Trolls regenerate, and the official wording is "The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." But what if a baddie were to enslave a troll, decapitate it, and throw the head and catapult the body over, say, a besieged city wall. Like a troll body=-part grenade. Would this work? Or if an assassin beheaded a troll without taking away it's ability to regenerate and just kept reducing it to 0 hp every time it started to regenerate while being carried, and then dropped the troll head somewhere where it could fully regenerate and wreak havoc, like a temple.
I think the idea of an army catapulting troll body parts over besieged walls would be pretty cool.
Hmm, I guess it could work? I don't think the troll(s) would be very happy about it so it be quite difficult to do. You'd probably want to limit the size of a regenerable piece of troll as to not have every single finger or piece of ear cause a whole new troll. Perhaps a whole limb, like a leg or an arm is the minimum?
Some game elements get around the usual hit point/death rules, like the spell disintegrate. Massive damage is also one of those, which I might associate with beheading in this case.
Some game elements get around the usual hit point/death rules, like the spell disintegrate. Massive damage is also one of those, which I might associate with beheading in this case.
Trolls regenerate. It's quite clear in their description. The text even gives examples of troll body parts acting on their own. Or a body can regrow two heads after being decapitated.
The only way to kill a troll is to stop their regeneration when they have zero hp, or with a spell like disintegrate which has a specific rule for zero hp.
The Troll entry even mention dismembered parts can sometimes act with a life of their own or have other freaky stuff like like grow two heads when regenating etc...
TROLL
Regeneration. Smashing a troll's bones and slashing through its rubbery hide only makes it angry. A troll's wounds close quickly. If the monster loses an arm, a leg, or even its head, those dismembered parts can sometimes act with a life of their own. A troll can even reattach severed body parts, untroubled by its momentary disability. Only acid and fire can arrest the regenerative properties of a troll's flesh. The trolls, enraged, will attack individuals making acid and fire attacks against them above all other prey. Troll Freaks. Their regenerative capabilities make trolls especially susceptible to mutation. Although uncommon, such transformations can result from what the troll has done or what has been done to it. A decapitated troll might grow two heads from the stump of its neck, while a troll that eats a fey creature might gain one or more of that creature's traits.
In general a troll regenerates from its largest remaining part (chopping a troll in half does not usually give you two trolls), which is a bit of a problem with troll grenades since the head probably isn't the largest remaining part.
Ah, I didn't realize the feature was described so aggressively in this edition when it's only 10hp a round. Either way, it doesn't really make sense that a head can grow an entire body in the few seconds it would take for someone to touch a torch to it.
Its D&D, if the DM says A new Troll can regerate from a severed head, it is. I mean the Monster Manual even say a beheaded troll can even have two head regrow!
Ah, I didn't realize the feature was described so aggressively in this edition when it's only 10hp a round. Either way, it doesn't really make sense that a head can grow an entire body in the few seconds it would take for someone to touch a torch to it.
In Baldur's Gate 2 (I know, I know, quite different from 5E) killing a troll would sometimes yield two smaller trolls so it could plausibly work if the GM wants to. :)
Trolls regenerate, and the official wording is "The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." But what if a baddie were to enslave a troll, decapitate it, and throw the head and catapult the body over, say, a besieged city wall. Like a troll body=-part grenade. Would this work? Or if an assassin beheaded a troll without taking away it's ability to regenerate and just kept reducing it to 0 hp every time it started to regenerate while being carried, and then dropped the troll head somewhere where it could fully regenerate and wreak havoc, like a temple.
I think the idea of an army catapulting troll body parts over besieged walls would be pretty cool.
Literally "Trolling" the besieged city.....I see what you did there!
In my mind, trolls regenerate "from the heart" - whatever part of their body has their heart is where they will start to regrow body parts. In places familiar with trolls, this is well known, and a common tactic to dispatch a troll is to stab its heart with a red-hot blade or spike.
What does it do to the trolls’ memories if they’re getting new brains?
Trolls are pretty dim-witted creatures. They probably don't have a lot of memories beyond "elf taste better than goblin" and "fire bad."
Also, why assume their biology resembles ours? Perhaps their memory is distributed throughout their central nervous system. Or maybe it's kept in the spleen.
As gory and unpleasant as it is, what you really want is bottled troll soup.
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Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
What does it do to the trolls’ memories if they’re getting new brains?
Trolls are pretty dim-witted creatures. They probably don't have a lot of memories beyond "elf taste better than goblin" and "fire bad."
Also, why assume their biology resembles ours? Perhaps their memory is distributed throughout their central nervous system. Or maybe it's kept in the spleen.
Hell, I'm open to it being something that their trollic souls remember completely, I just like to go with canon before making a DM call.
I've had this ridiculous idea for some time.
Trolls regenerate, and the official wording is "The troll dies only if it starts its turn with 0 hit points and doesn't regenerate." But what if a baddie were to enslave a troll, decapitate it, and throw the head and catapult the body over, say, a besieged city wall. Like a troll body=-part grenade. Would this work? Or if an assassin beheaded a troll without taking away it's ability to regenerate and just kept reducing it to 0 hp every time it started to regenerate while being carried, and then dropped the troll head somewhere where it could fully regenerate and wreak havoc, like a temple.
I think the idea of an army catapulting troll body parts over besieged walls would be pretty cool.
hi i like to play dungeons and dragons
Hmm, I guess it could work? I don't think the troll(s) would be very happy about it so it be quite difficult to do. You'd probably want to limit the size of a regenerable piece of troll as to not have every single finger or piece of ear cause a whole new troll. Perhaps a whole limb, like a leg or an arm is the minimum?
What would be the point? I wouldn't let the bits form whole trolls. It would be just like Lostwhilefishing said, just body parts.
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Fun fact*, this is the only way new trolls ever get made. They can't reproduce.
*As far as I know, this isn't canon at all.
I think you have a fun thing going on here!
Some game elements get around the usual hit point/death rules, like the spell disintegrate. Massive damage is also one of those, which I might associate with beheading in this case.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Trolls regenerate. It's quite clear in their description. The text even gives examples of troll body parts acting on their own. Or a body can regrow two heads after being decapitated.
The only way to kill a troll is to stop their regeneration when they have zero hp, or with a spell like disintegrate which has a specific rule for zero hp.
The Troll entry even mention dismembered parts can sometimes act with a life of their own or have other freaky stuff like like grow two heads when regenating etc...
TROLL
Regeneration. Smashing a troll's bones and slashing
through its rubbery hide only makes it angry. A troll's
wounds close quickly. If the monster loses an arm, a
leg, or even its head, those dismembered parts can
sometimes act with a life of their own. A troll can
even reattach severed body parts, untroubled by its
momentary disability. Only acid and fire can arrest
the regenerative properties of a troll's flesh. The trolls,
enraged, will attack individuals making acid and fire
attacks against them above all other prey.
Troll Freaks. Their regenerative capabilities make
trolls especially susceptible to mutation. Although
uncommon, such transformations can result from
what the troll has done or what has been done to it. A
decapitated troll might grow two heads from the stump
of its neck, while a troll that eats a fey creature might
gain one or more of that creature's traits.
In general a troll regenerates from its largest remaining part (chopping a troll in half does not usually give you two trolls), which is a bit of a problem with troll grenades since the head probably isn't the largest remaining part.
Ah, I didn't realize the feature was described so aggressively in this edition when it's only 10hp a round. Either way, it doesn't really make sense that a head can grow an entire body in the few seconds it would take for someone to touch a torch to it.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Its D&D, if the DM says A new Troll can regerate from a severed head, it is. I mean the Monster Manual even say a beheaded troll can even have two head regrow!
In Baldur's Gate 2 (I know, I know, quite different from 5E) killing a troll would sometimes yield two smaller trolls so it could plausibly work if the GM wants to. :)
Literally "Trolling" the besieged city.....I see what you did there!
In my mind, trolls regenerate "from the heart" - whatever part of their body has their heart is where they will start to regrow body parts. In places familiar with trolls, this is well known, and a common tactic to dispatch a troll is to stab its heart with a red-hot blade or spike.
What does it do to the trolls’ memories if they’re getting new brains?
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Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)
Can't wait to do this to my players.
Monster Fact of the Day: Tarrasque
Tarrasque's have a magical regeneration and are able to reflect spells back at its enemies
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DoomJOY to Come!!!!!Trolls are pretty dim-witted creatures. They probably don't have a lot of memories beyond "elf taste better than goblin" and "fire bad."
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Also, why assume their biology resembles ours? Perhaps their memory is distributed throughout their central nervous system. Or maybe it's kept in the spleen.
As gory and unpleasant as it is, what you really want is bottled troll soup.
Blanket disclaimer: I only ever state opinion. But I can sound terribly dogmatic - so if you feel I'm trying to tell you what to think, I'm really not, I swear. I'm telling you what I think, that's all.
Hell, I'm open to it being something that their trollic souls remember completely, I just like to go with canon before making a DM call.
My Brews:
Race: Tropical Dwaves Spells: Summon Spirits Rites of Mummification
Monster: Osprey Feat: Skill Mastery–Animal Handler (Provides DCs for training animals applicable to those with and without this feat)