Water walk is third level the new spell: air dancing should be level 5 or 6.
What's so awesome about Air Dancing that it's 2-3 levels higher than Fly?
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Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock) Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric) Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue) Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
That “gobbledygook” as you called it, was plain English, and all scientifically true. I answered you with a single word. “Compression.” How is that either enough verbiage to justify use of the phrase “none of that,” or incomprehensible enough the be called “gobbledygook?”
Why should “magic“ mean science becomes inapplicable?!?
ANY answer to the question, "Will spell X let me do thing Y?" that relies on physics is an incorrect answer -- or rather, it's a response that isn't actually an answer at all. Whatever laws of physics your world has, magic is how you break them or manipulate them.
Every single thing said in this thread about the physics of clouds, water vapor, etc. could be true in your campaign world, and it wouldn't address the question that was asked.
Of course magic will let you walk on clouds, no matter how impossible the laws of physics you cite say walking on clouds is.
The question is whether water walking, specifically, will let you do it.
Officially, the answer to that question would be a hard "NO".
Unofficially/officially, it's at the DM's discretion; though it should not be considered the norm if the DM is attempting to follow the rules and description of the spell.
There are mentions of Silver Dragons and Cloud Giants being able to turn clouds into a solid structure; so there is canon lore involving traversing clouds and such. The issue is that the Walk on Water spell is not what they are using to do so and the spell itself specifically states what it is to be used for.
There is no mention anywhere in the book or in the spells description that gives any example of any gaseous form of water or "cloud" being used in such a way via this specific spell. This is further reinforced by the very specific mention of the word "Liquid" many times used in the spell description and examples.
This spell grants the ability to move across any liquid surface—such as water, acid, mud, snow, quicksand, or lava—as if it were harmless solid ground (creatures crossing molten lava can still take damage from the heat). Up to ten willing creatures you can see within range gain this ability for the duration. If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Now, as a DM, it is not entirely out of the realm of possibility to come up with a spell specifically called "Walk on Gasses or Clouds". It can even be a rewritten variant of this specific spell and use the same lv spell slot. But Walk on Water itself is not the spell to use if your goal is to walk on clouds.
Thanks sposta you said things better than I would have. That said I do disagree with your end result. Walking on clouds is basically walking on air not water droplets. It’s not that I have a problem with the concept of walking on clouds/air just that the spell walking on water isn’t the appropriate spell. Water walk is third level the new spell: air dancing should be level 5 or 6. How does water walking work? While it is, in the end, upto the DM here is a simple description: it’s a specialized alteration and improvement of the tensor’s floating disk spell- it creates a plane of force under your foot large enough to spread your weight out to the point where the pressure is less than the surface tension’s resistance so you are stable. When you lift your foot up the disk fades, when you put it back down it reforms at contact. Magic doesn’t ignore physics it makes use of physics. The idea of bootphobic water made me laugh- since the droplets are so much smaller than the boot they would fly away leaving only air beneath your feet and you’ll fall through the cloud like the stone you effectively are.
That’s the beauty of D&D, we can do what we want. We don’t have to agree, as long as we’re both having fun. We can even play at the same table with one another and disagree and it’s still okay as long as we’re both having fun. When I play at your table, I follow your rules and vice versa.
Water walk is third level the new spell: air dancing should be level 5 or 6.
What's so awesome about Air Dancing that it's 2-3 levels higher than Fly?
The idea is simple - if you want a spell that does more then it needs to be a higher level. Water walking allows walking on liquids not gasses, if you want a spell that lets you walk on air - not push it a side then it needs to be higher than 3. How high well the other two spells that sort of do this are Bigby’s hand, which can pick you up and move you around, and telekinesis both of which are level 5. I can see a DM setting it as either L5 or 6 depending on just how you write it up (you’ll notice I just gave it a name, no description) .
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Wisea$$ DM and Player since 1979.
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What's so awesome about Air Dancing that it's 2-3 levels higher than Fly?
Active characters:
Carric Aquissar, elven wannabe artist in his deconstructionist period (Archfey warlock)
Lan Kidogo, mapach archaeologist and treasure hunter (Knowledge cleric)
Mardan Ferres, elven private investigator obsessed with that one unsolved murder (Assassin rogue)
Xhekhetiel, halfling survivor of a Betrayer Gods cult (Runechild sorcerer/fighter)
Officially, the answer to that question would be a hard "NO".
Unofficially/officially, it's at the DM's discretion; though it should not be considered the norm if the DM is attempting to follow the rules and description of the spell.
There are mentions of Silver Dragons and Cloud Giants being able to turn clouds into a solid structure; so there is canon lore involving traversing clouds and such. The issue is that the Walk on Water spell is not what they are using to do so and the spell itself specifically states what it is to be used for.
There is no mention anywhere in the book or in the spells description that gives any example of any gaseous form of water or "cloud" being used in such a way via this specific spell. This is further reinforced by the very specific mention of the word "Liquid" many times used in the spell description and examples.
If you target a creature submerged in a liquid, the spell carries the target to the surface of the liquid at a rate of 60 feet per round.
Now, as a DM, it is not entirely out of the realm of possibility to come up with a spell specifically called "Walk on Gasses or Clouds". It can even be a rewritten variant of this specific spell and use the same lv spell slot. But Walk on Water itself is not the spell to use if your goal is to walk on clouds.
That’s the beauty of D&D, we can do what we want. We don’t have to agree, as long as we’re both having fun. We can even play at the same table with one another and disagree and it’s still okay as long as we’re both having fun. When I play at your table, I follow your rules and vice versa.
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The idea is simple - if you want a spell that does more then it needs to be a higher level. Water walking allows walking on liquids not gasses, if you want a spell that lets you walk on air - not push it a side then it needs to be higher than 3. How high well the other two spells that sort of do this are Bigby’s hand, which can pick you up and move you around, and telekinesis both of which are level 5. I can see a DM setting it as either L5 or 6 depending on just how you write it up (you’ll notice I just gave it a name, no description) .
Wisea$$ DM and Player since 1979.