I don’t see anyone in that thread successfully identifying a creature that must move to stay aloft. Eagle Totems can’t stay aloft even IF they move, so that can’t be what Command is talking about. If there are indeed no creatures that describe that, the wording of Command might be a chip in the pile of “that section describing fly speed is actually saying that creatures without hover must move.”
It's one of those weird cases of reality attempting to intrude on D&D. I misunderstood what 'hover' means, and figured there was a requirement most people didn't bother with when a creature was utilizing aerodynamic flight. Everybody knows that aerodynamic flight requires movement - stop dead in midair and you fall because no thrust means no lift. D&D is wobbly in...virtually all cases where physics get involved, but sometimes I forget just how wobbly.
Nevertheless. Aircock munk needs to fly to use fly speed. Saying to DM "I'm playing an aircock munk but I won't fly with it" is basically a nonstarter. one can try not to cheese it, but much like the pile of Limburger on the coffee table, the fact that no one is partaking of the cheese does not mean everybody can't smell its presence.
Lol I’m not sure about your choice of abbreviations for Aarakocra. But yes, the answer could just “5e skipped over detailed flight rules, because sufficiently defining them takes too much space”
It's one of those weird cases of reality attempting to intrude on D&D. I misunderstood what 'hover' means, and figured there was a requirement most people didn't bother with when a creature was utilizing aerodynamic flight. Everybody knows that aerodynamic flight requires movement - stop dead in midair and you fall because no thrust means no lift. D&D is wobbly in...virtually all cases where physics get involved, but sometimes I forget just how wobbly.
Nevertheless. Aircock munk needs to fly to use fly speed. Saying to DM "I'm playing an aircock munk but I won't fly with it" is basically a nonstarter. one can try not to cheese it, but much like the pile of Limburger on the coffee table, the fact that no one is partaking of the cheese does not mean everybody can't smell its presence.
I honestly havent looked but i remember reading a SA that said movement (moving to different spaces on the grid) itself isn't mandatory but the flying would still be flapping or circling in place or doing something to stay aloft. If its such a knot in people's undies I can always circle a 10 foot radius if i decide not to actually move.. Even though my playstyle would still be moving. I think the flying sniper is the build that stays in place 600 feet in the air
Secondly call it what you want. I admit I'm still flying. Just flying horizontally not vertically so as not to annoy the DM give my self any additional advantage over any melee fighters.
I still dont know if it'll be allowed. We're still pretty fresh into the campaign im DMing (TFtYp) so it'll be a while till we even think of another campaign)
Your sentence there has an extra, unnecessary word in it, CC.
"5E skipped over detailed rules, because sufficiently defining them takes too much space."
There we go. Accurate statement.
I started playing D&D back when there were rolls to see if you could walk and chew bubblegum at the same time. For all of 5e’s shortcomings, it is still the most user friendly edition of D&D I have ever played.
There is no such general rule about flight requiring a minimum amount of movement be used to stay aloft. Such a thing only exists when an item/feature--such as Wingwear, Eagle Totem Barbarian, etc--specifically says so.
As far as hovering & falling goes, a flying creature only falls from the air when they are incapable of moving, and that's not the same as having your speed reduced to 0--not being able to cross a distance <> being incapable of moving your limbs. Conditions that would cause a flying creature to fall are: Paralyzed, Petrified, Stunned, and Unconscious. A creature with the Hover trait simply doesn't fall even when subjected to such a condition.
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You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The rules explicitly provide that you fall if your speed is reduced to 0 though. Unless you’re talking about fly+hover... but then hoverers don’t appear to fall when paralyzed etc either, hover is just complete immunity from falling as it’s written? (Maybe not RAI though)
“Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, UNLESS it has the ability to hover or it is being held aloft by magic, such as by the fly spell.”
You don't have to spend movement to stay aloft while flying, just like a bird flapping its wings to "hover" (not in D&D terms, real life). I understand this is impossible for most birds in real life (I think only hummingbirds can do this), it just makes it easier for Wizards of the Coast and 5e in general.
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You don't have to spend movement to stay aloft while flying, just like a bird flapping its wings to "hover" (not in D&D terms, real life). I understand this is impossible for most birds in real life (I think only hummingbirds can do this), it just makes it easier for Wizards of the Coast and 5e in general.
Virtually all flying insects are able to hover. For birds hovering/flying in place takes a lot more energy to do so than normal flight which the rules don't reflect, but they can do it for short periods of time.
You don't have to spend movement to stay aloft while flying, just like a bird flapping its wings to "hover" (not in D&D terms, real life). I understand this is impossible for most birds in real life (I think only hummingbirds can do this), it just makes it easier for Wizards of the Coast and 5e in general.
Virtually all flying insects are able to hover. For birds hovering/flying in place takes a lot more energy to do so than normal flight which the rules don't reflect, but they can do it for short periods of time.
Yes, most insects can hover, they have more wings than birds, and weigh less. If they delved deep enough to say "If you have 4 wings or weigh less than 25 pounds, you can stay in the same space while flying without spending extra movement. If you have only 2 wings or weigh more than 25 pounds, you can only stay in the same space each round while flying by spending half your movement, and you have disadvantage on melee attacks."- and then delve into all the different types of ways you can fly, and how this affects everything, that would've been too much to keep track of.
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Please check out my homebrew, I would appreciate feedback:
You don't have to spend movement to stay aloft while flying, just like a bird flapping its wings to "hover" (not in D&D terms, real life). I understand this is impossible for most birds in real life (I think only hummingbirds can do this), it just makes it easier for Wizards of the Coast and 5e in general.
Virtually all flying insects are able to hover. For birds hovering/flying in place takes a lot more energy to do so than normal flight which the rules don't reflect, but they can do it for short periods of time.
Yes, most insects can hover, they have more wings than birds, and weigh less. If they delved deep enough to say "If you have 4 wings or weigh less than 25 pounds, you can stay in the same space while flying without spending extra movement. If you have only 2 wings or weigh more than 25 pounds, you can only stay in the same space each round while flying by spending half your movement, and you have disadvantage on melee attacks."- and then delve into all the different types of ways you can fly, and how this affects everything, that would've been too much to keep track of.
Right. So instead they put everything under the same rules: If you have a fly speed you can fly in place. But if you can't move or are lose stability (prone) you fall unless you can hover or are using magic.
You don't have to spend movement to stay aloft while flying, just like a bird flapping its wings to "hover" (not in D&D terms, real life). I understand this is impossible for most birds in real life (I think only hummingbirds can do this), it just makes it easier for Wizards of the Coast and 5e in general.
Virtually all flying insects are able to hover. For birds hovering/flying in place takes a lot more energy to do so than normal flight which the rules don't reflect, but they can do it for short periods of time.
Yes, most insects can hover, they have more wings than birds, and weigh less. If they delved deep enough to say "If you have 4 wings or weigh less than 25 pounds, you can stay in the same space while flying without spending extra movement. If you have only 2 wings or weigh more than 25 pounds, you can only stay in the same space each round while flying by spending half your movement, and you have disadvantage on melee attacks."- and then delve into all the different types of ways you can fly, and how this affects everything, that would've been too much to keep track of.
Right. So instead they put everything under the same rules: If you have a fly speed you can fly in place. But if you can't move or are lose stability (prone) you fall unless you can hover or are using magic.
Yep. People call Wizards lazy, I just think this was to help everyone.
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Please check out my homebrew, I would appreciate feedback:
I don’t see anyone in that thread successfully identifying a creature that must move to stay aloft. Eagle Totems can’t stay aloft even IF they move, so that can’t be what Command is talking about. If there are indeed no creatures that describe that, the wording of Command might be a chip in the pile of “that section describing fly speed is actually saying that creatures without hover must move.”
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I'm going to make this way harder than it needs to be.
It's one of those weird cases of reality attempting to intrude on D&D. I misunderstood what 'hover' means, and figured there was a requirement most people didn't bother with when a creature was utilizing aerodynamic flight. Everybody knows that aerodynamic flight requires movement - stop dead in midair and you fall because no thrust means no lift. D&D is wobbly in...virtually all cases where physics get involved, but sometimes I forget just how wobbly.
Nevertheless. Aircock munk needs to fly to use fly speed. Saying to DM "I'm playing an aircock munk but I won't fly with it" is basically a nonstarter. one can try not to cheese it, but much like the pile of Limburger on the coffee table, the fact that no one is partaking of the cheese does not mean everybody can't smell its presence.
Please do not contact or message me.
Lol I’m not sure about your choice of abbreviations for Aarakocra. But yes, the answer could just “5e skipped over detailed flight rules, because sufficiently defining them takes too much space”
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I'm going to make this way harder than it needs to be.
Your sentence there has an extra, unnecessary word in it, CC.
"5E skipped over detailed rules, because sufficiently defining them takes too much space."
There we go. Accurate statement.
Please do not contact or message me.
Too true. Too f**king true.
I honestly havent looked but i remember reading a SA that said movement (moving to different spaces on the grid) itself isn't mandatory but the flying would still be flapping or circling in place or doing something to stay aloft. If its such a knot in people's undies I can always circle a 10 foot radius if i decide not to actually move.. Even though my playstyle would still be moving. I think the flying sniper is the build that stays in place 600 feet in the air
Secondly call it what you want. I admit I'm still flying. Just flying horizontally not vertically so as not to annoy the DM give my self any additional advantage over any melee fighters.
I still dont know if it'll be allowed. We're still pretty fresh into the campaign im DMing (TFtYp) so it'll be a while till we even think of another campaign)
I started playing D&D back when there were rolls to see if you could walk and chew bubblegum at the same time. For all of 5e’s shortcomings, it is still the most user friendly edition of D&D I have ever played.
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There is no such general rule about flight requiring a minimum amount of movement be used to stay aloft. Such a thing only exists when an item/feature--such as Wingwear, Eagle Totem Barbarian, etc--specifically says so.
As far as hovering & falling goes, a flying creature only falls from the air when they are incapable of moving, and that's not the same as having your speed reduced to 0--not being able to cross a distance <> being incapable of moving your limbs. Conditions that would cause a flying creature to fall are: Paralyzed, Petrified, Stunned, and Unconscious. A creature with the Hover trait simply doesn't fall even when subjected to such a condition.
You don't know what fear is until you've witnessed a drunk bird divebombing you while carrying a screaming Kobold throwing fire anywhere and everywhere.
The rules explicitly provide that you fall if your speed is reduced to 0 though. Unless you’re talking about fly+hover... but then hoverers don’t appear to fall when paralyzed etc either, hover is just complete immunity from falling as it’s written? (Maybe not RAI though)
“Flying creatures enjoy many benefits of mobility, but they must also deal with the danger of falling. If a flying creature is knocked prone, has its speed reduced to 0, or is otherwise deprived of the ability to move, the creature falls, UNLESS it has the ability to hover or it is being held aloft by magic, such as by the fly spell.”
dndbeyond.com forum tags
I'm going to make this way harder than it needs to be.
You don't have to spend movement to stay aloft while flying, just like a bird flapping its wings to "hover" (not in D&D terms, real life). I understand this is impossible for most birds in real life (I think only hummingbirds can do this), it just makes it easier for Wizards of the Coast and 5e in general.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Virtually all flying insects are able to hover. For birds hovering/flying in place takes a lot more energy to do so than normal flight which the rules don't reflect, but they can do it for short periods of time.
Yes, most insects can hover, they have more wings than birds, and weigh less. If they delved deep enough to say "If you have 4 wings or weigh less than 25 pounds, you can stay in the same space while flying without spending extra movement. If you have only 2 wings or weigh more than 25 pounds, you can only stay in the same space each round while flying by spending half your movement, and you have disadvantage on melee attacks."- and then delve into all the different types of ways you can fly, and how this affects everything, that would've been too much to keep track of.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Right. So instead they put everything under the same rules: If you have a fly speed you can fly in place. But if you can't move or are lose stability (prone) you fall unless you can hover or are using magic.
Yep. People call Wizards lazy, I just think this was to help everyone.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms