It doesn't even have to be crafting, but just something that incentivizes you to be skilled in these things beyond being able to make things that you can just buy anyway.
Proficiencies like smith's tools and cobbler's tools are applied to be useful for repairing items, but 5e isn't a game that frequently causes damage to the items in your inventory. Many spells actually actively avoid doing so.
Yeah. There should be more rules for that kind of thing, but I don't think we're getting it.
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@Iamsposta: Yeah, i didn't double check my source on that one, my bad. Sorry for the confusion.
@Crawling_Chaos: I'd like a potions recipe guide. Or an experimentation guide, especially for Artificers who want to use to the crafting system we have.
(I'm also not against a Wizard that makes things. I know people didn't like the Artificer subclass of Wizard, but now that we actually have an Artificer Class, I'm fine with getting a wizard themed like that.)
Obvious thing that most of us want: Psion/Revised Mystic class.
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Obvious thing that most of us want: Psion/Revised Mystic class.
Yes. 1,000,000 times this.
Ditto
The psionic subclasses are cool and all, but nothing's going to satisfy my want/need of a new psionic class until they make this, and you know, balance it.
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I've read that psionics was a problematic element of the game in older editions, so it doesn't surprise me that 5e still doesn't have a full psionic class.
It's not surprising. It's typical of them to be scared of making something that could be broken, but they should try making it again, and not have it be broken.
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I've read that psionics was a problematic element of the game in older editions, so it doesn't surprise me that 5e still doesn't have a full psionic class.
It's not surprising. It's typical of them to be scared of making something that could be broken, but they should try making it again, and not have it be broken.
Would you consider it a problem if they made the psion an Intelligence-based full-caster, because that seems to be where they're headed with the psionic UA spells that were psionic abilities in previous editions?
Yes, in my opinion, that would be unacceptable. Psionics cannot be spellcasting.
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I've read that psionics was a problematic element of the game in older editions, so it doesn't surprise me that 5e still doesn't have a full psionic class.
It's not surprising. It's typical of them to be scared of making something that could be broken, but they should try making it again, and not have it be broken.
Would you consider it a problem if they made the psion an Intelligence-based full-caster, because that seems to be where they're headed with the psionic UA spells that were psionic abilities in previous editions?
It is true that Psionics in previous editions were "problematic" however many of the things that 5e has introduced to D&D, fixed things that were problematic issues in previous editions.
I still think that using a combination of things from the Warlock class (Invocations and fixed level spell slots*) and from the Sorcerer Class (Meta Magic and Sorcery Points) would be the easiest way to go.
*this is not an advocation for spell slots but the base power of Psionic abilities be tied directly to class level.
They definitely should have abilities similar to other classes, because that's how balancing works, you compare one ability of a certain level to one of a similar theme and similar level. I would hate it if they made Mystics/Psions spellcasters. That's not what psionics is supposed to be. I'm not against there being a Wizard that it psionic based, but if they do that and call it good, I'd be furious.
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It is true that Psionics in previous editions were "problematic" however many of the things that 5e has introduced to D&D, fixed things that were problematic issues in previous editions.
I still think that using a combination of things from the Warlock class (Invocations and fixed level spell slots*) and from the Sorcerer Class (Meta Magic and Sorcery Points) would be the easiest way to go.
*this is not an advocation for spell slots but the base power of Psionic abilities be tied directly to class level.
So in other words, the psionic disciplines would be like eldritch invocations, and psi would be like Font of Magic?
Basically. Disciplines would be things that alter the utility of a Psionic power in some way while Psi would be used like Meta magic to "push" the limits of powers to either deal extra damage or have a longer duration etc.
Psionic powers would be kind of like cantrips in a way. The base strength of the ability scales with level. Part of the issue with the Mystic was that they could dump everything into an ability and do god like things. If the power level is set and then "meta magic" applied to it, then you eliminate that issue while still letting the psion push their abilities to do more.
This also as the effect of using mechanics that are already familiar to current players, but not spell slots.
It doesn't even have to be crafting, but just something that incentivizes you to be skilled in these things beyond being able to make things that you can just buy anyway.
Proficiencies like smith's tools and cobbler's tools are applied to be useful for repairing items, but 5e isn't a game that frequently causes damage to the items in your inventory. Many spells actually actively avoid doing so.
i mean tools are indeed very neat and fun in the first place, and then with xanatars guide to everything it got even better, what more could you want (except for an proper system for making works of art and determinating their worth, or ways to actiually craft constructs)
(I'm also not against a Wizard that makes things. I know people didn't like the Artificer subclass of Wizard, but now that we actually have an Artificer Class, I'm fine with getting a wizard themed like that.)
Obvious thing that most of us want: Psion/Revised Mystic class.
******* yes, i think that a lot of the disiplinces and effects look really fun, and the new lore for mystics / psions as opposed to how the old categories where are really unique, so the more they keep from the old UA the better, of course it would need to be toned down and reworked a lot, but hey it might work
more spells, especially artificer ones, i will continue to claim that artificer needs its own spells that can summon or create constructs until somebody listens to me
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
It is true that Psionics in previous editions were "problematic" however many of the things that 5e has introduced to D&D, fixed things that were problematic issues in previous editions.
I still think that using a combination of things from the Warlock class (Invocations and fixed level spell slots*) and from the Sorcerer Class (Meta Magic and Sorcery Points) would be the easiest way to go.
*this is not an advocation for spell slots but the base power of Psionic abilities be tied directly to class level.
interesting that you mention this. I have been writing a system for a few months now that is not too dissimilar from this, only without the spells.
The system I have been working on draws heavy inspiration from the Psionicist of 2e. There were 3 types of “psionic powers” Talents, Sciences, and Devotions. Sciences and Devotions were tied to the 6 Disciplines. So the system I am working on has Talents that work a general manor similar to Cantrips in two ways: 1 they are resource free, and 2 they automatically scale in power depending on Character level. The 6 Disciplines are both “umbrella categories” for Studies (I changed the name from sciences) and devotions, as well as the 6 subclasses.
The only real “Class Features” will be Psionic Arts (like martial arts, with a scaling die and everything), Psi Points (Basically the same as time Sorcery Points), and Metapsionics. There will be no “subclass features” per se, I’ll explain later.
Each discipline will have 6 studies that function similarly to Chanel Divinity powers, but will automatically scale in number of uses/LR and power according to Class level in a manner similar to Warlock spell slots, but instead of “slots” they will have “uses/LR.” Each use of a Study will require Concentration, and last up to a minute. Each Study will grant various Actions, Bonus Actions, Reactions, etc that the Psionicist could chose to use as long as the Study is active.
Every Discipline will also have a number of Devotions, some tied to the Discipline itself, and others tied to the Studies. These will act in a manor similar to Eldritch Invocations. There will be two kinds of Debotions. Some will require a number of Psi Points to activate up to a Maximum per use = to Int Mod (minimum 0), and will scale in power depending on that investment. Those will resolve instantly. The other kind will provide persistent benefits the same way that the Devil’s Sight Eldritch Invocation does.
A level 1 Psionicist will get 1 “Wild Talent” that they were born with that has a boost to it, and 1 other Talent that they have acquired. They will chose Subclass at 1st-level, selecting their “Chosen Discipline.” They will learn 1 Study from that Discipline, and one Study from any other discipline of their choice.
As they level up they will be able to acquire one additional Talent, and as they level up in this class, they will get up to 6 total Studies, 3 that must come from their chosen discipline, 1 that must come from a different discipline, and 2 that can be from any discipline they like including their own. They will also gain additional Devotions as well (I think up to 8, still not decided yet), based upon the Studies that they chose.
In essence, the Studies and Devotions that they choose will be the subclass features. This way, every Psionicist has the potential to be completely unique, even if they follow the same Discipline (Subclass).
more spells, especially artificer ones, i will continue to claim that artificer needs its own spells that can summon or create constructs until somebody listens to me
This
I also want more Sorcerer exclusive spells, but no one seems to think those are needed.
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Please check out my homebrew, I would appreciate feedback:
It is true that Psionics in previous editions were "problematic" however many of the things that 5e has introduced to D&D, fixed things that were problematic issues in previous editions.
I still think that using a combination of things from the Warlock class (Invocations and fixed level spell slots*) and from the Sorcerer Class (Meta Magic and Sorcery Points) would be the easiest way to go.
*this is not an advocation for spell slots but the base power of Psionic abilities be tied directly to class level.
interesting that you mention this. I have been writing a system for a few months now that is not too dissimilar from this, only without the spells.
The system I have been working on draws heavy inspiration from the Psionicist of 2e. There were 3 types of “psionic powers” Talents, Sciences, and Devotions. Sciences and Devotions were tied to the 6 Disciplines. So the system I am working on has Talents that work a general manor similar to Cantrips in two ways: 1 they are resource free, and 2 they automatically scale in power depending on Character level. The 6 Disciplines are both “umbrella categories” for Studies (I changed the name from sciences) and devotions, as well as the 6 subclasses.
The only real “Class Features” will be Psionic Arts (like martial arts, with a scaling die and everything), Psi Points (Basically the same as time Sorcery Points), and Metapsionics. There will be no “subclass features” per se, I’ll explain later.
Each discipline will have 6 studies that function similarly to Chanel Divinity powers, but will automatically scale in number of uses/LR and power according to Class level in a manner similar to Warlock spell slots, but instead of “slots” they will have “uses/LR.” Each use of a Study will require Concentration, and last up to a minute. Each Study will grant various Actions, Bonus Actions, Reactions, etc that the Psionicist could chose to use as long as the Study is active.
Every Discipline will also have a number of Devotions, some tied to the Discipline itself, and others tied to the Studies. These will act in a manor similar to Eldritch Invocations. There will be two kinds of Debotions. Some will require a number of Psi Points to activate up to a Maximum per use = to Int Mod (minimum 0), and will scale in power depending on that investment. Those will resolve instantly. The other kind will provide persistent benefits the same way that the Devil’s Sight Eldritch Invocation does.
A level 1 Psionicist will get 1 “Wild Talent” that they were born with that has a boost to it, and 1 other Talent that they have acquired. They will chose Subclass at 1st-level, selecting their “Chosen Discipline.” They will learn 1 Study from that Discipline, and one Study from any other discipline of their choice.
As they level up they will be able to acquire one additional Talent, and as they level up in this class, they will get up to 6 total Studies, 3 that must come from their chosen discipline, 1 that must come from a different discipline, and 2 that can be from any discipline they like including their own. They will also gain additional Devotions as well (I think up to 8, still not decided yet), based upon the Studies that they chose.
In essence, the Studies and Devotions that they choose will be the subclass features. This way, every Psionicist has the potential to be completely unique, even if they follow the same Discipline (Subclass).
interesting, but far too complicated i feel, this would likely get out of hand for a new player
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
interesting, but far too complicated i feel, this would likely get out of hand for a new player
In this description it sounds more complicated than it is. It’s got a similar level of complexity to the Warlock. Less complicated than the Mystic was, less complicated than the Blood Hunter. Since none of it requires spells it’s basically a lot of “As an action....” and “When you reach x level in this class....” only you get to pick your list.
Kindof like if all of the features for the cleric subclasses were put into a list, and the player just got to choose which ones they want at which level. Only no spells and way cooler Chanel divinities.
Hot Take: I don't think psionics has to be easy to understand for new players.
As I understand it, part of what makes 5e so successful is that it tries to make the game easier for new players. So I'd imagine Wizards would aim to continue that trend with the psion. That said, spellcasting and spellcasting-like classes are generally a no-no for introducing brand new players to the game.
Yes, 5e is popular largely because of its simplicity, but spellcaster classes aren't super easy to understand either.
Psionics should be more complicated than Spellcasting, and only the players who want to play it enough to learn all the quirks about it should be able to play it.
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Yeah. There should be more rules for that kind of thing, but I don't think we're getting it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
@Iamsposta: Yeah, i didn't double check my source on that one, my bad. Sorry for the confusion.
@Crawling_Chaos: I'd like a potions recipe guide. Or an experimentation guide, especially for Artificers who want to use to the crafting system we have.
(I'm also not against a Wizard that makes things. I know people didn't like the Artificer subclass of Wizard, but now that we actually have an Artificer Class, I'm fine with getting a wizard themed like that.)
Obvious thing that most of us want: Psion/Revised Mystic class.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yes. 1,000,000 times this.
Partway through the quest for absolute truth.
Ditto
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The psionic subclasses are cool and all, but nothing's going to satisfy my want/need of a new psionic class until they make this, and you know, balance it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
It's not surprising. It's typical of them to be scared of making something that could be broken, but they should try making it again, and not have it be broken.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Yes, in my opinion, that would be unacceptable. Psionics cannot be spellcasting.
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That would offend the hell out of me.
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It is true that Psionics in previous editions were "problematic" however many of the things that 5e has introduced to D&D, fixed things that were problematic issues in previous editions.
I still think that using a combination of things from the Warlock class (Invocations and fixed level spell slots*) and from the Sorcerer Class (Meta Magic and Sorcery Points) would be the easiest way to go.
*this is not an advocation for spell slots but the base power of Psionic abilities be tied directly to class level.
She/Her Player and Dungeon Master
They definitely should have abilities similar to other classes, because that's how balancing works, you compare one ability of a certain level to one of a similar theme and similar level. I would hate it if they made Mystics/Psions spellcasters. That's not what psionics is supposed to be. I'm not against there being a Wizard that it psionic based, but if they do that and call it good, I'd be furious.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
Basically. Disciplines would be things that alter the utility of a Psionic power in some way while Psi would be used like Meta magic to "push" the limits of powers to either deal extra damage or have a longer duration etc.
She/Her Player and Dungeon Master
Psionic powers would be kind of like cantrips in a way. The base strength of the ability scales with level. Part of the issue with the Mystic was that they could dump everything into an ability and do god like things. If the power level is set and then "meta magic" applied to it, then you eliminate that issue while still letting the psion push their abilities to do more.
This also as the effect of using mechanics that are already familiar to current players, but not spell slots.
She/Her Player and Dungeon Master
i mean tools are indeed very neat and fun in the first place, and then with xanatars guide to everything it got even better, what more could you want (except for an proper system for making works of art and determinating their worth, or ways to actiually craft constructs)
******* yes, i think that a lot of the disiplinces and effects look really fun, and the new lore for mystics / psions as opposed to how the old categories where are really unique, so the more they keep from the old UA the better, of course it would need to be toned down and reworked a lot, but hey it might work
more spells, especially artificer ones, i will continue to claim that artificer needs its own spells that can summon or create constructs until somebody listens to me
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
interesting that you mention this. I have been writing a system for a few months now that is not too dissimilar from this, only without the spells.
The system I have been working on draws heavy inspiration from the Psionicist of 2e. There were 3 types of “psionic powers” Talents, Sciences, and Devotions. Sciences and Devotions were tied to the 6 Disciplines. So the system I am working on has Talents that work a general manor similar to Cantrips in two ways: 1 they are resource free, and 2 they automatically scale in power depending on Character level. The 6 Disciplines are both “umbrella categories” for Studies (I changed the name from sciences) and devotions, as well as the 6 subclasses.
The only real “Class Features” will be Psionic Arts (like martial arts, with a scaling die and everything), Psi Points (Basically the same as time Sorcery Points), and Metapsionics. There will be no “subclass features” per se, I’ll explain later.
Each discipline will have 6 studies that function similarly to Chanel Divinity powers, but will automatically scale in number of uses/LR and power according to Class level in a manner similar to Warlock spell slots, but instead of “slots” they will have “uses/LR.” Each use of a Study will require Concentration, and last up to a minute. Each Study will grant various Actions, Bonus Actions, Reactions, etc that the Psionicist could chose to use as long as the Study is active.
Every Discipline will also have a number of Devotions, some tied to the Discipline itself, and others tied to the Studies. These will act in a manor similar to Eldritch Invocations. There will be two kinds of Debotions. Some will require a number of Psi Points to activate up to a Maximum per use = to Int Mod (minimum 0), and will scale in power depending on that investment. Those will resolve instantly. The other kind will provide persistent benefits the same way that the Devil’s Sight Eldritch Invocation does.
A level 1 Psionicist will get 1 “Wild Talent” that they were born with that has a boost to it, and 1 other Talent that they have acquired. They will chose Subclass at 1st-level, selecting their “Chosen Discipline.” They will learn 1 Study from that Discipline, and one Study from any other discipline of their choice.
As they level up they will be able to acquire one additional Talent, and as they level up in this class, they will get up to 6 total Studies, 3 that must come from their chosen discipline, 1 that must come from a different discipline, and 2 that can be from any discipline they like including their own. They will also gain additional Devotions as well (I think up to 8, still not decided yet), based upon the Studies that they chose.
In essence, the Studies and Devotions that they choose will be the subclass features. This way, every Psionicist has the potential to be completely unique, even if they follow the same Discipline (Subclass).
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This
I also want more Sorcerer exclusive spells, but no one seems to think those are needed.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
interesting, but far too complicated i feel, this would likely get out of hand for a new player
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Hot Take: I don't think psionics has to be easy to understand for new players.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
In this description it sounds more complicated than it is. It’s got a similar level of complexity to the Warlock. Less complicated than the Mystic was, less complicated than the Blood Hunter. Since none of it requires spells it’s basically a lot of “As an action....” and “When you reach x level in this class....” only you get to pick your list.
Kindof like if all of the features for the cleric subclasses were put into a list, and the player just got to choose which ones they want at which level. Only no spells and way cooler Chanel divinities.
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Yes, 5e is popular largely because of its simplicity, but spellcaster classes aren't super easy to understand either.
Psionics should be more complicated than Spellcasting, and only the players who want to play it enough to learn all the quirks about it should be able to play it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms