Varlan shakes his head at Jecob, "It's a long time since we worked so cheap. I don't want to insult the queen or her hospitaility, but let's just pass on the offer." He turns to the merrow, "No offence, but you can't afford us."
one charisma check, from each of the 3 of you, Jecob, Kuatho, and Varlan. I don't know what kind of check this is, it seems like a confusion check or a decpetion, but there is no confusion skill.
I don't know what kind of check this is, it seems like a confusion check or a decpetion, but there is no confusion skill.
(That's why I added the comment that he wasn't trying to be a smart-ass. Rather than a Bugs-Bunny confusion skill, I figured that a paladin-simplistic interpretation would make the encounter discussion more interesting, even if it still leads to a brawl with the local gangsters.)
Jecob generic CHA check (rolled in game log): 6 (that was about what I expected...)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Unsure of how the physics of the matter come into play, a solitary tear rolls down his cheek as Mist watches his compatriots inject chaos into an otherwise straightforward shakedown.
"How's 'bout this, boyos? Make it 100 gold each and tell us what you know 'bout any strange happenin's or big rocks falling into the waters 'round here and we'll take care of whoever's after yeh."
Mist's eyes widen as his eyebrows bounce crazily. He wipes away the subaqueous tear and leaves behind a streak of green on his face.
((If he's able to chip in on the check...))
Charisma: 17 (if deception, persuasion, or intimidation, add 3)
This post has potentially manipulated dice roll results.
Kraven initially takes a step back ready to summon a dagger to throw into the face of thug speaking to them, then he relaxes and holds back a laugh as his teammates go to work.
This might be a fun city after all, he thinks. He will also glance over all the supposed thugs looking for where they might hide their coin.
Jecob nods. "That is certainly more clear than what you were saying earlier. You should have stated that from the beginning. When the constables ask who the thrashed and unconscious punks are, we will be sure to let them know that you are the Marlboro."
Draws out his magic censer in response to them drawing weapons. (If it is time to roll initiative, the result is in the Game Log.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
(quck reminder on how we do order of combat, its all of you go then all the monsters go. That being said the monsters are going to start combat seeing as Jecob is starting things out a bit, but only with 3 of them.)
The 2 that were in the alley each throw a harpoon one at Jecob and the other at Mist. If you are hit you must make a STR Save DC 14 or be moved next to the merrow, if not they will swim to you and take a bit.
Jacob Attack: 17 Damage: 12 Bite Attack: 16 Damage: 10
This post has potentially manipulated dice roll results.
Jecob gets his shield up at the last moment to deflect that first harpoon. He sees that Mist is in some trouble, but the thug leader almost gets its teeth around the shield. "Someone else help out Mist. This creep is in my way."
Two censer attacks on the leader that swam up to him. (Jecob has water movement, so does not have any difficulty swinging his weapon underwater.)
To-hit rolls (copied from Game Log): 17 and 25
Damage rolls for the first hit (using forum roller): 7 bludgeoning + 5 radiant Second set of rolls if both hit: 8 bludgeoning + 4 radiant
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Kraven swims upwards at then tosses two psychic daggers at the creature that is attacking Mist.
Psychic Dagger: Attack: 28 Damage: 13
Corpse Psychic Dagger: Attack: 13 Damage: 9
Sneak Attack on 1st hit: 9
[OOC: Let me know if I need to roll at a disadvantage as I am throwing a Dagger underwater? Was not entirely sure about the rules as they are stated on this web page: https://www.flutesloot.com/underwater-swimming-rules-explained-dnd-5e/ ]
Varlan sighs. He had hoped to avoid yet another pointless conflict with people he barely knows. The one time Mist's eccentric efforts seemed to be genuinely persuasive to Varlan, they failed. He scans the enemies lined up against them and, like Kuatho, decides that targeting the leader might cause the others to back off. They seemed like common street thugs, so perhaps the tactic would work.
As energy pulses over his armour and gauntlets, he steps forward to attack the leader.
Attack 23: Damage: 10 (thunder damage, rolled in log) Attack 18: Damage: 11 (thunder damage, rolled in log)
[OOC: Let me know if I need to roll at a disadvantage as I am throwing a Dagger underwater? Was not entirely sure about the rules as they are stated on this web page: https://www.flutesloot.com/underwater-swimming-rules-explained-dnd-5e/ ]
((Everyone in the party should have either a natural swim speed or one granted from the Marlin Skirts. PHB says we should be good on melee and anything with the thrown property (as well as crossbows & nets).))
Mist's eyes go wide as a harpoon pierces his shoulder and he fights to keep his footing but is pulled toward the merrow (STR save: 10 in campaign roller). The subsequent bite releases a cloud of inky black into the water around him and he screams.
The scream is suddenly cut short as there's a brief moment of silence before it begins again from 30ft away as Mist disappears and reappears far from the scuffle. In that split second, the displaced water from the teleportation rushes in at the merrow and any around it with a thunderous force!
Thunder step: The merrow who attacked Mist and anyone else within 10ft of where Mist was must make a DC 16 CON save taking 14 thunder damage or half on a successful save.
Mist's other arm grabs his injured shoulder and he curses the foul beast that spawned the merrow. He points a finger and the fabric of reality tears once more as an ethereal tentacle shoots out and slams down at his foe (or any enemy left standing).
Tentacle of the Deeps: Attack: 23 Damage: 1 cold damage (& reduced speed yadda yadda)
If your PC has a swim speed no DA on melee attacks, no DA with dagger, javelin, shortsword, spear, or trident. Range weapons that are not thrown and Cross bows take a step down on the range rules, long range auto miss, normal range DA.
The Leader hisses as the attacks from Jecob hit. Then wails as Kuatho attacks.
Kraven's daggers sink into Mist's enemy, then are gone as he tries to pull them out.
I do not think anyone is by you Mist so it is only the 2 Merrows, Con Save for the one who has been attacking you 12 the other one 4
When Varlan attacks the leader goes limp and dies.
This post has potentially manipulated dice roll results.
The Merrow attacking Mist gets slammed by the water, then hit by the tentical and blood starts flowing out of his eyes and ears.
A female with the crew yells "SWIM AWAY!" as she does so she takes a bite at Varlin, once she has moved her speed she will also throw her harpoon at him, but not make an attempt at pulling it back.
One of the remaining does the same to Jecob, Kuatho, and then the last one has noone close so it just swims off.
If Kuatho is within 10ft of Mist's tentacle (no idea if he is but I assume everyone's at least relatively close), he'll use his reaction to interpose the tentacle between him and the merrow to reduce the damage of the only attack that connected by 6.
Varlan shakes his head at Jecob, "It's a long time since we worked so cheap. I don't want to insult the queen or her hospitaility, but let's just pass on the offer." He turns to the merrow, "No offence, but you can't afford us."
one charisma check, from each of the 3 of you, Jecob, Kuatho, and Varlan. I don't know what kind of check this is, it seems like a confusion check or a decpetion, but there is no confusion skill.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(That's why I added the comment that he wasn't trying to be a smart-ass.
Rather than a Bugs-Bunny confusion skill, I figured that a paladin-simplistic interpretation would make the encounter discussion more interesting, even if it still leads to a brawl with the local gangsters.)
Jecob generic CHA check (rolled in game log): 6 (that was about what I expected...)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(( Can Varlan's comment be considered help to Jecob? ))
Kuatho, taking the cue from Jecob and not fully understanding, was dead serious.
Charisma check : 10
A wizard is never late, nor is he early, he arrives precisely when he means to.
Unsure of how the physics of the matter come into play, a solitary tear rolls down his cheek as Mist watches his compatriots inject chaos into an otherwise straightforward shakedown.
"How's 'bout this, boyos? Make it 100 gold each and tell us what you know 'bout any strange happenin's or big rocks falling into the waters 'round here and we'll take care of whoever's after yeh."
Mist's eyes widen as his eyebrows bounce crazily. He wipes away the subaqueous tear and leaves behind a streak of green on his face.
((If he's able to chip in on the check...))
Charisma: 17 (if deception, persuasion, or intimidation, add 3)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
Kraven initially takes a step back ready to summon a dagger to throw into the face of thug speaking to them, then he relaxes and holds back a laugh as his teammates go to work.
This might be a fun city after all, he thinks. He will also glance over all the supposed thugs looking for where they might hide their coin.
Perception: 11
Good try but it did not work out for you.
"Are you all crazy? We are the Marlobo, and you will pay us, dont play dumb with me!" And at this point the thugs start to pull out their weapons.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Jecob nods. "That is certainly more clear than what you were saying earlier. You should have stated that from the beginning.
When the constables ask who the thrashed and unconscious punks are, we will be sure to let them know that you are the Marlboro."
Draws out his magic censer in response to them drawing weapons.
(If it is time to roll initiative, the result is in the Game Log.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(quck reminder on how we do order of combat, its all of you go then all the monsters go. That being said the monsters are going to start combat seeing as Jecob is starting things out a bit, but only with 3 of them.)
The 2 that were in the alley each throw a harpoon one at Jecob and the other at Mist. If you are hit you must make a STR Save DC 14 or be moved next to the merrow, if not they will swim to you and take a bit.
Jacob Attack: 17 Damage: 12 Bite Attack: 16 Damage: 10
Mist Attack: 15 Damage: 16 Bite Attack: 22 Damage:
[roll](if([roll:-1:critical], =0, 1d8,3
The leader of the crew will one way or another will swim to Jacob and stab with his harpoon then take a bit
Attack: 25 Damage: 9 Bite Attack: 23 Damage: 9
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Jecob gets his shield up at the last moment to deflect that first harpoon.
He sees that Mist is in some trouble, but the thug leader almost gets its teeth around the shield.
"Someone else help out Mist. This creep is in my way."
Two censer attacks on the leader that swam up to him.
(Jecob has water movement, so does not have any difficulty swinging his weapon underwater.)
To-hit rolls (copied from Game Log): 17 and 25
Damage rolls for the first hit (using forum roller): 7 bludgeoning + 5 radiant
Second set of rolls if both hit: 8 bludgeoning + 4 radiant
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Kraven swims upwards at then tosses two psychic daggers at the creature that is attacking Mist.
Psychic Dagger: Attack: 28 Damage: 13
Corpse Psychic Dagger: Attack: 13 Damage: 9
Sneak Attack on 1st hit: 9
[OOC: Let me know if I need to roll at a disadvantage as I am throwing a Dagger underwater? Was not entirely sure about the rules as they are stated on this web page: https://www.flutesloot.com/underwater-swimming-rules-explained-dnd-5e/ ]
Kuatho heads toward the leader and stabs at him with his spear, then punches him, as a bonus action kicks him as well.
Spear (two handed) : Attack: 23 Damage: 12
Punch : Attack: 20 Damage: 5
Kick : Attack: 23 Damage: 8
A wizard is never late, nor is he early, he arrives precisely when he means to.
Varlan sighs. He had hoped to avoid yet another pointless conflict with people he barely knows. The one time Mist's eccentric efforts seemed to be genuinely persuasive to Varlan, they failed. He scans the enemies lined up against them and, like Kuatho, decides that targeting the leader might cause the others to back off. They seemed like common street thugs, so perhaps the tactic would work.
As energy pulses over his armour and gauntlets, he steps forward to attack the leader.
Attack 23: Damage: 10 (thunder damage, rolled in log)
Attack 18: Damage: 11 (thunder damage, rolled in log)
(( If either of those hit, the leader is at disadvantage attacking anyone other than Varlan ))
((Everyone in the party should have either a natural swim speed or one granted from the Marlin Skirts. PHB says we should be good on melee and anything with the thrown property (as well as crossbows & nets).))
Mist's eyes go wide as a harpoon pierces his shoulder and he fights to keep his footing but is pulled toward the merrow (STR save: 10 in campaign roller). The subsequent bite releases a cloud of inky black into the water around him and he screams.
The scream is suddenly cut short as there's a brief moment of silence before it begins again from 30ft away as Mist disappears and reappears far from the scuffle. In that split second, the displaced water from the teleportation rushes in at the merrow and any around it with a thunderous force!
Thunder step: The merrow who attacked Mist and anyone else within 10ft of where Mist was must make a DC 16 CON save taking 14 thunder damage or half on a successful save.
Mist's other arm grabs his injured shoulder and he curses the foul beast that spawned the merrow. He points a finger and the fabric of reality tears once more as an ethereal tentacle shoots out and slams down at his foe (or any enemy left standing).
Tentacle of the Deeps: Attack: 23 Damage: 1 cold damage (& reduced speed yadda yadda)
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
If your PC has a swim speed no DA on melee attacks, no DA with dagger, javelin, shortsword, spear, or trident. Range weapons that are not thrown and Cross bows take a step down on the range rules, long range auto miss, normal range DA.
The Leader hisses as the attacks from Jecob hit. Then wails as Kuatho attacks.
Kraven's daggers sink into Mist's enemy, then are gone as he tries to pull them out.
I do not think anyone is by you Mist so it is only the 2 Merrows, Con Save for the one who has been attacking you 12 the other one 4
When Varlan attacks the leader goes limp and dies.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The Merrow attacking Mist gets slammed by the water, then hit by the tentical and blood starts flowing out of his eyes and ears.
A female with the crew yells "SWIM AWAY!" as she does so she takes a bite at Varlin, once she has moved her speed she will also throw her harpoon at him, but not make an attempt at pulling it back.
One of the remaining does the same to Jecob, Kuatho, and then the last one has noone close so it just swims off.
Varlin Bit Attack: 10 Damage: 9 Harpoon Attack: 21 Damage: 11
Jecob Bit Attack: 18 Damage: 8 Harpoon Attack: 26 Damage: 21
Kuatho Bit Attack: 26 Damage: 8 Harpoon Attack: 18 Damage: 13
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
If Kuatho is within 10ft of Mist's tentacle (no idea if he is but I assume everyone's at least relatively close), he'll use his reaction to interpose the tentacle between him and the merrow to reduce the damage of the only attack that connected by 6.
Characters currently being ruined on this forum:
Neria Tallfellow (Halfling Rogue) - Curse of the Crimson Throne with Ashen_Age
I'll allow it. Damage is now 4.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star