Now we all know the age old debate between sorcerer and wizard, but while I was thinking about the topic I realized an advantage sorcerers had was a bonus to there con save which helps with concentration spells, but in nearly every debate it was never mentioned, looking further into it I realized these saving throw proffiencies are almost never mentioned when talking about a class, why is that, I mean, these saving throws can help determine who does what or who's less likely to get targeted with certain spells and/or abilities. So why are they almost never mentioned.
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Marvarax andSora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
DEX, CON, and WIS saving throws are more common than STR, INT and CHA saves. Every class is proficient in one of the common saves and one of the uncommon saves, so they're all roughly on equal footing.
Getting back to OP's central question, CON saves are indeed one of the Sorcerer's few boons relative to other casters: concentration checks are definitely one of the most common and important saving throws. On the other hand, most substantial class guides do cover saving throws. Intelligence save proficiency, for example, is called out as almost completely useless in guides for those classes that have it. And most Sorcerer guides do mention their save bonus as being solid. But generally, since Dex and Wis saves are also common, and Str and Cha saves can be pretty clutch (restraint and banishment are not fun), everyone has something they're good and bad at and it mostly evens out.
In my game last night I was mentioning the usefulness of the Resilient feat in adding an additional saving throw proficiency (and a +1 to that chosen stat). So a wizard could take the Resilient (Con) feat and fill in that particular gap. And you can use Resilient with any stat, so you can fill in a number of issues. Fighters with Dex save proficiency anyone?
In my game last night I was mentioning the usefulness of the Resilient feat in adding an additional saving throw proficiency (and a +1 to that chosen stat). So a wizard could take the Resilient (Con) feat and fill in that particular gap. And you can use Resilient with any stat, so you can fill in a number of issues. Fighters with Dex save proficiency anyone?
Resilient is an amazing Feat that I definitely see underutilized in the games that I run.
STR saving throws are actually very common for those in melee. It actually edges out DEX a bit, based on the number of creatures that call for saves of some kind. DEX saves are primarily used by dragons, far less so by everyone else, including those with magic at their disposal. Admittedly, most STR saves are some variation of a grapple or push, are far less dramatic than a fireball, and tend to not affect sorcerers and wizards as much due to both positioning and the fact going prone tends to be negligable - or even an advantage - for casters.
But why do saves rarely come up when discussing differences between sorcerers and wizards? Because, when all is said and done, its more than possible to build and play wizards that minimize the use of Concentration saves in the first place. Mage armor, shield, mirror image, etc all work on preventing damage and avoiding the need for a save, so if you're properly protected....
STR saving throws are actually very common for those in melee. It actually edges out DEX a bit, based on the number of creatures that call for saves of some kind. DEX saves are primarily used by dragons, far less so by everyone else, including those with magic at their disposal. Admittedly, most STR saves are some variation of a grapple or push, are far less dramatic than a fireball, and tend to not affect sorcerers and wizards as much due to both positioning and the fact going prone tends to be negligable - or even an advantage - for casters.
But why do saves rarely come up when discussing differences between sorcerers and wizards? Because, when all is said and done, its more than possible to build and play wizards that minimize the use of Concentration saves in the first place. Mage armor, shield, mirror image, etc all work on preventing damage and avoiding the need for a save, so if you're properly protected....
At least, the above is my conclusion.
Very solid point. I personally don't like the book keeping that goes with concentration based spells, so I tend to avoid them unless they are really awesome spells. So, building around saving throw proficiency is far less important to me than the spells and spell mechanics themselves.
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Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha
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Now we all know the age old debate between sorcerer and wizard, but while I was thinking about the topic I realized an advantage sorcerers had was a bonus to there con save which helps with concentration spells, but in nearly every debate it was never mentioned, looking further into it I realized these saving throw proffiencies are almost never mentioned when talking about a class, why is that, I mean, these saving throws can help determine who does what or who's less likely to get targeted with certain spells and/or abilities. So why are they almost never mentioned.
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Probably because every class gets two its sort of a rock paper scissors aspect. I would, however, grant you, Dex and Con are more useful than others.
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I would argue Wisdom is an important saving throw, most enchantment spells and spells like polymorph require wisdom saving throws.
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"The relevant equation is: Knowledge = power = energy = matter = mass; a good bookshop is just a genteel Black Hole that knows how to read." - Terry Pratchett
DEX, CON, and WIS saving throws are more common than STR, INT and CHA saves. Every class is proficient in one of the common saves and one of the uncommon saves, so they're all roughly on equal footing.
The Forum Infestation (TM)
You're saying, in this game of rock-paper-scissors there are three choices?!
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NANI!
Marvarax and Sora (Dragonborn) The retired fighter and WIP scholar - Glory
Brythel(Dwarf), The dwarf with a gun - survival at sea
Jaylin(Human), Paladin of Lathander's Ancient ways - The Seven Saints (Azura Claw)
Urselles(Goblin), Cleric of Eldath- The Wizard's challenge
Viclas Tyrin(Half Elf), Student of the Elven arts- Indrafatmoko's Defiance in Phlan
Getting back to OP's central question, CON saves are indeed one of the Sorcerer's few boons relative to other casters: concentration checks are definitely one of the most common and important saving throws. On the other hand, most substantial class guides do cover saving throws. Intelligence save proficiency, for example, is called out as almost completely useless in guides for those classes that have it. And most Sorcerer guides do mention their save bonus as being solid. But generally, since Dex and Wis saves are also common, and Str and Cha saves can be pretty clutch (restraint and banishment are not fun), everyone has something they're good and bad at and it mostly evens out.
Even a blind squirrel finds a nut once in awhile.
In my game last night I was mentioning the usefulness of the Resilient feat in adding an additional saving throw proficiency (and a +1 to that chosen stat). So a wizard could take the Resilient (Con) feat and fill in that particular gap. And you can use Resilient with any stat, so you can fill in a number of issues. Fighters with Dex save proficiency anyone?
STR saving throws are actually very common for those in melee. It actually edges out DEX a bit, based on the number of creatures that call for saves of some kind. DEX saves are primarily used by dragons, far less so by everyone else, including those with magic at their disposal. Admittedly, most STR saves are some variation of a grapple or push, are far less dramatic than a fireball, and tend to not affect sorcerers and wizards as much due to both positioning and the fact going prone tends to be negligable - or even an advantage - for casters.
But why do saves rarely come up when discussing differences between sorcerers and wizards? Because, when all is said and done, its more than possible to build and play wizards that minimize the use of Concentration saves in the first place. Mage armor, shield, mirror image, etc all work on preventing damage and avoiding the need for a save, so if you're properly protected....
At least, the above is my conclusion.
Any time an unfathomably powerful entity sweeps in and offers godlike rewards in return for just a few teensy favors, it’s a scam. Unless it’s me. I’d never lie to you, reader dearest.
Tasha