At this point, I’d rather WotC come up with races with different abilities both powerful and mundane that the DMs of different tables can then choose to allow or not allow....then for wizards to never try experimenting with expanding different abilities to different races or creating new abilities that may be powerful and unique because some DMs don’t like these type of racial traits.
Many tables don’t have problems with flying races. None of the tables that I have been in have banned flying. Some tables don’t like dealing with racial flight and that’s fine, just ban them at your table.
The fact that some people don’t like flying races isn’t an excuse to ignore all the people who would like more flying races. Some people hate the very idea of the Artificer but it was created anyways because others wanted the class and it’s concept. Some people hate the idea of Psionics even being mentioned in their fantasy game, and yet we have 3 (four of you count the goolock) Psionic subclasses. Some people hate seeing material from other settings other then FR, yet both Eberron and Wildemount were released and may people love them.
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"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
I'm probably misremembering or taking something my dm does as raw, but don't things like heavy winds and tree canopies cause difficult terrain for fliers?
At this point, I’d rather WotC come up with races with different abilities both powerful and mundane that the DMs of different tables can then choose to allow or not allow....then for wizards to never try experimenting with expanding different abilities to different races or creating new abilities that may be powerful and unique because some DMs don’t like these type of racial traits.
Many tables don’t have problems with flying races. None of the tables that I have been in have banned flying. Some tables don’t like dealing with racial flight and that’s fine, just ban them at your table.
The fact that some people don’t like flying races isn’t an excuse to ignore all the people who would like more flying races. Some people hate the very idea of the Artificer but it was created anyways because others wanted the class and it’s concept. Some people hate the idea of Psionics even being mentioned in their fantasy game, and yet we have 3 (four of you count the goolock) Psionic subclasses. Some people hate seeing material from other settings other then FR, yet both Eberron and Wildemount were released and may people love them.
Yeah I am full on the train for options and likely won't allow these new races at the table due to flight but I understand tables that would. I also feel that people underestimate the amount of impact it can have on a game and tend to state things like "half-awake" which implies if I choose not to allow I am somehow deficient as a DM.
I just think that we could be a bit more understanding in that regard....as the trend I see when people discuss flight is "If you aren't a shit DM you can deal with it" which doesn't seem very productive.
I'm just worried about Aarakocra, I don't think a movement speed of 50 is worth losing out of the tons of benefits that Owlfolk and Fairies get. A majority of flyers are ranged users with weapons that have... massive range and thus movement speed isn't a issue. Melee flyers benefit on the first turn if the enemies are 50+ feet away which is unlikely, and hit and run tactics aren't really enhanced any better by a 50+ movement speed than a 30 movement speed (any ranged people can just shoot you regardless, and any melee people can't hit you regardless of 30/50).
I guess it's good for outrunning people, but that doesn't come up very often (especially since most chase rules don't give benefits for people with insane movement speed such as monks/rogues).
Edit: Although Aarakocra has always been kind of weak in my eyes, and the UA has confirmed that for me. Not weak enough for it be the game-breaking mind you, it's very playable, just definitely one of the more eh races.
I just built a test Fairy character on this site and found an odd hiccup, the Faerie Fire spell is doubled up (I didn't choose the spell when picking known spells for the class), I have the character set to level 3 and made them a bard with a homebrew subclass (College of Fables)
That's because you get one free casting of it, plus you can cast it by expending a spell slot- it's automatically added to your list of spells known/prepared regardless of what type of spellcaster you are.
Rollback Post to RevisionRollBack
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
At this point, I’d rather WotC come up with races with different abilities both powerful and mundane that the DMs of different tables can then choose to allow or not allow....then for wizards to never try experimenting with expanding different abilities to different races or creating new abilities that may be powerful and unique because some DMs don’t like these type of racial traits.
Many tables don’t have problems with flying races. None of the tables that I have been in have banned flying. Some tables don’t like dealing with racial flight and that’s fine, just ban them at your table.
The fact that some people don’t like flying races isn’t an excuse to ignore all the people who would like more flying races. Some people hate the very idea of the Artificer but it was created anyways because others wanted the class and it’s concept. Some people hate the idea of Psionics even being mentioned in their fantasy game, and yet we have 3 (four of you count the goolock) Psionic subclasses. Some people hate seeing material from other settings other then FR, yet both Eberron and Wildemount were released and may people love them.
"Meddle not in the affairs of dragons, for thou art crunchy and taste good with ketchup."
Characters for Tenebris Sine Fine
RoughCoronet's Greater Wills
I'm probably misremembering or taking something my dm does as raw, but don't things like heavy winds and tree canopies cause difficult terrain for fliers?
Yeah I am full on the train for options and likely won't allow these new races at the table due to flight but I understand tables that would. I also feel that people underestimate the amount of impact it can have on a game and tend to state things like "half-awake" which implies if I choose not to allow I am somehow deficient as a DM.
I just think that we could be a bit more understanding in that regard....as the trend I see when people discuss flight is "If you aren't a shit DM you can deal with it" which doesn't seem very productive.
I'm just worried about Aarakocra, I don't think a movement speed of 50 is worth losing out of the tons of benefits that Owlfolk and Fairies get. A majority of flyers are ranged users with weapons that have... massive range and thus movement speed isn't a issue. Melee flyers benefit on the first turn if the enemies are 50+ feet away which is unlikely, and hit and run tactics aren't really enhanced any better by a 50+ movement speed than a 30 movement speed (any ranged people can just shoot you regardless, and any melee people can't hit you regardless of 30/50).
I guess it's good for outrunning people, but that doesn't come up very often (especially since most chase rules don't give benefits for people with insane movement speed such as monks/rogues).
Edit: Although Aarakocra has always been kind of weak in my eyes, and the UA has confirmed that for me. Not weak enough for it be the game-breaking mind you, it's very playable, just definitely one of the more eh races.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
All the races from the Elemental Evils Players Companion felt weak to me. So far, Goliaths are the only ones to have been given a boost.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
I just built a test Fairy character on this site and found an odd hiccup, the Faerie Fire spell is doubled up (I didn't choose the spell when picking known spells for the class), I have the character set to level 3 and made them a bard with a homebrew subclass (College of Fables)
That's because you get one free casting of it, plus you can cast it by expending a spell slot- it's automatically added to your list of spells known/prepared regardless of what type of spellcaster you are.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
That doesn't explain why it appears twice on the list
Because one is the free cast and one is the version that uses a spell slot. One should say that it's your free daily casting.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.