Personally I wouldnt mind seeing a Feat UA. With Strixhaven we now have a feat which has both a level prerequisite and the prerequisite of having taken a different feat prior.
If this became more common place, I wonder if we could see feats that "build off" of base feats present in existing materials. Or perhaps more powerful/potent feats that have specific level prerequisites to prevent them from being taken in Tier 1 or Tier 2 or play.
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That would be pretty dope, a more advanced form of magic initiate would be interesting, it could maybe even allow for you to build a.. 1/4th? caster and still retain the benefits of some of the less magical martial class features.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Personally I wouldnt mind seeing a Feat UA. With Strixhaven we now have a feat which has both a level prerequisite and the prerequisite of having taken a different feat prior.
If this became more common place, I wonder if we could see feats that "build off" of base feats present in existing materials. Or perhaps more powerful/potent feats that have specific level prerequisites to prevent them from being taken in Tier 1 or Tier 2 or play.
Well we already had the first steps to this with the Moderately Armored and Heavily Armored feats. You needed proficiency with light armour to have acces to the moderately armored and so on. It just took WoTC ages to take the next step.
Personally I wouldnt mind seeing a Feat UA. With Strixhaven we now have a feat which has both a level prerequisite and the prerequisite of having taken a different feat prior.
If this became more common place, I wonder if we could see feats that "build off" of base feats present in existing materials. Or perhaps more powerful/potent feats that have specific level prerequisites to prevent them from being taken in Tier 1 or Tier 2 or play.
they tried this before with Dragonmarks before abandoning the concept, so we will have to see about that
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
As far as new subclasses could be concerned, I feel like the Artificer is overdue for a new option. It just got the Armorer added in Tasha's but since it only has 4 subclasses it has a little catching up to do. Van Richtens gave a new Bard & Warlock option and Fizbans gave a new Monk & Ranger option, so I imagine any of the other classes could see something new too.
After getting both Twilight and Peace domains, I doubt the cleric needs something new.
Both Wizards and Paladins got subclasses in Tasha's that were reprinted/updated from other materials (SCAG and Theros, respectively) in place of a new subclass, so they could probably use some love.
There are a ton of subclass options available now, so we dont necessarily NEED anything new. But, if a UA were to come out introducing new subclass options, I will be hoping for something for Artificers, Paladins, and Wizards.
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As far as new subclasses could be concerned, I feel like the Artificer is overdue for a new option. It just got the Armorer added in Tasha's but since it only has 4 subclasses it has a little catching up to do. Van Richtens gave a new Bard & Warlock option and Fizbans gave a new Monk & Ranger option, so I imagine any of the other classes could see something new too.
After getting both Twilight and Peace domains, I doubt the cleric needs something new.
Both Wizards and Paladins got subclasses in Tasha's that were reprinted/updated from other materials (SCAG and Theros, respectively) in place of a new subclass, so they could probably use some love.
There are a ton of subclass options available now, so we dont necessarily NEED anything new. But, if a UA were to come out introducing new subclass options, I will be hoping for something for Artificers, Paladins, and Wizards.
WotC hasn't even officially published the last Eberon book so I wouldn't get your hopes up, and even Warforged are not amongst the updated races in Mordenkaines book of Controversies.
I would like to see more Fighter Subclasses. The only subclasses that I like are Battlemaster and Cavalier, so having some more options would be nice. Otherwise, Artificers and Paladins are on my list of classes that need some love.
What do you mean they haven't published the last Eberron book? Was there something that came out after Rising from the Last War? If you're referring to Exploring Eberron, that was published by Keith Baker without input from WotC and is not considered canon.
As for Warforged, I've heard some people suggest that they might be in the updated PHB, which does kind of make sense. Even if you've never engaged with the Eberron setting in any way, you know what a Warforged is.
I would like to see more Fighter Subclasses. The only subclasses that I like are Battlemaster and Cavalier, so having some more options would be nice. Otherwise, Artificers and Paladins are on my list of classes that need some love.
Really? I think Samurai and Rune Knight are pretty solid choices too. And while I hate it for personal reasons, I gotta admit that mechanically, the Psi Warrior doesn’t suck from an objective standpoint. Heck, if they had simply given them a telekinetic power as a capstone without using the spell telekinesis, I wouldn’t hate it at all to be honest. What would you want in a fighter subclass?
Artificer is my favorite class this edition, but they do need a few more subclasses for variety.
I would like to see more Fighter Subclasses. The only subclasses that I like are Battlemaster and Cavalier, so having some more options would be nice. Otherwise, Artificers and Paladins are on my list of classes that need some love.
Really? I think Samurai and Rune Knight are pretty solid choices too. And while I hate it for personal reasons, I gotta admit that mechanically, the Psi Warrior doesn’t suck from an objective standpoint. Heck, if they had simply given them a telekinetic power as a capstone without using the spell telekinesis, I wouldn’t hate it at all to be honest. What would you want in a fighter subclass?
Artificer is my favorite class this edition, but they do need a few more subclasses for variety.
I have a personal beef with Samurai because Battlemaster is better at portraying the Samurai to my mind. I do like Psi Warrior, but I often forget about it. I think my problem with all the Fighter Subclasses is that Battlemaster just really good. Hexblade or Bladesinger out shine the Eldritch Knight in everyway. Champion offers nothing as a subclass. Arcane Archer is a worse option as an Magic Archer than most Ranger subclasses. There is nothing about the Rune Knight that I like, which sucks because the concept is cool, but the available Runes are very lack luster in my opinion and getting big doesn't do much.
If you wanna get analytical about it, the three classes that need the most love are Artificer (4 subclasses), Druid (7 subs), and Sorcerer (7 subs). Every other class has 8 or more, and those three are the ones lagging behind. Cleric, Fighter, Monk, and Wizard are all fine with 10+ each (Cleric and Wizard have the most in the game, at 14 and 13 respectively). Class average is 8.9 subs, with most other classes sitting around there. Paladin, Rogue, and Warlock all have 9 at the higher end, then Barbarian, Bard, and Ranger are at the lower end. I'd say priorities for new subs rank as follows:
Artificer (4)
Artificer (4?)
Artificer (4!)
Sorcerer (7)
Druid (7, but has more consistently great subs than Sorcerer, lower priority)
Barbarian (less consistently great subs than the others at 8)
Ranger (8)
Bard (8, but frankly they're all sensational, so this could probably be lower, despite me sorting by existing number first)
Paladin, Rogue, and Warlock (9) are all basically equivalent with balance among their subs, the Rogue may have one or two more stinkers than the others.
Monk has 10 subs, but maybe 1 is truly great because WotC's afraid to beef 'em up
Fighter (10) is fine, it's got at least five really standout subs (battle master, echo knight, eldritch knight, rune knight, samurai) with only one real stinker (pdk)
Wizard (13) doesn't need another sub until a brand new edition, or every other class surpasses it they're covered.
Cleric (14) already has too many subs and they're all great. Leave it alone.
I would like to see more Fighter Subclasses. The only subclasses that I like are Battlemaster and Cavalier, so having some more options would be nice. Otherwise, Artificers and Paladins are on my list of classes that need some love.
Really? I think Samurai and Rune Knight are pretty solid choices too. And while I hate it for personal reasons, I gotta admit that mechanically, the Psi Warrior doesn’t suck from an objective standpoint. Heck, if they had simply given them a telekinetic power as a capstone without using the spell telekinesis, I wouldn’t hate it at all to be honest. What would you want in a fighter subclass?
Artificer is my favorite class this edition, but they do need a few more subclasses for variety.
I have a personal beef with Samurai because Battlemaster is better at portraying the Samurai to my mind. I do like Psi Warrior, but I often forget about it. I think my problem with all the Fighter Subclasses is that Battlemaster just really good. Hexblade or Bladesinger out shine the Eldritch Knight in everyway. Champion offers nothing as a subclass. Arcane Archer is a worse option as an Magic Archer than most Ranger subclasses. There is nothing about the Rune Knight that I like, which sucks because the concept is cool, but the available Runes are very lack luster in my opinion and getting big doesn't do much.
I've never heard anyone say that Samurai or Rune Knight are lackluster, or that Psi warrior is forgettable. And Eldritch Knight? WHAT? Hexblade and Bladesinger may work better as all-around gishes, but that's not what an EK is for. It's a full fighter (twice the number of attacks, come on!) that's augmented by magic, which gives it crazy versatility among Fighters.
And while Champion offers little choice or versatility, for raw damage, it's actually very solid and a great "starter" class for new players. Arcane Archer gets a bad rap mainly because it gets too few shots. The shots themselves are almost uniformly great, and the biggest problem is sorta split between them being too limited and a lot of DMs out there not allowing short rests, which limits them further. Easily fixed by making it INT mod or prof/SR instead of just 2/SR, or maybe double prof/LR for those tables that skip SRs.
I would like to see more Fighter Subclasses. The only subclasses that I like are Battlemaster and Cavalier, so having some more options would be nice. Otherwise, Artificers and Paladins are on my list of classes that need some love.
Really? I think Samurai and Rune Knight are pretty solid choices too. And while I hate it for personal reasons, I gotta admit that mechanically, the Psi Warrior doesn’t suck from an objective standpoint. Heck, if they had simply given them a telekinetic power as a capstone without using the spell telekinesis, I wouldn’t hate it at all to be honest. What would you want in a fighter subclass?
Artificer is my favorite class this edition, but they do need a few more subclasses for variety.
I have a personal beef with Samurai because Battlemaster is better at portraying the Samurai to my mind. I do like Psi Warrior, but I often forget about it. I think my problem with all the Fighter Subclasses is that Battlemaster just really good. Hexblade or Bladesinger out shine the Eldritch Knight in everyway. Champion offers nothing as a subclass. Arcane Archer is a worse option as an Magic Archer than most Ranger subclasses. There is nothing about the Rune Knight that I like, which sucks because the concept is cool, but the available Runes are very lack luster in my opinion and getting big doesn't do much.
I've never heard anyone say that Samurai or Rune Knight are lackluster, or that Psi warrior is forgettable. And Eldritch Knight? WHAT? Hexblade and Bladesinger may work better as all-around gishes, but that's not what an EK is for. It's a full fighter (twice the number of attacks, come on!) that's augmented by magic, which gives it crazy versatility among Fighters.
And while Champion offers little choice or versatility, for raw damage, it's actually very solid and a great "starter" class for new players. Arcane Archer gets a bad rap mainly because it gets too few shots. The shots themselves are almost uniformly great, and the biggest problem is sorta split between them being too limited and a lot of DMs out there not allowing short rests, which limits them further. Easily fixed by making it INT mod or prof/SR instead of just 2/SR, or maybe double prof/LR for those tables that skip SRs.
I am sorry that you don't like my opinions, but that is ok. As far as the bolded part, this may be true in high level games, but those are very rare so it isn't exactly a selling point. There really isn't much that the EK can do that Hexblade or Bladesinger can't do in the levels that are most commonly played.
I didn't say I "don't like" anything you said, it just feels sort of out of left field for me, since it's so wildly different than the general consensus. Your opinions are unexpected, not bad. There's no reason to be defensive.
If you wanna get analytical about it, the three classes that need the most love are Artificer (4 subclasses), Druid (7 subs), and Sorcerer (7 subs). Every other class has 8 or more, and those three are the ones lagging behind. Cleric, Fighter, Monk, and Wizard are all fine with 10+ each (Cleric and Wizard have the most in the game, at 14 and 13 respectively). Class average is 8.9 subs, with most other classes sitting around there. Paladin, Rogue, and Warlock all have 9 at the higher end, then Barbarian, Bard, and Ranger are at the lower end. I'd say priorities for new subs rank as follows:
Artificer (4)
Artificer (4?)
Artificer (4!)
Sorcerer (7)
Druid (7, but has more consistently great subs than Sorcerer, lower priority)
Barbarian (less consistently great subs than the others at 8)
Ranger (8)
Bard (8, but frankly they're all sensational, so this could probably be lower, despite me sorting by existing number first)
Paladin, Rogue, and Warlock (9) are all basically equivalent with balance among their subs, the Rogue may have one or two more stinkers than the others.
Monk has 10 subs, but maybe 1 is truly great because WotC's afraid to beef 'em up
Fighter (10) is fine, it's got at least five really standout subs (battle master, echo knight, eldritch knight, rune knight, samurai) with only one real stinker (pdk)
Wizard (13) doesn't need another sub until a brand new edition, or every other class surpasses it they're covered.
Cleric (14) already has too many subs and they're all great. Leave it alone.
I always forget about Echo Knight too. It is a pretty good subclass because it is very unique. I do like that one.
If you wanna get analytical about it, the three classes that need the most love are Artificer (4 subclasses), Druid (7 subs), and Sorcerer (7 subs). Every other class has 8 or more, and those three are the ones lagging behind. Cleric, Fighter, Monk, and Wizard are all fine with 10+ each (Cleric and Wizard have the most in the game, at 14 and 13 respectively). Class average is 8.9 subs, with most other classes sitting around there. Paladin, Rogue, and Warlock all have 9 at the higher end, then Barbarian, Bard, and Ranger are at the lower end. I'd say priorities for new subs rank as follows:
Artificer (4)
Artificer (4?)
Artificer (4!)
Sorcerer (7)
Druid (7, but has more consistently great subs than Sorcerer, lower priority)
Barbarian (less consistently great subs than the others at 8)
Ranger (8)
Bard (8, but frankly they're all sensational, so this could probably be lower, despite me sorting by existing number first)
Paladin, Rogue, and Warlock (9) are all basically equivalent with balance among their subs, the Rogue may have one or two more stinkers than the others.
Monk has 10 subs, but maybe 1 is truly great because WotC's afraid to beef 'em up
Fighter (10) is fine, it's got at least five really standout subs (battle master, echo knight, eldritch knight, rune knight, samurai) with only one real stinker (pdk)
Wizard (13) doesn't need another sub until a brand new edition, or every other class surpasses it they're covered.
Cleric (14) already has too many subs and they're all great. Leave it alone.
Warlock PHB subclasses are pretty lackluster compared to the new ones but otherwise I agree.
Arty needs some love bad.... And sorcerer is hard because you have to overcome the base class and the subclass features of the phb options are much worse than the Tashas ones.
At this point every new sorcerer needs at least 10 extra spells known to keep up and then they keep burying the old subclasses deeper and deeper so I think we won't see many until 2024 but I hope I'm wrong
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I wonder if we will see anything new before the Rule Expansion Gift Set with Monster of the Multiverse hits the shelves next month.
She/Her Player and Dungeon Master
Hopefully nothing for those things in particular, otherwise there will be no time to review them lol.
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LOL
I meant any UA in general between now and then.
She/Her Player and Dungeon Master
Personally I wouldnt mind seeing a Feat UA. With Strixhaven we now have a feat which has both a level prerequisite and the prerequisite of having taken a different feat prior.
If this became more common place, I wonder if we could see feats that "build off" of base feats present in existing materials. Or perhaps more powerful/potent feats that have specific level prerequisites to prevent them from being taken in Tier 1 or Tier 2 or play.
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
That would be great.
She/Her Player and Dungeon Master
That would be pretty dope, a more advanced form of magic initiate would be interesting, it could maybe even allow for you to build a.. 1/4th? caster and still retain the benefits of some of the less magical martial class features.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Well we already had the first steps to this with the Moderately Armored and Heavily Armored feats. You needed proficiency with light armour to have acces to the moderately armored and so on. It just took WoTC ages to take the next step.
they tried this before with Dragonmarks before abandoning the concept, so we will have to see about that
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
As far as new subclasses could be concerned, I feel like the Artificer is overdue for a new option. It just got the Armorer added in Tasha's but since it only has 4 subclasses it has a little catching up to do. Van Richtens gave a new Bard & Warlock option and Fizbans gave a new Monk & Ranger option, so I imagine any of the other classes could see something new too.
After getting both Twilight and Peace domains, I doubt the cleric needs something new.
Both Wizards and Paladins got subclasses in Tasha's that were reprinted/updated from other materials (SCAG and Theros, respectively) in place of a new subclass, so they could probably use some love.
There are a ton of subclass options available now, so we dont necessarily NEED anything new. But, if a UA were to come out introducing new subclass options, I will be hoping for something for Artificers, Paladins, and Wizards.
Four-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
WotC hasn't even officially published the last Eberon book so I wouldn't get your hopes up, and even Warforged are not amongst the updated races in Mordenkaines book of Controversies.
I would like to see more Fighter Subclasses. The only subclasses that I like are Battlemaster and Cavalier, so having some more options would be nice. Otherwise, Artificers and Paladins are on my list of classes that need some love.
She/Her Player and Dungeon Master
What do you mean they haven't published the last Eberron book? Was there something that came out after Rising from the Last War? If you're referring to Exploring Eberron, that was published by Keith Baker without input from WotC and is not considered canon.
As for Warforged, I've heard some people suggest that they might be in the updated PHB, which does kind of make sense. Even if you've never engaged with the Eberron setting in any way, you know what a Warforged is.
Really? I think Samurai and Rune Knight are pretty solid choices too. And while I hate it for personal reasons, I gotta admit that mechanically, the Psi Warrior doesn’t suck from an objective standpoint. Heck, if they had simply given them a telekinetic power as a capstone without using the spell telekinesis, I wouldn’t hate it at all to be honest. What would you want in a fighter subclass?
Artificer is my favorite class this edition, but they do need a few more subclasses for variety.
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I have a personal beef with Samurai because Battlemaster is better at portraying the Samurai to my mind. I do like Psi Warrior, but I often forget about it. I think my problem with all the Fighter Subclasses is that Battlemaster just really good. Hexblade or Bladesinger out shine the Eldritch Knight in everyway. Champion offers nothing as a subclass. Arcane Archer is a worse option as an Magic Archer than most Ranger subclasses. There is nothing about the Rune Knight that I like, which sucks because the concept is cool, but the available Runes are very lack luster in my opinion and getting big doesn't do much.
She/Her Player and Dungeon Master
If you wanna get analytical about it, the three classes that need the most love are Artificer (4 subclasses), Druid (7 subs), and Sorcerer (7 subs). Every other class has 8 or more, and those three are the ones lagging behind. Cleric, Fighter, Monk, and Wizard are all fine with 10+ each (Cleric and Wizard have the most in the game, at 14 and 13 respectively). Class average is 8.9 subs, with most other classes sitting around there. Paladin, Rogue, and Warlock all have 9 at the higher end, then Barbarian, Bard, and Ranger are at the lower end. I'd say priorities for new subs rank as follows:
I've never heard anyone say that Samurai or Rune Knight are lackluster, or that Psi warrior is forgettable. And Eldritch Knight? WHAT? Hexblade and Bladesinger may work better as all-around gishes, but that's not what an EK is for. It's a full fighter (twice the number of attacks, come on!) that's augmented by magic, which gives it crazy versatility among Fighters.
And while Champion offers little choice or versatility, for raw damage, it's actually very solid and a great "starter" class for new players. Arcane Archer gets a bad rap mainly because it gets too few shots. The shots themselves are almost uniformly great, and the biggest problem is sorta split between them being too limited and a lot of DMs out there not allowing short rests, which limits them further. Easily fixed by making it INT mod or prof/SR instead of just 2/SR, or maybe double prof/LR for those tables that skip SRs.
I am sorry that you don't like my opinions, but that is ok. As far as the bolded part, this may be true in high level games, but those are very rare so it isn't exactly a selling point. There really isn't much that the EK can do that Hexblade or Bladesinger can't do in the levels that are most commonly played.
She/Her Player and Dungeon Master
I didn't say I "don't like" anything you said, it just feels sort of out of left field for me, since it's so wildly different than the general consensus. Your opinions are unexpected, not bad. There's no reason to be defensive.
I always forget about Echo Knight too. It is a pretty good subclass because it is very unique. I do like that one.
She/Her Player and Dungeon Master
Warlock PHB subclasses are pretty lackluster compared to the new ones but otherwise I agree.
Arty needs some love bad.... And sorcerer is hard because you have to overcome the base class and the subclass features of the phb options are much worse than the Tashas ones.
At this point every new sorcerer needs at least 10 extra spells known to keep up and then they keep burying the old subclasses deeper and deeper so I think we won't see many until 2024 but I hope I'm wrong