I don't think cloud giants, but maybe it's focused on moving enemies around, like how video games use mist to teleport players to the start of the level?
That actually sounds amazing.
Truth be told, there is something similar with the Circle of Dreams druid ("Hidden Paths"), teleporting themselves and allies.
But should they supplement that with, say, a modified "Fog Cloud" that conceals and follows the party, allowing for more efficient ambushes...having enemies who enter for the first time have to make a save, or be re-directed to another location...or having the druid's Wildshape allowing them to briefly assume a mist-like form...
Blast Knight; Ok, so imagine a guy with a sword, yea? Pretty intimidating. Now, strap powder kegs and dynamite onto his body that blow up when he's hit, and give him the unhinged mind and grit to keep swinging after he's blown to kingdom come. That's a Blast Knight, they're basically warriors with some skill in alchemy/chemistry, using volatile substances to give them a dangerous edge in fights where you need more firepower than a sword can offer. alchemy kit proficiency, a reaction that allows them to deal damage proportionate to their level in a wide berth (maybe like 3-4 charges per long rest since it would take a while to make dynamite?), the ability to throw that reactionary explosive to deal damage as a bonus action (same charge?), eventually they get fire resistance after blowing themselves up for so long, and after that, advantage on saves from spells or attacks that don't directly target them (like fireball, for example).
I'm reminded of the Powder Kegs from Bloodborne...this is so absolutely crazy; it's amazing.
I like your line of thinking that these are alchemist-warriors who've combined explosive weaponry with a reckless and wild attitude.
What was that expression...?
"If at first you don't succeed; add more powder."
A reactionary explosion to taking damage makes for an interesting feature...applying burn damage and, say, knocking an enemy prone if they fail a Strength saving throw...a bonus-action grenade throw makes sense, like you suggested...adding fuse or impact-sensitive explosives to warhammers or crossbow bolts...perhaps as a capstone they simply hurl a flurry of explosives that deal force damage in an area of effect.
It's quirky, wild and totally chaotic...I love it!
I don't think cloud giants, but maybe it's focused on moving enemies around, like how video games use mist to teleport players to the start of the level?
That actually sounds amazing.
Truth be told, there is something similar with the Circle of Dreams druid ("Hidden Paths"), teleporting themselves and allies.
But should they supplement that with, say, a modified "Fog Cloud" that conceals and follows the party, allowing for more efficient ambushes...having enemies who enter for the first time have to make a save, or be re-directed to another location...or having the druid's Wildshape allowing them to briefly assume a mist-like form...
...there's mischief to be had.
Maybe use Wild Shape to either summon a portable Fog Cloud that gives other advantages, or to turn into fog and walk through people, give cover, so on?
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I wouldn't mind a more acrobatic rogue. Scout sort of has the same flavor, but I was thinking something a bit more.. flashy? The type of rogue to jump off of a 3 story building and confound his enemies with speed.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I always thought of the Scout rogue as a ranger, but good and without spells, but I guess you could look at it as an acrobat. I would like an acrobat subclass, but I'd like it for the Monk.
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Please check out my homebrew, I would appreciate feedback:
I always thought of the Scout rogue as a ranger, but good and without spells, but I guess you could look at it as an acrobat. I would like an acrobat subclass, but I'd like it for the Monk.
Oh yea it definitely is just a rangerfied rogue, don't get me wrong, its just that it has a decent amount of investment in movement is all.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Otherworldly can mean other worlds but it is also defined as: "devoted to intellectual or imaginative pursuits".
Nothing stops a dragon fitting that description. So, it is entirely possible for Dragons to be otherworldly and therefore be patrons.
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Whilst this is highly unlikely. I would wish for a similar feature as profane soul blood hunter but for the gish archetypes like arcane trickster and eldritch knight. That you pick your school/ Sorcererous Origin.
Possibly a feat to switch your spellcasting stat as a gish?
Taking a feat to avoid MAD seems like kinda unfair to me. The whole point of EK and AT is that they gain magical prowess in exchange for less martial/skillful prowess. Even if it would be great if you could somehow fuel your spells with str or con as an eldritch knight.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I more meant as a substitute to the variant I suggested, to make the magic background of AT and EK be switchable from int to cha to make it seem more sorcery like. Should probably have clarified that I meant switching casting stat with another mental stat (int,wis,cha).
I don’t know if that needs a UA. That can currently be done even within the limitations of DDB’s homebrew generator. Make a copy of the Eldritch Knight subclass, and then just change the ability from Int to Wis/Cha. All you need then is a narrative reason for it and presto.
I wish that they make more variant abilities to the current variant class features UA.
They're not going to do this, but is it really giving you "variant options" to class features, if one of the 2 abilities you choose from is clearly superior to the other?
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Please check out my homebrew, I would appreciate feedback:
That actually sounds amazing.
Truth be told, there is something similar with the Circle of Dreams druid ("Hidden Paths"), teleporting themselves and allies.
But should they supplement that with, say, a modified "Fog Cloud" that conceals and follows the party, allowing for more efficient ambushes...having enemies who enter for the first time have to make a save, or be re-directed to another location...or having the druid's Wildshape allowing them to briefly assume a mist-like form...
...there's mischief to be had.
I'm reminded of the Powder Kegs from Bloodborne...this is so absolutely crazy; it's amazing.
I like your line of thinking that these are alchemist-warriors who've combined explosive weaponry with a reckless and wild attitude.
What was that expression...?
"If at first you don't succeed; add more powder."
A reactionary explosion to taking damage makes for an interesting feature...applying burn damage and, say, knocking an enemy prone if they fail a Strength saving throw...a bonus-action grenade throw makes sense, like you suggested...adding fuse or impact-sensitive explosives to warhammers or crossbow bolts...perhaps as a capstone they simply hurl a flurry of explosives that deal force damage in an area of effect.
It's quirky, wild and totally chaotic...I love it!
Maybe use Wild Shape to either summon a portable Fog Cloud that gives other advantages, or to turn into fog and walk through people, give cover, so on?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Any ideas for the rogue?
What rogue? Just a new subclass?
I'd like an infernal stalker rogue.
Or an archery based rogue.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I wouldn't mind a more acrobatic rogue. Scout sort of has the same flavor, but I was thinking something a bit more.. flashy? The type of rogue to jump off of a 3 story building and confound his enemies with speed.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I always thought of the Scout rogue as a ranger, but good and without spells, but I guess you could look at it as an acrobat. I would like an acrobat subclass, but I'd like it for the Monk.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
I’d like to see a monk style based off of Native American warriors like Apache, Mohawk, Osage, and others.
There should be a dragon warlock patron.
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Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Oh yea it definitely is just a rangerfied rogue, don't get me wrong, its just that it has a decent amount of investment in movement is all.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I'll second LeviRocks saying that there should be a dragon patron for the warlock.
Also, a fiendish bloodline for the sorcerer would be cool.
Partway through the quest for absolute truth.
Dragons are not from another plane though.
A patron is described as "otherworldly".
Otherworldly can mean other worlds but it is also defined as: "devoted to intellectual or imaginative pursuits".
Nothing stops a dragon fitting that description. So, it is entirely possible for Dragons to be otherworldly and therefore be patrons.
Click ✨ HERE ✨ For My Youtube Videos featuring Guides, Tips & Tricks for using D&D Beyond.
Need help with Homebrew? Check out ✨ this FAQ/Guide thread ✨ by IamSposta.
If a lich can be a patron I'm sure a dragon qualifies.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
Exactly, I think for every sorcerous bloodline or warlock patron, there should be an equivalent of subclass of the other class.
Example, Fiend Sorcererous Origin, or Dragon Warlock Patron.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Whilst this is highly unlikely. I would wish for a similar feature as profane soul blood hunter but for the gish archetypes like arcane trickster and eldritch knight. That you pick your school/ Sorcererous Origin.
Possibly a feat to switch your spellcasting stat as a gish?
Taking a feat to avoid MAD seems like kinda unfair to me. The whole point of EK and AT is that they gain magical prowess in exchange for less martial/skillful prowess. Even if it would be great if you could somehow fuel your spells with str or con as an eldritch knight.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
I more meant as a substitute to the variant I suggested, to make the magic background of AT and EK be switchable from int to cha to make it seem more sorcery like.
Should probably have clarified that I meant switching casting stat with another mental stat (int,wis,cha).
I don’t know if that needs a UA. That can currently be done even within the limitations of DDB’s homebrew generator. Make a copy of the Eldritch Knight subclass, and then just change the ability from Int to Wis/Cha. All you need then is a narrative reason for it and presto.
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I wish that they make more variant abilities to the current variant class features UA.
They're not going to do this, but is it really giving you "variant options" to class features, if one of the 2 abilities you choose from is clearly superior to the other?
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms