"Spirits… I saw countless of them poured from the box. All fearful and angry" Gintarou wipes the cold sweat from his forehead. "But I'm feeling much better now. Actually I'm feeling …cool. Like standing in the autumn breeze. Is this the power of the stone? If so …awesome!"
Mist hears the relief in Gintarou's voice after rubbing the rock all over himself and shrugs, knowing everybody's got a thing they're into... But out of curiosity, he takes one from Aubric and walks off to a corner away from the others and tries it for himself to see if it might be something he could get into.
Druquilla follows on Mist's idea upon seeing the effects of the stone had on Gintarou will take one as well to see how well it will help her against the heat.
Kraven speaks up, "Before we continue I have found some items in the pit and then inside the coffer." At which point kraven hands each of the party members 2 Hardened Berries each. "There is also some other treasure as well that we can divy up when we get back to the ship."
First things first, I think everyone made the saving throw, sorry about putting the check. Druquilla we did forget that you failed the first check, so you have 1 lvl exhaustion, which means Disadvantage on ability checks.
Second off the stones? I know Gintarou rolled over a 20 meaning he has immunity to fire damage for 24 hours. I know that Druquilla was successful so she has fire resistance for 24 hours. Is there anyone else who succeeded that I missed?
Lastly we have two ways that we can go. There is the North east passage, and then the east passage. The north East passage I opened a little more fog of war after looking and thinking about how things would work in the real world.
(Sorry about that forgot to click the drop down bar I'll do the second roll here)
Con check: 4
Druquilla accepts the berry with a nod then looks between the two paths, "Which way does the compass say we need to go so we can leave this gods forsaken mountain?"
"All else being equal, I say we stick to a left hand rule to get out of this infernal maze. So...northeast passage?" (I assume we're up where the blue token is...)
Druquilla your first save was fine, this is a saving throw not skill check, so you are still at only 1 level of exhaustion.
Mist kind of, where the Will-o' is at is the room that the coffer was in, the room west of it is where the pit is at. I added a Blue and a Red squar at the area's not yet fully explored. You know there is at least one more room down the blue hall way.
This post has potentially manipulated dice roll results.
"Be right back." Kraven whispers out as he stealthily moves down the corridor checking for tracks and any signs of other creatures that might be laying in wait. (blue path)
Kraven you peak into the side chamber (I put a yellow dot in it). A resonant humming emanates from a natural pillar of stone in this chamber that touches the ceiling.
The next chamber the "ends" the hall (its where the blue square is). Steam and flame leap from dozens of tiny cracks that criss-cross the floor, making it resemble the interior of a hellish oven. Crude carvings of a lizardfolk procession adorn the walls, leading toward a huge chamber beyond. At the end of the chamber is a stone doorway with out a door. As you look in you see a small wall, and you feel entence heat as you are trying to look.
Creeping back to the group Kraven explains it all, "Do you want me to explore the other path now as well before we continue (red dot) or just move on?" The room with all the cracks in the floor might be treacherous if any weight is put on it."
"Aye, you might as well since we're sitting here wondering which wrong path this blasted trinket will send us down next," Mist says, rolling his eyes toward Gintarou and the compass.
"Spirits… I saw countless of them poured from the box. All fearful and angry" Gintarou wipes the cold sweat from his forehead. "But I'm feeling much better now. Actually I'm feeling …cool. Like standing in the autumn breeze. Is this the power of the stone? If so …awesome!"
Is there anything else we want to do in this room?
If not I need another Con check, DC 6, Gentarou you have disadvantage due to your armor.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Mist hears the relief in Gintarou's voice after rubbing the rock all over himself and shrugs, knowing everybody's got a thing they're into... But out of curiosity, he takes one from Aubric and walks off to a corner away from the others and tries it for himself to see if it might be something he could get into.
Medicine: 2
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
He shrugs and looks at the rock with a raised eyebrow and tosses it behind him as he rejoins the group.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
"Let us keep going so we can find the star and leave this place" Joshua moves to allow Gin to move ahead.
CON check: 17
Con: 14 (+1 if it's a save)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Druquilla follows on Mist's idea upon seeing the effects of the stone had on Gintarou will take one as well to see how well it will help her against the heat.
Medicine 13
Con Check: 16
Con check:9
Kraven Con: 10
Kraven speaks up, "Before we continue I have found some items in the pit and then inside the coffer." At which point kraven hands each of the party members 2 Hardened Berries each. "There is also some other treasure as well that we can divy up when we get back to the ship."
First things first, I think everyone made the saving throw, sorry about putting the check. Druquilla we did forget that you failed the first check, so you have 1 lvl exhaustion, which means Disadvantage on ability checks.
Second off the stones? I know Gintarou rolled over a 20 meaning he has immunity to fire damage for 24 hours. I know that Druquilla was successful so she has fire resistance for 24 hours. Is there anyone else who succeeded that I missed?
Lastly we have two ways that we can go. There is the North east passage, and then the east passage. The north East passage I opened a little more fog of war after looking and thinking about how things would work in the real world.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(Sorry about that forgot to click the drop down bar I'll do the second roll here)
Con check: 4
Druquilla accepts the berry with a nod then looks between the two paths, "Which way does the compass say we need to go so we can leave this gods forsaken mountain?"
"All else being equal, I say we stick to a left hand rule to get out of this infernal maze. So...northeast passage?" (I assume we're up where the blue token is...)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Druquilla your first save was fine, this is a saving throw not skill check, so you are still at only 1 level of exhaustion.
Mist kind of, where the Will-o' is at is the room that the coffer was in, the room west of it is where the pit is at. I added a Blue and a Red squar at the area's not yet fully explored. You know there is at least one more room down the blue hall way.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(So I'm suggesting the path with the blue square, for clarity.)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
"Be right back." Kraven whispers out as he stealthily moves down the corridor checking for tracks and any signs of other creatures that might be laying in wait. (blue path)
Perception: 8
Stealth: 14
Kraven you peak into the side chamber (I put a yellow dot in it). A resonant humming emanates from a natural pillar of stone in this chamber that touches the ceiling.
The next chamber the "ends" the hall (its where the blue square is). Steam and flame leap from dozens of tiny cracks that criss-cross the floor, making it resemble the interior of a hellish oven. Crude carvings of a lizardfolk procession adorn the walls, leading toward a huge chamber beyond. At the end of the chamber is a stone doorway with out a door. As you look in you see a small wall, and you feel entence heat as you are trying to look.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Creeping back to the group Kraven explains it all, "Do you want me to explore the other path now as well before we continue (red dot) or just move on?" The room with all the cracks in the floor might be treacherous if any weight is put on it."
"Aye, you might as well since we're sitting here wondering which wrong path this blasted trinket will send us down next," Mist says, rolling his eyes toward Gintarou and the compass.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
In the time we are waiting Aubric will kinda turn from the group and try another stone on himself.
Medicine: 11