Thank you. I may need to rethink the save DC when she gets to a higher level and starts taking hits from creatures that do a lot of damage at once. Or she'll just have to do better at staying out of harms way. Either way it's a WIP. I started working it up as a homebrew class here, but never finished it. I should finish and submit the hiomebrew at some point.
So I have a similar situation, one of my players is essentially bonded to the Venom symbiote, I'm thinking of giving them sword of vengeance property. It gets complicated >.<
Thank you. I may need to rethink the save DC when she gets to a higher level and starts taking hits from creatures that do a lot of damage at once. Or she'll just have to do better at staying out of harms way. Either way it's a WIP. I started working it up as a homebrew class here, but never finished it. I should finish and submit the hiomebrew at some point.
You’re welcome. This could be a solid base for feats or a subclass.
You could make it like a concentration check and drop the cumulative factor (with a minimum). Otherwise, the simplest thing might be to cap the DC at 25 or 30.
I think the player character with lycanthropy shouldn’t be aware of their condition before the next full moon, if then even.
I think their alignment doesn’t change UNTIL they change into their were-creature form and it changes back to its “home” alignment when the transformation is over.
If the timing of the change occurs during a long rest, and everyone is asleep, the PC in question slips away using Stealth and goes off to do what its were-self wants to do, away from the party. If the PC is the one on Watch during the rest when the change happens, this transformation anonymity should be preserved, i.e. they slip away unnoticed. If another character is on Watch, they may observe the PC slip away or not, depending on their Passive Perception. There may be a few mornings of “Where the eff is Jerry?” and Jerry wakes up naked in a field seven miles away with his belly full of goat ...or villager. Fun stuff, right?
I WOULD NOT HAVE THE PC LYCANTHROPE ATTACK THE PARTY WHILE THEY SLEPT. Never never never never never never never.
If all of the player characters are awake and around each other when the change happens - that is another thing. Everybody sees. Everybody knows. And the drama, tears, conflict, moral choices, and possibly Remove Curse or Greater Restoration is whipped out to solve the problem ...or not (I also would require Remove Curse cast at 5th Level to wave it away or Greater Restoration as is).
Control of abilities should be very gradual. The DM controls the character during their initial transformations. Control of the character returns to the player after they return to their natural self.
Going forward, I would keep it out of their control until they had completed one full level with the condition, at which point they would make a DC 20 Charisma saving throw. If unsuccessful, they may repeat the attempt at their next level up. If they are successful, once a long rest they would be able to intentionally transform into their were-form for up to one minute and retain their Charisma, Intelligence, and Wisdom scores, along with their alignment and personality.
If wounded with silvered weapons while thus transformed, however, they would have to make a DC 19 Charisma saving throw, or lose control and the lycanthrope personality asserts itself and the player character is under the DMs control for the duration of the change. The DC for this lowers by 1 for every subsequent level the character has had control of their lycanthropy.
I would give resistance to non-magical, non-silvered bludgeoning, piercing, slashing damage while in unchanged form, and they would get full immunity while transformed only. I would also make them VULNERABLE to silver weapons whether changed or not.
The monthly moon cycle will still provoke a change after the PC has been able to master it, but they will retain control and preserve their Charisma, Intelligence, and Wisdom scores as well as their alignment and personality. If for some reason they choose to resist this monthly change, they may attempt to do so by making a DC 20 Charisma saving throw, reducing the DC by 1 for every level the PC has mastered their curse
Could be a member that escaped the taming somehow... was inflicted in some other way, possibly still voluntarily, just outside of the normal ceremony. Perhaps there are members who have broken conditioning somehow. Just do not try to fast talk the DM into the idea. That always ends badly.
Just dont mention it to the DM and hope they dont read this forum or do google searches for such
Could be a member that escaped the taming somehow... was inflicted in some other way, possibly still voluntarily, just outside of the normal ceremony. Perhaps there are members who have broken conditioning somehow. Just do not try to fast talk the DM into the idea. That always ends badly.
Just dont mention it to the DM and hope they dont read this forum or do google searches for such
The reason I asked is because when I was talking with the DM(My wife), she stated that she would have Strahd control me because I'd be a werewolf and shouldn't do it.
So I wanted to see how accurate that was to argue my case haha.
But, it seems like its really her call, and that's what she'd do!
I just went a different direction with the character
Could be a member that escaped the taming somehow... was inflicted in some other way, possibly still voluntarily, just outside of the normal ceremony. Perhaps there are members who have broken conditioning somehow. Just do not try to fast talk the DM into the idea. That always ends badly.
Just dont mention it to the DM and hope they dont read this forum or do google searches for such
The reason I asked is because when I was talking with the DM(My wife), she stated that she would have Strahd control me because I'd be a werewolf and shouldn't do it.
So I wanted to see how accurate that was to argue my case haha.
But, it seems like its really her call, and that's what she'd do!
I just went a different direction with the character
Being that you are a PC and not NPC, I would from a DM PoV ask for a Wisdom save against such a charm, with a reoccurring roll taking place to regain/wrestle control of your actions back if he has you doing something that would normally go against your own nature, such as killing party members. Basically what the rest of the party would then see is your character having that classic hands to either side of you head and the struggle very clearly happening to stop yourself from obeying.
1)All this talk about Blood Hunter order of the Lycan makes me wonder: What happens if an Order of the Lycan PC gets bitten by a werewolf and fails the check?
2) I would say (If I was a DM): You control it, but only gain -3 damage from non-magical and non-silvered attacks. If he says no, I would say: You disgraceful, mortal PC, for not accepting this deal, you'll become a mindless NPC under my control right now (I snap my fingers). Muahahahahahahahahahahahahahahahahahaha.
But what about the moon cycle? surely that has to come into play. How do i keep track of the moon cycle (werewolves might not be able to control the curse during full moon)?
I think the player character with lycanthropy shouldn’t be aware of their condition before the next full moon, if then even.
I think their alignment doesn’t change UNTIL they change into their were-creature form and it changes back to its “home” alignment when the transformation is over.
If the timing of the change occurs during a long rest, and everyone is asleep, the PC in question slips away using Stealth and goes off to do what its were-self wants to do, away from the party. If the PC is the one on Watch during the rest when the change happens, this transformation anonymity should be preserved, i.e. they slip away unnoticed. If another character is on Watch, they may observe the PC slip away or not, depending on their Passive Perception. There may be a few mornings of “Where the eff is Jerry?” and Jerry wakes up naked in a field seven miles away with his belly full of goat ...or villager. Fun stuff, right?
I WOULD NOT HAVE THE PC LYCANTHROPE ATTACK THE PARTY WHILE THEY SLEPT. Never never never never never never never.
If all of the player characters are awake and around each other when the change happens - that is another thing. Everybody sees. Everybody knows. And the drama, tears, conflict, moral choices, and possibly Remove Curse or Greater Restoration is whipped out to solve the problem ...or not (I also would require Remove Curse cast at 5th Level to wave it away or Greater Restoration as is).
Control of abilities should be very gradual. The DM controls the character during their initial transformations. Control of the character returns to the player after they return to their natural self.
Going forward, I would keep it out of their control until they had completed one full level with the condition, at which point they would make a DC 20 Charisma saving throw. If unsuccessful, they may repeat the attempt at their next level up. If they are successful, once a long rest they would be able to intentionally transform into their were-form for up to one minute and retain their Charisma, Intelligence, and Wisdom scores, along with their alignment and personality.
If wounded with silvered weapons while thus transformed, however, they would have to make a DC 19 Charisma saving throw, or lose control and the lycanthrope personality asserts itself and the player character is under the DMs control for the duration of the change. The DC for this lowers by 1 for every subsequent level the character has had control of their lycanthropy.
I would give resistance to non-magical, non-silvered bludgeoning, piercing, slashing damage while in unchanged form, and they would get full immunity while transformed only. I would also make them VULNERABLE to silver weapons whether changed or not.
The monthly moon cycle will still provoke a change after the PC has been able to master it, but they will retain control and preserve their Charisma, Intelligence, and Wisdom scores as well as their alignment and personality. If for some reason they choose to resist this monthly change, they may attempt to do so by making a DC 20 Charisma saving throw, reducing the DC by 1 for every level the PC has mastered their curse
my player isn't trying to cure them but find out a way to stop them from going on a rampage during a full moon without having to harm the other player.
First of all, I wouldn't assume that a natural born werewolf is out of control in werewolf form to start with, rendering the issue moot. However, the obvious answer is containment; they can't attack the other PCs if they're in a cage. In terms of magical solutions, the only spell that specifically changes shapeshifters to their original form is Moonbeam, and that might be excessively fatal.
Those born with the curse have somewhat control over the curse, unlike the newly bitten. The born Lycans can actually control their curse and transform usually at will. I mean, you can have a sleep spell prepared for those who are about to transform. It kinda depends on the DM's rule.
so.... here's the problem/story. 6 first-level characters, one of them is a werewolf (doesn't know it yet). Problem 1: how do i determine when the werewolf is DM-controlled, when it is player-controlled (hybrid/wolf form), and when it is just a "normal" character? Problem 2: the moon cycle. When should the first full moon happen? Problem 3: would the werewolf (DM controlled) attack the other 5 players? Problem 4: Immunity or resistance, or both, and vulnerability or no vulnerability (silver/magic weapons)? Problem 5: The werewolf is a Barbarian. Would the Rage trait affect transformation? (Possible) problem 6: if the werewolf WOULD attack the other characters, and my wizard prevented this by using sleep (large number) times, the wizard would face exhaustion. How do I prevent this? Also, would "blood moons" (think BoTW) mean anything, or would it just be "an easier way to keep track of the moon"?
so.... here's the problem/story. 6 first-level characters, one of them is a werewolf (doesn't know it yet). Problem 1: how do i determine when the werewolf is DM-controlled, when it is player-controlled (hybrid/wolf form), and when it is just a "normal" character? Problem 2: the moon cycle. When should the first full moon happen? Problem 3: would the werewolf (DM controlled) attack the other 5 players? Problem 4: Immunity or resistance, or both, and vulnerability or no vulnerability (silver/magic weapons)? Problem 5: The werewolf is a Barbarian. Would the Rage trait affect transformation? (Possible) problem 6: if the werewolf WOULD attack the other characters, and my wizard prevented this by using sleep (large number) times, the wizard would face exhaustion. How do I prevent this? Also, would "blood moons" (think BoTW) mean anything, or would it just be "an easier way to keep track of the moon"?
I would assume the new werewolf is DM controlled at any time when they're in wolf or hybrid form.
Not more than four weeks from the initial infection.
Up to the DM, but sudden TPKs in the middle of the night are a bit rude.
RAW is immunity to normal (non-silver, non-magic) weapons, but the DM can rule otherwise.
It's a good excuse for being a Path of the Beast barbarian, but there's no RAW indicator that it would matter.
By finding a different solution than sleep spells.
Rather than trying to track moon cycles, just roll a d20 every Long Rest behind the screen. On a 1, bam! Full Moon! Either just continue to roll that every long rest (there's more moons? the moon is magic and doesn't follow a set monthly cycle, it travels according to its own whims?), or once it happens once, decide how many long rests you want to pass before it happens again (doesn't have to be 28, again, magic).
Wow, turns out, the moon is a goddess, and she’s noticed and fallen in love with the character belonging to whatever nerd dared wag their finger at the DM with a “well ACTUALLY...!”. Now, every long rest, she comes back to woo them with a localized full supermoon, not realizing/caring about the chaos and danger it’s causing to the party’s struggling werewolf and every other exhausted and irritated lycanthrope in the area (as well as various tidal waves, kraken beachings, and monster migrations etc. all across the world as the moon moves around where and when it shouldn’t be). Side quest/skill challenge: the offending player now needs to somehow demonstrate how unbelievably repulsive/uncool/unattractive their character is, to turn the moon’s attention away, lest the party be doomed to never long rest in peace again for fear of constant werewolf attack. Mansplaining moon cycles to the Moon might be an effective strategy, roll Nature (Charisma) with advantage.
And when the party finally comes out the other side, remind them: it’s a full moon when you say it’s a full moon, keep up the sass and see what happens 👹
(Also, you quoted where I addresses that concern directly, but didn’t read it???)
No, I’d craft a short quest that is fun and teaches them the lesson that the DM doesn’t need help figuring out if it’s okay to decide that tonight is ANOTHER full moon.
But as I mentioned in the first post, if you don’t want unrealistically rapid moons... just randomly spring the first one based on a dice roll, but then track a certain number (28?) long rests to the next one from now on moving forward. How is that inconsistent?
Nah, but also, it would be kind of weird to be designing the layout of a dungeon on the fly using dice rolls... but if I did, either as part of a fun gimmick, or perhaps because the dungeons specific layout wasn’t as important to the scene as quickly generating rooms for the party as they moved forward, but one party member thought it was appropriate to stop the game so they could argue with me about structural wall placement or design theory... I’d probably bullshit something about shifting walls and illusions, and then pull them aside after the game to tell them that they’re missing the point and being a bore, and to kindly get off my back already and practice their “yes, and...” attitude to bring for the next session.
I would let the player keep control of the character with a clear condition: that he plays the change in alignement. He can play it smart, try to hide the change to his companion, biding his time to turn on them. Then again, unless the character as the performance skill and can act, the change in his personnality should be obvious. I would then have the other PC make regular insight check opposed by the lycanthrope PC's deception. He is going to be found out, its just a mather of time. After all the other PC were probably there when he fought the lycanthrope who cursed him, and they can retrace the origin in the cursed PC attitude change. Even if he was able to deceive them, eventualy a full moon will come and he will be forced to reveal its nature. After this fight, depending on the outcom, i would only allow the cursed PC to keep his character if he was able to convince the other PC to keep on trusting him. As soon as the cursed PC is no longer part of the party i would eighter dispose of the character form the campaing(he goes away never to return, the PC can play him in another campaing if practicle) or take him on as an NPC, whatever the player wants.
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Thank you. I may need to rethink the save DC when she gets to a higher level and starts taking hits from creatures that do a lot of damage at once. Or she'll just have to do better at staying out of harms way. Either way it's a WIP. I started working it up as a homebrew class here, but never finished it. I should finish and submit the hiomebrew at some point.
So I have a similar situation, one of my players is essentially bonded to the Venom symbiote, I'm thinking of giving them sword of vengeance property. It gets complicated >.<
You’re welcome. This could be a solid base for feats or a subclass.
You could make it like a concentration check and drop the cumulative factor (with a minimum). Otherwise, the simplest thing might be to cap the DC at 25 or 30.
IMHO
I think the player character with lycanthropy shouldn’t be aware of their condition before the next full moon, if then even.
I think their alignment doesn’t change UNTIL they change into their were-creature form and it changes back to its “home” alignment when the transformation is over.
If the timing of the change occurs during a long rest, and everyone is asleep, the PC in question slips away using Stealth and goes off to do what its were-self wants to do, away from the party. If the PC is the one on Watch during the rest when the change happens, this transformation anonymity should be preserved, i.e. they slip away unnoticed. If another character is on Watch, they may observe the PC slip away or not, depending on their Passive Perception. There may be a few mornings of “Where the eff is Jerry?” and Jerry wakes up naked in a field seven miles away with his belly full of goat ...or villager. Fun stuff, right?
I WOULD NOT HAVE THE PC LYCANTHROPE ATTACK THE PARTY WHILE THEY SLEPT. Never never never never never never never.
If all of the player characters are awake and around each other when the change happens - that is another thing. Everybody sees. Everybody knows. And the drama, tears, conflict, moral choices, and possibly Remove Curse or Greater Restoration is whipped out to solve the problem ...or not (I also would require Remove Curse cast at 5th Level to wave it away or Greater Restoration as is).
Control of abilities should be very gradual. The DM controls the character during their initial transformations. Control of the character returns to the player after they return to their natural self.
Going forward, I would keep it out of their control until they had completed one full level with the condition, at which point they would make a DC 20 Charisma saving throw. If unsuccessful, they may repeat the attempt at their next level up.
If they are successful, once a long rest they would be able to intentionally transform into their were-form for up to one minute and retain their Charisma, Intelligence, and Wisdom scores, along with their alignment and personality.
If wounded with silvered weapons while thus transformed, however, they would have to make a DC 19 Charisma saving throw, or lose control and the lycanthrope personality asserts itself and the player character is under the DMs control for the duration of the change. The DC for this lowers by 1 for every subsequent level the character has had control of their lycanthropy.
I would give resistance to non-magical, non-silvered bludgeoning, piercing, slashing damage while in unchanged form, and they would get full immunity while transformed only. I would also make them VULNERABLE to silver weapons whether changed or not.
The monthly moon cycle will still provoke a change after the PC has been able to master it, but they will retain control and preserve their Charisma, Intelligence, and Wisdom scores as well as their alignment and personality. If for some reason they choose to resist this monthly change, they may attempt to do so by making a DC 20 Charisma saving throw, reducing the DC by 1 for every level the PC has mastered their curse
I’m wanting to play a order of lycan blood hunter in a curse of strahd game. Would strahd be able to control my charter because of that?
You are for all reasons as a member of the Order of the Lycan, cursed with lycanthropy.
"The Order of the Lycan is a proud order of blood hunters who undergo “The Taming,” a ceremonial inflicting of lycanthropy from a senior member."
https://www.dndbeyond.com/classes/blood-hunter#OrderoftheLycan
Just dont mention it to the DM and hope they dont read this forum or do google searches for such
The reason I asked is because when I was talking with the DM(My wife), she stated that she would have Strahd control me because I'd be a werewolf and shouldn't do it.
So I wanted to see how accurate that was to argue my case haha.
But, it seems like its really her call, and that's what she'd do!
I just went a different direction with the character
Being that you are a PC and not NPC, I would from a DM PoV ask for a Wisdom save against such a charm, with a reoccurring roll taking place to regain/wrestle control of your actions back if he has you doing something that would normally go against your own nature, such as killing party members. Basically what the rest of the party would then see is your character having that classic hands to either side of you head and the struggle very clearly happening to stop yourself from obeying.
1)All this talk about Blood Hunter order of the Lycan makes me wonder: What happens if an Order of the Lycan PC gets bitten by a werewolf and fails the check?
2) I would say (If I was a DM): You control it, but only gain -3 damage from non-magical and non-silvered attacks. If he says no, I would say: You disgraceful, mortal PC, for not accepting this deal, you'll become a mindless NPC under my control right now (I snap my fingers). Muahahahahahahahahahahahahahahahahahaha.
But what about the moon cycle? surely that has to come into play. How do i keep track of the moon cycle (werewolves might not be able to control the curse during full moon)?
How does a DM keep track of this, though?
Sleep spell maybe?
so.... here's the problem/story. 6 first-level characters, one of them is a werewolf (doesn't know it yet). Problem 1: how do i determine when the werewolf is DM-controlled, when it is player-controlled (hybrid/wolf form), and when it is just a "normal" character? Problem 2: the moon cycle. When should the first full moon happen? Problem 3: would the werewolf (DM controlled) attack the other 5 players? Problem 4: Immunity or resistance, or both, and vulnerability or no vulnerability (silver/magic weapons)? Problem 5: The werewolf is a Barbarian. Would the Rage trait affect transformation? (Possible) problem 6: if the werewolf WOULD attack the other characters, and my wizard prevented this by using sleep (large number) times, the wizard would face exhaustion. How do I prevent this? Also, would "blood moons" (think BoTW) mean anything, or would it just be "an easier way to keep track of the moon"?
Rather than trying to track moon cycles, just roll a d20 every Long Rest behind the screen. On a 1, bam! Full Moon! Either just continue to roll that every long rest (there's more moons? the moon is magic and doesn't follow a set monthly cycle, it travels according to its own whims?), or once it happens once, decide how many long rests you want to pass before it happens again (doesn't have to be 28, again, magic).
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Wow, turns out, the moon is a goddess, and she’s noticed and fallen in love with the character belonging to whatever nerd dared wag their finger at the DM with a “well ACTUALLY...!”. Now, every long rest, she comes back to woo them with a localized full supermoon, not realizing/caring about the chaos and danger it’s causing to the party’s struggling werewolf and every other exhausted and irritated lycanthrope in the area (as well as various tidal waves, kraken beachings, and monster migrations etc. all across the world as the moon moves around where and when it shouldn’t be). Side quest/skill challenge: the offending player now needs to somehow demonstrate how unbelievably repulsive/uncool/unattractive their character is, to turn the moon’s attention away, lest the party be doomed to never long rest in peace again for fear of constant werewolf attack. Mansplaining moon cycles to the Moon might be an effective strategy, roll Nature (Charisma) with advantage.
And when the party finally comes out the other side, remind them: it’s a full moon when you say it’s a full moon, keep up the sass and see what happens 👹
(Also, you quoted where I addresses that concern directly, but didn’t read it???)
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
No, I’d craft a short quest that is fun and teaches them the lesson that the DM doesn’t need help figuring out if it’s okay to decide that tonight is ANOTHER full moon.
But as I mentioned in the first post, if you don’t want unrealistically rapid moons... just randomly spring the first one based on a dice roll, but then track a certain number (28?) long rests to the next one from now on moving forward. How is that inconsistent?
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
Nah, but also, it would be kind of weird to be designing the layout of a dungeon on the fly using dice rolls... but if I did, either as part of a fun gimmick, or perhaps because the dungeons specific layout wasn’t as important to the scene as quickly generating rooms for the party as they moved forward, but one party member thought it was appropriate to stop the game so they could argue with me about structural wall placement or design theory... I’d probably bullshit something about shifting walls and illusions, and then pull them aside after the game to tell them that they’re missing the point and being a bore, and to kindly get off my back already and practice their “yes, and...” attitude to bring for the next session.
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
I would let the player keep control of the character with a clear condition: that he plays the change in alignement. He can play it smart, try to hide the change to his companion, biding his time to turn on them. Then again, unless the character as the performance skill and can act, the change in his personnality should be obvious. I would then have the other PC make regular insight check opposed by the lycanthrope PC's deception. He is going to be found out, its just a mather of time. After all the other PC were probably there when he fought the lycanthrope who cursed him, and they can retrace the origin in the cursed PC attitude change. Even if he was able to deceive them, eventualy a full moon will come and he will be forced to reveal its nature. After this fight, depending on the outcom, i would only allow the cursed PC to keep his character if he was able to convince the other PC to keep on trusting him. As soon as the cursed PC is no longer part of the party i would eighter dispose of the character form the campaing(he goes away never to return, the PC can play him in another campaing if practicle) or take him on as an NPC, whatever the player wants.