You select spells as if you were a wiz 4. That means only preparing 2nd level spells. You will be one level behind on that front, and every other level, your only option to use your highest level slots will be up-casting.
On a similar note, you must use the sorc spells you know with charisma and your wizard spells with int.
The multiclassing rules specify that your learn/prepare spells as if you were single classed (not multiclassed). So you ignore your multiclass spell slots and extra levels for that part.
I would say taking magic initiate feat to get a couple cantrips and a spell might be more useful without losing class and spell level progression. Of course that would mean you lose on stats, or another feat.
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"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I would say taking magic initiate feat to get a couple cantrips and a spell might be more useful without losing class and spell level progression. Of course that would mean you lose on stats, or another feat.
I agree. Regarding the loss of ASIs, you have to spread your stats thinner at character creation to multiclass anyway (and even more thinly not just to meet the prerequisites, but to be effective in two classes relying on different abilities). If you could avoid that in the first place, you might not need as many boosts from ability score increases, and so taking a magic initiate feat might not feel so costly.
I am curious about why you grabbed a level of sorcerer? I can see a sorcerer grabbing one level of wizard for ritual casting and a spell book but not really feeling the other way. Of all the one level dips a wizard could make sorcerer seems the oddest.
I am curious about why you grabbed a level of sorcerer? I can see a sorcerer grabbing one level of wizard for ritual casting and a spell book but not really feeling the other way. Of all the one level dips a wizard could make sorcerer seems the oddest.
He said it was mainly for cantrips, but if he goes a few mkre levels in, he can get metamagic.
You may not be able to take Fireball as one of your two free spells at level because as pointed out, those must be "of a level for which you have spell slots, as shown on the Wizard table," and you're only a level 4 wizard (2nd level and lower spells). But...
Well shoot. I was about to argue that that wouldn't stop you from copying it into your spellbook the old fashioned way, since you have third level spell slots.... but looking at it closer, I'm not sure that's true. The Spellbook feature allows you to copy spells "of a spell level you can prepare." Preparing =/= casting, and unlike in prior editions, you don't prepare an up-cast level 3 Burning Hands, you just cast it as a third level spell at the time of casting. Burning Hands may become a third level spell when you cast it with a third level spell slot, but it is still just a first level spell when it is prepared.
So gosh, I never noticed that... huh I guess Wizards really don't enjoy being multiclass spellcasters!
So gosh, I never noticed that... huh I guess Wizards really don't enjoy being multiclass spellcasters!
Generally I'd have agreed up until the artificer came out. Before the artificer, the only other characters who wanted int were ones who wanted to improve certain skills. Now that the artificer came out, you can make a 1 level dip and not loose much - all your spells are cast with int and you get half your level (rounded up!!) added to your casting level for slots so you don't lose spell progression - only one level on preparations.
Edit: anyway, it isn't as bad as some other classes, but you still have the problem that the OP ran into: slots of levels above the level of spells that you can prepare.
I am not sure if I have read the rules correctly.
But lets say you are a Wiz 3 / Sorc 1 (tot lvl 4). And then you gain a lvl and goes up to Wiz 4 / Sorc 1.
Can you pick Fireball then as a normal Wizard can on lvl 5?
According to the multiclass spellcasting table you have 2 lvl 3 slots. And you can chose 2 spells for which you have slots.
I mainly want to pick one level of Sorc to gain 4 extra cantrips.
edit: correction
No you do not know it. You have slots, but you won't KNOW any wizard or sorcerer spells until you level that class to 5.
D&D is a game for nerds... so I guess I'm one :p
Ok, I think I get it.
You select spells as if you were a wiz 4. That means only preparing 2nd level spells. You will be one level behind on that front, and every other level, your only option to use your highest level slots will be up-casting.
On a similar note, you must use the sorc spells you know with charisma and your wizard spells with int.
The multiclassing rules specify that your learn/prepare spells as if you were single classed (not multiclassed). So you ignore your multiclass spell slots and extra levels for that part.
I would say taking magic initiate feat to get a couple cantrips and a spell might be more useful without losing class and spell level progression. Of course that would mean you lose on stats, or another feat.
"Where words fail, swords prevail. Where blood is spilled, my cup is filled" -Cartaphilus
"I have found the answer to the meaning of life. You ask me what the answer is? You already know what the answer to life is. You fear it more than the strike of a viper, the ravages of disease, the ire of a lover. The answer is always death. But death is a gentle mistress with a sweet embrace, and you owe her a debt of restitution. Life is not a gift, it is a loan."
I agree. Regarding the loss of ASIs, you have to spread your stats thinner at character creation to multiclass anyway (and even more thinly not just to meet the prerequisites, but to be effective in two classes relying on different abilities). If you could avoid that in the first place, you might not need as many boosts from ability score increases, and so taking a magic initiate feat might not feel so costly.
I am curious about why you grabbed a level of sorcerer? I can see a sorcerer grabbing one level of wizard for ritual casting and a spell book but not really feeling the other way. Of all the one level dips a wizard could make sorcerer seems the oddest.
Current Characters I am playing: Dr Konstantin van Wulf | Taegen Willowrun | Mad Magnar
Check out my homebrew: Items | Monsters | Spells | Subclasses | Feats
He said it was mainly for cantrips, but if he goes a few mkre levels in, he can get metamagic.
You may not be able to take Fireball as one of your two free spells at level because as pointed out, those must be "of a level for which you have spell slots, as shown on the Wizard table," and you're only a level 4 wizard (2nd level and lower spells). But...
Well shoot. I was about to argue that that wouldn't stop you from copying it into your spellbook the old fashioned way, since you have third level spell slots.... but looking at it closer, I'm not sure that's true. The Spellbook feature allows you to copy spells "of a spell level you can prepare." Preparing =/= casting, and unlike in prior editions, you don't prepare an up-cast level 3 Burning Hands, you just cast it as a third level spell at the time of casting. Burning Hands may become a third level spell when you cast it with a third level spell slot, but it is still just a first level spell when it is prepared.
So gosh, I never noticed that... huh I guess Wizards really don't enjoy being multiclass spellcasters!
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I'm going to make this way harder than it needs to be.
Generally I'd have agreed up until the artificer came out. Before the artificer, the only other characters who wanted int were ones who wanted to improve certain skills. Now that the artificer came out, you can make a 1 level dip and not loose much - all your spells are cast with int and you get half your level (rounded up!!) added to your casting level for slots so you don't lose spell progression - only one level on preparations.
Edit: anyway, it isn't as bad as some other classes, but you still have the problem that the OP ran into: slots of levels above the level of spells that you can prepare.