Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tenrok and Liam wake in the prize room a short time later. Each earns a purse of 240 gold and the wisdom drawn from the defeat for 2500 xp
Rothander and Nykkan are taken to the prize room. Each gains 3800 xp and 600 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
(Correct me if I'm wrong, but wouldn't Lasser take damage from the fog? You said a while back, "If you begin your turn in the fog you will suffer 4d6 acid damage")
This post has potentially manipulated dice roll results.
Rothander looks in the chest at all the items and sets his sights on the stone of good luck. He then walks to the tinker's shop to talk to Daroon. "Lad ye wouldn bu chance have a Dread Helm ye would see me would ye?" (Persuasion 18)
The next match will feature any interested level-1 competitors. The match will begin in about 24 hours.
To win... 2... Control Points. Four flags (¥) in the arena are active at the start of the match. Begin and end one turn within 10 feet of the flag (¥) to control it. You must insure no enemies are also within range by the end of your turn. Capture all 4 or control the most flags for 5 rounds to win.
The time: 2 Day. The bright sun rises over the arena offering only sparce few shadows.
The Arena Shapers, a team of potent magic users move across the field altering the battlefield. They cast cast Stone Shape and Mold Earth, Fabricate, Druidcraft, and Plant Growth. They create a mansion with a courtyard in the center. Kitchens, dining tables, polished marble floors and soft plush carpet, paintings, busts, tapestries, and a theater with a stage. All of the doors and windows are closed. You may open or close one, or draw, stow, or pick up one weapon on your turn without using an action, though you may use an action to do such things again.
(If you wish to participate in this match choose a starting position in row 1, make any final preparations, and roll initiative when you are ready. Everyone begins each match with one Potion of Healing. Teams and Figures will be assigned after initiative.)
This post has potentially manipulated dice roll results.
Talmich walks in to the starting area of the arena. He notices the crowd and seems a bit nervous. Talmich then walks to H1 and gets ready for the upcoming fight. Initiative 4
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Zevryl saunters over to J1. "Ha Haa! Are ye all ready fer a show?" He bangs his rapier against his shield, bellowing. He swishes it about and stabs it into the ground.
Ogguimash gives you a slow golf clap, surprisingly sarcastic for a half-orc with an Intelligence of 8. He then proceeds to start slamming the butt end of his axe into the ground, chanting "MASH!" to his rhythm. He stops eventually and gives everyone a sly smile (well, he thinks it's sly), and then proceeds to ruin a joke that wasn't funny in the first place. "Get it? My name's OgguiMASH, and I MASH!" He then proceeds back to chanting, eventually provoking a coughing fit.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Ogguimash gives you a slow golf clap, surprisingly sarcastic for a half-orc with an Intelligence of 8. He then proceeds to start slamming the butt end of his axe into the ground, chanting "MASH!" to his rhythm. He stops eventually and gives everyone a sly smile (well, he thinks it's sly), and then proceeds to ruin a joke that wasn't funny in the first place. "Get it? My name's OgguiMASH, and I MASH!" He then proceeds back to chanting, eventually provoking a coughing fit.
(Ooh, another paladin! As they say, 2 is company, 3 is a crowd... especially when one of them is a super high level NPC.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1) DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Correct me if I'm wrong, but wouldn't Lasser take damage from the fog? You said a while back, "If you begin your turn in the fog you will suffer 4d6 acid damage")
(That's why Robert wasted his turn pulling the frail mage out before he died of acid.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
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Village: (Round 10)
Parabolus wakes Crow and falls back to the corner.
Crow recovers some health and slashes Ob
Robert hears Lassers startled yelp and falls back. He takes a deep breathe reaches into the acidic mist and pulls Lasser out.
(Lasser, Ob)
Arena 4: Village
A B C D E F G H I J K L M N O P
14 P.! . . .! . . . . .* .* .* .* .* .* .*
====..%======..%==================..%======..%==
13! . . . C. B.!B. . =* .* .* .* .* .* .* .*
=..__________...........=.......................
12 _ _ _ _ S. .! .* .* .* .* .* .* .* .* .*
=..=__===!===.................=_____=======##=..
11 = _ _ # . €* .* .* .* =* _* _* -* Г* =*
=..=________=.....€€€.........=________---ГГГ=..
10! = _ _ = .* .* .* .* .* =* _* _* Г* Г* #*
=..=__=============.....=======________ГГГГГГ=..
09 .! . k. .* .* .* :* .* .* #* _* _* Г* Г* =*
=..................:::::......=__=======##====..
08 : :! :* :* :* :* :* :* .* :* :* .* .* .* .*
=...............::....:::::....::...............
07 . .* .* .* :* :* .* :* :* :* :* :* :* :* :*
=..====##=======__=...:::::.....................
06 =* Г* Г* _* _* #* .* .* :* .* .* .* .* .* .*
=..=ГГГГГГ________=======.....=============__=..
05* #* Г* Г* _* _* =* .* .* .* .* .* =* _* _* =*
=..=ГГГ---________=.........€€€.....=________=..
04* =* Г* -* _* _* =* .* .* .* €* .* #* _* _* =*
=..=##=======_____=.................=======__=..
03* .* .* .* .* .* .* .* .* .* .* .* _* _* _* _*
=.......................=...........__________..
02* .* .* .* .* .* .* .* =* .* .* .* .* .* .* .*
====..%======..%==================..%======..%==
01* .* .* .* .* .* .* .* .* .* .* .* .* .* .* .*
A B C D E F G H I J K L M N O P
Key: '=' Walls, '_' Wood floor, 'Г' 2 levels (10ft.), '-' Stair, '#' Open window, '€' Tree, '%' Door, ':' Stone paving, '.' Grass, 'A-Z' Contestants
( K P C vs. S B B)
Extended Signature
Ob will continue to swing recklessly at Crow with a single mindedness. If he falls Ob will then move to A12
Attack: 25 Damage: 17
Divine Fury: 3
P.S. This darkness can go shove it. Taking away all my advantage swings.
Contestant of the Colosseum of Conquest - Obsidian "Ob" Field, Tabaxi Barbarian Level 6
BDaddLy, how soon do you think we'll have another 1st level game?
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tenrok and Liam wake in the prize room a short time later. Each earns a purse of 240 gold and the wisdom drawn from the defeat for 2500 xp
Rothander and Nykkan are taken to the prize room. Each gains 3800 xp and 600 gold. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Upper Tier:
The victor may choose instead, an item from a magically infused chest that summons 10 randomly selected magic items to choose from (rarity determined by level). Alternatively they may exchange a magic item for another item of their choosing of the same rarity or lower, if the administrator has the requested item in his extensive collection. "You name it, we've probably got one somewhere."
Rothander's Tier-2 Chest:
Stone of Good Luck (Luckstone), Potion of Animal Friendship, Ring of Jumping, Trident of Fish Command, Immovable Rod, Gem of Brightness, Spell Scroll (Water Walk), Immovable Rod, Eyes of Charming, Hat of Disguise
Nykkan's Tier-2 Chest:
Spell Scroll (Remove Curse), Spell Scroll (Water Walk), Potion of Animal Friendship, Potion of Growth, Ring of Swimming, Ring of Swimming, Spell Scroll (Magic Mouth), Ring of Mind Shielding, Figurine of Wondrous Power (Silver Raven), Cloak of Protection
Extended Signature
Village: (Round 10)
Ob strikes at Crow but doesn't break through.
(Lasser)
Extended Signature
(Correct me if I'm wrong, but wouldn't Lasser take damage from the fog? You said a while back, "If you begin your turn in the fog you will suffer 4d6 acid damage")
Parabolus, The Cosmic Horror: Hexblade Warlock
Coliseum stats: 8W-2L
Rothander looks in the chest at all the items and sets his sights on the stone of good luck. He then walks to the tinker's shop to talk to Daroon. "Lad ye wouldn bu chance have a Dread Helm ye would see me would ye?" (Persuasion 18)
Paren 4th lvl Hunter Ranger (2W-3L) retired
Rothander lvl 3 Fighter
The next match will feature any interested level-1 competitors. The match will begin in about 24 hours.
To win... 2... Control Points. Four flags (¥) in the arena are active at the start of the match. Begin and end one turn within 10 feet of the flag (¥) to control it. You must insure no enemies are also within range by the end of your turn. Capture all 4 or control the most flags for 5 rounds to win.
The time: 2 Day. The bright sun rises over the arena offering only sparce few shadows.
The Arena Shapers, a team of potent magic users move across the field altering the battlefield. They cast cast Stone Shape and Mold Earth, Fabricate, Druidcraft, and Plant Growth. They create a mansion with a courtyard in the center. Kitchens, dining tables, polished marble floors and soft plush carpet, paintings, busts, tapestries, and a theater with a stage. All of the doors and windows are closed. You may open or close one, or draw, stow, or pick up one weapon on your turn without using an action, though you may use an action to do such things again.
Arena 7: Complex
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
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15 € , , , , , - - - , , , , , ¤
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14 ÷ ÷ ÷ ÷ = . . . . . = . . . .
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
13 . . . . % . . . . . % ÷ ÷ ÷ ÷
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
12 ÷ . = . = . . . . . = . . . .
=÷÷......=.....=======%%%%%=============%%======
11 . ÷ = . % . . . . . % = ¬ . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
10 ÷ . = . % . , , , . = % . . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
09 ÷ _ _ _ = . , , , . = = ¬ . ¬
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08 ÷ _ _ _ = . , , , . = = ¬ . ¬
=÷÷...___=_____=...,,,,,,,,,,,...=..=¬¬¬.....¬¬¬
07 ÷ . = . % . , , , . = % . . ¬
====%%====%%====..=,,,,,,,,,,,=..=..=¬¬¬.....¬¬¬
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=÷÷......=.....=======%%%%%=============%%======
05 ÷ . = . = . . . . . = . . . .
=======%%====%%=.................=..÷÷÷÷÷÷÷÷÷÷..
04 . . . . % . . . . . % ÷ ÷ ÷ ÷
=..÷........÷..=.................=..÷÷÷÷÷÷÷÷÷÷..
03 ÷ ÷ ÷ ÷ = . . . . . = . . . .
====##=##=======##====%%%%%====##=======##=##===
02 € , , , , , - - - , , , , , ¤
====..%==============%.....%==============%..===
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), '#' Window, '÷' Furniture, '_' Stage (2 ft.), '¤' Plant, '€' Tree, '¬' Counter top (4 ft.), '%' Door, '.' Marble floor, ',' Grass, 'A-Z' Contestants
(If you wish to participate in this match choose a starting position in row 1, make any final preparations, and roll initiative when you are ready. Everyone begins each match with one Potion of Healing. Teams and Figures will be assigned after initiative.)
(Hammerstone: 18p, Morthos: 17e, Ogguimash: 14g, Talmich: 4h, Vurnic: I, Zevryl: j)
Extended Signature
Talmich walks in to the starting area of the arena. He notices the crowd and seems a bit nervous. Talmich then walks to H1 and gets ready for the upcoming fight. Initiative 4
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Ogguimash will start at G1, and prays that Torm protects his champion.
"Alright, TIME TO MASH!" he says, swinging his greataxe easily through the air.
(OOC: I'll roll initiative closer to the match. Also, might make some mistakes with my character, I'm used to DMing.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Vurnic will start at I1 holding a glaive. He sets the blunt end to the ground as he stood to attention.
Zevryl saunters over to J1. "Ha Haa! Are ye all ready fer a show?" He bangs his rapier against his shield, bellowing. He swishes it about and stabs it into the ground.
Performance: 4
Well then... That was not a good entrance.
"Ignorance is bliss, and you look absolutely miserable."
Ogguimash gives you a slow golf clap, surprisingly sarcastic for a half-orc with an Intelligence of 8. He then proceeds to start slamming the butt end of his axe into the ground, chanting "MASH!" to his rhythm. He stops eventually and gives everyone a sly smile (well, he thinks it's sly), and then proceeds to ruin a joke that wasn't funny in the first place. "Get it? My name's OgguiMASH, and I MASH!" He then proceeds back to chanting, eventually provoking a coughing fit.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Ooh, another paladin! As they say, 2 is company, 3 is a crowd... especially when one of them is a super high level NPC.)
Horatio Hirschfeld - Squire imbued with fae powers, in the Coliseum of Conquest (W2/L1)
DM for Reavers of Harkenwold, and sometimes The Fighting Grounds of the Coliseum
(Looks like there is 3 paladins.)
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
We must all be making quite a . . .
palaDIN
I'll show myself out
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
-Thx Robert the acid cloud could have killed me -
Lasser will move into mixed mist, then remember the slashing sounds into the mist , he will try hit Crow with his Vine rapier 11
5 Piercing damage.
You really should just banish your self for how bad that pun is
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
(That's why Robert wasted his turn pulling the frail mage out before he died of acid.)
Extended Signature
I just smite do that.
I think I might need a therapist, although that might d10end on your opinion . . .
ba dum ksh
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)