Not at all, so when the humans split into Bhakkii tribes and Undercave gnomes, the Bhakkii humans needed a better way to protect themselves from the gnolls and Dire Elves and all that. Shamans aren't advanced enough to make complex magic items, so they did the next best thing: enchanting the warriors themselves. Tattoos have symbolic meanings among the common folk, and often signifying rank. They aren't all magic, only the ones for warriors and shamans. Tattoos are basically the equivalent of spells for them. Shamans are basically druids, so be on the lookout for a homebrew Circle of the Tattoo Writer.
Not at all, so when the humans split into Bhakkii tribes and Undercave gnomes, the Bhakkii humans needed a better way to protect themselves from the gnolls and Dire Elves and all that. Shamans aren't advanced enough to make complex magic items, so they did the next best thing: enchanting the warriors themselves. Tattoos have symbolic meanings among the common folk, and often signifying rank. They aren't all magic, only the ones for warriors and shamans. Tattoos are basically the equivalent of spells for them. Shamans are basically druids, so be on the lookout for a homebrew Circle of the Tattoo Writer.
Circle of the Tattooist sounds better and simpler. So this world is pretty low-tech and magical, but even the magic is primitive. How do wizards and warlocks fit into that? I imagine warlocks can have their patrons be lesser spirits (like GameCubes haha) but I'm wondering how a wizard's magical knowledge fits into a world of shamans. And how are sorcerers typically viewed?
Are they like spell scrolls or do they say give a +1 to a persons attack. If they are like spell scrolls do the auto cast or do they need to be activated. What are they kinds of effects they would give? Maybe some weaker ones auto cast and the ones that need to be activated have some kind of feedback effect into the user. Like a person who cast fire ball will have burns around their tattoos
Not at all, so when the humans split into Bhakkii tribes and Undercave gnomes, the Bhakkii humans needed a better way to protect themselves from the gnolls and Dire Elves and all that. Shamans aren't advanced enough to make complex magic items, so they did the next best thing: enchanting the warriors themselves. Tattoos have symbolic meanings among the common folk, and often signifying rank. They aren't all magic, only the ones for warriors and shamans. Tattoos are basically the equivalent of spells for them. Shamans are basically druids, so be on the lookout for a homebrew Circle of the Tattoo Writer.
Circle of the Tattooist sounds better and simpler. So this world is pretty low-tech and magical, but even the magic is primitive. How do wizards and warlocks fit into that? I imagine warlocks can have their patrons be lesser spirits (like GameCubes haha) but I'm wondering how a wizard's magical knowledge fits into a world of shamans. And how are sorcerers typically viewed?
Shamans are mainly for humans. Green Elves favor wizards and warlocks, and so do genasi. Sorcerers are viewed among humans as gifted by higher powers, and get special tattoos.
Mara's Womb: According to legend, Mara's Womb is the site where the Earth Mother gave birth to the first Genasi, a girl (Fire Genasi to be named by you) and a boy (Earth Genasi to be named by you). It is also called this because this valley is one of the most lush and vibrant areas of Bhakkia, its walls formed from a slight curvature of the Icecrag Range yet seemingly immune to the bitingly cold winds which flow down from its peaks. The Earth and Fire Genasi call this place their Birthland, and it is the site of their city, one of only a few in Tanmar. In addition to its natural defenses, the city has walls made of stone bricks heated into place by fire magic, and the city is in something equivalent to a bronze age, its people possessing a natural understanding of the earth that makes them great smiths and stonemasons, and more advanced than most of the other tribes of Tanmar.
Tani's Breath: According to another separate legend, the first Genasi were a boy (Water Genasi to be named by you) and a girl (Air Genasi to be named by you) and they were not born from Mara, but technically from the Sky Father. In the story, Tani sees a great fire sweeping across Bhakkia's grasslands, enveloping many tribes in the blaze. So he takes a great breath and blows with all his might. His gust blows the flames clear away, but then the ground is still charred beyond repair. Mara tries to heal it, but the land must be watered to return to vibrancy. So he takes a sip of the ocean, takes another great breath, and blows a torrential rain over the earth to cleanse it. When plants start to grow again and life returns to the soil, the first two flowers to sprout are gigantic. When they bloom, out come the first two Genasi, children of Tani's breath. Tani's Breath is a tribe made in honor of this story, and the Water and Air Genasi of this tribe travel along the wind and the river's current, always moving and always leaving the land better than when they found it.
And since the Fire and Earth Genasi are rivaled with the Water and Air Genasi, they argue over which came first, the birth or the breath. The reason they cannot receive a divine answer to the question is because both stories of how the Genasi are born are true, but the gods would not want one group or the other to believe they are superior because they came first.
There is a special kind of tree that binds the faewild to the material plane, it requires very specific magics to grow and is a very well kept secret by the green elves. They use the trees as fixed land marks in the faewild and as fast travel on the material plane. It’s said that if all the trees are destroyed then the faewild shall disappear on planer tides. (Yggdrasil trees maybe?)
There is a special kind of tree that binds the faewild to the material plane, it requires very specific magics to grow and is a very well kept secret by the green elves. They use the trees as fixed land marks in the faewild and as fast travel on the material plane. It’s said that if all the trees are destroyed then the faewild shall disappear on planer tides. (Yggdrasil trees maybe?)
Cool! I may need to change the planar model if theirs a feywild involved!
Maybe the lizardfolk live underground in this world, and they could be the ones who torment the Undercave gnomes.
That sounds kinda like a kobold. If you want you can have kobolds and lizardfolk be like goblins and hobgoblins (I heard somewhere that goblins were originally hobgoblin slaves). Maybe the dragons of Tanmar convinced the kobolds to break off and gave them draconic powers for doing so.
Do you think the dragons of this world should be traditional D&D dragons, or should they be like the dragons of Far Eastern myth?
Or maybe far western such as North America and South America
What if Mara had a realm that was similar to the plane of Earth, where there is no sky. This place could be dominated by gnomes and crystals could light the ceilings of great caverns like stars.
What if Mara had a realm that was similar to the plane of Earth, where there is no sky. This place could be dominated by gnomes and crystals could light the ceilings of great caverns like stars.
I like it, the Crystal I’m not sure about the gnomes but an underdark that isn’t dark sounds neat. Maybe bioluminescence mushrooms and glowing Crystal in the area for Mara and Lava falls and darkness for the areas of Aberros
Maybe the lizardfolk live underground in this world, and they could be the ones who torment the Undercave gnomes.
That sounds kinda like a kobold. If you want you can have kobolds and lizardfolk be like goblins and hobgoblins (I heard somewhere that goblins were originally hobgoblin slaves). Maybe the dragons of Tanmar convinced the kobolds to break off and gave them draconic powers for doing so.
Do you think the dragons of this world should be traditional D&D dragons, or should they be like the dragons of Far Eastern myth?
Or maybe far western such as North America and South America
Like Quetzalcoatl or thunder birds? I know a bit about the area but there isn’t really a general dragon for the area that I know of
What if Mara had a realm that was similar to the plane of Earth, where there is no sky. This place could be dominated by gnomes and crystals could light the ceilings of great caverns like stars.
I like it, the Crystal I’m not sure about the gnomes but an underdark that isn’t dark sounds neat. Maybe bioluminescence mushrooms and glowing Crystal in the area for Mara and Lava falls and darkness for the areas of Aberros
Nice. Fire giants could inhabit Aberros, were they would be able to create weapons and war machines for the armies of Aberros
Maybe the lizardfolk live underground in this world, and they could be the ones who torment the Undercave gnomes.
That sounds kinda like a kobold. If you want you can have kobolds and lizardfolk be like goblins and hobgoblins (I heard somewhere that goblins were originally hobgoblin slaves). Maybe the dragons of Tanmar convinced the kobolds to break off and gave them draconic powers for doing so.
Do you think the dragons of this world should be traditional D&D dragons, or should they be like the dragons of Far Eastern myth?
Or maybe far western such as North America and South America
Like Quetzalcoatl or thunder birds? I know a bit about the area but there isn’t really a general dragon for the area that I know of
Quetzalcoatl are dinosaur like dragons that could reach massive sizes.
Maybe the lizardfolk live underground in this world, and they could be the ones who torment the Undercave gnomes.
That sounds kinda like a kobold. If you want you can have kobolds and lizardfolk be like goblins and hobgoblins (I heard somewhere that goblins were originally hobgoblin slaves). Maybe the dragons of Tanmar convinced the kobolds to break off and gave them draconic powers for doing so.
Do you think the dragons of this world should be traditional D&D dragons, or should they be like the dragons of Far Eastern myth?
Or maybe far western such as North America and South America
Like Quetzalcoatl or thunder birds? I know a bit about the area but there isn’t really a general dragon for the area that I know of
Quetzalcoatl are dinosaur like dragons that could reach massive sizes.
Quetzalcoatl is the feathered serpent/dragon god of the Aztecs. I guess the name also applies to a dinosaur but I was referring to the god
What if Mara had a realm that was similar to the plane of Earth, where there is no sky. This place could be dominated by gnomes and crystals could light the ceilings of great caverns like stars.
I like it, the Crystal I’m not sure about the gnomes but an underdark that isn’t dark sounds neat. Maybe bioluminescence mushrooms and glowing Crystal in the area for Mara and Lava falls and darkness for the areas of Aberros
Nice. Fire giants could inhabit Aberros, were they would be able to create weapons and war machines for the armies of Aberros
What if Mara had a realm that was similar to the plane of Earth, where there is no sky. This place could be dominated by gnomes and crystals could light the ceilings of great caverns like stars.
I like it, the Crystal I’m not sure about the gnomes but an underdark that isn’t dark sounds neat. Maybe bioluminescence mushrooms and glowing Crystal in the area for Mara and Lava falls and darkness for the areas of Aberros
Nice. Fire giants could inhabit Aberros, were they would be able to create weapons and war machines for the armies of Aberros
That sounds great
If anything, shouldn't they be fire GNOLLS? Gnolls of a fire and brimstone theme, like normal ones but super beefed up to directly serve Aberros.
What if Mara had a realm that was similar to the plane of Earth, where there is no sky. This place could be dominated by gnomes and crystals could light the ceilings of great caverns like stars.
I like it, the Crystal I’m not sure about the gnomes but an underdark that isn’t dark sounds neat. Maybe bioluminescence mushrooms and glowing Crystal in the area for Mara and Lava falls and darkness for the areas of Aberros
Nice. Fire giants could inhabit Aberros, were they would be able to create weapons and war machines for the armies of Aberros
That sounds great
If anything, shouldn't they be fire GNOLLS? Gnolls of a fire and brimstone theme, like normal ones but super beefed up to directly serve Aberros.
Hellhound Gnolls? Anyways he can have different races serving him so we can still do fire giants
Not at all, so when the humans split into Bhakkii tribes and Undercave gnomes, the Bhakkii humans needed a better way to protect themselves from the gnolls and Dire Elves and all that. Shamans aren't advanced enough to make complex magic items, so they did the next best thing: enchanting the warriors themselves. Tattoos have symbolic meanings among the common folk, and often signifying rank. They aren't all magic, only the ones for warriors and shamans. Tattoos are basically the equivalent of spells for them. Shamans are basically druids, so be on the lookout for a homebrew Circle of the Tattoo Writer.
I am an Arachpriest, Cat Cultist, Sauce Monk, Angel of Death, and First Spinjitzu Master.
I play Thirteen the necromancer elf, Timber the tabaxi child, and more at the tavern. Hope you like yams!
Oh yeah, don't forget to be kind and loving and stuff. Not on during weekends.
Circle of the Tattooist sounds better and simpler. So this world is pretty low-tech and magical, but even the magic is primitive. How do wizards and warlocks fit into that? I imagine warlocks can have their patrons be lesser spirits (like GameCubes haha) but I'm wondering how a wizard's magical knowledge fits into a world of shamans. And how are sorcerers typically viewed?
Are they like spell scrolls or do they say give a +1 to a persons attack. If they are like spell scrolls do the auto cast or do they need to be activated. What are they kinds of effects they would give? Maybe some weaker ones auto cast and the ones that need to be activated have some kind of feedback effect into the user. Like a person who cast fire ball will have burns around their tattoos
Mostly nocturnal
help build a world here
Shamans are mainly for humans. Green Elves favor wizards and warlocks, and so do genasi. Sorcerers are viewed among humans as gifted by higher powers, and get special tattoos.
I am an Arachpriest, Cat Cultist, Sauce Monk, Angel of Death, and First Spinjitzu Master.
I play Thirteen the necromancer elf, Timber the tabaxi child, and more at the tavern. Hope you like yams!
Oh yeah, don't forget to be kind and loving and stuff. Not on during weekends.
Some ideas for tribes/settlements:
Mara's Womb: According to legend, Mara's Womb is the site where the Earth Mother gave birth to the first Genasi, a girl (Fire Genasi to be named by you) and a boy (Earth Genasi to be named by you). It is also called this because this valley is one of the most lush and vibrant areas of Bhakkia, its walls formed from a slight curvature of the Icecrag Range yet seemingly immune to the bitingly cold winds which flow down from its peaks. The Earth and Fire Genasi call this place their Birthland, and it is the site of their city, one of only a few in Tanmar. In addition to its natural defenses, the city has walls made of stone bricks heated into place by fire magic, and the city is in something equivalent to a bronze age, its people possessing a natural understanding of the earth that makes them great smiths and stonemasons, and more advanced than most of the other tribes of Tanmar.
Tani's Breath: According to another separate legend, the first Genasi were a boy (Water Genasi to be named by you) and a girl (Air Genasi to be named by you) and they were not born from Mara, but technically from the Sky Father. In the story, Tani sees a great fire sweeping across Bhakkia's grasslands, enveloping many tribes in the blaze. So he takes a great breath and blows with all his might. His gust blows the flames clear away, but then the ground is still charred beyond repair. Mara tries to heal it, but the land must be watered to return to vibrancy. So he takes a sip of the ocean, takes another great breath, and blows a torrential rain over the earth to cleanse it. When plants start to grow again and life returns to the soil, the first two flowers to sprout are gigantic. When they bloom, out come the first two Genasi, children of Tani's breath. Tani's Breath is a tribe made in honor of this story, and the Water and Air Genasi of this tribe travel along the wind and the river's current, always moving and always leaving the land better than when they found it.
And since the Fire and Earth Genasi are rivaled with the Water and Air Genasi, they argue over which came first, the birth or the breath. The reason they cannot receive a divine answer to the question is because both stories of how the Genasi are born are true, but the gods would not want one group or the other to believe they are superior because they came first.
Here is a list of the first of each race, which are considered minor deities.
If you want me to change them, reply to this post.
I am an Arachpriest, Cat Cultist, Sauce Monk, Angel of Death, and First Spinjitzu Master.
I play Thirteen the necromancer elf, Timber the tabaxi child, and more at the tavern. Hope you like yams!
Oh yeah, don't forget to be kind and loving and stuff. Not on during weekends.
There is a special kind of tree that binds the faewild to the material plane, it requires very specific magics to grow and is a very well kept secret by the green elves. They use the trees as fixed land marks in the faewild and as fast travel on the material plane. It’s said that if all the trees are destroyed then the faewild shall disappear on planer tides.
(Yggdrasil trees maybe?)
Mostly nocturnal
help build a world here
Cool! I may need to change the planar model if theirs a feywild involved!
I am an Arachpriest, Cat Cultist, Sauce Monk, Angel of Death, and First Spinjitzu Master.
I play Thirteen the necromancer elf, Timber the tabaxi child, and more at the tavern. Hope you like yams!
Oh yeah, don't forget to be kind and loving and stuff. Not on during weekends.
Id suggest that you look throught homebrew to find races and items and stuff like that.
Or maybe far western such as North America and South America
What if Mara had a realm that was similar to the plane of Earth, where there is no sky. This place could be dominated by gnomes and crystals could light the ceilings of great caverns like stars.
I like it, the Crystal I’m not sure about the gnomes but an underdark that isn’t dark sounds neat. Maybe bioluminescence mushrooms and glowing Crystal in the area for Mara and Lava falls and darkness for the areas of Aberros
Mostly nocturnal
help build a world here
Like Quetzalcoatl or thunder birds? I know a bit about the area but there isn’t really a general dragon for the area that I know of
Mostly nocturnal
help build a world here
Nice. Fire giants could inhabit Aberros, were they would be able to create weapons and war machines for the armies of Aberros
Quetzalcoatl are dinosaur like dragons that could reach massive sizes.
Quetzalcoatl is the feathered serpent/dragon god of the Aztecs. I guess the name also applies to a dinosaur but I was referring to the god
Mostly nocturnal
help build a world here
That sounds great
Mostly nocturnal
help build a world here
If anything, shouldn't they be fire GNOLLS? Gnolls of a fire and brimstone theme, like normal ones but super beefed up to directly serve Aberros.
Hellhound Gnolls? Anyways he can have different races serving him so we can still do fire giants
Mostly nocturnal
help build a world here
Or maybe far western such as North America and South America
Like Quetzalcoatl or thunder birds? I know a bit about the area but there isn’t really a general dragon for the area that I know of
Quetzalcoatl are dinosaur like dragons that could reach massive sizes.
Quetzalcoatl is the feathered serpent/dragon god of the Aztecs. I guess the name also applies to a dinosaur but I was referring to the god
I put dinosaur in there because some people(me included) believe that the Quetzalcoatl was based off the last living pterosaurs.