Og decides to end the fight politely. With a burst of arcane energy Nara and Zevryl fall back onto the ground unconscious.
Congratulations Ogguimash and Morthos, you are victorious! The victors are presented to fans and lead off to collect their prizes.
Zevryl and Nara are awoken easily. They each gain 2500 xp and 240 gold.
The winners are brought to the prize room. You each gain 3800 xp and 600 gold. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Og decides to try something different, and grabs the +1 quarterstaff. He’ll first inquire as to whether he could trade it in for, say, a +1 maul or something like that.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(That first one took him out, so safe to assume that second one was on Marm and the last on Gell. Who is all out of never-say-die juice. Though between the OoA and Sarah's shot, maybe the third won't connect?)
"Ow! Oh no don't!" Marm shouts before giving the righteous booty stab.
Marmaduke's OoA: To Hit: 6 Damage: 5.
(Wish I had coated it in poison, but didn't say so in prep.)
This post has potentially manipulated dice roll results.
Tower: (Round 6)
Amaruve lays down some aggression then slips out of the narrow hall.
Scarab... (14)... Seems ok
Hammerstone... (9)... Does not.
(Sarah, Marmaduke. Gell is unconscious)
(Did Hammerstone get a lick in on the bear? If so Amaruve would definitely reserve two hits for Gell, to be sure to hit, costing him the crit hitting AC 19. If Gell can Shield it the last blow still takes him down. Otherwise the third blow hits Marmaduke. Saving her the crit, but still somehow dealing more damage.)
Marmaduke gets in close behind the druid and quickens another magic missile just for him before feeding Gell her healing potion. "Come on.. come on! Don't you quit on me!"
(SP Exchanged Last Turn)Quickened Darts: 11.
Healing Potion: 9.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Amaruve starts to grow and coarse hair springs... Marmaduke's missiles cut him down before he can shift again.
Congratulations Sarah, Marmaduke, and Gell. You are victorious! Basil presents the victors to the cheering crowd.
Hammerstone, Scarab, and Amaruve are hauled off to the Head Medic's Office where they come to some time later. They each gain 1200 xp and 160 gold.
The victors are brought down to the prize room. They each gain 1800 xp and 400 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
This post has potentially manipulated dice roll results.
Coughing and sputtering, Gell regains consciousness.
"Let's try this again."
He rasps out as he rose, clutching his shield, and drawing the still animated snake staff from his back.
"For good measure. Boom."
The Snake's fangs fangs started radiating vibrating.
"Pow... Bodda Bop Boop.... POW!"
He viciously swings at the Druid!
Gell Casts Booming Blade and attempts to strike the Druid.
Booming Fang: Hitting AC of 5 For: 7 Piercing Damage. He also must make a DC 15 Con save or take an immediate 8 Poison Damage. And an additional 7 of Thunder Damage if he moves away.
(So close, but not enough probably)
(Cough* Whoops* Cough Cough* Let's nevermind all that shall we?)
The first match of the next day will feature the level-9 contestants. The match will start in about 24 hours.
To win... 1... King of the Hill. You know the drill.
The time: 1, Day. The battle begins late in the morning and the sun has climbed high.
The arena is ready. A small rural village with a cobblestone street running through the center of town. Two buildings have a second level with Windows overlooking the street.
Arena 4: Village
A B C D E F G H I J K L M N O P 14 . . . . . . . . . . . . . . . ====..%======..%==================..%======..%== 13 . . . . . . . = . . . . . . . =..__________...........=....................... 12 _ _ _ _ . . . . . . . . . . . =..=__=======.................=_____=======##=.. 11 = _ _ # . € . . . = _ _ - Г = =..=________=.....€€€.........=________---ГГГ=.. 10 = _ _ = . . . . . = _ _ Г Г # =..=__=============.....=======________ГГГГГГ=.. 09 . . . . . . : . . # _ _ Г Г = =..................:::::......=__=======##====.. 08 : : : : : : : : . : : . . . . =...............::....::¥::....::............... 07 . . . . : : . : : : : : : : : =..====##=======__=...:::::..................... 06 = Г Г _ _ # . . : . . . . . . =..=ГГГГГГ________=======.....=============__=.. 05 # Г Г _ _ = . . . . . = _ _ = =..=ГГГ---________=.........€€€.....=________=.. 04 = Г - _ _ = . . . € . # _ _ = =..=##=======_____=.................=======__=.. 03 . . . . . . . . . . . _ _ _ _ =.......................=...........__________.. 02 . . . . . . . = . . . . . . . ====..%======..%==================..%======..%== 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Calgin enters the starting area of the arena once again. He is no longer wearing the strange robe covered in eyes, having replaced it with a new cloak instead. As always, upon entering the room, he slashes at his arm with his sword, causing sparks to burst out, running up and down the blade. Then he explodes into bear turtle form.
Marmaduke smiles gleefully as she pulls out a stylish and purple cloak with blue filigrees(Cloak of Protection). She dons it immediately, and proudly marches out.
"Wish I could...s-say the same...you f-fought like..shit...."
Counter Intimidation: 19
and then, presumably, she passes out
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
Complex:
Morthos makes a feeble attempt at Zevryl
Og decides to end the fight politely. With a burst of arcane energy Nara and Zevryl fall back onto the ground unconscious.
Congratulations Ogguimash and Morthos, you are victorious! The victors are presented to fans and lead off to collect their prizes.
Zevryl and Nara are awoken easily. They each gain 2500 xp and 240 gold.
The winners are brought to the prize room. You each gain 3800 xp and 600 gold. In the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Morthos' Tier-2 Chest:
Net of Warning, Potion of Hill Giant Strength, Adamantine Half Plate, Brooch of Shielding, Bag of Holding, Boots of the Winterlands, Dust of Dryness, Trident +1, Greatsword of Vengeance, Headband of Intellect
Ogguimash's Tier-2 Chest:
Trident of Fish Command, Adamantine Chain Shirt, Potion of Healing (Greater), Keoghtom's Ointment, Potion of Healing (Greater), Potion of Cold Resistance, Blowgun +1, Immovable Rod, Gauntlets of Ogre Power, Quarterstaff +1
Extended Signature
Tower: (Round 6)
Sarah moves up. (Moving to K-10 won't require You to Dash.)
Arena 2: Tower
A B C D E F G H I J K L M N O P
12 . . . D. . . . l. . . . . . . .
====..%==============%.....%===============..%==
11 , . . . . . . B. . . . . . . ,
=,,,.........======-----------======.........,,,
10 . . . = ¤ , . . . , S¤ = . . .
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
09 . = ¤ , , . . . . . , , ¤ = .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
08 . - . . . h. = ¬ = . . . . - .
======---=......=====¬¬¬¬---=====......=---=====
07 . . = . - . . . . . - . = . . q
=........=.....---.............---.....=........
06 . . = . - . . . . . - . = . .
======---=......=====---¬¬¬¬=====......=---=====
05 . - . . . . = ¬ = . . . . - .
=.....=¤¤¤,,,,,,......=====......,,,,,,¤¤¤=.....
04 . = ¤ , , . . . . . , , ¤ = .!
=......=====¤¤¤¤,,,...........,,,¤¤¤¤=====......
03 . . . = ¤ , . . . , ¤ = . .! .!
=............======-----------======............
02 . . . . . . . . . . . . .! .! .!
====..%==============%.....%===============..%==
01 . . . . . . . . . . . .! .! .! .!
A B C D E F G H I J K L M N O P
Key: '=' Walls, '-' Steps (3ft), '¬' Raised platform (5ft.), '¤' Plant, '%' Door, ',' Grass, '.' Stone floor, 'A-Z' Contestants
( S D L vs. H Q B )
Extended Signature
(Of course I get the gauntlets now.)
Og decides to try something different, and grabs the +1 quarterstaff. He’ll first inquire as to whether he could trade it in for, say, a +1 maul or something like that.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
The I will also ready a shot.
Tower: (Round 6)
Sarah knocks an arrow.
An icy white mist starts swirling into the arena.
Amaruve attacks Smokey, biting
16 for 10 piercing and clawing,
24 for 8 and
23 (adv. 14) for 9 slashing.
If Smokey falls from the second attack he risks opportunity to target Gell with the third.
Amaruve recovers 3 hit points with a glow of nature's healing
Smokey puffs into smoke and Amaruve lunges toward Gell slashing him with his wicked claws. Gell collapses, and Amaruve moves into the open.
Extended Signature
(That first one took him out, so safe to assume that second one was on Marm and the last on Gell. Who is all out of never-say-die juice. Though between the OoA and Sarah's shot, maybe the third won't connect?)
"Ow! Oh no don't!" Marm shouts before giving the righteous booty stab.
Marmaduke's OoA: To Hit: 6 Damage: 5.
(Wish I had coated it in poison, but didn't say so in prep.)
(NOT that it frack'n mattered. XD)
When you realize you're doing too much: Signature.
Tower: (Round 6)
Amaruve lays down some aggression then slips out of the narrow hall.
Scarab... (14)... Seems ok
Hammerstone... (9)... Does not.
(Sarah, Marmaduke. Gell is unconscious)
(Did Hammerstone get a lick in on the bear? If so Amaruve would definitely reserve two hits for Gell, to be sure to hit, costing him the crit hitting AC 19. If Gell can Shield it the last blow still takes him down. Otherwise the third blow hits Marmaduke. Saving her the crit, but still somehow dealing more damage.)
[Edit: Gell is out of spell slots.]
[I see I hit Smokey with a rock earlier.]
Extended Signature
(Ready action) Sarah sees the druuiid. She raises an eyebrow, shrugs a little, and fires. Attack: 26 Damage: 4 colossus slayer 3
She very quickly let's another go. Attack: 15 Damage: 4 colossus slayer 1
Tower:
Sarah let's her arrow loose. Then fires another. Amaruve turns back into a real boy.
(Marmaduke. Gell is unconscious)
Extended Signature
Marmaduke gets in close behind the druid and quickens another magic missile just for him before feeding Gell her healing potion. "Come on.. come on! Don't you quit on me!"
(SP Exchanged Last Turn)Quickened Darts: 11.
Healing Potion: 9.
When you realize you're doing too much: Signature.
Amaruve starts to grow and coarse hair springs... Marmaduke's missiles cut him down before he can shift again.
Congratulations Sarah, Marmaduke, and Gell. You are victorious! Basil presents the victors to the cheering crowd.
Hammerstone, Scarab, and Amaruve are hauled off to the Head Medic's Office where they come to some time later. They each gain 1200 xp and 160 gold.
The victors are brought down to the prize room. They each gain 1800 xp and 400 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Sarah's Tier-2 Chest:
Net +1, Philter of Love, Javelin of Lightning, Ammunition +1 (20 arrows), Spell Scroll (Sending), Spell Scroll (Augury), Hat of Disguise, Spell Scroll (Water Breathing), Potion of Animal Friendship, Rod of the Pact Keeper +1
Marmaduke's Tier-2 Chest:
Gloves of Missile Snaring, Keoghtom's Ointment, Cloak of Protection, Sentinel Shield, Gloves of Thievery, Spell Scroll (Warding Bond), Potion of Fire Breath, Potion of Fire Breath, Spell Scroll (Darkness), Staff of the Adder
Gell's Tier-2 Chest:
Potion of Fire Breath, Potion of Hill Giant Strength, Potion of Animal Friendship, Bag of Holding, Sentinel Shield, Gloves of Missile Snaring, Trident of Fish Command, Fochlucan Bandore, Sling +1, Spell Scroll (Animate Dead)
Extended Signature
Coughing and sputtering, Gell regains consciousness."Let's try this again."He rasps out as he rose, clutching his shield, and drawing the still animated snake staff from his back."For good measure. Boom."The Snake's fangs fangs started radiating vibrating."Pow... Bodda Bop Boop.... POW!"He viciously swings at the Druid!Gell Casts Booming Blade and attempts to strike the Druid.Booming Fang: Hitting AC of 5 For: 7 Piercing Damage. He also must make a DC 15 Con save or take an immediate 8 Poison Damage. And an additional 7 of Thunder Damage if he moves away.(So close, but not enough probably)(Cough* Whoops* Cough Cough* Let's nevermind all that shall we?)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Gell will exchange his Staff of the Adder for Adamantine Half Plate.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
The first match of the next day will feature the level-9 contestants. The match will start in about 24 hours.
To win... 1... King of the Hill. You know the drill.
The time: 1, Day. The battle begins late in the morning and the sun has climbed high.
The arena is ready. A small rural village with a cobblestone street running through the center of town. Two buildings have a second level with Windows overlooking the street.
Arena 4: Village
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
====..%======..%==================..%======..%==
13 . . . . . . . = . . . . . . .
=..__________...........=.......................
12 _ _ _ _ . . . . . . . . . . .
=..=__=======.................=_____=======##=..
11 = _ _ # . € . . . = _ _ - Г =
=..=________=.....€€€.........=________---ГГГ=..
10 = _ _ = . . . . . = _ _ Г Г #
=..=__=============.....=======________ГГГГГГ=..
09 . . . . . . : . . # _ _ Г Г =
=..................:::::......=__=======##====..
08 : : : : : : : : . : : . . . .
=...............::....::¥::....::...............
07 . . . . : : . : : : : : : : :
=..====##=======__=...:::::.....................
06 = Г Г _ _ # . . : . . . . . .
=..=ГГГГГГ________=======.....=============__=..
05 # Г Г _ _ = . . . . . = _ _ =
=..=ГГГ---________=.........€€€.....=________=..
04 = Г - _ _ = . . . € . # _ _ =
=..=##=======_____=.................=======__=..
03 . . . . . . . . . . . _ _ _ _
=.......................=...........__________..
02 . . . . . . . = . . . . . . .
====..%======..%==================..%======..%==
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' Walls, '_' Wood floor, 'Г' 2 levels (10ft.), '-' Stair, '#' Open window, '€' Tree, '%' Door, ':' Stone paving, '.' Grass, 'A-Z' Contestants
(If you wish to participate in this battle, choose a starting position in row 1, make any final preparations, and roll initiative when ready.)
( Q:24q, E:16, G:11, C:6b )
(Stealth: Q:27)
Extended Signature
Calgin enters the starting area of the arena once again. He is no longer wearing the strange robe covered in eyes, having replaced it with a new cloak instead. As always, upon entering the room, he slashes at his arm with his sword, causing sparks to burst out, running up and down the blade. Then he explodes into bear turtle form.
Initiative: 16 at B
Sarah's face lights up as she finds the razor sharp +1 arrows. She quickly but carefully scoops them from the chest and stashes them in her quiver.
Marmaduke smiles gleefully as she pulls out a stylish and purple cloak with blue filigrees(Cloak of Protection). She dons it immediately, and proudly marches out.
When you realize you're doing too much: Signature.
Initiative 24
stealth 27 for starting position
P
"Polly" Quaf: Aarakocra Rogue level 10 - Coliseum of Conquest
Through a warp in time Grianne is no longer on her date with Eldin, but getting ready to take the field of battle once more,
Initiative 11
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)