Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Assuming the second attack had disadvantage because of cloak, it would technically hit since Moon Beam damage got rid of Cloak's of Displacement effect until start of Eldin's next turn.
Nock has to take the long route somewhat to avoid his own divine light, but gets just in range to bring the blade to bear. Frustratingly though, only the second strike finds purchase past the man's armor and magic.
It is nowEldin's Turn.
King of the HIll: Nock: Eldin:
Arena 1: Stony Field(Round 6)
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . =======..%=========..%========================== 15 . . . . . . . . . . . . . - . =........==================----...........=..... 14 . . - . . . . . . . . . . = . =........-..........................-------..... 13 . . - . . . . . . . . . . . . =........-...................................... 12 . . . . . . . . . . . . . . . =..................ΩΩ........................... 11 . . . . € .ΩΩ. . . . . . . . . =..............ΩΩΩΩΩ............................ 10 . . . . .ΩΩΩ . . . . .ΩΩ. . . . =======...........-...............ΩΩ....-------- 09 . . . . . - . . . . . . . . . =.................------¥------................. 08 . . . . . *.*E. N. . - . . . . . =--------....ΩΩ...............-...........====== 07 . . . .ΩΩ. *. *. . . ΩΩΩ. . . . . =............................ΩΩΩΩΩ.............. 06 . . . . . . . . .ΩΩ. € . . . . =...........................ΩΩ.................. 05 . . . . . . . . . . . . . . . =......................................-........ 04 . . . . . . . . . . . . - . . =.....-------..........................-........ 03 . = . . . . . . . . . . - . . =.....=...........----==================........ 02 . - . . . . . . . . . . . . . ============================..%=========..%===== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
(Stepping over the short walls is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
Contestants:
Team(1): Nock(N): HP (28/65)+THP(/) - Conc. on [Tooltip Not Found](8 Rds)
This post has potentially manipulated dice roll results.
Eldin seems to consider his options very carefully. He keeps trying to find a gap in Nock's armor. When he thinks he finds one, he lashes out with his rapier.
Eldin makes what may be his final stand by holding his ground, taking aim, and then striking at a perceived weak point in Nock's guard. Unfortunately, it all proves to be a bait, as Nock is able to bring burning blade to bear once more to deflect the attack.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock circles about Eldin, taking the tiefling's measure, before then moving the orbital death laser that was his divine magic into place back above his foe. With that much done, he draws upon the divine to grant him the endurance need to channel more magic in the near future.
This post has potentially manipulated dice roll results.
Eldin moves around to the other side of Nock, out of the beam (Still in melee). He sheathes his rapier again and pops open a bottle of potion and downs it.
Eldinmirrors Nock in a way, if but to escape the deadly rays of light. And using every bit of recovery option he can, some vitality at least returns to the tiefling. But will it be enough?
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Eldin decides that healing is only causing more damage. He needs to get the Moon beam out of there. He takes aim one more time and strikes out at Nock.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
With a final barrage of magical darts, Eldin falls to the paladin's power. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Eldin receive 5500 xp and 1040 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Nock earns 11000 xp and 2600 gold, and is ready to proceed to the next round as well.
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Save: 11
Conc: 11
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nock grunts in pain, and moves up to melee with Eldin. He begins the assault . . .
Attack: 13 Damage: 10 and 3 fire (already halved)
Attack: 25 Damage: 10 and 3.5 fire (halved)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Assuming the second attack had disadvantage because of cloak, it would technically hit since Moon Beam damage got rid of Cloak's of Displacement effect until start of Eldin's next turn.
Concentration: 10 =Shield of Faith Still Up=
Nock has to take the long route somewhat to avoid his own divine light, but gets just in range to bring the blade to bear. Frustratingly though, only the second strike finds purchase past the man's armor and magic.
It is now Eldin's Turn.
Arena 1: Stony Field(Round 6)
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
=======..%=========..%==========================
15 . . . . . . . . . . . . . - .
=........==================----...........=.....
14 . . - . . . . . . . . . . = .
=........-..........................-------.....
13 . . - . . . . . . . . . . . .
=........-......................................
12 . . . . . . . . . . . . . . .
=..................ΩΩ...........................
11 . . . . € .ΩΩ. . . . . . . . .
=..............ΩΩΩΩΩ............................
10 . . . . .ΩΩΩ . . . . .ΩΩ. . . .
=======...........-...............ΩΩ....--------
09 . . . . . - . . . . . . . . .
=.................------¥------.................
08 . . . . . *.*E. N. . - . . . . .
=--------....ΩΩ...............-...........======
07 . . . .ΩΩ. *. *. . . ΩΩΩ. . . . .
=............................ΩΩΩΩΩ..............
06 . . . . . . . . .ΩΩ. € . . . .
=...........................ΩΩ..................
05 . . . . . . . . . . . . . . .
=......................................-........
04 . . . . . . . . . . . . - . .
=.....-------..........................-........
03 . = . . . . . . . . . . - . .
=.....=...........----==================........
02 . - . . . . . . . . . . . . .
============================..%=========..%=====
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '-' Low wall (2ft.), 'Ω' Boulder (5ft.), '€' Tree, '%' Door, '.' Turf, 'A-Z' Contestants, '*' Moonbeam Hazard
(Stepping over the short walls is difficult and will cost 5 extra feet of movement without a DC 10 Athletics or Acrobatics check. Attempting this check and failing will cause the character to fall prone.)
Contestants:
Team(1):
Nock(N): HP (28/65)+THP(/) - Conc. on [Tooltip Not Found](8 Rds)
Team(2):
Eldin(E): HP (35/46)+THP(/) - Conc. on Shield of Faith(5 Rds)
When you realize you're doing too much: Signature.
Eldin seems to consider his options very carefully. He keeps trying to find a gap in Nock's armor. When he thinks he finds one, he lashes out with his rapier.
BA: Aim
Rapier: 21 (Adv: 23) Dmg: 8 + 6
Eldin makes what may be his final stand by holding his ground, taking aim, and then striking at a perceived weak point in Nock's guard. Unfortunately, it all proves to be a bait, as Nock is able to bring burning blade to bear once more to deflect the attack.
It is now Nock's Turn. Map Updated Here.
Arena 1: Stony Field(Round 7)
Contestants:
Team(1):
Nock(N): HP (28/65)+THP(/) - Conc. on [Tooltip Not Found](8 Rds)
Team(2):
Eldin(E): HP (35/46)+THP(/) - Conc. on Shield of Faith(4 Rds)
When you realize you're doing too much: Signature.
Nock will move fully next to flag (still next to Eldin) and bring his spotlight to bear on him.
Moonbeam: 10 radiant (DC 14 con)
He’ll also use his channel to regain a 2nd level slot as a bonus action.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
CON: 6
Concentration: 13
Nock circles about Eldin, taking the tiefling's measure, before then moving the orbital death laser that was his divine magic into place back above his foe. With that much done, he draws upon the divine to grant him the endurance need to channel more magic in the near future.
It is now Eldin's Turn. Map Updated Here.
Arena 1: Stony Field(Round 7-Cont.)
Contestants:
Team(1):
Nock(N): HP (28/65)+THP(/) - Conc. on [Tooltip Not Found](7 Rds)
Team(2):
Eldin(E): HP (19/46)+THP(/) - Conc. on Shield of Faith(4 Rds)
When you realize you're doing too much: Signature.
Eldin moves around to the other side of Nock, out of the beam (Still in melee). He sheathes his rapier again and pops open a bottle of potion and downs it.
Action: Potion: 6
BA: Second Wind: 9
Eldin mirrors Nock in a way, if but to escape the deadly rays of light. And using every bit of recovery option he can, some vitality at least returns to the tiefling. But will it be enough?
It is now Nock 's Turn. Map Updated Here.
Arena 1: Stony Field(Round 8)
Contestants:
Team(1):
Nock(N): HP (28/65)+THP(/) - Conc. on [Tooltip Not Found](7 Rds)
Team(2):
Eldin(E): HP (29/46)+THP(/) - Conc. on Shield of Faith(3 Rds)
When you realize you're doing too much: Signature.
Nock continues the assault, flexing to try to throw Eldin off.
Athletics: 17 effect: 5
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Actually—just going to move the orbital death beam again. Forgot SoF was still up.
Moonbeam: 13
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
CON: 4
Concentration: 21
Nock refrains from a show of force, least Eldin undermine him. But instead, he once again redirects the direct beam once more over the tiefling.
It is now Eldin's Turn. Map Updated Here.
Arena 1: Stony Field(Round 8)
Contestants:
Team(1):
Nock(N): HP (28/65)+THP(/) - Conc. on [Tooltip Not Found](6 Rds)
Team(2):
Eldin(E): HP (10/46)+THP(/) - Conc. on Shield of Faith(3 Rds)
When you realize you're doing too much: Signature.
Eldin decides that healing is only causing more damage. He needs to get the Moon beam out of there. He takes aim one more time and strikes out at Nock.
BA: Aim
Rapier: 9 (Adv: 19) Dmg: 7 + 7
(No movement?)
If no movement, preemptive moonbeam damage: 8
Just remembered that aim means no movement . . .
Nock aims to finish things quickly, and hurls a set of magic missiles to top things off.
2nd level: 12
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Magic Missile would do it because I just remembered I can't shield with a Sword out. I was informed of that but I forgot in this last turn.
Well, gg!
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
With a final barrage of magical darts, Eldin falls to the paladin's power. With that, a horn blares and signal firebolts of various coloration flies up into the sky, signaling an end to the match. Constructs and medical staff enter the arena both to further ensure the stability of conditions and escorts the defeated to the trauma ward with a backdrop of cheers and applause for having fought valiant despite it all. For their participation and experience garnered in the coliseum, Eldin receive 5500 xp and 1040 gp.
The victor is taken below to be patched up and receive their prize on the receding sounds of a crowd's cheers and well wishes. Nock earns 11000 xp and 2600 gold, and is ready to proceed to the next round as well.
Tier 3:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Nock:
Potion of Mind Reading, Potion of Stone Giant Strength, Potion of Gaseous Form, Ioun Stone(reserve), Tentacle Rod, Periapt of Proof Against Poison, Armor of Resistance(Splint, Fire), +2 Ammunition (20 Arrows), Ring of Evasion, Potion of Diminution
When you realize you're doing too much: Signature.