Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Edier moves over the wall to I4, grits his teeth and tries to channel more arcane power as he conjures a second Sleep spell to envolop Eldin. Then retreats to the corner at F3.
Sleep at 2nd level: 30
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Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Hope it isn't too late to edit my turn slightly. I wanted to intimidate Hammerstone 17 and I wanted to move towards the closest flag (even if that provokes opportunity).
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(I can't make two attacks against the same target and i didn't think I could move while we're both grappled. Is there anything I can do? Don't suppose I could disengage lol)
(I'd let you change your turn up, keeping the existing attack roll, but it w not affect the result of the match anyway.)
Zevryl and Vurnic wake shortly after in the head medic's office. They each gain 200 experience and 40 gold. Along with their conscious team mate Ogguimash.
Hammerstone, Morthos, and Talmich are lead down to the prize room. They each earn a prize of 100 gold and 300 experience, advancing to Level 2. You also get a free drink at the Glory. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Talmich gleefully takes a nice set of plate and heads for the glory. Looking over at him teammates as he leaves "Meet you two at the glory for a round of drinks."
If I could hit Morthos, I could :). Instead, I'll swing my axe at Talmich. Attack: 21 Damage: 15
"Oi'm takin' at least one of ye down with me!"
(Posting my turn a little early)
Edit: Where were these rolls earlier? Just, where?
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Edier moves over the wall to I4, grits his teeth and tries to channel more arcane power as he conjures a second Sleep spell to envolop Eldin. Then retreats to the corner at F3.
Sleep at 2nd level: 30
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Eldin falls asleep.
Eldin's going to have some interesting dreams, lol.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Complex:
Morthos captures a flag.
Ogguimash cuts down Talmich
Zevryl and Vurnic... (16), (2)... Move toward the light.
Hammerstone's team has held the field for 5 rounds. A horn Blair's. Medics emerge to tend to the fallen competitors.
Basil revives Talmich with a potion and presents the victors to the crowd.
Congratulations Hammerstone, Morthos, and Talmich on your victory.
Extended Signature
(DDB picked an awkward moment to have a few issues. I'll update again shortly.)
Extended Signature
:( dice were not on our side. Next time.
"Ignorance is bliss, and you look absolutely miserable."
They worked out for me, just too late, lol. I rolled like a 14 and a 17 to hit Talmich.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tundra:
Eider climbs onto the Glacier, and puts Eldin to bed.
[Edit: Baryk still wanted to use his multi-attack]
Jayne fires at Bar-rex, hitting 28 for 13 and 20 for 20 piercing. Colosus: 6.
Bar-rex transforms back into Baryk. He is no longer able to grapple Grianne, due to her size.
He stands and starts to fallback as he casts Healing Spirit placing the spirit at Griannaconda's position. He loses concentration on Hunter's Mark.
(...)
Extended Signature
Hope it isn't too late to edit my turn slightly. I wanted to intimidate Hammerstone 17 and I wanted to move towards the closest flag (even if that provokes opportunity).
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tundra:
Baryk is slow to finish his action. (But still may before he is transformed.)
He has also suffered 2 fire damage from the flaming arrow.
Arena 6: Frozen Tundra
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
===================..%=====%..==================
15 . . . . . . . . . . . R. . . .
=........€........ΩΩΩΩ........ΩΩΩΩΩΩΩ...........
14 . . . . . BΩ BΩB . . Ω : Ω . . .
=..ΩΩΩΩ........ΩΩΩ::::ΩΩΩΩΩΩΩΩ:::::::ΩΩΩ........
13 Ω Ω . . Ω B: :B : : : : : Ω . .
=..Ω:::ΩΩΩ..ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ.....
12 Ω : GΩG ΩG : B:B :B : : : : : : Ω .
=..ΩΩΩ::::ΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..
11 . ΩG :G : G: @ @ @ @ @ @ @ : : Ω
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@^^^^:::ΩΩΩ..
10 Ω . GΩ G:G @ @ @ @ @ @ @ : S: Ω . E
=€::ΩΩΩ..Ω:::@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
09 : Ω Ω @ @ @ : : : @ @ : Ω . Ω
=:::ΩΩΩ..Ω...@@@@@@..^^^^^^^..@@@@@@...Ω..ΩΩΩ:::
08 Ω . Ω : @ @ : : : @ @ @ Ω Ω :
=ΩΩΩ..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@@@@:::Ω..ΩΩΩ::€
07 . Ω : : @ @ @ @ @ @ @ : Ω . Ω
=..ΩΩΩ:::^^^^@@@@@@@@@@@@@@@@@@@@:::::::ΩΩΩ..ΩΩΩ
06 Ω : : @ @ @ @ @ @ @ : : : Ω .
=..ΩΩΩ:::::::@@@@@@@@@@@@@@@@@:::::::ΩΩ::::ΩΩΩ..
05 . Ω : : : : : : : : I: Ω Ω : Ω
=.....ΩΩΩ:::::::::^^^^^^^:::::::::ΩΩΩ..ΩΩΩ:::Ω..
04 . . Ω : : : : : : : Ω . . Ω Ω
=........ΩΩΩ:::::::ΩΩΩΩΩΩΩΩ::::ΩΩΩ........ΩΩΩΩ..
03 . . . Ω : Ω . . Ω Ω . . . . .
=...........ΩΩΩΩΩΩΩ........ΩΩΩΩ........€........
02 . . . . . . . . . . . . . . .
===================..%=====%..==================
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '=' High wall (8ft.), 'Ω' Glacier Ledge (7 ft.), ':' Glacier Surface, '@' Ice (difficult terrain), '^' Ice Spikes, '€' Frozen Tree, '%' Door, '.' Dirt, 'A-Z' Contestants
( S B I vs. E G R)
Extended Signature
(I can't make two attacks against the same target and i didn't think I could move while we're both grappled. Is there anything I can do? Don't suppose I could disengage lol)
If I can't do anything else...
Second wind: 9
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(I'd let you change your turn up, keeping the existing attack roll, but it w not affect the result of the match anyway.)
Zevryl and Vurnic wake shortly after in the head medic's office. They each gain 200 experience and 40 gold. Along with their conscious team mate Ogguimash.
Hammerstone, Morthos, and Talmich are lead down to the prize room. They each earn a prize of 100 gold and 300 experience, advancing to Level 2. You also get a free drink at the Glory. Inside the prize room...
Tier 1:
"Take any one item. We're well equipped." The room contains every item from Chapter 5 of the Player's Handbook weighing 70 pounds or less, armor of varying sizes, instruments, tool kits. There are also spell scrolls, every first level spell is present (as well as spell scrolls of a level for which a magic user of the characters new level would have slots for), and an encyclopedia of knowledge. Reading these books will grant you proficiency with any one of tool kit or any one language, depending which book you choose. The books are magically infused to allow easy retention, but the magic is lost once used.
Extended Signature
Talmich gleefully takes a nice set of plate and heads for the glory. Looking over at him teammates as he leaves "Meet you two at the glory for a round of drinks."
Talmich Goodstone (2W-1L)Runthiel Steelfist (0W 0L)
Tundra:
Baryk recovers from his wounds, but its not enough to keep his form.
(Grianne. Eldin is unconscious.)
Extended Signature
(How much do I take in human form?)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
(You take all of 2 damage)
Extended Signature
(Yeet)
Zacazotal: Level 3 Cleric of Kukulkan | Baryk Greycastle: Level 11 Tricky Sharpshooter (7W/5L) | Parabolus: Level 11 Warlock of the Stars (9W/2L)
DM: Tomb of Annihilation- Aftermath / Dungeon Crawl Classics- People of the Pit
I still have Him restrained right?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(Wow.... that would have been useful to roll the correct die XD)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)