Fairly recent game, I am playing as a kitsune bloodhunter with a small group, Te important ones bein val, Our resident cleric, And randel our roge.
Our party had been invited to a party by a noble (The local duke) and got into a big fight, Got congratulated on our win by said duke. We go looking for clues about why people tried to kill us, Me and val go to the bar, Me to ensure val (The alcoholic) doesn't get drunk. and during this time our rouge sneaks into the dukes room and rifles through his stuff, Finds papers indicating that he may be involved in a slave trade. And decides to kill him, In the middle of his party, Without telling anyone whats up. Cu to me watching val attempt and fail to seduce the duke, He walks away from val and then a hooded figure pops up slits the dukes throat and disappears. Naturally the known rouge who disappeared is blamed. We ended the session as the royal guard and cleric rushed into the room
Fairly certain we gonna die
Well, you either run, fight, or let yourself be arrested and fight the legal battle. Either way, your odds don't look too good... (But still, never underestimate an adventurer and a merciful DM who does their best to avoid TPK's.)
Rollback Post to RevisionRollBack
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explainHERE.
Shortly after starting a 4-hour session, someone—can't remember who—made a comment about how something would work in real life. We spent the rest of the session discussing the real-world science behind the fiction. After all that time, we could never agree on how it would work. The next session, we made a rule to just go with whatever the lore and rules state, work within the ignorance of in-game science and acceptance of rules, and suspend all real-world science discussions of in-game stuff.
Rollback Post to RevisionRollBack
Human. Male. Possibly. Don't be a divider. My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong. I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲 “It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
We were tasked with finding out where and when an auction would take place because it was selling stolen goods that needed to be returned. Turns out, it's being orchestrated by rich people and nobles, and despite (but also because of) the fact that everyone must wear a mask that fully covers their face when entering the establishment, there is extremely tight security.
We managed to get inside and start questioning people, and end up finding the owner of the place, and it all goes downhill from there. We've got one person talking to the owner, in a crowded room full of people and guards, and another hidden in the shadows, who's a kalashtar and is advising the one talking through telepathy. Sure, we find out some useful information, before the owner realizes that they don't actually recognize the person talking to them. They begin questioning this person (our druid, for labelling's sake), slowly figuring out that she might not actually be a member of this secret group that we've broken into, and asks for her name so they can look her up in their list of members. In a moment of panic, I (the kalashtar hidden in the shadows) rolled very low on a perception check to try and find a name on the list to tell the Druid, so she can pretend to be that person. I tell her the only name that i see, "Aldo Northman". She says that's her name. They find it on the list. The owner looks up, says that it's really quite interesting, they didn't know Aldo was a changeling, for usually he just appears as an animated skeleton. Also, he was just here five minutes ago. The owner summons one of their guards to go bring him.
At this point, we're both floundering, and the Druid says that ACTUALLY, WAIT! She's Aldo's cousin, of course, and she has no memory of anything before two weeks ago (true), and that she was drawn to this place through flashes of memory. A good enough deception check, that is of course until the guard comes back with a skeleton in tow. He doesn't speak out loud, just stares at the owner, who stares back and then gestures to the Druid. In her head, from Aldo, she just hears "WHO. THE F*#$. ARE YOU?" and she yells back "SHUT UP I'M YOUR COUSIN LEAVE ME ALONE" and then the session ENDED, and since it seems Aldo can only talk to one person at a time, and telepathically, we have literally no idea if he snitched on our Druid or not bc we got The Hell Out Of There, Fast. (which will lead to a very interesting circumstance when we eventually have to come back in order to break into the auction, which it turns out is actually in two days, in-game...)
We have a crit fail table. On a 79 one creature within a mile range now wants to kill you. Our rogue got a choice: Crokek'Toeck or a random Night Hag. We're level 11. We now have to fight the pet of Yeengouh.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
That's why I haven't rolled to attack all campaign. Saving throws go brrrrrrr.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
That's one of the reasons that I dislike critical fumble rules. They disproportionately hurt non-casters to begin with, and it gets even worse as you go up in levels and start gaining abilities like Extra Attack.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That's one of the reasons that I dislike critical fumble rules. They disproportionately hurt non-casters to begin with, and it gets even worse as you go up in levels and start gaining abilities like Extra Attack.
Our rules are pretty fair- You can either take damage or roll. Most d100 rolls just result in -5 speed for the encounter or rolling Wild Magic or something like that. The only true 'dangerous' rolls are 34 (summons nearest Dragon) or 79 as already mentioned. Kinda glad we haven't summoned Tiamat yet, as we're playing BG:DtA
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
That's one of the reasons that I dislike critical fumble rules. They disproportionately hurt non-casters to begin with, and it gets even worse as you go up in levels and start gaining abilities like Extra Attack.
Our rules are pretty fair- You can either take damage or roll. Most d100 rolls just result in -5 speed for the encounter or rolling Wild Magic or something like that. The only true 'dangerous' rolls are 34 (summons nearest Dragon) or 79 as already mentioned. Kinda glad we haven't summoned Tiamat yet, as we're playing BG:DtA
The issue is that martial characters make a lot more attack rolls than spellcasters: at 11th level a fighter will be making at least 3 attacks per round while a wizard is unlikely to make any at all. Thus the higher in level a fighter gets, the worse their odds of fumbling are while the higher in level a caster gets, the usually lower their odds of fumbling are.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You could use a progressively increasing check, in a similar manner to how my DM runs Wild Magic.
Basically, Nat 1 causes a critical fumble check. Straight roll with a DC of 1. If you pass, the DC increases by 1 for your next one. If you fail, the DC resets to 1. So the more you crit fail, the more likely a fumble is, but it is not guaranteed for rolling a 1. It makes it significantly less likely, but still a present threat, and if the DM is the one keeping track of it, then it can be something to come up at the worst moment!
That's how I'd do it for critical fumbles, but I'm not yet convinced that they are a good thing to do.
Ok, so our party was fighting a band of orcs, we kill two of them and mortally wound the third, in our infinite wisdom, we tie him up in the hopes that we can get some information out of him, specifically about why he attacked us. For some reason our fighter gets it into his head that he wants to kill the unconscious orc, so everyone in the party tries to stop him by attacking or attempting to grapple, all fail. Until, finally, one of our party grabs his arms and tries to rip them off, he fail but grapples, then there is no defense against everyone else trying to beat the crap out of the grapples fighter.
This is more funny than stupid. But everytime our party came to this one town (which was often) we would only go to one inn. And at that inn they had these "mystery drinks" that would do something to your characters... Yeah I'm pretty sure once someone got their arms flipped or something. Thanks DM that was a great time!
In the second session of our campaign (this is the first campaign for almost everyone including the GM), our teefling rogue decides to practice her stealth and athletic prowess while we are in a tavern. She is hiding behind potted plants, performing dramatic acrobatics, and stealthing. Except she has the worst luck with her dice rolls. Not one of them got close to double digits so she's tripping and falling over everything, not as stealthy as she thinks she is, etc. She ends up trying to stealth under a rug, but she rolls very poorly, and one of her horns gets caught in the rug. Again, she still thinks that no one can see her while the rest of us play along.
The whole thing was so funny that it has become a core memory for everyone involved. I described the scene to a friend who is an artist and a D&D player. She surprised me by whipping out an incredible sketch of the teefling stealthing under the rug with it caught on her horn. The teefling player is going to get a tattoo of the sketch.
We have a crit fail table. On a 79 one creature within a mile range now wants to kill you. Our rogue got a choice: Crokek'Toeck or a random Night Hag. We're level 11. We now have to fight the pet of Yeengouh.
Ok we beat it out mostly fine save 9/10ths of our spell slots.
Rollback Post to RevisionRollBack
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
My party was party was protecting a village from a young green dragon and decided to catapult themselves up to the dragon.
Rollback Post to RevisionRollBack
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”
To post a comment, please login or register a new account.
Nice first post
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
The Younger Twin (by ten minutes)
Extended signature: Here
Hey! Three hundred posts! Yay!
I'm Hecate! I've got a lotta titles, and there's no way this sig space would hold them all lol
remember that my PMs are always open to anyone who needs someone to talk to, vent to, or just shout at, and i'll always respond relatively quickly
The Younger Twin (by ten minutes)
Extended signature: Here
I tried to trick an ancient dragon
I very quickly learned the limitations of player characters and to not rely on high stats alone
Congrats! You might catch me one day:)
Learning from failure.
Well, you either run, fight, or let yourself be arrested and fight the legal battle. Either way, your odds don't look too good... (But still, never underestimate an adventurer and a merciful DM who does their best to avoid TPK's.)
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.Shortly after starting a 4-hour session, someone—can't remember who—made a comment about how something would work in real life. We spent the rest of the session discussing the real-world science behind the fiction. After all that time, we could never agree on how it would work. The next session, we made a rule to just go with whatever the lore and rules state, work within the ignorance of in-game science and acceptance of rules, and suspend all real-world science discussions of in-game stuff.
Human. Male. Possibly. Don't be a divider.
My characters' backgrounds are written like instruction manuals rather than stories. My opinion and preferences don't mean you're wrong.
I am 99.7603% convinced that the digital dice are messing with me. I roll high when nobody's looking and low when anyone else can see.🎲
“It's a bit early to be thinking about an epitaph. No?” will be my epitaph.
We were tasked with finding out where and when an auction would take place because it was selling stolen goods that needed to be returned. Turns out, it's being orchestrated by rich people and nobles, and despite (but also because of) the fact that everyone must wear a mask that fully covers their face when entering the establishment, there is extremely tight security.
We managed to get inside and start questioning people, and end up finding the owner of the place, and it all goes downhill from there. We've got one person talking to the owner, in a crowded room full of people and guards, and another hidden in the shadows, who's a kalashtar and is advising the one talking through telepathy. Sure, we find out some useful information, before the owner realizes that they don't actually recognize the person talking to them. They begin questioning this person (our druid, for labelling's sake), slowly figuring out that she might not actually be a member of this secret group that we've broken into, and asks for her name so they can look her up in their list of members.
In a moment of panic, I (the kalashtar hidden in the shadows) rolled very low on a perception check to try and find a name on the list to tell the Druid, so she can pretend to be that person. I tell her the only name that i see, "Aldo Northman". She says that's her name. They find it on the list. The owner looks up, says that it's really quite interesting, they didn't know Aldo was a changeling, for usually he just appears as an animated skeleton. Also, he was just here five minutes ago. The owner summons one of their guards to go bring him.
At this point, we're both floundering, and the Druid says that ACTUALLY, WAIT! She's Aldo's cousin, of course, and she has no memory of anything before two weeks ago (true), and that she was drawn to this place through flashes of memory. A good enough deception check, that is of course until the guard comes back with a skeleton in tow. He doesn't speak out loud, just stares at the owner, who stares back and then gestures to the Druid. In her head, from Aldo, she just hears "WHO. THE F*#$. ARE YOU?" and she yells back "SHUT UP I'M YOUR COUSIN LEAVE ME ALONE" and then the session ENDED, and since it seems Aldo can only talk to one person at a time, and telepathically, we have literally no idea if he snitched on our Druid or not bc we got The Hell Out Of There, Fast.
(which will lead to a very interesting circumstance when we eventually have to come back in order to break into the auction, which it turns out is actually in two days, in-game...)
:)
That doesn't really sound stupid so much as it sounds like a reasonable plan that went off the rails due to some poor dice.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
We have a crit fail table. On a 79 one creature within a mile range now wants to kill you. Our rogue got a choice: Crokek'Toeck or a random Night Hag. We're level 11. We now have to fight the pet of Yeengouh.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
I recommend against rolling 1s.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Same:)
BoringBard's long and tedious posts somehow manage to enrapture audiences. How? Because he used Charm Person, the #1 bard spell!
He/him pronouns. Call me Bard. PROUD NERD!
Ever wanted to talk about your parties' worst mistakes? Do so HERE. What's your favorite class, why? Share & explain
HERE.That's why I haven't rolled to attack all campaign. Saving throws go brrrrrrr.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
That's one of the reasons that I dislike critical fumble rules. They disproportionately hurt non-casters to begin with, and it gets even worse as you go up in levels and start gaining abilities like Extra Attack.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Our rules are pretty fair- You can either take damage or roll. Most d100 rolls just result in -5 speed for the encounter or rolling Wild Magic or something like that. The only true 'dangerous' rolls are 34 (summons nearest Dragon) or 79 as already mentioned. Kinda glad we haven't summoned Tiamat yet, as we're playing BG:DtA
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
The issue is that martial characters make a lot more attack rolls than spellcasters: at 11th level a fighter will be making at least 3 attacks per round while a wizard is unlikely to make any at all. Thus the higher in level a fighter gets, the worse their odds of fumbling are while the higher in level a caster gets, the usually lower their odds of fumbling are.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
You could use a progressively increasing check, in a similar manner to how my DM runs Wild Magic.
Basically, Nat 1 causes a critical fumble check. Straight roll with a DC of 1. If you pass, the DC increases by 1 for your next one. If you fail, the DC resets to 1. So the more you crit fail, the more likely a fumble is, but it is not guaranteed for rolling a 1. It makes it significantly less likely, but still a present threat, and if the DM is the one keeping track of it, then it can be something to come up at the worst moment!
That's how I'd do it for critical fumbles, but I'm not yet convinced that they are a good thing to do.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Ok, so our party was fighting a band of orcs, we kill two of them and mortally wound the third, in our infinite wisdom, we tie him up in the hopes that we can get some information out of him, specifically about why he attacked us. For some reason our fighter gets it into his head that he wants to kill the unconscious orc, so everyone in the party tries to stop him by attacking or attempting to grapple, all fail. Until, finally, one of our party grabs his arms and tries to rip them off, he fail but grapples, then there is no defense against everyone else trying to beat the crap out of the grapples fighter.
I uses to be dndlover_2.
This is more funny than stupid. But everytime our party came to this one town (which was often) we would only go to one inn. And at that inn they had these "mystery drinks" that would do something to your characters... Yeah I'm pretty sure once someone got their arms flipped or something. Thanks DM that was a great time!
In the second session of our campaign (this is the first campaign for almost everyone including the GM), our teefling rogue decides to practice her stealth and athletic prowess while we are in a tavern. She is hiding behind potted plants, performing dramatic acrobatics, and stealthing. Except she has the worst luck with her dice rolls. Not one of them got close to double digits so she's tripping and falling over everything, not as stealthy as she thinks she is, etc. She ends up trying to stealth under a rug, but she rolls very poorly, and one of her horns gets caught in the rug. Again, she still thinks that no one can see her while the rest of us play along.
The whole thing was so funny that it has become a core memory for everyone involved. I described the scene to a friend who is an artist and a D&D player. She surprised me by whipping out an incredible sketch of the teefling stealthing under the rug with it caught on her horn. The teefling player is going to get a tattoo of the sketch.
Ok we beat it out mostly fine save 9/10ths of our spell slots.
Helper of Create a World thread/Sedge is Chaotic Neutral/ Mega Yahtzee High: 34, Low: 14/I speak English, je me parle le Francais, agus Labhraim beagan Gaeilge
Dream of Days Lore Bard 9/Wizard 4 Baulder's Gate: Descent to Avernus (In Person/Over Zoom)
Saleadon Morgul Battle Smith Artificer 11 Tyranny of Dragons (In Person/Over Zoom)
Hurtharn Serpti Ghostslayer Blood Hunter 7 Spelljammer (Over Zoom)
Ex Sig
My party was party was protecting a village from a young green dragon and decided to catapult themselves up to the dragon.
“In a hole in the ground there lived a hobbit. Not a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell, nor yet a dry, bare, sandy hole with nothing in it to sit down on or to eat: it was a hobbithole, and that means comfort.”