Angel says yes absolutely, be careful what kind of monsters you eat bc consequences unless you're immune. also, there are no snake eyes unless you're rolling with D6's but usually you'll be using more than two
There's no rules about it, but I like the idea of allowing it to happen but depending on the monster, it could be dangerous.
For example, as a DM at one point I introduced a tavern that sold cockatrice wings, but in order to make them edible they need to be soaked in ultra-spicy hot sauce to neutralize all the toxins in their meat... so the players had to pass a CON saving throw when eating them or else they'd take fire damage.
So I like ideas like that. Animal-like monsters can probably be eaten without much trouble, but anything with built-in poison or anything like that is sort of like eating a blowfish... it's edible, but you need to know exactly how to prepare it.
5.5 should really have rules for it. I've never played at a table that didn't have someone try to cook and eat a monster. I don't really fully understand the appeal, but it's clearly there.
Off the top of my head, for homebrew rules, I would consider giving a one-time damage resistance based on the monster if it had one, or something like Keen Senses for an hour or something.
But yeah, I mean, there's nothing stopping you, unless there is.
Yeah if this were in Rules, I'd have zero info, lol. I don't think much of it is covered. I believe and would rule at my table, that most Beast type monsters would be similar. Actual normal everyday edible critters. Moving from there, it would start getting specific to the creature. Poisons, acids, fire and ice abilities would likely all play some form of role in determining if one could be eaten and what might occur. A short term resistance to some kind of effect, or conversely a vulnerability to something might pop up from eating some fey or fiend.
Hasn't yet come up in our campaigns, but I expect it might in one we are starting to plan out. The world and environment we're entering appear to be conductive to such a plan.
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Talk to your Players.Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
Off the top of my head, for homebrew rules, I would consider giving a one-time damage resistance based on the monster if it had one, or something like Keen Senses for an hour or something.
If a character eats beef do you give them the ability to produce milk? If they eat pork do they suddenly gain the ability to snuff out wild truffles? If they eat tuna do they suddenly gain a swim speed and ability to breathe underwater? So why would them eating a goblin, or a zombie, or a axebeak give them special powers?
Off the top of my head, for homebrew rules, I would consider giving a one-time damage resistance based on the monster if it had one, or something like Keen Senses for an hour or something.
If a character eats beef do you give them the ability to produce milk? If they eat pork do they suddenly gain the ability to snuff out wild truffles? If they eat tuna do they suddenly gain a swim speed and ability to breathe underwater? So why would them eating a goblin, or a zombie, or a axebeak give them special powers?
Off the top of my head, for homebrew rules, I would consider giving a one-time damage resistance based on the monster if it had one, or something like Keen Senses for an hour or something.
If a character eats beef do you give them the ability to produce milk? If they eat pork do they suddenly gain the ability to snuff out wild truffles? If they eat tuna do they suddenly gain a swim speed and ability to breathe underwater? So why would them eating a goblin, or a zombie, or a axebeak give them special powers?
I will 100% give my players the ability to snuff out wild truffles next time they eat bacon, and you cannot stop me
Off the top of my head, for homebrew rules, I would consider giving a one-time damage resistance based on the monster if it had one, or something like Keen Senses for an hour or something.
If a character eats beef do you give them the ability to produce milk? If they eat pork do they suddenly gain the ability to snuff out wild truffles? If they eat tuna do they suddenly gain a swim speed and ability to breathe underwater? So why would them eating a goblin, or a zombie, or a axebeak give them special powers?
Because it's a fantasy game and it's fun?
It's your table so do what you like but you need to be careful with that kind of thing. Many expensive potions might be made pretty much useless. Why by a potion of flying when you can just eat a bird.
I wouldn't go that way myself but if you do you need to have a way in which it is limited and probably carries some risk. Benefits only come from rare monsters so you as a DM can control if and when the players get access and some skill checks required: You could choose one or 2 of:
Survival to know the monster will provide benefits and any special information (While the benefit comes from eating the heart a certain part of the part is poisonous and must be removed)
Slight of hand to cut the right bit
Chefs tools to prepare it properly
Con save to avoid negative effects.
You could also just do a straight save. If you eat the meat of a green dragon make a con save on a success you are resistant to poison damage for one hour if you fail you take poison damage and are poisoned).
Off the top of my head, for homebrew rules, I would consider giving a one-time damage resistance based on the monster if it had one, or something like Keen Senses for an hour or something.
If a character eats beef do you give them the ability to produce milk? If they eat pork do they suddenly gain the ability to snuff out wild truffles? If they eat tuna do they suddenly gain a swim speed and ability to breathe underwater? So why would them eating a goblin, or a zombie, or a axebeak give them special powers?
I will 100% give my players the ability to snuff out wild truffles next time they eat bacon, and you cannot stop me
Oh I wouldn’t try to. Also can I come play one of your games 😂
Nah, that's all just fear. Fear that it'll break the game, fear that the DM won't be powerful enough, clever enough, or sufficient in some other way, to keep the game fun in spite of the fun thing they added.
And yeah, maybe. But we know what the default game is, without homebrew. If we follow our bliss and the bliss vanishes, we won't have any trouble getting back to where we started, right? We just need to be aware enough and brave enough to speak up when we're not having fun. And that's just good advice.
There's a little subsystem in the setting I'm about to join, regarding food. I'm curious whether it'll be enough to satiate (ha!) the hunger for such things. I see a few other subsystems too, each offering different minor mechanical effects, and I'm hoping that my DM will recognize which of these are resonating, and be unafraid to rip the mechanical effects from the other ones and add them to it.
And on that note, you could very easily rip off potions. If your group isn't actively excited about potions, you could replace them with food. Or do the same with NPC spellcasting services. Or with block and tackle, or crowbar -- for a low monetary cost, a PC can get permanent advantage on all the checks they make to force open doors! You don't think you could make a food out of that? Navigator's tools, padded leather armor, charm of animal conjuring, honor and sanity and guild rank and piety..! Any of it could be food. The systems for regulating them are already present. A crowbar has a gold cost. You need to be a certain level to become an independent researcher for the Izzet League. (But honestly, when you look at it, the systems are all really loose. The balance isn't precise by any means. Go crazy.)
In real life, if you kill something, you can cook and eat it. It might taste terrible, it might be poisonous, but there is no cosmic force stopping you.
It shouldn't be different in D&D. Yes, you can eat monsters. There are even some (such as giant spiders) that are described in D&D lore as a rare and valuable delicacy. Just don't eat EVERY monster you kill. I don't know WHAT is inside some of those things, but if you seriously annoy your DM by always eating everything, I can say from personal experience that you will end up poisoned.
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Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
Does stats or anything have any play when you try and cook and eat a monster? For instance, if my character had experience surviving out in the open meaning he would hunt and cook things would he have a higher chance at successfully eating monsters?
I can imagine your DM might have you roll a WIS (Survival) or INT (Nature) check to determine if something is edible. Additionally, they could conceivably require an additional check to actually cook the food, if it requires special or particularly skilled preparation--similar to preparing pufferfish, for example. Proficiency with Cook's Utensils would arguably be helpful in the case of the latter.
That's what I was thinking too, eating monsters at some point like after being in a dungeon for 3 days and you would need something to eat in order to survive, and what else is there other than monsters!
That's what I was thinking too, eating monsters at some point like after being in a dungeon for 3 days and you would need something to eat in order to survive, and what else is there other than monsters!
Out of the Abyss actually gives some mechanics for harvesting meat from a slain monster, though it doesn't say anything else. Rather than listing every single monster and whether it is edible or not and under what circumstances, I'd say let the DM rule on it and possibly impose a Survival check or Cooking Utensils check to make it edible.
See, rations in the PHB are relatively cheap and never expire. You can eat nothing but rations your whole life and there's no rules for anything bad happening as a result of it. They're a little heavy to carry around, but if you plan out your trips and only take a little more than you need, it won't be an issue. Just eat rations forever! And while you're at it, don't bother to live anything more expensive than a Squalid lifestyle, because it doesn't matter!
If a DM doesn't like that, then basically that's your first step to convincing them to let you eat monsters. Lol.
Everquest had an interesting take on cooking. Certain things dropped meat. And certain recipes called for certain meats. This would be a brilliant way to utilize the Chef feat and develop certain recipes for certain benefits. To add to the spice of a story, a cook who isn't well versed can try to cook things, but due to their lack of skill and knowledge could end up applying negative effects. This would fulfill logical arguments while adding some spice to the story. And we all love flavorful stories!!
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I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!
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Are we allowed to cook and eat monsters in game?
I always row snake eyes!
Angel says yes absolutely, be careful what kind of monsters you eat bc consequences unless you're immune. also, there are no snake eyes unless you're rolling with D6's but usually you'll be using more than two
Pssh don't tell me what to do!
I always row snake eyes!
There's no rules about it, but I like the idea of allowing it to happen but depending on the monster, it could be dangerous.
For example, as a DM at one point I introduced a tavern that sold cockatrice wings, but in order to make them edible they need to be soaked in ultra-spicy hot sauce to neutralize all the toxins in their meat... so the players had to pass a CON saving throw when eating them or else they'd take fire damage.
So I like ideas like that. Animal-like monsters can probably be eaten without much trouble, but anything with built-in poison or anything like that is sort of like eating a blowfish... it's edible, but you need to know exactly how to prepare it.
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5.5 should really have rules for it. I've never played at a table that didn't have someone try to cook and eat a monster. I don't really fully understand the appeal, but it's clearly there.
Off the top of my head, for homebrew rules, I would consider giving a one-time damage resistance based on the monster if it had one, or something like Keen Senses for an hour or something.
But yeah, I mean, there's nothing stopping you, unless there is.
Yeah if this were in Rules, I'd have zero info, lol. I don't think much of it is covered. I believe and would rule at my table, that most Beast type monsters would be similar. Actual normal everyday edible critters. Moving from there, it would start getting specific to the creature. Poisons, acids, fire and ice abilities would likely all play some form of role in determining if one could be eaten and what might occur. A short term resistance to some kind of effect, or conversely a vulnerability to something might pop up from eating some fey or fiend.
Hasn't yet come up in our campaigns, but I expect it might in one we are starting to plan out. The world and environment we're entering appear to be conductive to such a plan.
Talk to your Players. Talk to your DM. If more people used this advice, there would be 24.74% fewer threads on Tactics, Rules and DM discussions.
If a character eats beef do you give them the ability to produce milk? If they eat pork do they suddenly gain the ability to snuff out wild truffles? If they eat tuna do they suddenly gain a swim speed and ability to breathe underwater? So why would them eating a goblin, or a zombie, or a axebeak give them special powers?
Because it's a fantasy game and it's fun?
I will 100% give my players the ability to snuff out wild truffles next time they eat bacon, and you cannot stop me
Updog
It's your table so do what you like but you need to be careful with that kind of thing. Many expensive potions might be made pretty much useless. Why by a potion of flying when you can just eat a bird.
I wouldn't go that way myself but if you do you need to have a way in which it is limited and probably carries some risk. Benefits only come from rare monsters so you as a DM can control if and when the players get access and some skill checks required: You could choose one or 2 of:
You could also just do a straight save. If you eat the meat of a green dragon make a con save on a success you are resistant to poison damage for one hour if you fail you take poison damage and are poisoned).
Oh I wouldn’t try to. Also can I come play one of your games 😂
Nah, that's all just fear. Fear that it'll break the game, fear that the DM won't be powerful enough, clever enough, or sufficient in some other way, to keep the game fun in spite of the fun thing they added.
And yeah, maybe. But we know what the default game is, without homebrew. If we follow our bliss and the bliss vanishes, we won't have any trouble getting back to where we started, right? We just need to be aware enough and brave enough to speak up when we're not having fun. And that's just good advice.
There's a little subsystem in the setting I'm about to join, regarding food. I'm curious whether it'll be enough to satiate (ha!) the hunger for such things. I see a few other subsystems too, each offering different minor mechanical effects, and I'm hoping that my DM will recognize which of these are resonating, and be unafraid to rip the mechanical effects from the other ones and add them to it.
And on that note, you could very easily rip off potions. If your group isn't actively excited about potions, you could replace them with food. Or do the same with NPC spellcasting services. Or with block and tackle, or crowbar -- for a low monetary cost, a PC can get permanent advantage on all the checks they make to force open doors! You don't think you could make a food out of that? Navigator's tools, padded leather armor, charm of animal conjuring, honor and sanity and guild rank and piety..! Any of it could be food. The systems for regulating them are already present. A crowbar has a gold cost. You need to be a certain level to become an independent researcher for the Izzet League. (But honestly, when you look at it, the systems are all really loose. The balance isn't precise by any means. Go crazy.)
In real life, if you kill something, you can cook and eat it. It might taste terrible, it might be poisonous, but there is no cosmic force stopping you.
It shouldn't be different in D&D. Yes, you can eat monsters. There are even some (such as giant spiders) that are described in D&D lore as a rare and valuable delicacy. Just don't eat EVERY monster you kill. I don't know WHAT is inside some of those things, but if you seriously annoy your DM by always eating everything, I can say from personal experience that you will end up poisoned.
Panda-wat (I hate my username) is somehow convinced that he is objectively right about everything D&D related even though he obviously is not. Considering that, he'd probably make a great D&D youtuber.
"If I die, I can live with that." ~Luke Hart, the DM lair
Does stats or anything have any play when you try and cook and eat a monster? For instance, if my character had experience surviving out in the open meaning he would hunt and cook things would he have a higher chance at successfully eating monsters?
I always row snake eyes!
I can imagine your DM might have you roll a WIS (Survival) or INT (Nature) check to determine if something is edible. Additionally, they could conceivably require an additional check to actually cook the food, if it requires special or particularly skilled preparation--similar to preparing pufferfish, for example. Proficiency with Cook's Utensils would arguably be helpful in the case of the latter.
That's what I was thinking too, eating monsters at some point like after being in a dungeon for 3 days and you would need something to eat in order to survive, and what else is there other than monsters!
I always row snake eyes!
That's what I was thinking too, eating monsters at some point like after being in a dungeon for 3 days and you would need something to eat in order to survive, and what else is there other than monsters!
I always row snake eyes!
Out of the Abyss actually gives some mechanics for harvesting meat from a slain monster, though it doesn't say anything else. Rather than listing every single monster and whether it is edible or not and under what circumstances, I'd say let the DM rule on it and possibly impose a Survival check or Cooking Utensils check to make it edible.
See, rations in the PHB are relatively cheap and never expire. You can eat nothing but rations your whole life and there's no rules for anything bad happening as a result of it. They're a little heavy to carry around, but if you plan out your trips and only take a little more than you need, it won't be an issue. Just eat rations forever! And while you're at it, don't bother to live anything more expensive than a Squalid lifestyle, because it doesn't matter!
If a DM doesn't like that, then basically that's your first step to convincing them to let you eat monsters. Lol.
Everquest had an interesting take on cooking. Certain things dropped meat. And certain recipes called for certain meats. This would be a brilliant way to utilize the Chef feat and develop certain recipes for certain benefits. To add to the spice of a story, a cook who isn't well versed can try to cook things, but due to their lack of skill and knowledge could end up applying negative effects. This would fulfill logical arguments while adding some spice to the story. And we all love flavorful stories!!
I am not sure what my Spirit Animal is. But whatever that thing is, I am pretty sure it has rabies!