(Scarab cannot reach K5 from 1I, you'd have to make a melee attack against the wall before moving past it. '-' represents a destructible wall, also 'x' is water, so that's half movement unless you have a swimming speed. If you can break the wall then you can move to K4)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
This post has potentially manipulated dice roll results.
Runthiels eyes open as he gasps. Realizing the fight is still going on he wearily get to his feet "Lad tha was a cheap shot gettn ye pet to help. Now feel my wrath." (Intimidation 10) He then swings his greatsword at Sha'kar. Attack: 18 Damage: 13 (if disadvantage is needed 11)
This post has potentially manipulated dice roll results.
Nara frenzied rages! Using her knowledge of the darkness spell from observing its use in the arena, she will travel south for 15 feet, and reckless attack at Gell's position in reference to the radius of the spell.
(You point your finger, and the creature that damaged you is momentarily surrounded by hellish flames. The creature must make a Dexterity saving throw. It takes 2d10 fire damage on a failed save, or half as much damage on a successful one.)
I can't see you, but I do know where you are. Doesn't say I have to see you. doesnt even say that I have to point my finger at you.
(It’s part of the trigger)
Casting Time:
1 Reaction, which you take in response to being damaged by a creature within 60 feet of you that you can see
(Hexblade's Curse(+2 to damage). Which only applies once in the case of the arena. But going back over the math, that would make it 22. Thanks for clearing that up for me Brian_Avery. :) I had copy and pasted the last time I had posted it, and forgot to fully change the script on that to account for a higher casting and so on.)
(hmmm I wonder if another match will be done before your match is over and I also wonder when I will ever win a match)
(Scarab cannot reach K5 from 1I, you'd have to make a melee attack against the wall before moving past it. '-' represents a destructible wall, also 'x' is water, so that's half movement unless you have a swimming speed. If you can break the wall then you can move to K4)
(It's turned out to be a super close match)
Scarab attacks the wall in front of him, and if he breaks it he moves to F3.
Attack: 14 Damage: 9
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Runthiels eyes open as he gasps. Realizing the fight is still going on he wearily get to his feet "Lad tha was a cheap shot gettn ye pet to help. Now feel my wrath." (Intimidation 10) He then swings his greatsword at Sha'kar. Attack: 18 Damage: 13 (if disadvantage is needed 11)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Tomb Round 1:
Scarab cuts through the wall like it's paper, then moves up.
Throst will attempt to bash the wall in with his mace, and then move to J12
Attack: 23 Damage: 8 + 1 = 9
(well that's my crit for the match)
(Maginio and Vurnic are up, Denka is on deck)
(if I'm in full cover can he see me? I should still be behind the 8ft tall stone wall.)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
I'm G? Ok.
Maginio attempts to break the wall in front of him, (Attack: 19 Damage: 6) and moves to 13F.
The snake moves into the water at 13H.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Tomb Round 1:
Maginio's quarterstaff thumps against the wall, his pitiful blow still manages to breach it, and he moves through with his little friend.
(Vurnic is up, Denka on deck)
Level-4: (Round 2)
The black orb abandons the flag , and walks toward Nara. Gell releases a spray of Arcane power pummeling the barbarian with force darts.
(Nara is not behind full cover, but Gell did need to move to get sight of her for that spell.)
(Nara, Hammerstone)
A B C D E F G H I J K L M N O P
14 . . . . . . . . . . . . . . .
=============..%=================%..============
13 . # . . . . # . # . . . . # .
=..####..#######..=..#..#..#..=..#######..##€#..
12 # # . # # = # # # = # # . # #
=..#..####..#..#..=..#..####..=..#..#..####..#..
11 . . . # . # . # . # . H# . . .
=======..###¥..#..#===###..===####..¥###..======
10 . . .! .!N# . . . . . # . . . .
=..€######..=..#######.....####..#..=..#######..
09 . #! . = .! # . . . # . = . # .
=###..#..###=###..#..=======..######=###..#..###
08 .! . . . !. #! . . = # . . . . .
=..###=======###..#..=..€..=..#..###=======###..
07 .! . . . . #! = . . # . . . . .
=###..#..###=######..=======..#..###=###..#..###
06 . #! . = .! # . . . # . = . # .
=..#######..=..#..####.....#######..=..######€..
05 . . .! .! # . . . . . # . . . .
=======..###¥..####===..###===#..#..¥###..======
04 . . . # . # . # . # . # . . .
=..#..####..#..#..=..####..#..=..#..#..####..#..
03 # # . # # = # # # = # # . # #
=..#€##..#######..=..#..#..#..=..#######..####..
02 . # . . . . # . # . . . . # .
=============..%=================%..============
01 . . . . . . . . . . . ·. . . .
A B C D E F G H I J K L M N O P
Key: '#' Hedges, '=' High wall (8ft.), '€' Tree, '%' Door, '.' Grass, 'A-Z' Contestants
( L S vs. N H )
Extended Signature
Labyrinth: (Round 17)
Runthiel climbs to his feet. His resources exhausted, he stands and strikes, but doesn't manage to hit.
(Sha'kar)
Extended Signature
Insight: 21 (what’s the effect?)
Nara frenzied rages! Using her knowledge of the darkness spell from observing its use in the arena, she will travel south for 15 feet, and reckless attack at Gell's position in reference to the radius of the spell.
Attack: 18 Damage: 12
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Have to see the target for Hellish Rebuke anyways)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
(huh, so I do)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(It’s part of the trigger)
yeah that's why i went back and redacted my response, but here's holding out hope that it rules out as advantage on the save or something ¯\_(ツ)_/¯
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3
(Edited while I was posting! That’s cheating!)
(Hexblade's Curse(+2 to damage). Which only applies once in the case of the arena. But going back over the math, that would make it 22. Thanks for clearing that up for me Brian_Avery. :) I had copy and pasted the last time I had posted it, and forgot to fully change the script on that to account for a higher casting and so on.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
It just works! (also my baddly Mr. daddly i just remembered we're supposed to put mechanics stuff in RP I'll put it there from here on out)
Nara: Tiefling Bandit-Coliseum of Conquest: 2W-2L total downs: 3