(I think you can heal back up that HP Og? Because unless he is firing at disadvantage by getting in melee with you, your AC is +2 from his firing through the Shrubs.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zevryl, do you approach or keep your distance? You can't see him without moving within 5 feet, otherwise you can attack through the shrubs with a penalty (+2 AC).
Ray of Frost is a ranged attack. It suffers disadvantage within 5 feet of an enemy. If you move into sight, roll for disadvantage.
(Banjo is also in range to capture a flag (¥). To capture a point begin and end your turn within 10 feet of the flag (¥). Capture all four flags, or hold more flags than your opponents for five rounds, to take the match.)
Gell takes a defensive posture (Dodge) and makes his way over to E-11 to capture the flag.
(I'm keeping the move/action even if it doesn't capture it, but do the Archers have a bead on me from there? And if so, do I get partial cover from the attack because of the wall and tree?)
This post has potentially manipulated dice roll results.
Labyrinth: (Round 2)
Zevryl moves a step closer and fires into the shrubs. His freeze ray helps keep Og cool in his armor.
Og ignores the immediate threat of Vurnic ahead of him and presses through the bushes to attack the Tiefling, but Zevryl turns the strike aside with his shield.
Pendragon looses his Ready spell. A Poison Spray falls on Og for 12 damage. (Con save DC 13 negates.)
(Round 3: Marmaduke, Nara, Gordon)
(Pendragon uses some wicked crazy dice...)
(Og don't forget you are blessed. It won't change the result of either of the attacks you've made.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Swigg moves to C12. While moving to that position Swigg will seemingly pull a coin with the face of a young halfling out of thin air and toss it over to Gell. Bardic Inspiration
"Use M'lady's luck well Strong Boy!"Swigg shouts to Gell while causing a pile of shredded rags to fill his space Minor Illusion
This post has potentially manipulated dice roll results.
(Vurnic is still up thanks to Heroism, right?)
In spite of hearing battle joined, Marmaduke will continue to creep her way forward to J8, wedging her between the wall and shrubs there. If she then has line of sight of both Scarab and Pendragon, she'll cast magic missile. Two darts for Scarab and one for Pendragon.
Scarab: 5.
Pendragon: 3.
IF she can't reasonable reach that far, she continues to pretend she is the Hokage. Believe it!
Nilwarith is taking dash action to move up to 11-10 M and scans over the area.
(If Denka is in range to capture the flag I will be positioned up stairs. If she is not then I will change my movement to end at F5)
Jessica McDougal (4W-1L) lvl 1 fighter/lvl 4 Rogue (Retired)
Ashiera Thornstar lvl 1 Fighter
(I think you can heal back up that HP Og? Because unless he is firing at disadvantage by getting in melee with you, your AC is +2 from his firing through the Shrubs.)
When you realize you're doing too much: Signature.
(Oh, forgot about that. Thanks!)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zevryl, do you approach or keep your distance? You can't see him without moving within 5 feet, otherwise you can attack through the shrubs with a penalty (+2 AC).
Ray of Frost is a ranged attack. It suffers disadvantage within 5 feet of an enemy. If you move into sight, roll for disadvantage.
Extended Signature
(Hold up, There's flags? I guess I missed something here.)
Walton Gibson - Human Cleric, Level 1
(Yep. We're playing musical Flags. Silly Zombie~)
When you realize you're doing too much: Signature.
(Banjo is also in range to capture a flag (¥). To capture a point begin and end your turn within 10 feet of the flag (¥). Capture all four flags, or hold more flags than your opponents for five rounds, to take the match.)
Extended Signature
(For the love of all things holy, unholy, and average, never end a sentence with a tilde again.)
Walton Gibson - Human Cleric, Level 1
Village: (Round 1)
Nilwarith moves for the nearest flag.
(Gell, Hornar, Swigg)
Extended Signature
(Mwahahahaha!)
When you realize you're doing too much: Signature.
Gell takes a defensive posture (Dodge) and makes his way over to E-11 to capture the flag.
(I'm keeping the move/action even if it doesn't capture it, but do the Archers have a bead on me from there? And if so, do I get partial cover from the attack because of the wall and tree?)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Village: (Round 1)
Gell slips out. Sarah gets a glimpse of him, but he'll have excelent cover, if she chooses to strike.
(Hornar, Swigg)
Extended Signature
Labyrinth: (Round 2)
Zevryl moves a step closer and fires into the shrubs. His freeze ray helps keep Og cool in his armor.
Og ignores the immediate threat of Vurnic ahead of him and presses through the bushes to attack the Tiefling, but Zevryl turns the strike aside with his shield.
Pendragon looses his Ready spell. A Poison Spray falls on Og for 12 damage. (Con save DC 13 negates.)
(Round 3: Marmaduke, Nara, Gordon)
(Pendragon uses some wicked crazy dice...)
(Og don't forget you are blessed. It won't change the result of either of the attacks you've made.)
Extended Signature
Con save: 21(1)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Did Zevryl hit?)
"Ignorance is bliss, and you look absolutely miserable."
(No, not with the shrubs. It gives me +2 to AC.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I'll hold for a better shot.)
Swigg moves to C12. While moving to that position Swigg will seemingly pull a coin with the face of a young halfling out of thin air and toss it over to Gell. Bardic Inspiration
"Use M'lady's luck well Strong Boy!" Swigg shouts to Gell while causing a pile of shredded rags to fill his space Minor Illusion
I got alot a doods
(Vurnic is still up thanks to Heroism, right?)
In spite of hearing battle joined, Marmaduke will continue to creep her way forward to J8, wedging her between the wall and shrubs there. If she then has line of sight of both Scarab and Pendragon, she'll cast magic missile. Two darts for Scarab and one for Pendragon.
Scarab: 5.
Pendragon: 3.
IF she can't reasonable reach that far, she continues to pretend she is the Hokage. Believe it!
Stealth: 12.
(Subsequent new location)
She moves to I-7 and if possible will ready another Chill Touch for the next enemy she has clear LoS on.
When you realize you're doing too much: Signature.