Ah, well given that the rule doesn't make sense at all I think it's forgivable I forgot it (and I allow AoO on invisible non-stealth enemies because you will be far more aware of an enemy near you than across the room, so makes no sense you could make a ranged attack against somebody invisible but apparently cannot get any sense of them when they're right next to you, oh but there I go applying reality to a game).
I hear what you're saying and yes, the rule does not make much sense. However, I personally feel that the whole disadvantage works that even whenyou know where the enemy is you get disadvantage to the roll. Our group uses a grid, and I let the player that wishes to attack an invisible enemy target a square on the grid. They then attack, with disadvantage of course, and only after that do they get to know if they hit or not, even when they roll a nat20 and they attack the wrong square. Sometimes I even make a tiny sketch that depicts where the enemy actually is so I can keep track of it myself.
Basically; if they attack the wrong area, tough. And if they attack the right area, less tough but still disadvantage to the roll. Often my players take a ready action to strike whenever they are attacked so they know where it comes from in order to mitigate this effect. Sometimes it slows down combat but things get real tense when they're all with their backs to each other... good times :p
I agree with the disadvantage, my point was it doesn't make sense that you can attack (wth disadvantage) an enemy across a room but you cannot make an attack of opportunity even though realistically you will be more aware of an enemy moving near you than far away from you. You'd actually be more aware of somebody moving away from you than toward you due to air convection.
So this rule that attacks of opportunity must have sight while other attacks do not is beyond stupid.
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I agree with the disadvantage, my point was it doesn't make sense that you can attack (wth disadvantage) an enemy across a room but you cannot make an attack of opportunity even though realistically you will be more aware of an enemy moving near you than far away from you. You'd actually be more aware of somebody moving away from you than toward you due to air convection.
So this rule that attacks of opportunity must have sight while other attacks do not is beyond stupid.
Ah, I get what you're saying. Yeah it's kinda odd. I guess that it has to do something with responding to something rather than flailing around in the dark and hoping for good luck :P
I would rule that the next attack would have advantage because "the next attack roll made against this target before the end of your next turn has advantage, thanks to the mystical dim light glittering on the target until then," and p194 of PHB says, "When you attack a target that you can’t see, you have disadvantage on the attack roll." Since you can see the target thanks to the mystical dim light glittering on it, there is no disadvantage to cancel out the advantage.
Guiding Bolt doesn't allow you to see the target though, just produces a mystical light around them. That's very different from Faerie Fire, which literally outlines the target and would allow you to distinguish where all of their limbs and body parts are.
Come on, man :)
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I hear what you're saying and yes, the rule does not make much sense. However, I personally feel that the whole disadvantage works that even when you know where the enemy is you get disadvantage to the roll. Our group uses a grid, and I let the player that wishes to attack an invisible enemy target a square on the grid. They then attack, with disadvantage of course, and only after that do they get to know if they hit or not, even when they roll a nat20 and they attack the wrong square. Sometimes I even make a tiny sketch that depicts where the enemy actually is so I can keep track of it myself.
Basically; if they attack the wrong area, tough. And if they attack the right area, less tough but still disadvantage to the roll. Often my players take a ready action to strike whenever they are attacked so they know where it comes from in order to mitigate this effect. Sometimes it slows down combat but things get real tense when they're all with their backs to each other... good times :p
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
I agree with the disadvantage, my point was it doesn't make sense that you can attack (wth disadvantage) an enemy across a room but you cannot make an attack of opportunity even though realistically you will be more aware of an enemy moving near you than far away from you. You'd actually be more aware of somebody moving away from you than toward you due to air convection.
So this rule that attacks of opportunity must have sight while other attacks do not is beyond stupid.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
Ah, I get what you're saying. Yeah it's kinda odd. I guess that it has to do something with responding to something rather than flailing around in the dark and hoping for good luck :P
Subclass: Dwarven Defender - Dragonborn Paragon
Feats: Artificer Apprentice
Monsters: Sheep - Spellbreaker Warforged Titan
Magic Items: Whipier - Ring of Secret Storage - Collar of the Guardian
Monster template: Skeletal Creature
Come on, man :)
"Not all those who wander are lost"