You have to choose between the two. Lizardfolk doesn't really let you add 3 to your unarmored AC, and Monk doesn't really let you add your Wisdom modifier to your unarmored AC. Instead, they both simply present different ways of calculating your AC. Lizardfolk says AC = 13 + Dex, Monk says AC = 10 + Dex + Wis, but neither says 13 + Dex + Wis. Whichever of the two methods is higher will apply, unless you want a lower AC for whatever reason. Here's the Sage Advice Compendium article if you want an official word with a bit more explanation.
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Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny. Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
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Anytime a feature says “your armor class equals”, that feature is a standalone calculation and cannot be combined with other features using the same phrase. In contrast, a Beasthide Shifter’s Shifting Feature would apply to a Monk’s AC calculation, since that feature reads “you have a +1 bonus to AC”
If I have a Lizardfolk Monk, is their AC 13+dex modifier + wis modifier? Both require no armor, so is it ok? Do I have to choose between the two?
As everyone stated, you choose between the two. DDB does it automatically though and when working as intended, will use the higher of the two. Tortles, I believe, have a bug that does not use the higher but rigidly adheres to the Tortle species AC. Not sure about Lizardfolk though.
I remember someone was discussing this in relation to tortles not too long ago, and the explanation I liked was the idea that the two different AC calculations are based on which skill set you're using.
So if you prioritize your Monk-based AC, it means your character is focusing on dodging attacks... their AC doesn't necessarily represent how hard of a hit they can tank without damage, but instead how good they are at bobbing and weaving to avoid strikes. Meanwhile, if you focus on your built-in Lizardfolk AC, it means your character is prioritizing blocking attacks using the hardened portions of their scales. The two fighting styles are completely incompatible with one another, hence why you, as a player, have to pick which of the two to use.
If I have a Lizardfolk Monk, is their AC 13+dex modifier + wis modifier? Both require no armor, so is it ok? Do I have to choose between the two?
As everyone stated, you choose between the two. DDB does it automatically though and when working as intended, will use the higher of the two. Tortles, I believe, have a bug that does not use the higher but rigidly adheres to the Tortle species AC. Not sure about Lizardfolk though.
Interestingly, per the racial feature Natural Armor, this shouldn't be the case for armor except for shields. Depending on the version a Tortle either gains no before from wearing armor, or is unable to wear armor.
In general I find DnDBeyond doesn't check the requirements or stipulations of various AC calculations. For example if you have Unarmored Defense and then don armor that doesn't give as high an AC DnDBeyond will still use your Unarmored Defense AC.
If I have a Lizardfolk Monk, is their AC 13+dex modifier + wis modifier? Both require no armor, so is it ok? Do I have to choose between the two?
As everyone stated, you choose between the two. DDB does it automatically though and when working as intended, will use the higher of the two. Tortles, I believe, have a bug that does not use the higher but rigidly adheres to the Tortle species AC. Not sure about Lizardfolk though.
Interestingly, per the racial feature Natural Armor, this shouldn't be the case for armor except for shields. Depending on the version a Tortle either gains no before from wearing armor, or is unable to wear armor.
In general I find DnDBeyond doesn't check the requirements or stipulations of various AC calculations. For example if you have Unarmored Defense and then don armor that doesn't give as high an AC DnDBeyond will still use your Unarmored Defense AC.
This is all true and I found the very same thing. Even more interesting than the fact that DDB should be neutralizing armor benefits for tortles but does not is that monk unarmored defense should apply when it is the higher of the two and it is ignored entirely.
If I have a Lizardfolk Monk, is their AC 13+dex modifier + wis modifier? Both require no armor, so is it ok? Do I have to choose between the two?
As everyone stated, you choose between the two. DDB does it automatically though and when working as intended, will use the higher of the two. Tortles, I believe, have a bug that does not use the higher but rigidly adheres to the Tortle species AC. Not sure about Lizardfolk though.
Interestingly, per the racial feature Natural Armor, this shouldn't be the case for armor except for shields. Depending on the version a Tortle either gains no before from wearing armor, or is unable to wear armor.
In general I find DnDBeyond doesn't check the requirements or stipulations of various AC calculations. For example if you have Unarmored Defense and then don armor that doesn't give as high an AC DnDBeyond will still use your Unarmored Defense AC.
This is all true and I found the very same thing. Even more interesting than the fact that DDB should be neutralizing armor benefits for tortles but does not is that monk unarmored defense should apply when it is the higher of the two and it is ignored entirely.
The system is programmed to always default to the highest possible AC for a character. So even if you are wearing armor, if your natural armor is better it’ll default to that.
If I have a Lizardfolk Monk, is their AC 13+dex modifier + wis modifier? Both require no armor, so is it ok? Do I have to choose between the two?
As everyone stated, you choose between the two. DDB does it automatically though and when working as intended, will use the higher of the two. Tortles, I believe, have a bug that does not use the higher but rigidly adheres to the Tortle species AC. Not sure about Lizardfolk though.
Interestingly, per the racial feature Natural Armor, this shouldn't be the case for armor except for shields. Depending on the version a Tortle either gains no before from wearing armor, or is unable to wear armor.
In general I find DnDBeyond doesn't check the requirements or stipulations of various AC calculations. For example if you have Unarmored Defense and then don armor that doesn't give as high an AC DnDBeyond will still use your Unarmored Defense AC.
This is all true and I found the very same thing. Even more interesting than the fact that DDB should be neutralizing armor benefits for tortles but does not is that monk unarmored defense should apply when it is the higher of the two and it is ignored entirely.
It really makes me wonder how this is actually coded. I had figured it was populating a list of AC calculations from features and equipped armors and then taking the max. But as naive as this approach is, it wouldn't have this particular bug.
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If I have a Lizardfolk Monk, is their AC 13+dex modifier + wis modifier? Both require no armor, so is it ok? Do I have to choose between the two?
Studded Leather: He does exactly what I do
Natural Armor: But better
You have to choose between the two. Lizardfolk doesn't really let you add 3 to your unarmored AC, and Monk doesn't really let you add your Wisdom modifier to your unarmored AC. Instead, they both simply present different ways of calculating your AC. Lizardfolk says AC = 13 + Dex, Monk says AC = 10 + Dex + Wis, but neither says 13 + Dex + Wis. Whichever of the two methods is higher will apply, unless you want a lower AC for whatever reason. Here's the Sage Advice Compendium article if you want an official word with a bit more explanation.
Look at what you've done. You spoiled it. You have nobody to blame but yourself. Go sit and think about your actions.
Don't be mean. Rudeness is a vicious cycle, and it has to stop somewhere. Exceptions for things that are funny.
Go to the current Competition of the Finest 'Brews! It's a cool place where cool people make cool things.
How I'm posting based on text formatting: Mod Hat Off - Mod Hat Also Off (I'm not a mod)
Anytime a feature says “your armor class equals”, that feature is a standalone calculation and cannot be combined with other features using the same phrase. In contrast, a Beasthide Shifter’s Shifting Feature would apply to a Monk’s AC calculation, since that feature reads “you have a +1 bonus to AC”
As everyone stated, you choose between the two. DDB does it automatically though and when working as intended, will use the higher of the two. Tortles, I believe, have a bug that does not use the higher but rigidly adheres to the Tortle species AC. Not sure about Lizardfolk though.
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I remember someone was discussing this in relation to tortles not too long ago, and the explanation I liked was the idea that the two different AC calculations are based on which skill set you're using.
So if you prioritize your Monk-based AC, it means your character is focusing on dodging attacks... their AC doesn't necessarily represent how hard of a hit they can tank without damage, but instead how good they are at bobbing and weaving to avoid strikes. Meanwhile, if you focus on your built-in Lizardfolk AC, it means your character is prioritizing blocking attacks using the hardened portions of their scales. The two fighting styles are completely incompatible with one another, hence why you, as a player, have to pick which of the two to use.
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I just tested this with this character and found my AC changing when equipping armor and/or a shield: https://www.dndbeyond.com/characters/111036984/163Kyh
Interestingly, per the racial feature Natural Armor, this shouldn't be the case for armor except for shields. Depending on the version a Tortle either gains no before from wearing armor, or is unable to wear armor.
In general I find DnDBeyond doesn't check the requirements or stipulations of various AC calculations. For example if you have Unarmored Defense and then don armor that doesn't give as high an AC DnDBeyond will still use your Unarmored Defense AC.
This is all true and I found the very same thing. Even more interesting than the fact that DDB should be neutralizing armor benefits for tortles but does not is that monk unarmored defense should apply when it is the higher of the two and it is ignored entirely.
https://www.dndbeyond.com/characters/40911077/e6Z9rf
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The system is programmed to always default to the highest possible AC for a character. So even if you are wearing armor, if your natural armor is better it’ll default to that.
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And in the case of a tortle monk with titan stats, it will still use natural armor instead of unarmored defense. :P
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This is a good observation!
It really makes me wonder how this is actually coded. I had figured it was populating a list of AC calculations from features and equipped armors and then taking the max. But as naive as this approach is, it wouldn't have this particular bug.