I am looking forward to playing a Cavalier with four combat maneuvers and 9 superiority dice at level 6. OR honestly any fighter subclass with these feats, including Battle Master.
Huh, I actually felt listened to on this one. I really did not care for the loony toons conjuration trait, and I think the "boring" version is more in line with actual Kender lore.
I'm not super big martials (I'm more a stands around talks and stick a bad guy when it's convenient type) but I do like the war machine potentials of Solamnic Knights now. I'm glad maneuvers made it out of the subclass.
Note that they continue to go along the path of removing SRs from the game, which I'm still a little a little eh about.
Maneuvers from these feats are PB/LR, which is a pretty good upgrade over Martial Adept (1/SR I think is worse than PB/LR) but honestly, I always felt like Martial Adept could use a buff.
I wonder how this works with battle masters, because they are already 6 martial dice per short rest at level 15. Does this mean that'll be upped to like, 18/LR?
Probably more likely they'll go for a different solution like idk, regaining martial dice at the start of each combat, since I doubt many would support having to track that many martial dice.
So, I'm gonna get flamed hard for this, but why is everyone so obsessed with kender? I know nothing of Dragonlance, but is there any reason you couldn't just play a reflavored halfling and call it a kender?
More relevantly, it looks like they're going to be giving out feats to everyone in 2024, if my deductions about this document are accurate. To keep it from getting dull, I'd suggest that you can take any 1st level feat you want (unless it has its own prerequisites). And to deter minmaxing, if your first level feat gives an ability score increase, it doesn't if its the free first level feat.
So, I'm gonna get flamed hard for this, but why is everyone so obsessed with kender? I know nothing of Dragonlance, but is there any reason you couldn't just play a reflavored halfling and call it a kender?
Well you certainly could, but the same could be said for all the various elves. People like options. The existence of official Kender doesn't hurt anything.
Also, I don't think it would be right to publish an official Dragonlance setting without Kender, and I don't even like them.
So, I think I'm kinda mixed on this one. The spellcasting feats all feel like they're in a good place to me. The backgrounds I'm largely indifferent to, but I am intrigued by the Bonus Feats feature they're hinting at, which leaves me with questions: Is this extra power going to be offset by how encounters are going to be made in the upcoming setting book? How much is this going to effect properties outside of Dragonlance? I'm most mixed on the martial feats. I can see the potential in them, and in establishing different ways for Maneuvers to work, vis-a-vis Spellcasting and Pact Magic; I'm just not entirely sure if I think this is necessarily the best approach for them, and if I'm honest I kinda thought aspects of their previous iteration were worth developing more.
That Kender, I am going to murder in a barrel of water the first chance I get.😐
I don't know if the bonus feats are necessarily on the docket for WOTC PROJEKT D&D 2024 GOLD, I think they realized to capture the "heroes of the lance" you wound up with some buffed up characters made possible through the feat system and the not knight and high sorcery characters needed something to balance things with the backgrounders. Not to say it won't appear in 2024 GOLD, but it's also entirely possible that they could further diversify the game to have sort of "Krynn Heroism" character and encounter builds "Wytchligh Frolics" "Ravensloft Intrepidness" etc. So that each setting/adventure would have a sort of character guide. It's possible.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Kender should have +3 to dex (naturally agile) and +1 to constitution (they live on the road, eat garbage, and still walk around happy), with -2 to wisdom.
As far as I can tell, the entire Lunar Magic subclass is just,,,,gone now? It seems to have been ripped apart into a bunch of feats, which is incredibly disappointing, as it was one of the most unique and interesting subclasses they’ve produced in a very long time.
As far as I can tell, the entire Lunar Magic subclass is just,,,,gone now? It seems to have been ripped apart into a bunch of feats, which is incredibly disappointing, as it was one of the most unique and interesting subclasses they’ve produced in a very long time.
They said that the subclass moved forward in the process as it was very well received and didn't need a second pass through UA.
The Lunar Magic subclass that appeared in our previous Heroes of Krynn article scored so well that it is moving forward in our development process and doesn’t appear here.
Quoted from the article the UA PDF is attached to.
Yeah, it was clear here and elsewhere that folks really really liked the Lunar Sorcery stuff. The Kender was controversial, as it "addressed" an aspect of Kender that was often the source of much griefing in prior iterations and made a sort of "magic cartoon" out of it. I personally thought the idea of Kender Ace "having something up their sleeve" was good, but to make it a magical effect just seemed bogus and unprecedented at least in the original DL trilogy ... unless you go on the premise that Tass "conjured" Fizban the times he shows up with the companions, but that would require a lot of taffy to really pull off that retcon stretch.
I think folks really liked the background, background feat, and predicated feat concept ... but there was a lot to quibble over. I didn't see much problematic with the sorcery ones, but the knight, to me at least didn't seem evocative at all of the Crown/Rose/Sword (I forget the third) factions, and the background seemed a waste for martials to take. I'm liking this revamp more.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Something that dawned on me last night (because I am slow), The free 4th level Feat isn't dependent on class level, just character level so multi class characters aren't setting themselves back (any more than normal anyway).
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She/Her Player and Dungeon Master
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Only skimmed the beginning but looks like they made the New kender boring. Oh well, at least they didn't touch my precious moon sorcerer
https://dnd.wizards.com/unearthed-arcana/heroes-krynn-revisited
I am looking forward to playing a Cavalier with four combat maneuvers and 9 superiority dice at level 6. OR honestly any fighter subclass with these feats, including Battle Master.
She/Her Player and Dungeon Master
You’re right, this version of the Kender sucks eggs. WTF?!? 0/10 very disappointing.
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Huh, I actually felt listened to on this one. I really did not care for the loony toons conjuration trait, and I think the "boring" version is more in line with actual Kender lore.
I'm not super big martials (I'm more a stands around talks and stick a bad guy when it's convenient type) but I do like the war machine potentials of Solamnic Knights now. I'm glad maneuvers made it out of the subclass.
Jander Sunstar is the thinking person's Drizzt, fight me.
Note that they continue to go along the path of removing SRs from the game, which I'm still a little a little eh about.
Maneuvers from these feats are PB/LR, which is a pretty good upgrade over Martial Adept (1/SR I think is worse than PB/LR) but honestly, I always felt like Martial Adept could use a buff.
I wonder how this works with battle masters, because they are already 6 martial dice per short rest at level 15. Does this mean that'll be upped to like, 18/LR?
Probably more likely they'll go for a different solution like idk, regaining martial dice at the start of each combat, since I doubt many would support having to track that many martial dice.
if I edit a message, most of the time it's because of grammar. The rest of the time I'll put "Edit:" at the bottom.
Live by the superiority die, die by the superiority die.
Jander Sunstar is the thinking person's Drizzt, fight me.
So, I'm gonna get flamed hard for this, but why is everyone so obsessed with kender? I know nothing of Dragonlance, but is there any reason you couldn't just play a reflavored halfling and call it a kender?
More relevantly, it looks like they're going to be giving out feats to everyone in 2024, if my deductions about this document are accurate. To keep it from getting dull, I'd suggest that you can take any 1st level feat you want (unless it has its own prerequisites). And to deter minmaxing, if your first level feat gives an ability score increase, it doesn't if its the free first level feat.
Well you certainly could, but the same could be said for all the various elves. People like options. The existence of official Kender doesn't hurt anything.
Also, I don't think it would be right to publish an official Dragonlance setting without Kender, and I don't even like them.
She/Her Player and Dungeon Master
So, I think I'm kinda mixed on this one. The spellcasting feats all feel like they're in a good place to me. The backgrounds I'm largely indifferent to, but I am intrigued by the Bonus Feats feature they're hinting at, which leaves me with questions: Is this extra power going to be offset by how encounters are going to be made in the upcoming setting book? How much is this going to effect properties outside of Dragonlance? I'm most mixed on the martial feats. I can see the potential in them, and in establishing different ways for Maneuvers to work, vis-a-vis Spellcasting and Pact Magic; I'm just not entirely sure if I think this is necessarily the best approach for them, and if I'm honest I kinda thought aspects of their previous iteration were worth developing more.
That Kender, I am going to murder in a barrel of water the first chance I get.😐
I don't know if the bonus feats are necessarily on the docket for WOTC PROJEKT D&D 2024 GOLD, I think they realized to capture the "heroes of the lance" you wound up with some buffed up characters made possible through the feat system and the not knight and high sorcery characters needed something to balance things with the backgrounders. Not to say it won't appear in 2024 GOLD, but it's also entirely possible that they could further diversify the game to have sort of "Krynn Heroism" character and encounter builds "Wytchligh Frolics" "Ravensloft Intrepidness" etc. So that each setting/adventure would have a sort of character guide. It's possible.
Jander Sunstar is the thinking person's Drizzt, fight me.
Kender should have +3 to dex (naturally agile) and +1 to constitution (they live on the road, eat garbage, and still walk around happy), with -2 to wisdom.
As far as I can tell, the entire Lunar Magic subclass is just,,,,gone now? It seems to have been ripped apart into a bunch of feats, which is incredibly disappointing, as it was one of the most unique and interesting subclasses they’ve produced in a very long time.
They said that the subclass moved forward in the process as it was very well received and didn't need a second pass through UA.
She/Her Player and Dungeon Master
Quoted from the article the UA PDF is attached to.
She/Her Player and Dungeon Master
Yeah, it was clear here and elsewhere that folks really really liked the Lunar Sorcery stuff. The Kender was controversial, as it "addressed" an aspect of Kender that was often the source of much griefing in prior iterations and made a sort of "magic cartoon" out of it. I personally thought the idea of Kender Ace "having something up their sleeve" was good, but to make it a magical effect just seemed bogus and unprecedented at least in the original DL trilogy ... unless you go on the premise that Tass "conjured" Fizban the times he shows up with the companions, but that would require a lot of taffy to really pull off that retcon stretch.
I think folks really liked the background, background feat, and predicated feat concept ... but there was a lot to quibble over. I didn't see much problematic with the sorcery ones, but the knight, to me at least didn't seem evocative at all of the Crown/Rose/Sword (I forget the third) factions, and the background seemed a waste for martials to take. I'm liking this revamp more.
Jander Sunstar is the thinking person's Drizzt, fight me.
Much better version of the Kender this time around. As it actually feels like a Kender.
This Kender looks mechanically very interesting for a tank. It just doesn't seem thematically appropriate.
It is all matches well with the lore of the race though.
She/Her Player and Dungeon Master
Something that dawned on me last night (because I am slow), The free 4th level Feat isn't dependent on class level, just character level so multi class characters aren't setting themselves back (any more than normal anyway).
She/Her Player and Dungeon Master