I wanted to make a character that loved magic and everything about it but can't read cast it. Maybe down the line they could learn a few but that's about it. My first thought was the arcane trickster or a thief that can use magic items. What are your thoughts?
I want he or she to feel like they earn their magic as I go on not that I kind of just get it cause I'm a wizard, warlock, sorcerer. Maybe even add magic items that simulate spells or cantrips that this character can use until the moment when they learn magic (i really want it to feel earned).
Please lend me your imagination and creativy D&D community.
Wild Magic Barbarian who dump statted all of his mental stats but is absolutely obsessed with magic. Later in life, take the Aberrant Dragonmark feat when you finally "earn" magic.
Race recommendations: Half-Elf (Base or Wood), Mountain Dwarf, Bugbear, Feral Tiefling (wings, not magic).
Arcane Trickster is good if you like enchantment and illusions spells. But you might also want to consider Eldritch Knight. This can be a very versatile character and is often portrayed as sharing a regard for the arcane that is similar to most wizards. You may also want to talk to your DM and you party members. They could have suggestions, or even ways that your character's growth could be influenced by close friends or upcoming events. In any event, I wish you all the best. May your character bring you joy.
Thank you for both your suggestions, I looked at the mark and while I like it a lot I feel like it's a bit weak cause I only get a level 1 from the sorcerers spell list (will use it on another character). I was looking at Eldritch knight and I was picking between it and trickster rogue, I'm not sure which one is better for the theme though
Thank you for both your suggestions, I looked at the mark and while I like it a lot I feel like it's a bit weak cause I only get a level 1 from the sorcerers spell list (will use it on another character). I was looking at Eldritch knight and I was picking between it and trickster rogue, I'm not sure which one is better for the theme though
EK and AT cast with their Intelligence. Aberrant Dragonmark casts with your Constitution. It seems to be pretty fitting for someone who struggled and failed to master magic.
It's very difficult to convey the idea of "earning" magic outside of classes that explicitly get spellcasting as an ability, and out of those, they usually grant casual spellcasting by at least level 3. It also depends on just how magical you're hoping to be within the game itself. I think a good setup is to play as a martial subclass that has magical elements but isn't a full-on spellcaster. A good example is the Rune Knight subclass of Fighter... the abilities granted are certainly magical in nature, and are clearly the result of study and knowledge and not just instinct or connection to some other magical being or force. That would pair well with eventually multi-classing into Wizard (the spell-casting class that most focuses on a character learning magic through study, rather than being granted magic through an outside force). If you want to still mostly be a melee fighter, the War Magic subclass gives solid bonuses that play well with being a fighter.
I like the mark, and I like the constitution thing but it's just so weak in later levels. The cantrips my be useful and some of the spells might be fun (like shield). It's just that I wish there was one spell that was really strong but they could only use it once a day or something. Also I want this character to be smart but magic just never clicked and he didn't want to be an artificer
I would suggest considering a multiclass perhaps. Start with a martial character and then eventually the character can “earn” their magic through multiclassing.
Maybe start as a more martial class and the pick up Magic Initiate feat or Fey/Shadow touched to get a small bit of spell casting. If you RP your “studies” and then pick up the feat it has the feel of earning it.
But multiclassing might be best, depending on how much magic you want.
Or a little bit of both. The feat gets you started in your studies and MC takes it further
I wanted to make a character that loved magic and everything about it but can't read cast it. Maybe down the line they could learn a few but that's about it. My first thought was the arcane trickster or a thief that can use magic items. What are your thoughts?
I want he or she to feel like they earn their magic as I go on not that I kind of just get it cause I'm a wizard, warlock, sorcerer. Maybe even add magic items that simulate spells or cantrips that this character can use until the moment when they learn magic (i really want it to feel earned).
Please lend me your imagination and creativy D&D community.
Wild Magic Barbarian who dump statted all of his mental stats but is absolutely obsessed with magic. Later in life, take the Aberrant Dragonmark feat when you finally "earn" magic.
Race recommendations: Half-Elf (Base or Wood), Mountain Dwarf, Bugbear, Feral Tiefling (wings, not magic).
Arcane Trickster is good if you like enchantment and illusions spells. But you might also want to consider Eldritch Knight. This can be a very versatile character and is often portrayed as sharing a regard for the arcane that is similar to most wizards.
You may also want to talk to your DM and you party members. They could have suggestions, or even ways that your character's growth could be influenced by close friends or upcoming events. In any event, I wish you all the best. May your character bring you joy.
Thank you for both your suggestions, I looked at the mark and while I like it a lot I feel like it's a bit weak cause I only get a level 1 from the sorcerers spell list (will use it on another character). I was looking at Eldritch knight and I was picking between it and trickster rogue, I'm not sure which one is better for the theme though
EK and AT cast with their Intelligence. Aberrant Dragonmark casts with your Constitution. It seems to be pretty fitting for someone who struggled and failed to master magic.
It's very difficult to convey the idea of "earning" magic outside of classes that explicitly get spellcasting as an ability, and out of those, they usually grant casual spellcasting by at least level 3. It also depends on just how magical you're hoping to be within the game itself. I think a good setup is to play as a martial subclass that has magical elements but isn't a full-on spellcaster. A good example is the Rune Knight subclass of Fighter... the abilities granted are certainly magical in nature, and are clearly the result of study and knowledge and not just instinct or connection to some other magical being or force. That would pair well with eventually multi-classing into Wizard (the spell-casting class that most focuses on a character learning magic through study, rather than being granted magic through an outside force). If you want to still mostly be a melee fighter, the War Magic subclass gives solid bonuses that play well with being a fighter.
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I like the mark, and I like the constitution thing but it's just so weak in later levels. The cantrips my be useful and some of the spells might be fun (like shield). It's just that I wish there was one spell that was really strong but they could only use it once a day or something. Also I want this character to be smart but magic just never clicked and he didn't want to be an artificer
Also, I really appreciate your help.
I would suggest considering a multiclass perhaps. Start with a martial character and then eventually the character can “earn” their magic through multiclassing.
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Maybe start as a more martial class and the pick up Magic Initiate feat or Fey/Shadow touched to get a small bit of spell casting. If you RP your “studies” and then pick up the feat it has the feel of earning it.
But multiclassing might be best, depending on how much magic you want.
Or a little bit of both. The feat gets you started in your studies and MC takes it further
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