Tuime was born in an orc tribe, got lost when she was young. She was raised by a green hag that found her in the forest where she got lost from the tribe. The experiences under the hag were haunting and quite disturbing to the young Tuime, but she had nowhere to go but back in the forest with no means of survival. One day, at least a few years after she started living with the hag, a human ranger invaded the Hag's hut and rescued the small half-orc, with plans of taking her into a city where someone could take care of her.
The ranger made good friends with Tuime, but they disappeared before they could reach the city. Tuime lived the next years on the forest, she knew how to reach the town, so she visited it sometimes, but she never stayed there for long, having no idea how to properly live outside of the forest. She never stopped hearing the hag's voice, and sometimes she'd come looking for her, so Tuime still had to live in fear, but she managed to hide for plenty of years, enough for her dedication to nature to build into actual Druidic power, which she hoped to one day use against the hag.
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Hey wanted to post a character just in case
Name: Iniectio Medela
Class: Life cleric
Race: Hill dwarf
Backstory:
In his hill he was a royal scion, one of many yet still respected. His father, the king of the hill was a good and just ruler. Iniectio was not destined for the throne but was destined for something much greater...
Iniectio loved the forge, he would work day and night creating instruments of war and peace. Yet he didn't know what to make. He would make longsword after longsword and shield after shield but nothing worthy of his father, of his clan. He could forge with the greats, yet he only knew how to create weak, regular, cookie cutter weapons. So he prayed to the gods for inspiration. One day he awoke with newfound knowledge, how to use spells. Yet that wasn't what he asked for. So he asked once again. He only learned more spells. Why he asked? Why? Then one day, there was an answer. Use my power to seek out knowledge, use it and learn.
Use it he did.
When players get creative.
Character Name: Leshanna Nightbreeze
Character Class: Wizard (conjuration)
Character Race: Variant Eladrin (From DMG)
Backstory:
Leshanna is from the Feywild, and has worked as a bounty hunter for much of her life. She tracks down those who wrong someone in the fey courts, and bring them back to face justice. She had just finished her latest bounty, and started a new job, when she found herself waking up in this strange tavern.
Sheet Link:
Character Sheet
Watching Cally on Silver and Steel inspired me to play this character! https://ddb.ac/characters/39754221/vrMU9k
Name: Vanwo Minanodel
Class: Soulknife Rogue 3/Archfey Warlock 1
Race: Mountain Dwarf(+2 Dex/+2 Cha instead of original increases)
Backstory:
Vanwo knows that he was orphaned at birth by his parents, and that a colony of wood elves rescued him from the dangers of the wilderness after accidentally finding him while on a scouting party. Other than that, he knows nothing of his identity. Why did my parents abandon me? Where and who are my parents? These are questions that he asks himself everyday, and ones that he also desperately wants the answers to. Playing with satyrs and training with the elves made him swiftfooted, and he always had a natural intellect and charm since he was little. One day, the satyrs told him that they wanted to show him something, something important to them. In his naiveness, he followed the satyrs and arrived at a shimmering blue lake. Then, rising out of the lake came the Great Faerie, a mythical being that helps others in exchange for their servitude to her. Vanwo asked her "Can you help me find my parents?" She responded with "My child, of course I can! I will help you find you parents, but in return, you must help others just as I helped you. If you accept this offer, I will aid you, and you will help other adventurers escape from a place that is thought to be unescapable. I will give you powers necessary to accomplishing your task. Do you accept?" He nodded his head, and in the blink of an eye, he arrived, and is ready to do whatever it takes to know the truth about his parents and why they abandoned him.
The three teachings of Tyre:
Nothing is forbidden.
Nothing is sacred.
Nothing is impossible.
Also I stan Tomoe for life
Ok, here's a concept inspired by some Tasha's options:
Character Name: The Beekeeper
Character Class: Ranger (Swarmkeeper)
Character Race: Warforged
Backstory:
The Beekeeper was originally designed to serve as an automaton to manage the royal beehives in the Pleasure-Gardens of Al'anoch, the stomping grounds of a notoriously extravagant monarch. The gnomish design was even more clever than its creator anticipated, as the automaton's constant interaction with the bees over time led to a symbiotic relationship from which sentience and emotion ultimately emerged. It still found singular pleasure in the managing of the bees, but branched out in the Pleasure-Gardens to experiment with crafting honey-products into marvellous, otherworldly concoctions that enervated the spirit and made the gardens renowned. Sadly, though the Beekeeper could feel revived and energized by its creations, it could never *taste* their sumptuous pleasure. It relied on the reports of others to gain vicarious enjoyment.
It came to pass that jealous rivals of the King sought to sabotage the Gardens, so the Beekeeper soon found itself adapting and honing its defensive capabilities, mimicing the sting-and-retreat tactics of its charges. Soon the beekeeper was so in tune with the creatures, he could tap into the fey magic of the land to control and direct the swarms, even approximating spells of fey magic.
It was during one such incursion, by a particularly unhinged wizard, that the Beekeeper found itself overwhelmed. The hives in flames, under the onslaught of magical devastation, the Beekeeper summoned the entire hives to him, concentrating as best he could to somehow bring them out of the conflagraiton to safety -
When the Beekeeper and its loyal swarm woke up in a strange tavern, far from the troubles of its homeland.
Sheet link: https://www.dndbeyond.com/profile/Bcbigcow/characters/39758937
FINALLY A NON-LEVEL 1 CAMPAIGN
Character Name: Shei
Class: Monk (Way of the Ascendant Dragon
Race: Changeling
Backstory:
Shei was found as a baby at the doorstep of the temple of the Platinum Dragon in Zadash, where the priests took them in and raised them with the other acolytes of the Platinum Dragon. They had a happy childhood in the temple, learning about the Platinum Dragon and his religion, bonding with the other children in the temple. Shei opted to learn how to harness their inner ki and use it to mimic the mighty creatures created by their god. They spent their teenhood honing their body and mind, trying to become a warrior and scholar Bahamut would be proud to consider their champion. Around this time their transformative abilities manifested, which they considered a sign from their god that they were destined for something beyond worship in a temple, so they eventually set out from the temple and Zadash, hoping to learn more about the world and to hone their combat skills against a wide variety of foes, and perhaps learn from the dragons themselves. About a year into their journey, they fell asleep in their camp, and woke up in a tavern, far, far, away from Wildemount and Exandria.
I used primarily they/them pronouns in this because it's the past and not currently in the game, but Shei's preferred pronouns are what match with the gender they look like at the time.
Neat. Thanks.
Will update my previous with a character sheet, when I'm on a PC.
Since we're level 4, can we sell our starting equipment to get equipment that we'd actually use?
(Also was pondering scrounging the gold for Homculus Infusion Stone but probably not; equpment be better)
Character Name: Laertes
Character Class: Divination Wizard
Character Race: Tiefling
Backstory:
A once street mage, now court mage for a local Count's court. She is a favorite of the Countess, and spent much time teaching the Countess the basics of magic. Their relationship quickly became much more and the more time they spent together, the more Laertes fell in love with her, even though she knows it an impossible dream.
Sheet Link: https://ddb.ac/characters/39767413/QanWMX