Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any Cleric cantrip
True strike. Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon's normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
As the title implies, is it possible to add the wisdom modifier to the extra damage this cantrip does?
Ex: A lvl 7 cleric with +4 wisdom makes a weapon attack and deals 1d8+4 damage and 1d6+4 radiant damage. Is that correct?
I think it works this way because you use the Magic action and the spell triggers a weapon attack. Making a distinction between the damage the weapon deals and the damage the cantrip does. Also the dnd beyond app adds the modifier to True Strike's damage automatically with Potent Spellcasting.
I noticed as well that it specifies "Cleric cantrip" but I checked with cantrip like fire bolt and it stills add it.
You would need for true strike to be a cleric cantrip, which will not generally be the case for clerics, but there are probably ways to make it happen (granted by a cleric subclass, perhaps?).
Your wisdom modifier is already added to your damage because of true strike, so you would be adding what is already there. I'm not sure that this modifier is meant to stack.
It definitely can add to the bonus damage, whether you can add it to the weapon damage is a matter of debate, so ask your DM. (I believe the majority consensus is that you can't.)
I noticed as well that it specifies "Cleric cantrip" but I checked with cantrip like fire bolt and it stills add it.
That's likely a bug or technical limitation of DDB. Only cantrips you get through the Cleric's spellcasting feature or subclasses, or from other features specifically say that they're cleric spells would get the bonus.
I see the logic in the argument, and I acknowledge that discussion and consensus is the best we’re going to get unless/until the developers address it directly, but if you're swinging a plain old longsword and inflicting radiant damage based on your spellcasting modifier rather than strength, it's a tough argument (in my opinion) to say the damage is coming from the weapon and not the magic.
Well, the alternative to potent spellcasting would be Divine Strike. Once you hit a creature with an attack roll using a weapon on each of your turns, you can cause the target to take an extra 1d8 Necrotic or Radiant damage (your choice).
The only difference I see is Divine Strike offers a higher chance of damage by rolling one extra die, while Potent Spellcasting keeps damage consistent. I did test this rolling dice a couple of times with each option.
I don't see it game breaking, but potent spellcasting is the more attractive option as it will affect all the cantrips and allow a viable Cleric melee build.
I see the logic in the argument, and I acknowledge that discussion and consensus is the best we’re going to get unless/until the developers address it directly, but if you're swinging a plain old longsword and inflicting radiant damage based on your spellcasting modifier rather than strength, it's a tough argument (in my opinion) to say the damage is coming from the weapon and not the magic.
I know.
At this point, an updated SAC or errata is the only thing standing between us and total anarchy and madness.
Potent Spellcasting. Add your Wisdom modifier to the damage you deal with any Cleric cantrip
True strike. Guided by a flash of magical insight, you make one attack with the weapon used in the spell's casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon's normal damage type (your choice).
Cantrip Upgrade. Whether you deal Radiant damage or the weapon's normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).
As the title implies, is it possible to add the wisdom modifier to the extra damage this cantrip does?
Ex: A lvl 7 cleric with +4 wisdom makes a weapon attack and deals 1d8+4 damage and 1d6+4 radiant damage. Is that correct?
I think it works this way because you use the Magic action and the spell triggers a weapon attack. Making a distinction between the damage the weapon deals and the damage the cantrip does. Also the dnd beyond app adds the modifier to True Strike's damage automatically with Potent Spellcasting.
I noticed as well that it specifies "Cleric cantrip" but I checked with cantrip like fire bolt and it stills add it.
I'll appreciate any thoughs or advice.
A couple of things come to mind:
"Not all those who wander are lost"
It definitely can add to the bonus damage, whether you can add it to the weapon damage is a matter of debate, so ask your DM. (I believe the majority consensus is that you can't.)
That's likely a bug or technical limitation of DDB. Only cantrips you get through the Cleric's spellcasting feature or subclasses, or from other features specifically say that they're cleric spells would get the bonus.
Here's a related thread. (be warned: this is a massive rabbit hole)
In my opinion, this interaction is similar to the one between Agonizing Blast and True Strike, Booming Blade, or Green Flame Blade, so I think True Strike wouldn't include spell's damage before level 5.
At higher levels (5+), the cantrip's damage would come from the extra Radiant damage, which is where would apply.
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As @jl8e said, there is some debate and that it's just my POV. Here's some threads related to Potent Cantrip / Potent Spellcasting:
I see the logic in the argument, and I acknowledge that discussion and consensus is the best we’re going to get unless/until the developers address it directly, but if you're swinging a plain old longsword and inflicting radiant damage based on your spellcasting modifier rather than strength, it's a tough argument (in my opinion) to say the damage is coming from the weapon and not the magic.
"Not all those who wander are lost"
Well, the alternative to potent spellcasting would be Divine Strike. Once you hit a creature with an attack roll using a weapon on each of your turns, you can cause the target to take an extra 1d8 Necrotic or Radiant damage (your choice).
The only difference I see is Divine Strike offers a higher chance of damage by rolling one extra die, while Potent Spellcasting keeps damage consistent. I did test this rolling dice a couple of times with each option.
I don't see it game breaking, but potent spellcasting is the more attractive option as it will affect all the cantrips and allow a viable Cleric melee build.
Yeah, those are my thoughts exactly.
I know.
At this point, an updated SAC or errata is the only thing standing between us and total anarchy and madness.