You upright the boat gather all the treasure nearing the end of the first day you come to a long house that Snapjaw says is a rest house where his people sleep when in the swamp. He gets you to unload the boat pull on the marshy soil and turn it over so to keep it from floating away, if it rains.
The inside of the longhouse has straw cots and a fire pit for cooking six wooden blinds with arrow slits are the windows. The Longhouse is on the only high dry spot in the area. Dried fish on a line on one side of the wall next to a well that has a rope and bucket.
The outhouse is just a hole in the ground outside. A bamboo shovel to cover it, Snapjaw suggest you do or creatures will come about.
Once the boat and treasure have been properly secured, Wyldfyrewill head into the longhouse and get the fire pit lit, then, with Snapjaw's permission, have some of the dried fish and settle onto one of the cots.
Rollback Post to RevisionRollBack
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today? Pyromaniac Wyldfyre searching for her place in the world.
Give me a watch order, roll a 1d100 and perception checks if you do or you can leave it up to fate 😈
As night falls the swamp is a chorus of frogs, cicada's and a occasional territorial Crocodile. Dim orbs of lights dance here and there but far away seen by whomever is keeping watch thru the windows arrow slits
Snapjaw lites some candles in tin buckets and distributes them around the room the smell is a soapy lemon smell.
Then he turns in for the night if anyone here ever watched land of the lost his snoring sounds like the sleestack
Runvial notes the noises of the swamp falls silent and a foul decaying smell on his second watch a then distant sounding muffled scream of a deer but nothing happens
In the morning you all get up refreshed inside the cabin. The foul decaying compost smell still persists still no sounds of nature other than the ssssahhhssss ssssahhhhssss of Snapjaws snore.........
Queanys wakes up and stretches a bit before sliding off of his cot and starting a quick ritual. At the end of the ritual, Fragum, Azurre, and himself feel a bit strengthened as a small amount of darkness begins to course through their blood and give them some additional toughness.
Casting Aid on Queanys, Fragum, and Azurre Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration (8 hours).
Rollback Post to RevisionRollBack
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre: it smells like a compost pile you once encountered, for someone's garden. That had a few days old dead rat in it, but you are not sure of its origin.
Queanys will also attempt to help right the boat as best as he can.
Athletics: 12
(OOC: We each get 400 XP from the divided 2000 XP)
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
You upright the boat gather all the treasure nearing the end of the first day you come to a long house that Snapjaw says is a rest house where his people sleep when in the swamp. He gets you to unload the boat pull on the marshy soil and turn it over so to keep it from floating away, if it rains.
The inside of the longhouse has straw cots and a fire pit for cooking six wooden blinds with arrow slits are the windows. The Longhouse is on the only high dry spot in the area. Dried fish on a line on one side of the wall next to a well that has a rope and bucket.
The outhouse is just a hole in the ground outside. A bamboo shovel to cover it, Snapjaw suggest you do or creatures will come about.
He walks inside and has some fish and water.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Once the boat and treasure have been properly secured, Wyldfyre will head into the longhouse and get the fire pit lit, then, with Snapjaw's permission, have some of the dried fish and settle onto one of the cots.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
"It is here for us to eat" He gestures towards the food "Go ahead."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys follows and eats his meal. As he eats, he asks Snapjaw, "Are we resting here for the night? Or is this just a short rest stop?"
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
As Snapjaw chomps down on some snapper he says with his mouth full "Do youss really wantss to travelss at nightss? Notss in swampss I don'ts"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Queanys nods with understanding and goes back to eating quietly.
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Fragum eats quickly then starts resting a bit early due to him being tired out from his anger.
When players get creative.
“I’ll take the last two watches if you want.” Runvial sais.
Give me a watch order, roll a 1d100 and perception checks if you do or you can leave it up to fate 😈
As night falls the swamp is a chorus of frogs, cicada's and a occasional territorial Crocodile. Dim orbs of lights dance here and there but far away seen by whomever is keeping watch thru the windows arrow slits
Snapjaw lites some candles in tin buckets and distributes them around the room the smell is a soapy lemon smell.
Then he turns in for the night if anyone here ever watched land of the lost his snoring sounds like the sleestack
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Azurre will take the first watch. He dusts off his light crossbow as he peaks through the slits.
d100 100 perception 8
Queanys will take the second watch after being woken up by Azurre.
D100: 54
Perception: 3
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre will renew her Mage Armor before turning in for the night.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Well Runvail?
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
3rd watch: 41/d100 & 18/perception
4th watch: 14/d100 & 16/perception
Runvial notes the noises of the swamp falls silent and a foul decaying smell on his second watch a then distant sounding muffled scream of a deer but nothing happens
In the morning you all get up refreshed inside the cabin. The foul decaying compost smell still persists still no sounds of nature other than the ssssahhhssss ssssahhhhssss of Snapjaws snore.........
Tell me what you do,
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre perception check: 20 to determine the source of the smell from the doorway of the longhouse.
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.
Queanys wakes up and stretches a bit before sliding off of his cot and starting a quick ritual. At the end of the ritual, Fragum, Azurre, and himself feel a bit strengthened as a small amount of darkness begins to course through their blood and give them some additional toughness.
Casting Aid on Queanys, Fragum, and Azurre
Choose up to three creatures within range. Each target's hit point maximum and current hit points increase by 5 for the duration (8 hours).
“The mark of a successful DM is when you have caused more player deaths with doors than dragons, demons, or devils.”
Wyldfyre: it smells like a compost pile you once encountered, for someone's garden. That had a few days old dead rat in it, but you are not sure of its origin.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Wyldfyre wrinkles her nose, "smells of death out there. I wonder if there's many undead that wander the swamps?"
Welcome to the Emporium of Mayhem! What sort of mischief do you seek today?
Pyromaniac Wyldfyre searching for her place in the world.